The following editorial contains views that are the opinion of the author and not necessarily the views of Allakhazam.com
Machinima, considered a hobby by some and a profession by others, is an art form that combines two of my
favorite pastimes, movies and video games. MMORPGs in particular have been given a chance to shine in this medium as producers utilize the settings of these virtual worlds to tell their own tales. Machinima is certainly not a new endeavor; gamers have been creating story-driven videos since the days of “Quake” in 1996. But I feel the best is yet to come for the genre as creative minds keep pushing the envelope to make these films rival, and often surpass, Hollywood blockbusters. If you haven't gotten into this hobby yet, hopefully this article acts as a primer to get you in the machinima mood, especially for ones that are filmed in World of Warcraft.
Of course, not all machinima focuses on MMOs. All you have to do is visit Machinima.com to browse fan-created videos of numerous games, including The Sims, Halo, Half-Life and Grand Theft Auto. And you’ve all seen the famous “Red vs. Blue ” Halo series, right? While all games can offer great material for a movie, depending on the creativity of the producer, there’s something about MMO machinima that just stands out to me.
tuition). There also remains the fact that there is very little you can do, aside from joining those hilariously drunk student gatherings where everyone rents a bus and goes ‘somewhere’ in order to demonstrate that they have no money to pay for school. In reality, this is about the same when it comes to our own MMORPGs. While it is true that there are very hard working developers who are constantly trawling the communities for ideas to bring back to their caves, chances are, the most significant changes that are added into an MMO are implemented according to the will of the parent company. I really can’t recall a time when I was asked “Would you like us to raise the level cap to 80?” in World of Warcraft. On the other hand, while I would be fairly flattered if I was asked this question, basing key development ideas off of my coin-toss decision making abilities is a great way to anger your fan base.
Station Cash. Obviously, there were people at Sony Online Entertainment who disagreed with me. During my time at CES last week I had the opportunity to sit down with John Smedley to let him know why I decided to write the piece and our conversation quickly turned into an interview opportunity. Mr. Smedley was both rational and receptive during our off the record talks and clearly understood my opinions, regardless of his own. He even went out on a limb to let me know that he'd like to take some of the concerns that I had back to the EverQuest II development team. You don't have to have a very big imagination to know that those remarks put a smile on my face.
