Some serious crafting changes are on their way to Age of Conan, and they sound fantastic! In a push for more crafting experimentation and exploration, Funcom is dropping their crafting progression quests, and whenever a player drops a craft, they will "save" or retain their skill level in that craft, so that they can pick up where they left off at a later time.
Additionally, Funcom also details some of the significant crafting changes coming to the game, as they want to pursue a crafting system that rewards players for remembering and utilizing recipes, as opposed to simply clicking an item and crafting fifteen of it. Items now have a base model that everyone learns to craft, but it becomes entirely dependent on the components you use to get the inherent strength you want. Additionally, players who combine the right components together will discover secret bonuses, which they can then keep a secret or share with the community, depending on how generous they feel.
Finally, Funcom does want to stress that not all of their work is tied up in crafting, as they do have new raid content on the way, in addition to three older instances getting reworked versions for 80+ players.
You can read the full monthly developer update on the Age of Conan website.