EQ New Progression Server in December!Nov 23rd, 2015 at 9:09 PM by snailish
Do you have what it takes to True Box?
(Or just play a single account)
Daybreak has announced a new ruleset progression server is being launched on Wednesday, December 9th 2015!
Quoted from Roshen at the Daybreak official forums:
What Is a True Box Progression Server?
This is a server where each player will only be able to play on one EverQuest account from their computer. We want to encourage players to play with their friends on this server, and not just form groups of only their alts.
If people are truly wanting to multi-box, they’ll have to do it the old fashioned way. Phinigel is a TRUE box server, which means in order to multi-box you’ll need a set-up that looks something like this: (on Daybreaks site it is a bunch of tables with multiple computer rigs set up in the photo... like the old Hackers movie)
Other Unique Features for Phinigel:
The big raid targets from each expansion will be instanced. While bosses like Lady Vox, Lord Nagafen, and (/cough) Phinigel Autropos (hey, THAT’S where we got the name!) will still spawn out in the world, groups of players will ALSO be able to have these targets available to them via Raid Instances.
The instanced raids’ targets have an account-wide 6.5 day lockout and will have the same difficulty as the non-instanced version of the raid target. Note that raid bosses on progression servers have had their difficulties increased since the launch of Ragefire.
Content Unlocks Every 90 Days
Players won’t vote to unlock content on Phinigel, and the server won’t wait until all of the raid content is defeated before the expansion unlock timers start. Instead, every 90 days, expansion content will unlock on this server.
That means 90 days of Classic EverQuest, 90 days of The Ruins of Kunark, 90 days of The Scars of Velious, etc. This is a server for players that want to move through the content faster than the previous progression servers have allowed.
Make Friends; You’ll Need Them
Make friends. Form groups. Join guilds. Kill dragons. Become a part of the server community! The player community we have in EverQuest is something that makes us unique and special. While we each explore Norrath and defeat raid bosses, we’re all part of the same community that enjoys playing EverQuest together. As the community on Phinigel starts to develop, it’s important to work to get along with the other players on your server. Phinigel players have expansions to unlock, continents to explore, and loot to be… looted. All of this will be a much better experience if players and guilds work to get along!
All Access Membership Required
Like other progression and special ruleset servers, you must have All Access Membership to access Phinigel. In addition to letting you play on this server, All Access includes additional great benefits, like 10% off most Marketplace purchases, and a claimable 500DBC grant each month! For more details and to sign up for membership, visit https://www.daybreakgames.com/allaccess.
Hands On with NoctNov 20th, 2015 at 8:00 AM by rcmacleod
For such a visually sparse game, so many elements of Noct’s design are luxurious in the extreme—the light bounce to the menu text, the intimate sound of hurried typing that accompanies the dialog, the eerie soundtrack, the way your view through a satellite monitor snaps shut when a monster devours you. The sound effect in this last moment is especially good, full of rich bass that sits in your stomach, startling without being unpleasant. This is a particularly wise choice, as the moment of death is a repeated inevitability: if there’s one thing that can definitely be said about Noct, it’s that you’re going to die. A lot.
EQ Server Downtime - Friday 11/20/15 at 8:00am PSTNov 19th, 2015 at 11:42 PM by Aaikan
Once more, All Everquest Servers will be brought down beginning Friday, November 20th, 2015 at 8:00am PST. The estimated duration is 2 hours. Check the EQ Live Forums for status updates or if more time is needed to get the hamster's running again.
Everquest Server Downtime and Expansion LaunchNov 17th, 2015 at 1:51 AM by Aaikan
On Wednesday, November 18th, 2015 at 7:00 AM PST, all EverQuest Servers will be brought offline for the launch of the next Everquest Expansion, The Broken Mirror. Anticipated downtime is approximately 5 hours.
Everquest: The Broken Mirror is scheduled to unlock to players at noon pacific on Wednesday, November 18, 2015.
The Binding of Isaac Afterbirth ReviewNov 12th, 2015 at 10:00 AM by javyg
I feel pretty confident in saying that The Binding of Isaac and Spelunky are the best the rogue-like genre has to offer. The two games exist on opposite sides of the spectrum, Spelunky being a deceptively minimalist game that makes the most out of its few components—its Mario world structure, the items you can use, the patterns of foes and traps—to create an exciting experience that changes from game to game. The Binding of Isaac, though it follows the same philosophy of harshly punishing players for failure by sending them back to the start of the game, operates on a different level. It showers players with power-ups and modes that mutate the game and change how you play, constantly presenting them with new challenges.
With the recent release of planet-colonization sim Planetbase, combined with four swift patches to it, we've seen another example of the fine line between a bug and a feature. After its release on October 15th, it quickly climbed to become a best seller on Steam with SteamSpy reporting 80,419 owners at the time of writing. Social media, Kickstarter, and the their ilk has made it easier than ever for fans to voice their ire and pleasure directly to publishers. For some games, like Planetbase, patches are rolled out to change how the AI of the game sets up priorities, but other companies have stuck with their original vision, refusing to respond to customer demands.
This reflects one of the ongoing challenges with modern game development – the audience is essentially part of the process now. In an interview with Martiño Figueroa, responsible for the design and programing of the game, from Madruga Works, the team behind Planetbase, said that the Reddit community that grew up around their company was without any particular planning on their part – “It just happened.”