View more from DC Universe OnlineCES 2009: An Allakhazam Look at DC Universe Online
DC Universe Online is a game that we’ve been paying a lot of attention to lately for a number of reasons. The biggest that comes to mind is Jim Lee, whom we did an interview with in December. When the Allakhazam team saw DC Universe last, there were mixed opinions as to whether or not the game would amount to anything. After our meeting with Sony Online Entertainment on Thursday, we’re singing a different tune all together.
The game looks like a lot of fun; which is something that a few of us wouldn’t have said when we saw it in 2008 at the San Diego Comic-con. The most exciting new aspect of the game that was shown was the Cases/Capers system. ‘Cases are essentially missions that you work on that are a lot like quests. Heroes have Cases and Villains have Capers.’
As you’ll see in the demonstration we were given, the game still needs work. I’m still not completely happy with the controls and camera angles, but the good news is -- neither is the development team. SOE is taking a new approach with DC Universe, and I believe that they understand this is a game can’t be anything less than 100% ready when they launch.
Please make sure to check out our look at DC Universe Online after the jump.







But, as my subject line says, after coming up on my 7th year of EverQuest here in a few days, my faith in SOE has significantly waned. They need to cut some IP's and regain focus. Definitely going to give this game a second look though later on towards Beta and beyond.
I was really happy to see how big a part your surroundings play in the game. It looks like the cities really become your playground as you jump/fly around, and picking up objects to throw is a nice touch. Super speed looks like fun. It was also cool to see Doomsday and Superman in action.
On the other hand, as you mentioned, the camera angles look like they could use a little work, especially when you're fighting characters who fly.
All in all, great video!
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