The following editorial contains views that are the opinion of the author and not necessarily the views of Allakhazam.com
Due to the relatively anonymous nature of the internet, the safety of children is paramount in the eyes of
most parents, law enforcement officials and other concerned people and organizations. Whether it’s through online games, social networking sites, blogs, forums or chat rooms, youngsters can interact with strangers at a rapid pace. And in the world of Hello Kitty Online, all of these communication tools have been combined to make a player's life accessible at the click of a button if they so choose.
The focus on social interaction in Hello Kitty Online, a new massively multiplayer online game developed by Sanrio Digital and Typhoon Games, is not necessarily a negative aspect of the game. It can actually grant players the opportunity to work together as a team rather than against each other in combat or competition. However, it does draw attention to the necessity of a safe playing environment for the game’s target audience, which tends to be younger Hello Kitty fans.
Kitty White, also known as Hello Kitty, was introduced in 1974 by creator Yuko Shimizu. The fictional character turned 34 on Nov. 1, which demonstrates why the popular franchise appeals to fans of all ages, including adults. Players of Hello Kitty Online will certainly span all age groups, but children will easily be drawn to the virtual world of Kitty White and her friends.