Announcing I Dream of Mog Bonanza 2015!2 hours 51 minutes ago by Vlorsutes
2014 is coming to a close, with the new year fast approaching! To celebrate the upcoming arrival of 2015, Square Enix has announced the return of the ever popular Mog Bonanza! Starting Wednesday, December 24th, 2014 and running through to January 27th, 2015, players will be able to purchase lottery marbles from the nearest representative of the M.H.M.U. What better way to start 2015 then to see if Lady Luck is on your side?
Excited for the new Bonanza? Let us know all about it over on the ZAM forums!
Downtime - Thursday, December 18, 201416 hours 56 minutes ago by Calthine
US live servers will be brought offline on Thursday, December 18, 2014 at approximately 7:00AM PST. Estimated downtime is one hour. EU servers will be brought offline on Thursday, December 19, 2014 at approximately 5:00AM London Time. Estimated downtime is two hours.
12 Days of Holidays: All Access Double Status23 hours 58 minutes ago by Cyliena
All Access members can enjoy double status starting at Noon PT today and running through 11:59pm PT on Sunday, December 28th!
Are there some status items you’d love to purchase this season, but your personal status points are running a little low? Would you love to make a charitable donation to your guild hall escrow account this holiday? There’s a lot to celebrate this Frostfell, and we’re happy to announce the chance to earn some extra status this season!
Beginning today, December 17th, at 12:00pm (Noon) PST until Sunday, December 28 at 11:59pm PST, All Access Members will earn double personal status. This holiday is too special to celebrate for just one day, so we’re celebrating the season for 12 Days! Happy Frostfell!
*This event doubles earned status from encounters or by being rewarded from quests. It does not give an additional bonus for selling status items.
This is also your last day to opt-in for newsletters for whatever holiday bonus SOE has been teasing over the past week. Make sure you login to your account from http://www.soe.com to correctly update your email options.
The death of Melvien de Malecroix, head of Adoulin's Order of Woltaris, marked yet another chapter in an ongoing tale of mystery surrounding the Sacred City. With his death, the body's subsequent disappearance, and the sleeping sickness ravaging Adoulin, the former reporters of the Adoulin Examiner, Famlienne and Skeptical Owl, take to the Celennia Memorial Library for answers. However, it is in Malecroix's diary that they find more questions, and the winter wasteland of the Kamihr Drifts seem to hold the key to unraveling this mystery!
What are your thoughts on the events in Adoulin? Let us know over on the ZAM forums!
A Guided Tour of Landmark's Largest Update1 day 1 hour ago by locksixtime
Landing today, the largest update for Landmark so far is set to shake the foundations of the game. We were lucky enough to get a guided tour of what’s inbound from Director of Development Dave Georgeson and Senior Producer Terry Michaels.
After much time spent on polishing the building tools and laying the foundations of core systems, SOE is ready to unleash some features that signal a leap forward towards the game's ultimate destination. While Landmark has provided an excellent canvas for builders, the time has come to add the elements that make Landmark a full game, and this update includes a sizeable chunk of them.
There’s so much, in fact, we’re going to break it down into sections for the sake of clarity. There will be some overlap, but it’ll save me from going insane as my nerd brain tries to communicate all the awesome all at once. Have you ever heard a 7 year old excitedly explain Minecraft to a patient relative? It would be like that.
The Cave System
There are already surface caves to run around and get lost in, but this update is going to push them all the way down through Landmark’s massive underground space. As players travel deeper through the five layers the risks get riskier as the rewards get rewardier.
Featuring developer and player-made structures and points of interest, much larger caverns will be scattered underground, these will be the best places to find monsters and are intended to be quite a challenge for a lone player.
The team want these places to feel dangerous and to have an element of risk, which is why teleporting works a little differently underground.
A temporary change for this update actually sees the removal of surface caves, so we won’t be running down into the network from the surface for a while. Access to the underground areas will be via the Leyline point at the Hub. Surface caves are due to return for open beta, when the islands will be reformed. This means there is no chance currently that players will lose a claim to a pesky cave placement.