As you've probably noticed, we had quite the adventure in New York last week during the 2009 Comic Con.
Now that our coverage is complete we wanted to give everyone a recap just in case you missed anything.
Champions Online: Welcome to Monster Island - We met with Champions Online Design Director Bill Roper to get the inside scoop on Champions Online. We weren't exactly thrilled with what we saw, but there is plenty of room for improvement.
Star Trek Online: Live Long and Prosper - Even though we've already talked with Executive Producer Craig Zinkievich about Star Trek Online, we covered new ground at NYCC. We still haven't played the game, but from what we've seen, we're excited.
Jumpgate Evolution: Jumpgate Innovation - It's been a long time since we've seen an MMO with such a fresh, unexplored concept. Many will argue JGE offers nothing new, but we think differently.
DC Universe Online: Prepare to Fight - DCUO continues to be the most impressive game at conventions. Everytime we see the game we fall a little more in love. With the addition of legendary comic writer Marv Wolfman, can this game fail?


find it extremely convienent to buy said games through Steam, which I can then download, and play through the Steam client. Well, imagine my surprise when I loaded Steam this morning to find some new products available for purchase: EverQuest, EverQuest II, Pirates of the Burning Sea and Vanguard! This is great news for existing players because you can most certainly count on an influx of players giving your favorite MMO a try!
Station Cash. Obviously, there were people at Sony Online Entertainment who disagreed with me. During my time at CES last week I had the opportunity to sit down with John Smedley to let him know why I decided to write the piece and our conversation quickly turned into an interview opportunity. Mr. Smedley was both rational and receptive during our off the record talks and clearly understood my opinions, regardless of his own. He even went out on a limb to let me know that he'd like to take some of the concerns that I had back to the EverQuest II development team. You don't have to have a very big imagination to know that those remarks put a smile on my face.