Joyce Zhou over at IGG has completed the second entry to her ongoing Developer Journal series that she's writing exclusively for Allakhazam. In this installment, Joyce talks about the struggles that the team had during development on The Lost Atlantis. Aside from the initial challenges, he writes about the design process that was eventually adopted and of course, the end result.
We have introduced some details about how we designed the scenery for Blue Sea in the last development journal. In fact, after we decided the game direction and the overall graphics style for the new expansion, we began to design the new scenes while also recruiting new staff. Today, we are continuing with the introduction about how we’ve designed the Shining Coast.
Generally speaking, developing a game includes creating a game proposal, preparation for the preliminary stage of design, large scale designs, tests and element combination, and public tests. It is a complicated project to develop a game and it requires a detailed plan before the formal designs are ever conceived. That’s why we needed a proposal which set up the game type and style, game graphics, development process, and technical support. The game proposal sets the general principles of the whole game. At the very beginning, we decided that the Lost Atlantis should be cute and full of oceanic elements because Angels Online has always prided itself on its cute graphics, game scenery, modern robots and classical buildings.