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Gladiator (FFXIV)  

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Final Fantasy XIV
Wikibase™
Classes

Gladiators specialize in the handling of all manner of one-handed blades, from daggers to longswords, be they single- or double-edged, straight or curved. A defining characteristic of this guild is its emphasis on diverse combat tactics, training its members to bring their martial skills to bare in any situation.

As such, they are practitioners who marry sword with shield, seeking to defend their fellow companions. Others opt for an empty off hand, choosing instead to focus entirely on their sword arm. The gladiator's proficiency with blades also extends to those hurled at range, such as throwing knives.

Roles

One of the many available classes in Eorzea, the Gladiator is a Disciple of War

With their versatile slashing and stabbing attacks, gladiators are adept at dispatching a wide range of opponents.

When armed with sword and shield, they are unmatched in their ability to defend others, as their diverse talents enable them to focus the enemy's wrath upon themselves.

Guild

The Coliseum (Gladiators' Guild)
The Coliseum (Gladiators' Guild)
Located in Ul'dah, the Gladiators' Guild can be found in The Coliseum, in the central area of the Merchant Strip(Level 1).
Coordinates: (5, 5)

For more information about the Gladiators' Guild, please refer to the Gladiators' Guild wiki page by clicking here:
Gladiators' Guild

Actions, Traits & Attributes

The minimum level for obtaining the abilities, traits, and weapon skills is listed below, however they may suffer from a reduced effect, increased recast, or shortened duration if you are not at or above the optimal rank for them. In addition, a reduced effect, increased recast, and shortened duration may be experienced by any non-gladiator class when using Gladiator abilities, traits, and weapon skills.

Key Attributes

Gladiators calculate attack damage based on Mind (MND) and Strength (STR).

Actions and Traits

The following is a table of abilities and traits gained by Gladiators ordered by level. Active abilities are gained at levels 1, 2, 4, and 6, then every 4 levels thereafter. Passive traits are gained every 4 levels alternating with active abilities starting at level 8. Items in gray and with a » mark are passive traits.

Key
» Trait
Exclusive to Discipline of War
Exclusive to Gladiator
Level Name Recast
(m:ss)
Duration
(m:ss)
Cost Effect Combo Ex.
1 Fast Blade 0:10 –:— 1000 TP Delivers a melee attack. Damage increased when executed from in front of the target.
2 Rampart 2:00 1:00 Increases physical defense and generates massive enmity.
4 Phalanx 0:05 –:— 250 TP Delivers a melee attack. Can only be used immediately after blocking an attack.
6 Aegis Boon 1:00 0:30 Blocks the next incoming attack and grants HP in proportion to damage taken.
»8 Enhanced Physical Defense Increases physical defense by +8.
10 Savage Blade 0:30 –:— 1000 TP Delivers a melee attack.
»12 Enhanced Rampart Expands Rampart to affect you and nearby party members.
14 Flash 0:30 –:— Increases target's enmity.
»16 Enhanced Block Rate Increases block rate by +10.
18 Shield Bash 0:30 0:05 250 TP Delivers a melee attack with your shield. Chance to inflict Stun.
»20 Swift Aegis Boon Reduces recast time of Aegis Boon by 15 seconds.
22 Sentinel 1:30 0:15 Temporarily reduces damage taken. Increases enmity generated by actions while effect is active.
»24 Enhanced Physical Defense II Increases physical defense by +10.
26 Flat Blade 0:10 –:— 1500 TP Delivers a melee attack.
»28 Enhanced Flash Adds Blind effect to Flash.
30 Riot Blade 1:20 0:30 2000 TP Delivers a ranged attack. Chance to decrease defense when executed from behind the target.
»32 Enhanced Physical Crit Resilience Increases physical critical resilience by +10
34 Outmaneuver 1:30 0:30 Increases block rate and grants TP for each block made while effect is active.
»36 Enhanced Sentinel Increases damage reduction of Sentinel by +20%.
38 War Drum 1:00 –:— 500 TP Delivers a melee attack with your shield to nearby enemies. Generates massive enmity. Can only be used immediately after blocking an attack.
»40 Enhanced Physical Defense III Increases physical defense by +12.
42 Tempered Will 3:00 –:— Removes Bind and Heavy effects.
»44 Enhanced Outmaneuver Blocks made while Outmaneuver is active restore MP.
46 Rage of Halone 0:20 –:— 1500 TP Delivers a fivefold melee attack at low accuracy.
»48 Enhanced Flash II Expands Flash to affect target and enemies near it.
50 Goring Blade 1:20 0:30 3000 TP Delivers a melee attack. Chance to inflict a bleed effect when executed from behind the target.

Combos

The following is a table of executable combos for a Gladiator. Abilities must be executed in the correct positions in order to activate a combo. Correctly executing a combo will cause the cost of the second and third abilities to be waived, along with adding extra bonuses listed below.

Combos
Fast Blade (Front) Savage Blade
Increased Damage
Goring Blade
Increased bleed damage
Flat Blade
Increased enmity
Riot Blade (Behind) Rage of Halone
Increased accuracy

Gladiators' Guild - Weapons - Equipment - Quests

Guides

Unverified/Missing Information

This page last modified 2012-05-23 17:56:11.