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Mage (Rift)  

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Since the dawn of time, spirits, creatures, and eruptions of energy from the elemental planes have shaped Telara in profound ways. Mortals watched planewalkers call forth elemental power, and gleaned from their techniques the basics of arcane magic. Through research and experimentation, the ancient Mages learned to control the elements without pledging themselves to any gods or minor spirits. After mastering broad elemental incantations, Mages focused their studies on individual elements, tapping the potential of primal forces controlled by a skilled hand.

Magical study is no solitary affair. Mages gather to share their arts and research, and arcane schools have risen and fallen throughout Telara's history. The two greatest schools still in existence are Quicksilver College, where Mathosian students come to study under ancient elven masters; and the new academy in the stronghold of Meridian, where Defiant scholars accumulate the recovered knowledge of the Eth.

Classes

During Gameplay you have the opprotunity to aquire more souls to use in your Soul Attunment system. Some of them in detail are as follows

Elementalist
Elementalists are mages who specialize in manipulating and controlling the raw energies of the planes. Through fierce discipline and strict study, these mages dedicate themselves to commanding the harshest and most chaotic forces known to exist.
Warlock
Consummate practitioners of the dark arts, Warlocks embrace the grim forces of entropy and death. Protected within a cloak of shadows, they lurk on the edges of the conflict, as their deadly energies inevitably consume all that stand in their way.
Pyromancer
Pyromancers are destructive mages whose sole focus is the mastery of fire, from launching massive incinerating blasts, to trapping their opponents behind a smoldering wall of flame. No other Ascended can match the sheer destruction at the Pyromancer's fingertips.
Stormcaller
Stormcallers are mages who channel the raw fury of the wind and water to command the battlefield, chilling their opponents to the bone or stopping their hearts with electric shock.
Chloromancer
The Chloromancer is a healing specialist who draws on the vital energies of plants and nature to find a balance between life and death. They harness these energies into a devastating force, or recycle destructive magic to heal their allies.
Necromancer
Necromancers are damage dealers who synergize with their pets. The majority of a Necromancer's damage comes from a fully supported and buffed pet. In an emergency, Necromancers can also serve as secondary healers by sacrificing their own health to their allies.
Archon
Archons are support specialists who steal their opponents' strength and convert that raw energy into beneficial magic. These mages bolster their allies and unleash potent kinetic blasts, quickly turning the tide of battle.
Dominator
The Dominator is a support Mage who terrorizes opponents, leaving them unable or unwilling to act. Those who muster the courage to assault a Dominator will find themselves at the mercy of arcane shields that turn the fury of their own blows against them.
Archmage
The arcane Archmages have perfected spells that devastate the Ascended. An Archmage learns rituals of empowerment, control, and protection. Their spells create blasts of energy, or curse Ascended enemies with the inability to heal, or even banish enemies from Telara itself. An Archmage can also be a subtle broker of information, using spells to detect the unseen and alter the flow of magic. When it comes to controlling the battlefield with swathes of magic, Archmages have no rival.

Trainers

DefiantGuardian
Meridian - Jerrol Brechan Sanctum - Elija Teefus
Freemarch: Ark of the Ascended - Elgen Gram Silverwood: Sanguine Shore - Emmett Tembel
Freemarch: King's Retreat - Prin Saven Silverwood: Argent Glade - Mina Sorban
Freemarch: Kelari Refuge - Minara Meadows Gloamwood: Gloamwood Pines - Sorto Flicktwist
Freemarch: Denegar's Stand - Sensa Covet

Neutral
Scarwood Reach: The Sagespire - Raylana D'less
Scarwood Reach: Perspice - Azias Darkspell
Moonshade Highlands: Three Springs - Murph
Shimmersand: Fortune's Shore - Katherine Nadler

Gameplay

Devastating long-range combatants, the arcane powers Mages wield can tear through any opponent, regardless of armor. While Mages are renowned as a fearsome offensive force on the field of battle, a number of orders specialize in potent support and healing magic as well.

A Mage must carefully manage the arcane energies they draw from the planes to power their spells. With each spell cast, excess planar energies seep into Telara, building a charge around the Mage, who can let this excess energy bleed off over time, or harness it for even greater power.

Charges

Some Mage souls make use of charges that are added by some spells and consumed by others. Some simply increase the effect of other spells. These charges are indicated by hexagonal icons directly below your target's health and mana bars.

  • Necromancer
    • Deathly Calling (max 5)
  • Stormcaller
    • Electrified (max 3)
    • Hypothermia

Roles

Calling Class DPS HEAL TANK ENHANCE PET PVP Combat Type
Mage
Archon
Ranged DPS
Chloromancer
Ranged Heals
Dominator
Ranged DPS
Elementalist
Ranged DPS
Necromancer
Ranged DPS
Warlock
Ranged DPS
Pyromancer
Ranged DPS
Stormcaller
Ranged DPS
Archmage
PvP

Equipment

The art of weaving magic does not favor heavy armors that distract the senses and restrict movement. Though the Mage's traditional light cloth robes leave their bodies vulnerable, their mind is their true bulwark. Mages employ a variety of arcane items such as staves, wands, tomes, and totems to focus their spell-casting. In addition, many Mages protect themselves in close combat with a simple edged weapon such as a dagger or short sword.

As your power grows, you will discover sets of equipment that go together. Some of these sets (Battlegear) have a synergy with other items of the same set which make the whole of the set greater than the sum of it's parts.

Set NamePiecesCrafted BySet Bonuses
Flowing Dark
(Expert T2)
Robes of the Flowing DarkOutfitternone
Hood of the Flowing DarkOutfitter
Mantle of the Flowing DarkOutfitter
Tormenter's Battlegear
(Raid T1)
Tormentor's RobeOutfitter (2): Increases Endurance by 20.
(3): Increases Spell Power by 20.
(4): Grants a chance for your damaging Abilities to deal an additional 150 to 220 Fire damage.
Tormentor's ShoulderpadsOutfitter
Tormentor's BandArtificer
Staff of Torment (DPS)Artificer
Staff of Torment (Healing)Artificer

Rift: Planes of Telara
Wikibase™

Information Sources

This page last modified 2011-10-24 10:25:31.