TUG: Wish You Were Here?

Gamers love MMORPGs. And gamers love Minecraft. So what would happen if someone combined the two along with features from Monster Hunter, Eve Online, Animal Crossing and more? 

Storybricks: Alpha Hands On & Interview

Storybricks is a game that defies being categorized. In the struggle to describe it, Namaste Entertainment's debut game has been compared to NeverWinter Nights, Minecraft, The Sims and a whole range of other popular titles. Yet none of these come close to creating an accurate picture of what Storybricks is or what Namaste hope to offer to us.

To help me in my quest to find the right words for this game, I sat down with Namaste's MMO architect Brian "Psychochild" Green and community manager Kelly Heckman. As we walked through the early alpha build of Storybricks, I discovered what drove the team to create this unusual title and why they've turned to KickStarter for help to develop it further.

Are We Becoming Kick Saturated?

A new age of video gaming is upon us. One that promises to deliver us games that we truly want to play. One that protects us from the generic mass-market approach favored by big publishers. One that encourages unique ideas and genre innovations instead of unmemorable dross. One that increases the power of the cash in our pocket, by allowing us to directly support the games we want to see created.

But is crowdfunding really the gaming panacea it's been labeled as? Are MMO gamers honestly being let down by large publishing houses? Is it actually possible to deliver an engaging massively multiplayer online experience on a shoestring budget?

More importantly, there's also an increased demand placed on the cash-strapped, time-poor MMO gamer. After paying for boxes, subscriptions, virtual currencies and more, can we really afford to splash out on every MMO idea? Will we ever get the time to play all these fledgling titles? As an increasing army of ideas plead for crowdfunding, are we going from Kick Started to Kick Saturated?