Blizzard has released BlizzCast episode 11, and this one features the community managers for World of Warcraft, StarCraft and Diablo as they look back at this year's BlizzCon. Nethaera stated in a post on the official forums that
this BlizzCast is not meant to reveal any extra information and that additional BlizzCasts "will have a little more 'meat' to them."

You can listen to the BlizzCast and read the full transcript on the official Blizzard site. Also, check out our BlizzCon coverage for another look back at the convention that officially revealed Cataclysm to World of Warcraft players.

At BlizzCon 2009 members of the press were able to attend a private conference with World of Warcraft Production Director J. Allen Brack and Diablo 3 Game Director Jay Wilson, and the duo had interesting things to say about both games. For example, Brack emphasized there are absolutely no current plans to reach a final level cap in WoW, and the team doesn't look much past the next two expansions since they're constantly learning from their development experiences.

Also, there's been a lot of talk about updating the WoW character models, especially with the addition of new races. It may or may not happen for Cataclysm, but when it does, you might have the option to select the original or new models. Oh, and the WoW team was initially angry when the Cataclysm announcement was leaked, but was ultimately just happy that fans seem excited about the new expansion.

The full Q&A from the press conference can be found after the jump.

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Members of the Diablo 3 team gathered on the main stage at BlizzCon for a Q&A session with fans who were eager to learn as much as possible about the upcoming game. The panel was held after the announcement that the monk is the fourth class and players got the chance to try out the demo on the floor.

The team members on the panel were Game Director Jay Wilson, Lead Programmer Jason Regier, Senior Game Producer Steve Parker, Art Director Christian Lichtner, Lead World Designer Leonard Boyarsky, Lead Level Designer Dave Adams, Game Designer Michael Chu and Lead Sound Designer Joseph Lawrence.

Keep reading after the jump for a point-by-point summary of the Q&A. One of the answers that received the most applause was a comment that all items in Diablo 3 will drop on a per-player basis. This means a boss will drop loot for every player in the game, but you can only pick up your own items. This will keep other players from stealing your loot.

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As covered live by the ZAM.com reporting team, BlizzCon 2009 ended with a roaring thunder of a performance by Ozzy Osbourne and BlizzCon-regulars Level 80 Elite Tauren Chieftain. After two days of new and exciting announcements, fun contests and fan-driven celebrations, around 25,000 people left Anaheim, California as the convention came to a close.

The news and announcements that came out of BlizzCon 2009 will be dissected, analyzed and refined by the media and fan community for months to come. Even though BlizzCon 2009 provided a finite amount of information, nearly every piece of it will be examined with a fine-tooth comb, leading to almost infinite speculation and pondering. New questions spawn from the answers we received, and this is just the beginning.

World of Warcraft is headed to a new era; the upcoming expansion, Cataclysm, will forever change the world’s most popular MMO. Blizzard’s new-and-improved Battle.net system is poised to change the way we play upcoming games like StarCraft II and Diablo III; possibly impacting the market as substantially as services like XBox Live. If you weren't able to find out what happened at BlizzCon until now, don’t worry; you'll be reading about it for months to come. In the meantime, here’s a succinct recap of the most important news and announcements that came out of BlizzCon 2009.

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Blizzard's game library might not be the first collection that you think of when it comes to video games that need to be censored for content, but it turns out that the international censorship applied to World of Warcraft will be extended to Diablo III. A Wired.com interview with Diablo III lead designer Jay Wilson shed some light on the subject, ironically titled "Why Designer of Gory Diablo III Lets His Daughter Play." Wilson says Blizzard will have to change the more violent aspects of the game, including all the blood, if the company hopes to release the long-awaited RPG in German and Australian game markets.

When it comes to China, the game might not even get a chance, according to an answer Wilson gave to Wired.com in the interview:

We could have a lot of trouble with China, yes, but it would be our goal to go there. We haven’t decided what regions we’re going into, obviously. It certainly would be our goal to go there, but we will struggle to go to China.

He says the Diablo III team received a "lengthy list" of requirements that would have to be met for the game to be released in China; but if it turns out that the development team would have to "redo so much of the game that it’s not viable anymore," they won't even bother, according to the interview.

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For those of you just waking up, getting off work or getting online for the first time since BlizzCon 2009 began on Friday afternoon; I promised you a quick-and-easy round-up of the most important news and announcements from "day one" of the convention. The biggest news of the day for most fans was the confirmation of the World of Warcraft's upcoming third expansion, Cataclysm. It turns out the rumors and "leaked" info we've been reading about was spot-on, for the most part. The Old World of Azeroth will indeed be permanently changed forever; the landscape of many low-level zones like the Barrens and Darkshore will be completely altered by the event, as will the rest of Azeroth's zones, to some extent.

