You can only have two active crafting disciplines at a time, but you can learn them all and progress in one is not lost when you change your active disciplines! Any Master can teach his profession and he will also allow you to make one you already know inactive if needed to learn the new one. Presumably he can also do the same to make his disciple active if you already know it.
You do not have to move Materials to your inventory to craft. You can leave them in your Bank or Collections. The resulting product will, however, be placed in your inventory.
There is actually no minimum level to harvest a resource node. If you can survive in the zone and have a good enough tool you can harvest. The tools do, however, have a minimum level to be able to use that tool. Level does affect chance to harvest rares or multiples. Chances increase as your level increases beyond the minimum to use that tool. Higher-level tools can be used to harvest all resource nodes from lower-level zones (but they cost more, too).
When you are near a resource node, such as Copper Ore, just press "F" to start harvesting, but you must have at least one consumable harvesting tool of the correct type equipped for each tick of harvesting (one to three ticks per node). If that Copper Ore node lets you take 3 whacks at it, that will cost you 3 Copper Picks!
All harvests have a chance to give you some variety of Weed, Ruined Plant Fiber, Ruined Logs, or Ruined Ore Chunks when you first start harvesting in a new tier. These are vendor trash. The chance of trash gets less as your level rises within that tier. You will also get mostly trash (2 to 1) if you are using a tool that is from a tier too low to harvest the resource. You will NOT get a warning!
In addition to the tools in the table, below, there are Black Lion tools that can harvest any tier at any level and have an increased chance of finding rare materials. These are available from some zone map completion rewards, and may one day be for sale at the Black Lion Trading Company (cash shop).
Resource node locations are static, but their is a cooldown before you can harvest the same location. The real trick to this system is that no one can "steal your node". If five people all arrive at the Copper Ore at the same moment and start whacking all five get to harvest, then cannot harvest the same rock for some time. It will appear "dark" to them
Rich resource nodes, such as Rich Copper Vein, have a better chance to yield gems and other rare items in addition to their normal yield. And don't always "go dark" immediately, letting you harvest multiple times (10 total "whacks").
Many of the rarer vegetables will have a specific location in the world, called a Farm, with 10 or so of that plant. many times the Farm will be in a hard to get to location or be guarded by a monster. Some of these rarer vegetables are also Account Bound.
|1||1||Copper||Blueberries, Button Mushrooms, Onions, Carrots, Herb Seedlings (Head of Garlic), Potatoes, Lettuce||Aspen, Kertch, Ekku (Green Wood Log)||Copper Ore||Caledon Forest, Metrica Province, Queensdale, Wayfarer Foothills, Snowden Drifts|
|2||10||Iron||Taproots (Beets, Carrots, etc.), Spinach, Strawberries, Herb Sprouts, Clams.||Gummo, Mimosa, Snow Cherry (Soft Wood Log)||Iron Ore, Silver Ore||Kessex Hills, Brisban Wildlands, Snowden Drifts, Gendarran Fields, Lornar's Pass, Harathi Hinterlands, Bloodtide Coast|
|3||20||Steel||Zuchinis, Kale, Root Vegetables (Beets, Turnips, Yams, etc.), Mushrooms, Young Herbs (Head of Garlic, Sesame Seeds, Thyme Leaves, Rosemary Sprig, etc.), Grapes, Cabbage||Tukawa, Fir (Seasoned Wood Log)||Gold Ore||Harathi Hinterlands, Lornar's Pass, Dredgehaunt Cliffs, Bloodtide Coast|
|4||30||Darksteel||Blackberries, Variegated Taproots (Carrots, Rutabagas), Scallions (Onions), Portobello Mushrooms, Mature Herbs (Mint Leaves, Black Peppercorns), Sugar Pumpkins, Cauliflower, Coral||Banyan, Pine, Inglewood (Hard Wood Log)||Platinum Ore||Bloodtide Coast, Timberline Falls, Mount Maelstrom, Sparkfly Fen|
|5||45||Mithril||Asparagus, Cayenne Peppers, Leeks, Winter Root vegetables, Verdant Herbs, Raspberrues, Butternut Squash, Artichokes||Red Oak, Cypress, Baoba (Elder Wood Log)||Mithril Ore||Sparkfly Fen, Mount Maelstrom, Straits of Devastation|
|6||60||Orichalcum||All plants (Tarragon Leaves, Lemongrass, etc.)||All saplings (Ancient Wood Log)||Orichalcum Ore||Malchor's Leap, Cursed Shore, Frostgorge|
|Tier||Cloth||Leather||Hard Metal||Soft Metal||Wood||Gemstones|
In addition to the above Basic materials (some harvested, some found), you will get many Fine Crafting Materials (that's the Collection category for them), such as Vial of Weak Blood and Pile of Glittering Dust, as mob drops. Be sure to just toss all of them into Colelctions as you will need them later. Every single crafting Discipline uses them for something. There are eight types of these and six tiers. A very few mob-dropped mats, such as Onyx Sliver, have no slot in Collections and will have to be kept in your bank, used, or sold as you find them.
