View more from EverQuest IIThe Race to the Level Cap
Is leveling too fast in EQII, or is it convenient to be able to level an alt up fast? We learn how to hit the level cap in 7 hours.
I'm of the opinion that the game levels too darn fast.
I recently rolled a new toon and hit 20 before I ever even got to Frontier Farm in Antonica, causing me to choose between level-locking to experience the rest of the zone or moving on to Thundering Steppes. I understand that after five years the developers want to provide the means for people to rapidly catch up to their friends and the current end game, but if you don't level-lock you're missing a metric ton of content. I feel it kills some of the new player experience by rushing them through the game, and sets them up for grind and disappointment when the XP slows down at later levels.
Just how fast can you level a new character? A little while ago, in a discussion on the official forums, I threw out a tongue-in-cheek challange: can you level a character to 80 in one day? Much to my suprise a player named Zimm took me up on it, hitting the level cap in an incredible 7 hours of playtime.
Naturally I wanted details.
The average player who just started playing EverQuest II probably won't have the resources to pull off this mad dash to level 80. It really has to be done deliberately and with forethought. But for those who would like to grind a new character to max rapidly, Zimm has graciously given us (almost) all his strategies.
You're going to need a Recruit-a-Friend friend (where you've invited them), friends to mentor you and a few experience potions. Zimm used one Traveller's Potion (4 hours, 10% bonus XP) and three One-Year Reward potions (55% bonus XP). You will also need a (very) little cash. A guild that provides rapid transportation is really handy but probably not crucial. Zimm also had two level 80 characters on this account for more bonus XP.
Zimm is a multi-boxer, but you could do this with a bunch of friends. "I was actually boxing many characters with the levelee," he said. "Gotta have the buffage! Berserker, Templar, Coercer, Dirge, Troubador and the Inquisitor (New One) " The advantage to this is the mentoring bonuses stack. "5 people mentoring [is] 5%, 4%, 3%, 2%, 1% each person from the first. So 15% total from all five."
Zimm's total XP bonuses were: 200% RAF, 15% from five Mentors, 20% for two max level characters, 10% mentor bonus (from the RAF bonus horse), plus the potions mentioned above. He never had any vitality as he was going for speed, but if you waited a week for it to build up you'd start with another 100%.
To level this particular character Zimm did the following:
Skip the whole newb experience; instead, take that little bit of cash and buy some collections. Remember that collection XP is capped, so you don't have to shell out for high-level stuff. Zimm bought four collections, hit level 6, and set out across Antonica killing trash mobs all the way to Blackburrow. He cleared Blackburrow once and dinged 18.
Leaving Blackburrow he killed trash on the way to Stormhold and then proceeded to clear the zone until he hit level 26. Then he moved to Thundering Steppes. He again cleared everything in his path until he got to The Ruins of Varsoon, where he cleared the zone until he hit level 30-something.
He called to his guild hall and caught a lift to Enchanted Lands. There he (you guessed it) killed trash mobs as he headed to Runnyeye, then proceeded to harass goblins there until he was 40-something.
Back he went to the guild hall for a hop to the Feerrott, where he (can you guess?) killed mobs on the way to Cazic Thule and cleared the zone until he dinged 48. Then he moved to Sanctum of Fear and committed mass mayhem until level 58. Back to the guild hall!
He took his group to Sanctum of the Scaleborn and cleared the entire zone multiple times until level 66, took a nap, and went back at it until level 68.
At level 68 you can group with a full group of level 80's. Zimm wants to keep his favorite zone for this stage to himself, but there are lots of group zones at that level to grind through. "As long as its a constant flow of mobs to kill it doesn't matter," he told me.
Ding! Level 80 in less playtime than an old school EverQuest raid, easily doable on your day off. Here's the screenshot of his playtime (click for a bigger image).
What does it all mean? A veteran with the right tools can certainly get a new toon leveled up to join his or her friends and guildmates with a quickness. Even if you only had an hour a night you could do with with a little help from your friends. But with all that help does the new player experience really need to be so fast? While I wouldn't call for XP retuning at this point, if it happens I'd advocate slowing down the level 1-20 experience just a tad to encourage a more leisurely progression instead of driving the new player relentlessly toward the cap.





For the people who say that it's now too easy to level up, I say that there's a solution to that. Resist the temptation to succumb to the dark side. If you don't want to level up quickly, then don't. Lock your exp, pick up some AA, do some quests, learn the zones in and out, in other words enjoy the game. I know players who've been here since release and haven't reached level 80 yet. It's the journey, not the destination, that makes it fun.
