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Category:Mechanics (WoW)  

This category is for the mathematical and functional aspects of how the game works.

World of Warcraft
Wikibase™

Categories: World of Warcraft | WoW Categories
This page last modified 2008-04-26 14:49:39.

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Articles in category "Mechanics (WoW)"

There are 52 articles in this category.

Articles

3

  • 3v3 (WoW)

5

  • 5 second rule (wow)
  • 5v5 (WoW)

A

  • arena (WoW)
  • arena gear (wow)
  • Armor (WoW)
  • Attack Power (WoW)
  • Attack Speed (WoW)
  • Auto Shoot (WoW)
  • avoidance (WoW)

B

  • Boss (WoW)

C

  • Combat Events (WoW)
  • combo points (wow)
  • Creature Type (WoW)
  • Crit

D

  • Defense (WoW)
  • Delay (WoW)
  • DPM
  • Dual Wield (WoW)

E

  • Energy (WoW)

F

  • finishing move (wow)
  • Five Second Rule (WoW)

G

  • Global Cooldown (WoW)

H

  • Haste (WoW)
  • Hate List (WoW)
  • Healing (WoW)
  • Hit Table (WoW)
  • Honor Gear
  • HP Regen (WoW)

I

  • instant attack (WoW)
  • internal cooldown (WoW)
  • Item Quality (WoW)
  • Itemization Formulas (WoW)

L

  • Lake Wintergrasp
  • level (WoW)

M

  • mana (WoW)
  • mana regeneration (WoW)
  • mitigation (WoW)

M cont.

  • MP5 (WoW)

N

  • Normalization (WoW)

P

  • Personal Rating
  • PPM (WoW)

Q

  • Queue (WoW)

R

  • Rage, Energy, and Mana (WoW)

S

  • Shot Rotation (WoW)
  • spell coefficient (WoW)
  • Spell Damage (WoW)

T

  • Team Rating (WoW)
  • The Math of Combat (WoW)
  • threat (WoW)
  • threat meter (WoW)
  • threat values (WoW)
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