Rain of Fear: Collector and Hunter Achievements

From EQLive, here are some details about the new collection and hunter achievements being introduced with the Rain of Fear expansion:

Not only does EverQuest: Rain of Fear have all sorts of new content to explore, there are also a number of systems going in that will add all new achievements to pursue!

Collection System

Collection items are found throughout every new zone in Rain of Fear. The items each fit into unique sets, and provide additional insight into the lore and stories of EverQuest: Rain of Fear. With four sets in each zone, and eight to ten items making up a complete set, there are tons of items to collect. There is even a "meta set" that is scattered throughout all of the Rain of Fear zones!

There are two ways to gather these collections. Some of the items are found through drops. Others are placed out in the open in the zone and "sparkle" in order to grab the adventurer's attention and promote exploration. The items and collections are themed to each area. For example, you may collect Beard Styles off of Coldain and Frost Giants.

While you might enjoy collecting these items just for the achievements they unlock, you'll also enjoy the rewards for completing each of the various collections. You will receive approximately 20% of the XP that would be necessary for the level each collection is intended for, as well as another 20% for completion of the entire zone. Some collections also come attached with items and titles!

Once you're done with your own collection, or if you just find yourself in need of a little plat, many of these collection items are tradable. There's likely to be a thriving market for the rarer pieces, so price yours accordingly!

Hunter System

Most Norrathians might see a skunk wandering across Butcherblock and think, "I'll leave him alone. I have other things to attend to." That was before EverQuest: Rain of Fear! Now, there will be a reason to mercilessly slaughter the innocent (and not so innocent) creatures of Norrath: Achievements!

Now, every mob that you kill in Norrath has an achievement attached to it. The achievements compile based on the number of each type of mob that you kill. As Assistant Designer Chris "Dzarn" Black says, "There's never not a reason to kill something."

The primary rewards for this new system are new special AAs and titles. As you kill more and more of each type of mob, you begin to learn more about the weaknesses of each individual race. Once you've slain enough of a particular group of mobs you'll earn a special AA that deals damage to that particular race.

Here is a selection of some of the Achievements you can earn:

  • "It Stinks" – skunks
  • "Beetle Mania" – beetles
  • "Get The Broom" – spiders
  • "Stake Dinner" – vampires
  • "The Ambassador" – members of every playable race

There is also a premiere title you can earn for completing all parts of the hunter system. With 722 different mob types in game, this new system presents a massive wall of achievements to be earned!

Comments

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so will this only be for the 95+ toons?
# Nov 21 2012 at 11:53 PM Rating: Decent
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604 posts
I notice that it says "throughout the new zones in ROF" - so does that mean that lower level toons are left out- again? honestly, being tired of the grind, i see no reason to push toward 100. and i also am wondering if i was wise to even buy the new expansion. why can't they add content to new expansions to include lower levels and encourage newer or lower level players to buy the new expansions?
____________________________
Success comes when preparation meets opportunity -- and EQ is no exception.
Troubling...
# Nov 21 2012 at 6:54 AM Rating: Good
Sage
***
1,306 posts
Quote:
"There's never not a reason to kill something."


Somehow I find this statement troubling. LOL
____________________________
Sippin 100 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 100 WAR ENC CLE MAG WIZ SHD BER RNG SHM Master Alchemist 96 PAL *** 70 ROG Master Tinkerer & Poison-Maker
Troubling...
# Nov 27 2012 at 7:55 PM Rating: Decent
Scholar
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569 posts
Aye, there are enough quest NPC's that get killed by the uninitiated now.
Troubling...
# Nov 21 2012 at 3:46 PM Rating: Decent
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438 posts
Velious era bankers. There's no reason to kill them.
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Anadriel Starfire, 90/1865AA High Elf Mage
Jiriki Saonserei, 95/4000AA Wood Elf Ranger
Ssratha Destroyedtokyo, 80/760AA Iksar Monk

Member of AfterHours Raid Coalition

"That was like watching Bruce Lee break his hand trying to karate-chop a Twinkie." - QC
Troubling...
# Nov 28 2012 at 8:12 AM Rating: Decent
Sage
***
1,306 posts
I was thinking more generally. LOL, I mean like IRL. I know that's not the original intent but the statement rings ominously.
____________________________
Sippin 100 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 100 WAR ENC CLE MAG WIZ SHD BER RNG SHM Master Alchemist 96 PAL *** 70 ROG Master Tinkerer & Poison-Maker
Hey we're almost EQ2 now!
# Nov 21 2012 at 12:43 AM Rating: Decent
32 posts
Slowly EQ is becoming EQII, I mean can't they think up something original for EQ anymore?
Hey we're almost EQ2 now!
# Nov 21 2012 at 10:24 AM Rating: Excellent
I would disagree with this statement. I think they are taking the parts of EQ2 that were worth while and adding them to EQ, but the game itself remains very different. The greatest part about EQ is the openness of it. There is no locked combat, no set way to use skills, no set path you have to go down to be good at your class. There are countless ways to succeed at EQ, and that, coupled with it being challenging, is why it has lasted 13 years.
Hey we're almost EQ2 now!
# Nov 21 2012 at 2:40 PM Rating: Decent
45 posts
I would agree. What I am reading here will actually encourage people to be in zones lately deserted. I'm looking forward to the new content. Have been burned out more and more doing the same old grind so it's nice to look forward to this.
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