Civilization VI: Rise and Fall review
Games show their politics through their systems, and the latest Civ expansion definitely overhauls what we're used to expecting out of the series.
Games show their politics through their systems, and the latest Civ expansion definitely overhauls what we're used to expecting out of the series.
We talk a lot in terms of "beating" games, but most players will never actually get that far.
We explore the design and marketing that created Civ's "compulsive timesink" reputation
How to use and plan Districts -- one of Civilization VI's biggest gameplay changes
Civ VI will require you to focus on new things and play in different ways. We explore the details:
After a hands-on with a preview build, we've still got a couple questions about win conditions, AI players, and more
Anton Strenger on military gameplay, diplomacy, and more.
Anton Strenger explains Firaxis's changing attitudes about victory strategies, research, and the kinds of interesting decisions they hope players will be making moment-to-moment.
Eagle-eyed fans have pieced together information on all the factions we can expect in the next Civilization game.
We're excited for a new Civilization that explores how real history can make the game more complicated and interesting.
Now that Civ 6 is announced, it's a good time to look back.
Come on, we're not going for the low-hanging 'CiVIlization' fruit here?
People sometimes use these terms interchangeably, but they actually refer to two very different things. So what do they mean, really? And why does it matter to you?