While most of the non-gaming media continues to cover events like BlizzCon as a nerd-fest gathering of an incomprehensible and socially-inept subculture, one guy is helping to lift the curtain and change those preconceptions. Well, from his standpoint, at least. Chris Nguyen, a.k.a. ddrfreak5o3 on YouTube, directed and produced his own fan-made, mini-documentary called "BlizzCon: An Event For Fans" while attending BlizzCon 2009 last month.

"I suppose the main purpose of this decision was to challenge myself, prepare for some documentary film classes (as well as a few other Journalistic Electronic Media classes), and update my digital portfolio," he wrote in the video's description on YouTube. Although he might not have originally intended it to be a deep, sociological insight into the die-hard gaming community, it's a fairly distinct and refreshingly alternative piece, compared to similar "fish-out-of-water" documentaries and news reports.

The mini-docu runs just over 10 minutes long and is surprisingly well-edited and shot. Nguyen captured high-quality video throughout a variety of BlizzCon events and exhibitions, including the Ozzy Osbourne performance. He also interviewed a couple of WoW gamers, and the winner of this year's costume contest. All in all, it's an extremely polished video for a fan-made documentary; one that shines a light on the best elements of BlizzCon, and the community behind it.

2 comments
Rated: 8

If you've been craving some new and substantial StarCraft II info (especially after the surprising lack-thereof at BlizzCon) you'll want to check out this new interview published by IGN with StarCraft II's Lead Writer, Andrew Chambers. Interestingly, Chambers worked at Games Workshop for 14 years before signing up with Blizzard, according to the interview. As they point out, that should definitely instill a little faith in any StarCraft fan familiar with Games Workshop, considering one if its flagship properties—Warhammer 40k—is all about sci-fi warfare and space marine combat.

Chambers talks about the lore and storytelling involved in StarCraft II from the "trilogy" standpoint, and the process he and the writing team are using to make it work.There are some other tidbits thrown in there as well, including a bit of info behind the dialogue and voice acting process used in the game.

An interesting little feature popped up on Kotaku.com earlier today; it's called "StarCraft: Ghost Lives On In StarCraft II," by Mike Fahey. The story features an interview with StarCraft II art director Sam Didier, in which Fahey sarcastically asks when StarCraft: Ghost is coming out. The reason I say "sarcastically" is because StarCraft: Ghost is widely-known throughout Blizzard's die-hard fans to be one of the biggest let-downs in the company's history. Originally announced back in 2002 as a spin-off of the original StarCraft, the game was meant to be a stealthy, third-person shooter released in a variety of console formats. But year after year, StarCraft: Ghost's development kept falling behind as console technology advanced; the game made Wired's annual Vaporware Awards in 2005. In 2006, Blizzard finally announced it was on "indefinite hold."

But in the recent Kotaku interview, Didier offered a little insight into the graphical design process that implies we might be seeing elements of StarCraft: Ghost in the upcoming StarCraft II:

"We actually looked at a lot of the art assets so we could include them in specific missions in the game, or if there was a specific installation in Ghost that we wanted to include in StarCraft II. We look at all our assets."

Didier also alludes that influences from the StarCraft: Ghosts novel that was published back in 2006 might appear in StarCraft II. "[...] we're definitely not throwing away the lore," he told Kotaku. If you thought you'd never even see a trace of StarCraft: Ghosts, you might be wrong. At the very least, we might see a little of the blood, sweat and tears that went into the game's development at some point in the upcoming StarCraft II trilogy.

As covered live by the ZAM.com reporting team, BlizzCon 2009 ended with a roaring thunder of a performance by Ozzy Osbourne and BlizzCon-regulars Level 80 Elite Tauren Chieftain. After two days of new and exciting announcements, fun contests and fan-driven celebrations, around 25,000 people left Anaheim, California as the convention came to a close.

The news and announcements that came out of BlizzCon 2009 will be dissected, analyzed and refined by the media and fan community for months to come. Even though BlizzCon 2009 provided a finite amount of information, nearly every piece of it will be examined with a fine-tooth comb, leading to almost infinite speculation and pondering. New questions spawn from the answers we received, and this is just the beginning.

World of Warcraft is headed to a new era; the upcoming expansion, Cataclysm, will forever change the world’s most popular MMO. Blizzard’s new-and-improved Battle.net system is poised to change the way we play upcoming games like StarCraft II and Diablo III; possibly impacting the market as substantially as services like XBox Live. If you weren't able to find out what happened at BlizzCon until now, don’t worry; you'll be reading about it for months to come. In the meantime, here’s a succinct recap of the most important news and announcements that came out of BlizzCon 2009.

Comment on this
Rated: 14

For those of you just waking up, getting off work or getting online for the first time since BlizzCon 2009 began on Friday afternoon; I promised you a quick-and-easy round-up of the most important news and announcements from "day one" of the convention. The biggest news of the day for most fans was the confirmation of the World of Warcraft's upcoming third expansion, Cataclysm. It turns out the rumors and "leaked" info we've been reading about was spot-on, for the most part. The Old World of Azeroth will indeed be permanently changed forever; the landscape of many low-level zones like the Barrens and Darkshore will be completely altered by the event, as will the rest of Azeroth's zones, to some extent.

