The New York Comic Con was, as one would expect, overflowing with comic book fans, making it the ideal place to show off Champions Online. There was even a live-action Defender walking around the booth, enticing people to come take a look at the gameplay demo. We got the chance to speak with Design Director Bill Roper about numerous topics, from character customization to the creative nemesis system. And while I was highly impressed with numerous aspects of the game, such as the physics system that will lend itself to some interesting quests, the somewhat repetitive nature of the Monster Island demo didn't completely pull me in to the world or show off all the game has to offer. Regardless, Cryptic is obviously listening to its fans in beta, as shown through a recent UI revamp to make character creation less confusing, so hopefully the game will be a polished machine for launch.
to be honest, the first thing that popped into my head was the disappointment that Hellgate: London turned out to be. Most of his fans were excited and eager to give him another chance; however, some felt differently. We sat down to talk to Bill about his new project, the vision that he brings to the team, and what he learned from Hellgate: London.