Shortcuts: Conjurer (Class)
"The arms of the conjurers are gifts from the bosom of nature, and they enable us to enact her will by imbuing us with her power. The spells of our order require a soul to be cast upon, but exert their influence on those in the immediate vicinity as well. That is to say, we thrive when our enemies and allies are numerous and nearby. We command the six elements to enhance our friends' strengths, as well―another gift for which we are oft sought out. The manipulation of natural forces taxes the mind. We have our own techniques for refreshing ourselves, and aetheryte is available to us as well, but you must know your mind's limitations." - Hetzkin
Completing Battlecraft Levequests can earn you Guild Marks, which allow you to purchase various items from Hetzkin, the Conjurers' Guild Mark Vendor. A list of available wares and their prices are listed below.
|Driven by Faith||6000|
|Will to Power||8000|
|Complete Control II||10000|
|Driven by Faith II||10000|
|One With Nature||12000|
|Will to Power II||12000|
As you level your Conjurer, you will be able to undertake various quests that will require your talents as a Conjurer. These quests follow a storyline that revolves around the Conjurers' Guild and your role as a Conjurer in Eorzea. Although an awful lot of work may be involved in completing these quests, the rewards are well worth the effort. Below is a brief summary of the available quests, with links to lead you to their respective pages, where you can find more specific information, if you require assistance in completing your assigned task.
|Dendrological Duties||20||20000 Gil / 2000 Guild Marks|
|Good Knight, Sweet Dreams||30||30000 Gil / 3000 Guild Marks|
|The Call of Nature||36||36000 Gil / 3600 Guild Marks|