Our next two playable races will be the Goblins and Worgen, aligned with the Horde and Alliance, respectively. The level cap will be raised to 85, and professions will increase by another 75 points. Archaeology will be a new secondary profession that everyone can use, and Azeroth will be retro-fitted to allow flying mounts the ability to traverse the skies. You can read about all this and more at Blizzard's newly-launched, official Cataclysm website.

Blizzard also announced Diablo III's next playable class, the Monk. Attendees saw a video of the Monk in action, and had the chance to play the game shortly after the announcement. The StarCraft, Warcraft III and WoW Arena tournaments raged on as the developer discussion panels began...the Class, Item and Profession panel proved extremely interesting; Zam's own Togikagi attended and reported a recap of the panel. Finally, returning MC Jay Mohr closed out the night and hosted the costume, dance, and sound-alike contests. Check out a few pics of the winners and other contestants at Blizzard's own TwitPic photo stream.

Check out the official recap of BlizzCon 2009 "Day One" after the jump, with all the links you need to find out more.

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As you've probably read in our announcement earlier today, the most recent character class for the upcoming Diablo III was revealed at BlizzCon that the Monk. Blizzard's official Diablo III website has now been updated to reflect the announcement, with a full class breakdown, including artwork, screenshots and even in-game video trailers of the Monk in action. Check out the Monk class info page.

Members of the ZAM staff are currently on the floor at the first day of BlizzCon, and we heard some exciting news during the opening ceremony: Cataclysm is indeed the new World of Warcraft expansion, and the monk will be the fourth playable class in Diablo III.

Both of the announcements were made by Vice President of Creative Development Chris Metzen at the end of the ceremony, so for now I'll pass over Lead Artist Gary Platner's introduction and Blizzard CEO and co-founder Mike Morhaime's speech and jump right into the big news. You can read what both of these men had to say after the jump.

Let's actually start at the very end of the ceremony with the Cataclysm announcement. Metzen mentioned the rumors that where circulating about the expansion before BlizzCon (without naming MMO-Champion), and then said the wait is over. He said the expansion is "nothing less than earth-shattering. It will very literally change the face of the world of Azeroth as you know it."

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We got the chance to view the Diablo III demo the day before the start of BlizzCon at a fansite summit held at Blizzard Headquarters. Blizzard's Micah Whipple led us through the demo, which contains gorgeous graphics and some noticeable differences from Diablo II.

Whipple decided to show us the male wizard first as he moved the character through the Sundered Pass. The quest log looks similar to Diablo II, and Whipple noted Blizzard is "trying to keep bits and pieces classically styled." However, the quest log does include a section for side missions, which are randomly generated as you play.

Some health globes quickly dropped as Whipple battled Sand Wasps, and they heal you immediately. There will still be health potions available on a cooldown. On an interesting note, Whipple explained the team has removed mana orbs from the game. Instead, skills like Spirit Vessel will allow you to restore some mana by picking up a health globe.

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Since 2005, tens of thousands of gamer fans have flocked to southern California each year (with the exception of 2006) to take part in BlizzCon; Blizzard's celebration of its complete IP lineup. The first convention took place on October 28, 2005 at the Anaheim Convention Center in Anaheim, CA, and it's remained there ever since. About 8000 people were in attendance; a fairly substantial turn-out when you consider that no one knew exactly what to expect.

By the end of the weekend though, fans were thrilled with what they had finally found: a convention for gamers, by gamers. Technically, BlizzCon is similar to a trade expo in some functions, but Blizzard knew from the get-go that it wanted to offer its fans something other than the stuffy, industry-only direction in which tradeshows were headed. One weekend out of the year, Blizzard wanted to throw a massive party disguised as an expo, where its fans could gather and celebrate the entire array of the Blizzard franchise—including the Warcraft RTS series, StarCraft, Diablo…and of course, World of Warcraft.

For those of you lucky enough to score tickets to this year's convention (Aug. 21 and 22), ZAM has you covered, in this preview guide to BlizzCon 2009. You'll find a round-up of this year's highlights, along with some sage advice gleaned from attendees of years past. And if you weren't able to purchase tickets this year (along with seemingly everyone else who tried), don't worry! We'll give you all the info you need to consider the live "virtual pay-per-view" service being offered this year—which also entitles you to receive the same "Grunty the Murloc Marine" in-game vanity pet in this year's swag bags.

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