Vanguard: Saga of Heroes celebrates its sixth anniversary today after a year of drastic change.
Having gone free-to-play in August 2012, SOE’s hardcore fantasy MMO (that isn’t named EverQuest), is undergoing a lot of other changes beyond its revenue model. After the many stability issues the game originally suffered from, there has been a hefty undertaking to improve the game in all areas, one that is having obviously positive results.
I had the chance to go on an adventure through Telon with Producer Harvey Burgess and Game Designer Cory LeFever, who spoke of the 6th anniversary and the changes that have been brought to Vanguard.
Upon entering the Isle of Dawn, the beginner area, there is a pleasingly nostalgic feel for anyone like me who has been playing MMOs for more than a decade. Yet, beyond the urge to jump into the past, there is definitely an appeal with the sheer size of the game and the fact you can pretty much get to everything you see off near the horizon (something claimed by many MMOs but rarely fully realized).