Our next two playable races will be the Goblins and Worgen, aligned with the Horde and Alliance, respectively. The level cap will be raised to 85, and professions will increase by another 75 points. Archaeology will be a new secondary profession that everyone can use, and Azeroth will be retro-fitted to allow flying mounts the ability to traverse the skies. You can read about all this and more at Blizzard's newly-launched, official Cataclysm website.

Blizzard also announced Diablo III's next playable class, the Monk. Attendees saw a video of the Monk in action, and had the chance to play the game shortly after the announcement. The StarCraft, Warcraft III and WoW Arena tournaments raged on as the developer discussion panels began...the Class, Item and Profession panel proved extremely interesting; Zam's own Togikagi attended and reported a recap of the panel. Finally, returning MC Jay Mohr closed out the night and hosted the costume, dance, and sound-alike contests. Check out a few pics of the winners and other contestants at Blizzard's own TwitPic photo stream.

Check out the official recap of BlizzCon 2009 "Day One" after the jump, with all the links you need to find out more.

Comment on this
Rated: 11

Sometimes it's tough being blue. Blizzard, that is; or technically, Activision-Blizzard. It can be easy to forget that the developer/publisher that launched World of Warcraft a few years ago isn't quite the same company it is today. Except, that is, during times like these.

Because of a recent remark made by Activision-Blizzard CEO Robert Kotick about raising the price of video games (and, perhaps, the recent news that StarCraft II's release is being pushed back until 2010), some gamers and MMO fans are on the verge of an all-out, nerd-rage meltdown.

22 comments
Rated: 11

Since 2005, tens of thousands of gamer fans have flocked to southern California each year (with the exception of 2006) to take part in BlizzCon; Blizzard's celebration of its complete IP lineup. The first convention took place on October 28, 2005 at the Anaheim Convention Center in Anaheim, CA, and it's remained there ever since. About 8000 people were in attendance; a fairly substantial turn-out when you consider that no one knew exactly what to expect.

By the end of the weekend though, fans were thrilled with what they had finally found: a convention for gamers, by gamers. Technically, BlizzCon is similar to a trade expo in some functions, but Blizzard knew from the get-go that it wanted to offer its fans something other than the stuffy, industry-only direction in which tradeshows were headed. One weekend out of the year, Blizzard wanted to throw a massive party disguised as an expo, where its fans could gather and celebrate the entire array of the Blizzard franchise—including the Warcraft RTS series, StarCraft, Diablo…and of course, World of Warcraft.

For those of you lucky enough to score tickets to this year's convention (Aug. 21 and 22), ZAM has you covered, in this preview guide to BlizzCon 2009. You'll find a round-up of this year's highlights, along with some sage advice gleaned from attendees of years past. And if you weren't able to purchase tickets this year (along with seemingly everyone else who tried), don't worry! We'll give you all the info you need to consider the live "virtual pay-per-view" service being offered this year—which also entitles you to receive the same "Grunty the Murloc Marine" in-game vanity pet in this year's swag bags.

2 comments
Rated: 23

The following editorial contains views that are the opinion of the author and not necessarily the views of Allakhazam.com

Depending on where you live and where you come from, you’ve probably heard of the growing community of MANABUUURRRRNNN professional e-gamers; cyber athletes who rake in the cash by playing the games that they love (or end up hating because they play them so much). I say depending on where you live and where you come from in this case because if we imagine that you hail from, say, Korea, the country that invented the “I-can’t-see-your-fingers-they-are-moving-too-fast” syndrome and the ailment known as “I-can-micromanage-better-than-a-computer-itis”, then you’re probably more than well aware of what I’m talking about. If, on the other hand, you’ve just emerged from your rock, blinking and confused at this internet substance, then I’m willing to bet that video game athletes aren’t something that you saw coming.

Either way, this article is not aimed at discussing the growing market that comes from professional FPS or RTS gaming. Rather, it is aimed at the new, acronym-awkward professional MMO PVP athlete (I might as well just say World of Warcraft e-athlete). In particular, this article is aimed towards answering the real question: is MMO PVP a viable path in e-athleticism, or is it simply an awkward date-my-daughter scenario being forced on us by some very influential people? I say influential people in this case because it’s very difficult to ignore a path that is being padded and endorsed by guys like Intel, Blizzard, Dell and NVIDIA. The awkward daughter-date, of course, is our charmingly self-titled “30 second lifespan” World of Warcraft Arena PVP.

4 comments
Rated: 5

With BlizzCon coverage popping up across the net, it was excited to see the video taken by StarCraft Wire which has a few mentions of Blizzard's unannounced "4th project" which is the unnamed MMO.

The interview covers just about every project Blizzard has going on, and is worth the watch!

4 comments
Rated: 6