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Age of Wushu
Age of Wushu: Warrior's Journey Giveaways

Celebrate the launch of Age of Wushu: Warrior's Journey with one of two awesome giveaways! Here are the details:

World of Warcraft
Formerly Hardcore #7: Itemization and Flight

Hello and welcome to the 7th edition of Formerly Hardcore, ZAMs column on Blizzard Entertainment’s World of Warcraft. For this column, we’re going to take a look at a couple of articles that came out last week. The first is a new Dev Watercooler on the main site, focusing on itemization in 6.2. The second is an interview Polygon ran on Friday with lead designer Ion “Watcher” Hazzikostas about Tanaan Jungle, future Warlords of Draenor content and some major news about flying in 6.2 and beyond.

EverQuest Next
Your Next: Subversive Elements

The world is such an unfathomable place, and people populate the heart of its endless mystery. In my country, a political party that represents the interests of less than ten percent of the people got about a third of us to vote for them and now they’re running the show. Never underestimate the importance of selling an idea

In the brutal political landscape of MMO forum PvP we are known for flapping our gums about the need for new approaches and ideas in the medium, and we also know anything that deviates from established models is met with major resistance. It’s a fascinating quirk of the human brain that we seem to be able to hold these two positions simultaneously.

Yes, 1984 is one of my favorite books, why do you ask?

While innovation is important to keep things fresh, keeping design and presentation within a cultural context that players can understand is equally important. If you go too far off the script, the product can be too unconventional to appeal to the established market. I’m not advocating that everything stay the same, but while it’s certainly not impossible to break through with something unique there’s an upper limit of ‘uniqueness’, after which it loses attractiveness.

With a new game, it seems that shooting for different but still recognizable is the best bet. If you’re setting out to create something that feels very different, such as EverQuest Next, how can this be reconciled?

EQN is positioned as a reaction to the entrenched norms of MMORPGs; the desire for the game to be different has been put front and centre from day one. So how does it balance this desire with the need to be approachable and culturally resonant?

If you wanted to make a subversive MMO, what would it look like? 

World of Warcraft
Wowhead Weekly Episode 36

Join Panser and Perculia for Wowhead Weekly: Episode 36! This week the ladies discuss more about patch 6.2, flying in the new zones, the Warcraft movie, and answer some viewer questions.

Guild Wars 2
The Scrying Pool: The Reaper

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The Scrying Pool is a Guild Wars 2 column where I simply ask what if? Nothing is off the table as I dive into possible features and future content, looking at what currently exists in Guild Wars 2 before I answer my own what if question with how I think the feature and content could be implemented.

Normally that intro holds true, but while we are in the midst of the speculation reveals I will be flipping the tables. Instead of looking forward, the Scrying Pool will be looking back as we continue the Specialization series from a different viewpoint. Instead of speculation, I will focus on my impressions of each of the Elite Specializations after they get revealed while throwing in some of my previous articles and speculation for flavor.

EverQuest II
Daybreak Games Members-Only Sale

Summer has arrived here at Daybreak, and we’re cranking up the air conditioning, firing up BBQs, hitting the beach… AND giving All Access Members an even BIGGER discount off in-game items!

From Friday, May 22nd at 10:00AM PDT through Monday, May 25th at 11:59PM PDT, anyone with an All Access Membership will see their Marketplace discount raised to 20% off!

Discuss this on the EverQuest or EverQuest II official forums.

General News
HEX: Shards of Fate - Interview with Cory Jones

HEX: Shards of Fate is a unique take on the online trading card game genre, mixing MMO PvE aspects with the traditional card gameplay. Still in its beta phases, the game has been steadily progressing as more content and features are added in. Most recently HEX saw the launch of the Frost Ring Arena, the MMOTCG's first PvE environment that pits players against seven AI bosses in a four stage gauntlet.

We spoke to Cryptozonic Entertainment's Creative President and CCO, Cory Jones, recently about what HEX has accomplished since its highly successful 2013 Kickstarter campaign, the unique features of the TCG, and what players can expect in the near future.