Antonia Bayle
This is common. I am a BAMF tho ;)
http://www.eq2flames.com/zones-population/54720-aa-grinding-combat-exp-converting-aa.html
Edited, Dec 29th 2009 3:24pm by Seloba
up to lvl 12 then went to firemyst Gulley got them to lvl 25
Moved over to The Ruins of Varsoon lvl to 38.
Then went to Runeye lvled to 42 got a few aa.
Then at 42 went to Oblesk of lost soul ( how ever you spell it LOL),made It to lvl 45 moved on from there to CT in freerott
made it up to lvl 48 then went in to SS and went to living tombs and lvl to 55 then went up to Sanctum of scale and played for like ever it seemd like LOL made it to like 69 ran around trying to figure best place to start to lvl from 69 to 80 and that where I ran out of speed and engery I wish he would tell us where he went form 68 to 80.
It would make it so much easyer then just running around
Please tell us
so far I have played just under 6 hrs I wont beat his time but Iam power lvl 2 toones and trying to get some aa and I did a few quest along the way.
sorry for my bad spelling and Punction !!
It was fun so far and there was no third party programs used
Edited, Dec 28th 2009 7:04pm by Calthine
ZAM Senior Content Manager
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Edited, Dec 27th 2009 6:34pm by Eschia
Edited, Dec 27th 2009 6:34pm by Eschia
[img=http://miniprofile.xfire.com/bg/bg/type/2/eschiamousehold.png]
Edited, Dec 27th 2009 6:35pm by Eschia
[img=http://miniprofile.xfire.com/bg/bg/type/2/eschiamousehold.png]
Emphasis mine, these things have very little to do with each other. Anyone who gets this level of boost is receiving it from one or more individuals who are making a major effort to get the newbie to level 80 ASAP. If someone did this for a legitimate newbie, it would be because that person was someone they wanted to play with on their current characters. Would either side of that equation really be better off keeping friends/guildmates apart? And what does the speed of 1-20 have to do in any way whatsoever with the speed with which this player met your challenge for getting to level 80 in general? You want to tune the exp curve for 1-20 based on someone who bought their way past the entire level bracket on the broker? How do you propose to deal with the zones that offer exactly enough quests to get to level 20 (DLW, TD, GF, and probably New Halas too) if you increase the exp required to 20, pad out all of the kill quests with additional kills?
In practical terms, this game has 12 classes and 24 subclasses, but only offers players 7 slots on all retail servers for the base monthly fee. Because of the old archetype branching system, it's sometimes necessary to play as far as level 20 to tell the difference between classes. As someone who started the game back in February 2009, I actually went through half a dozen characters before finding a class that really clicked with me. If 1-20 had been a real grind, I probably would have quit after my first three fails instead of sticking with it until I found something I was prepared to level to 80.
ZAM Senior Content Manager
EverQuest II
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I have played that damned low lvl content since EQ2 beta, and frankly I am sick of it. Especially on the pvp server where grouping for that content is severely limited.
Thus power-leveling and AA runs is the only tolerable way for me to play the game.
ZAM Senior Content Manager
EverQuest II
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Interesting to see that it can be done, but I have never understood the rush to level and the missing of content.
My only rush is to be able to buy gear that makes me look cool! :)
ZAM Senior Content Manager
EverQuest II
Free Realms
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We have no 80 toons on that server and are making our money and levels kind of the old fashioned way. But I am open for suggestions.
Thanks!
Sam and Dan
EQ2 Greaterfae D'Ark, Warlock
EQ2 Baole Seasaber, Swashy
Legion of the Damned Unrest
EQ1 Atomickitty, Shaman Epic 1.5
EQ1 Tyroniusrex, Ranger Epic 1.0
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There's an XP bonus on Test, won't that skew your results? Interested to see it though!
ZAM Senior Content Manager
EverQuest II
Free Realms
My Non-Gaming Blog
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Take Care!
S&D
EQ2 Greaterfae D'Ark, Warlock
EQ2 Baole Seasaber, Swashy
Legion of the Damned Unrest
EQ1 Atomickitty, Shaman Epic 1.5
EQ1 Tyroniusrex, Ranger Epic 1.0
Proudly of Debeo Amicitia Bertoxx
I'm sure the math would look something like 19 hours roughly ;)
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