Also, many mobs will drop small bags (for example, Small Supply Bag) that can be opened to reveal Crafting Materials. These will yield a higher percentage of Fine Crafting Materials than the Salvage Items.
|I||Vial of Weak Blood||Bone Chip||Tiny Claw||Pile of Glittering Dust||Tiny Fang||Tiny Scale||Tiny Totem||Tiny Venom Sac|
|II||Vial of Thin Blood||Bone Shard||Small Claw||Pile of Shimmering Dust||Small Fang||Small Scale||Small Totem||Small Venom Sac|
|III||Vial of Blood||Bone||Claw||Pile of Radiant Dust||Fang||Scale||Totem||Venom Sac|
|IV||Vial of Thick Blood||Heavy Bone||Sharp Claw||Pile of Luminous Dust||Sharp Fang||Smooth Scale||Engraved Totem||Full Venom Sac|
|V||Vial of Potent Blood||Large Bone||Large Claw||Pile of Incandescent Dust||Large Fang||Large Scale||Intricate Totem||Potent Venom Sac|
|VI||Vial of Powerful Blood||Ancient Chip||Vicious Claw||Pile of Crystalline Dust||Vicious Fang||Armored Scale||Elaborate Totem||Powerful Venom Sac|
As in many games, Raw materials must be refined before they can be used. For example, Green Wood Logs can be refined into Green Wood Planks, which can then be made into Green Wood Dowels. Since higher recipes may need any one of the intermediate materials, it is best to refine materials a single step only, for storage, then refine them higher only as you need them. When you are refining a large stack of raw materials, the crafting process will accelerate after the first craft. There are minimum skill requirements for the refining processes but you will receive the recipes automatically when you reach the correct tier.
On any crafting workstation UI there are four tabs on the left side: Discovery, Production, Bank and Collections.
Masters for training, as well as Crafting Stations, for all crafting professions can be found at the following locations. They also have a Trading Post (unless noted) so you can buy materials and sell your products.
|Black Citadel||Canton Factorium||X||X||X||X|
|Plains of Ashford||Ashford Forum||X||X||X||X|
|Fields of Ruin||Stronghold of Ebonhawke||X||X||X||X|
|Lion's Arch||Canal Ward||X||X||X||X|
|Divinity's Reach||District Promenade||X||X||X||X|
|Queensdale||Township of Claypool||X||X||X||X|
|The Grove||Maker's Terrace||X||X||X||X|
|Caledon Forest||Mabon Market||X||X||X|
|Metrica Province||Desider Atum||X||X||X|
|Sparkfly Fen||Zintl Holy Grounds||X||X||X|
|Brisban Wildlands||Skrittsburgh Center||X||X||X||X|
|Wayfarer Foothills||Twinspur Haven||X||X||X||X|
|Ruins of Orr|
|Armorsmith|| Heavy armor |
(Used by soldiers)
|Runes||Inventory boxes||GuildHead Recipes DB|
|Artificer|| Magical weapons |
(Foci, staves, scepters, and tridents)
|Sigils||Potions||GuildHead Recipes DB|
|Chef|| Food |
|GuildHead Recipes DB|
|Huntsman|| Wooden weapons and firearms |
(Harpoon guns, longbows, pistols, rifles, shortbows, torches, and warhorns)
|Sigils||GuildHead Recipes DB|
|Jeweler|| Jewelry |
(Earrings, necklaces, and rings)
|Jewels||GuildHead Recipes DB|
|Leatherworker|| Medium armor |
(Used by adventurers)
|Runes||Leather bags||GuildHead Recipes DB|
|Tailor|| Light armor |
(Used by scholars)
|Runes||Cloth bags||GuildHead Recipes DB|
|Weaponsmith|| Metal weapons |
(Axes, daggers, greatswords, hammers, maces, shields, spears, swords)
|Sigils||GuildHead Recipes DB|