Atlas Reactor: A New Type Of Multiplayer1 day 1 hour ago by AdamBarnes
How often have we been promised innovation? How often have publishers and developers alike thrown out that tantalizing i-word in a vain endeavour in tempting us? How often have our hopes been shattered by the promise of something new, something novel, something fresh? Too often, we’d wager. So it’s rewarding to be able to talk about Atlas Reactor, an upcoming game from Trion Worlds where it really, genuinely does feel like a never-before-seen type of multiplayer. Luckily it’s a simple one to describe, too: imagine a multiplayer Xcom: Enemy Unknown played out with simultaneous turns with a diverse range of unique characters. We played a match alongside some of the developers, and that’s where it became apparent that it was a little more complex than it might first sound.
Black Friday Sale at DBG!1 day 9 hours ago by Aaikan
(From the EQ Forums)
We’re wrapping up Thanksgiving celebrations here at Daybreak, and one of the things we’re thankful for this year is you! To celebrate, we’re offering 25% off when you buy 1,000 ($10.00 US) DBC or more direct from the website on Black Friday!
From 12:01AM through 11:59PM PST on Friday, November 27th, when you go to purchase 1,000 DBC to 10,000 DBC from our website, you will get 25% off your purchase! It takes three simple steps:
Step 1: Log in to the website at www.daybreakgames.com/daybreakcash Step 2: Pick a denomination from 1,000DBC to 10,000 DBC Step 3: Save 25% on your purchase, and get ready for the holiday season!
Once your Daybreak Account wallet is nice and full, make sure you check back throughout the holiday season for other great sales and promotions!
And that’s not all! Returning to the EverQuest Marketplace for a limited time, it’s the Legends of Norrath Loot Packs! That’s right, Legend of the Oathbound, Legend of the Oathbreaker, and Legend of the Storm Break packs will all be back in the Marketplace at 50% off their original price. The packs will only be available from 12:01AM on Friday, November 27th through 11:59PM on Sunday, November 29th. If there’s a piece of LON loot you’ve been trying to get your hands on, now is a great opportunity to pick up these packs!
Please note: the discount does not apply to 500 DBC ($5.00) purchases, nor does it apply to game cards. Daybreak Cash is usable across all Daybreak PC titles. Daybreak Cash cannot be used on the PSN.
Gaming's Strangest Player-Characters2 days ago by sharangb
So you’ve played the stealthy assassins, the hardened warriors, the spell-flinging wizards. You’ve beaten off Big Daddys as a constantly mutating prisoner of an underwater city, mowed down hordes of alien fanatics as a cybernetically-enhanced super-soldier, taken down serial killers as a grizzled detective, launched into the skies as a super hero from your favorite comic…
And you’re bored. Because you’ve played ‘em all. The same honorable bad-guy-kicking champions of justice, the same characters that could have could have walked straight out of Joseph Campbell’s Hero with a Thousand Faces. Sure, you’ve dabbled as a dark lord, or might even have tried your hand as a customs officer, but what you really want is play a character that’s completely out there. What you’re really looking for is a list of the most zany creepy, surreal, or weird characters you could ever get to play in a game.
There’s an old adage that says a cowboy should never place a hat on his bed for fear of inviting bad luck and misfortune into his life. It’s a simple superstition, of course, but one that illustrates the relationship between Western frontiersmen and the otherworldly.
Hard West, like many other pieces of Western fiction, deals in tragedy and superstition. Instead of calling on well-known beliefs like the aforementioned hat or an upright hanging horseshoe, however, Hard West goes one step further by invoking the unholy and the occult, mixing a traditional Western setting with demons, supernatural abilities, and dark deals at long-forgotten crossroads. Hard West stands with one spurred boot planted in the realm of tactical turn-based games, while the other boot – the one with the sulfur stench – stands beside the devil himself.
The Procedural Generation JamNov 25th, 2015 at 8:00 AM by rcmacleod
The Procedural Generation Jam, or ProcJam, bills itself as an event to “make something that makes something.” By its own account, the jam seeks to make procedural generation accessible, help people share tools and ideas, and to foster new and interesting games. 2015’s jam took place across the world from November 6th to the 15th, netting over 100 unique and varied entries, with new games, art pieces, and experiments coming in every day.
StarCraft II: Legacy of the Void ReviewNov 25th, 2015 at 7:00 AM by OdinnTV
Like the smell of a campfire or the opening lines of a beloved novel, seeing anything vaguely StarCraft related instantly takes you back to your favourite memories of the Protoss, Terran, and Zerg. Those memories now span decades, even generations, as the experience that started in 1998 has new and different legs now. Whether your relationship with StarCraft is one of avid fandom, hardcore player, BarCraft attendee, or casual curiosity, Legacy of the Void – billed as the conclusion to the trilogy of games that comprise StarCraft’s sequel – hits some powerful notes, and shows promise that Blizzard is going to support and sustain the real-time strategy (RTS) genre for a long time to come.
Morgan Jaffit: From Freedom Force to Hand Of FateNov 24th, 2015 at 8:00 AM by jodymacgregor
Imagine this: you’re a young game designer in the early 2000s and your first real job in the industry is at Irrational Games’ new Australian studio, answering to the Americans but given a surprising amount of leeway. You’ve been entrusted with writing their new game’s script, which you email over to the States, directly to studio head Ken Levine – already kind of an intimidating legend for his work on System Shock 2 – then wait an entire week for a reply. When it arrives, it’s four words long and just says, “Formatted wrong. Do again.”
That was Morgan Jaffit’s introduction to working on video games. (He’d previously had jobs including stage magician and “was in Queen Of The Damned as a random half-naked goth in the crowd scenes.”) It may not seem auspicious, but it was the beginning of a career that led him to work on games like Homeworld 2 and Splinter Cell: Chaos Theory before co-founding independent studio Defiant Development, who are responsible for Ski Safari, Hand Of Fate, and others.