Trion Worlds and Petroglyph Games showed off End of Nations at E3. We stopped by the booth to get our hands on their upcoming MMORTS.
One of my top priorities at E3 this year was to check out End of Nations. Produced by Trion Worlds, End of Nations is a new MMORTS being developed by Petroglyph Games. That’s significant because Petroglyph is comprised of former members of Westwood Studios, which is responsible for RTS masterpieces like Command & Conquer and Dune 2.
I’ve always been dubious about MMORTS games. Arguably, if you look at the market, the genre really doesn’t exist except in a theoretical sense. The last attempt at a big title, Sony Online Entertainment’s Sovereign, was canceled way back in 2003.
After getting a peek at End of Nations, I think we’re about to see MMORTS go from theory to reality. Keep reading after the jump to find out why.
Leaping into my hands-on demo of End of Nations, I could see the subtle influence of the old Westwood RTS franchises from the get go. The world’s gone to pot again, with the fragmenting of nations prompting the Order of Nations to seize global control. Battling the tyrannical group, its up to the Liberation Front to set things right — one region at a time.
End of Nations' “world map” was reminiscent of the Command & Conquer franchise with how it handled mission selection. However, End of Nations takes it to a whole new level. Not only do you get to see how the persistent world has changed in your absence, a headline news ticker on the bottom of the screen updates you on your friends’ activities and other important game developments.
Breaking the mold of traditional RTS games, you don’t build units and infrastructure in End of Nations. You enter a battlefield with a preset army that you’re able to customize. While the skins weren’t available for us to check out, one Petroglyph representative told me that players will have a variety of themes for their units, even leopard print.
Once on the field, players work together to conquer sub-objectives to increase revenues like factories and refineries before pushing on to the enemy’s command center. I selected a tank-heavy army and had an easy time taking out most of the enemy player’s land-based units.
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