One of the clichés or stereotypes that has been commonly pinned on gamers is that, if you're a gamer, you must
be a complete social reject or a nerd. This has always bugged me, mostly because that hasn't ever truly been the case. Over the years, the public's perception has changed drastically because of the attention that celebrities (read "influential people") and the media have given gaming. Additionally, the industry as a whole has grown up quite a bit since the "King's Quest" days. Not only has this changed the stereotype, but it's brought social groups together that in the past, wouldn't have been likely to associate with one another. 'Online Gaming' is something I'm passionate about because of what it does for diversity. Race, Religion, Occupation, Political View. None of that holds any relevance in a game. Instead of Black and White, you have Horde and Alliance. I think you get the point that I'm trying to make here.
Mia Rose is one of those closet gamers who at first glance, you'd never in a millions years assume has an 80 Warlock, and in a guild that has Malygos in farm status. However, that's the reality. She's an easy on the eyes gamer who speaks the language and would rather be at home raiding, then out at a party.
We had the opportunity to meet up with her at CES (Consumer Electronics Show) earlier in the month to get an idea as to just how big a gamer she really is. What we uncovered in the interview, might surprise you, excite you, and possibly even make you fall in love. If you thought Mia Rose was hot before, wait until you see her talk about World of Warcraft.
Make sure to watch our video interview with Mia Rose, after the jump.
Station Cash. Obviously, there were people at Sony Online Entertainment who disagreed with me. During my time at CES last week I had the opportunity to sit down with John Smedley to let him know why I decided to write the piece and our conversation quickly turned into an interview opportunity. Mr. Smedley was both rational and receptive during our off the record talks and clearly understood my opinions, regardless of his own. He even went out on a limb to let me know that he'd like to take some of the concerns that I had back to the EverQuest II development team. You don't have to have a very big imagination to know that those remarks put a smile on my face.
There was a ludicrous amount of features discussed in a limited amount of time. We barely get any time to take a breath with all the new information flowing in. In fact, there was no way for us to be able to include everything that we were shown, Free Realms looks like it's ready to go!
Wendel at least a few times. Widely regarded as the most successful professional gamer around, he's won twelve World Championships over five different games. We caught up with him at CES to talk about something you wouldn't suspect, World of Warcraft.
the opportunity to catch up with Brett Close, the President and CEO of 38 Studios to see if we could get any details about the project simply known as Copernicus. Unfortunately, Brett wasn't able to give any new details about the other game than the announcement that the studio will be bunking down to continue the already 'ahead of schedule' development process. It's refreshing to see a company with so many opportunities to hype their game (because of the huge names involved: Curt Schilling, Todd MacFarlane, R.A. Salvatore), announce that their going to go mostly silent for an entire year.