Nordland Starter Guide  

Nordland is the starting area for Empire players and the southern part of the Tier 1 conflict zone between Chaos and Empire.

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OVERVIEW

The landscape of Nordland is one of prairies, rolling hills and plains all surrounded by mountains, except to the far northwest where the touch of the ocean resides. The northern beachfront of this ocean is where you'll be helping to take control of the zone through the various battlefield objectives.

You start out in the lower left of the zone, snug in the depths of the mountain ranges, safe from most of the immediate predators that grow proportionality more dangerous the farther out you explore. Harvester's Road is your guide north away from the staring area called Grimmenhagen.

The lower right resides Salzenmund and its associated keep. There isn't much to explore in this area at the time for Order, so only bother going to the south lake if you are looking for creatures to kill or quests to obtain. To advance to the next area, travel on Harvester's Road Northeast which will lead you to Norsca.

LANDMARKS

Northwest

Northeast

Northcentral

Central

Southwest

Southeast

ADVANCEMENT

You'll be able to advance through the starting zone fairly quickly, just stay away from the Southeast at least until level 7 or 8. Your most efficient route of leveling will be in a clockwise direction, keeping clear of the north beachhead if you wish to avoid RvR combat. Most of your leveling will be in the central and eastern areas.

  • Creature Level 1-3: Southwest (starting area)
  • Creature Level 4-6: Northwest
  • Creature Level 7-9: Central & Northeast
  • Creature Level 9-11: Southeast

Quest NPCs: 60-70 concentrated in the north-central near the beach

PUBLIC QUESTS

Public Quests: 7 total that are generally spread out across the map except for a lack of PQs in the lower right and upper right reaches. You will want to participate in the PQs in the following order:

Noted Destruction PQs: 6 total concentrated in the northeastern area:

Raven Host Vanguard (Chapter 1)

The ranks of the Nordland Army are in desperate need of replenishment. The new soldiers are to be drawn from the peasant workers in the hills and among the farms of Nordland. Recruiting these simple folk will be no easy task, but as word of the encroaching Chaos warhost spreads, it will be come clear to even the simplest farmer that those who do not fight will be the first to die.

  • Stage 1: Raven Host Marauders
  • Stage 2: Father Sigwald Slain
  • Stage 3: Argog the Unstoppable

The Burning Windmill (Chapter 2)

The forces of the Empire have gathered many new troops from the local farming communities of Nordland with the expectation of using the food stores in the windmills to feed them. Unfortunately the Raven Host is burning the land as they go, and the grain stored in the outlying granaries is in danger of being consumed by the swarms of rodents being driven before the marauding Northmen.

  • Stage 1: Seeker Horror
  • Stage 2: Seeker Cultists
  • Stage 3: Baruun the Seeker

Ruins of Schloss von Rubendorff (Chapter 2)

Schloss von Rubendorff was once used as an armory for the Nordland militia. With the scores of new recruits joining the ranks of the army, weapons are needed. A small force has been dispatched to the now-ruined castle to salvage whatever weapons remain.

  • Stage 1: Norse Raiders
  • Stage 2: Claim the Skulltaker Banner
  • Stage 3: Fjeldrin the Savage

The Norse are Coming! (Chapter 2)

Norse Dragonships ride the icy swells aground at Corpse Cove. Now the cries of sea-birds are drowned out by the savage howls of the invading Norse as they storm the beaches near the coastal village of New Emskrank.

  • Stage 1: Norse Tents Burned
  • Stage 2: Norse Boats Burned
  • Stage 3: Griffon Sea Watch Slain
  • Stage 4: Hralgar the Kraken

The Webworks (Chapter 3)

Frightened villagers from New Emskrank found their way to what they assumed was an abandoned cave. The peasants were never heard from again. Several search parties were dispatched to learn the villagers' fate, but none have so far returned.

With the Chaos warhost storming southward across Nordland, the Empire cannot afford to lose valuable recruits. Whatever foul creature calls the cave home; it must be confronted and destroyed.

  • Stage 1: Stalker Venomfangs
  • Stage 2: Cocooned Citizens freed
  • Stage 3: The Devourer

Faewulf's Rest (Chapter 3)

These ruins, once a settlement of the ancient Semundri tribe, are the birthplace of the infamous chieftain named Faewulf.

Faewulf was favored of Chaos and although he has been dead for centuries, his birthplace is assiduously avoided by the Nordlanders. Rumors of ghosts and other supernatural happenings within the ruins have been perpetuated for generations.

The fact that none who have so far ventured into the ruins have returned only reinforces the Nordlanders' superstition regarding Faewulf's Rest.

  • Stage 1: Ancient Stones
  • Stage 2: Summoning Stones Destroyed
  • Stage 3: Sinikar

Pillagers' Approach (Chapter 3)

A band of armed peasants has been dispatched on an ill-advised mission to protect the perimeter of New Emskrank. Outnumbered and outmaneuvered, the inexperienced conscripts are likely marching to their deaths.

Unfortunately, General Breuer can spare no defenders from the wall to aid the recruits. Breuer has asked the Order of the Griffon to send some troops to assist the overmatched peasants as they protect the outskirts of the city.

  • Stage 1: Cruel Overseers
  • Stage 2: Citizen Militia Corpses Saved
  • Stage 3: Lorok the Heartless

BATTLEFIELD OBJECTIVES

Battlefield Objectives: 4 total, concentrated in the northern beachhead. You will want to participate in the BOs in the following order:

The Nordland XI (BO - Order, Empire, Warcamp)

The forces of Chaos are descending on New Emskrank by land and sea. The Nordland XI, pride of the Empire's northern fleet, is the key to the town's defense. Its powerful guns have kept many of the Norse longships at bay, and its deep supply holds mean relief for a starving town. However, the ship remains vulnerable when unloading its cargo and the town's meager defense are no guarantee of safety. The loss of the Nordland XI would herald the loss of the Empire's border, for the ship's dominance of the northern waters is the only force restraining a flood of Northmen from overwhelming the Nordland defense.

Harvest Shrine (BO - Order, Empire, Warcamp)

The Harvest Shrine is frequented by farmers who wish to acquire blessings for their crops. Due to the harsh climate and hard soil of the region, Nordland has a very delicate agricultural industry, and its farmers are more superstitious than those of other lands. The loss of this shrine to the Raven Host would leave little hope for survival for the peasants of Nordland, and they might easily flee south to lands able to guarantee a full stomach.

Festenplatz (BO - Order, Empire, Warcamp)

The Harvest Shrine is frequented by farmers who wish to acquire blessings for their crops. Due to the harsh climate and hard soil of the region, Nordland has a very delicate agricultural industry, and its farmers are more superstitious than those of other lands. The loss of this shrine to the Raven Host would leave little hope for survival for the peasants of Nordland, and they might easily flee south to lands able to guarantee a full stomach.

Lost Lagoon (BO - Order, Empire, Warcamp)

As the Empire is attacked by Chaos forces in Nordland, an Empire counter-strike has been launched upon the seaports of Norsca in an attempt to stem the flow of Norse Dragonships to the front lines. At the center of the battle is the Lost Lagoon, a landing from which either side can lay in wait to ambush ships that would sail toward the coast.

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This page last modified 2008-11-18 10:17:42.