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TGMPE Cata DiscussionFollow

#1 Jul 30 2010 at 4:03 AM Rating: Good
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You know, we haven't updated that thing in a while and with Cata coming up, we should probably think about doing so, or perhaps do as the druid forums(they stole our sock idea, btw) and recruit a couple more folks to help with it. What do you guys think?

Edited, Oct 2nd 2010 12:48am by Poldaran
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#2 Jul 30 2010 at 4:05 AM Rating: Good
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And if we tap more people, who should we tap?
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#3 Jul 30 2010 at 6:08 AM Rating: Good
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Solid question.

I really don't think Filter follows mage-dum very well anymore, although I could be wrong as he transferred his mage away from our server into a different one to play with friends. He knows more about rogues now (the bastard). I think jaysql would be a solid addition to the mage section as well as idiggory (although he focuses on his DK a lot more now), they both have blossomed into good mages that know the class well.

As for the druid-sock idea, that was my doing, they asked me about it and I hooked them up with the info on what to do :-x


The general sticky is still relatively up to date, with a couple minor changes here and there. Unfortunately the mage section has been relatively dead for the last month or so (makes me feel sad, so I go look at the mage section on mmo-champion and help people there).

The fireball and arcane threads are both up to date so we shouldn't really need to worry about those ones, although it would be nice to get them stickied instead of relying on them to get brought up by some random person going through the TGMPE.

I think the starter thread that I made for the talent trees could be a decent template and we just have to make changes as Blizzard does during beta (as they move talent/abilities/trees around, etc).
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#4 Jul 30 2010 at 6:16 AM Rating: Good
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Anobix wrote:
I think jaysql would be a solid addition to the mage section as well as idiggory (although he focuses on his DK a lot more now), they both have blossomed into good mages that know the class well.
True enough, and they are both pretty passionate(and argumentative Smiley: tongue) which should make for some lively debates. I'm gonna give it the weekend and if Filter has no objections, I'll toss those two links to this thread and see if they're interested.
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Wow, you've got an awesome writing style.! I really dig the narrator's back story, humor, sarcasm, and the plethora of pop culture references. Altogether a refreshingly different RotR journal (not that I don't like the more traditional ones, mind you).

#5 Aug 04 2010 at 10:31 AM Rating: Good
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These days the majority of my mage questions I take to Ano anyway since we raid/guild together etc.

Go for it guys, that's why I started the sock in the first place :)
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#6 Aug 04 2010 at 1:01 PM Rating: Good
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Alrighty, barring any problems at work tonight, I'll send both those guys a PM and see about getting them onboard the project.
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Someone on another forum wrote:
Wow, you've got an awesome writing style.! I really dig the narrator's back story, humor, sarcasm, and the plethora of pop culture references. Altogether a refreshingly different RotR journal (not that I don't like the more traditional ones, mind you).

#7 Aug 05 2010 at 12:56 AM Rating: Good
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PMs sent.
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Someone on another forum wrote:
Wow, you've got an awesome writing style.! I really dig the narrator's back story, humor, sarcasm, and the plethora of pop culture references. Altogether a refreshingly different RotR journal (not that I don't like the more traditional ones, mind you).

#8 Aug 05 2010 at 3:34 AM Rating: Good
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Looks like jaysgsl is in.
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Someone on another forum wrote:
Wow, you've got an awesome writing style.! I really dig the narrator's back story, humor, sarcasm, and the plethora of pop culture references. Altogether a refreshingly different RotR journal (not that I don't like the more traditional ones, mind you).

#9 Aug 05 2010 at 5:37 PM Rating: Good
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idiggory is in too.
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Someone on another forum wrote:
Wow, you've got an awesome writing style.! I really dig the narrator's back story, humor, sarcasm, and the plethora of pop culture references. Altogether a refreshingly different RotR journal (not that I don't like the more traditional ones, mind you).

#10 Aug 05 2010 at 5:38 PM Rating: Good
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Oh, and I'm gonna be locking my journal for about 15 minutes or so tonight while I post my almost complete next story, so if you see that it's locked, don't despair.
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#11 Oct 01 2010 at 6:01 AM Rating: Good
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Bump-a-roosky
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#12 Oct 02 2010 at 12:50 AM Rating: Good
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So, PMs sent, people gathered. I suggest our first topic be how we want to format this thing. Same as the Wrath one? Different ideas?
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#13 Oct 02 2010 at 1:01 AM Rating: Decent
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We need to definitely have a focus on levelling, as Cata is around 70% new levelling process. Maybe some tips on specs or certain talents to strive for, and discuss how the different passives will effect them?
Other than that, I dunno what to start on. My specialty will pretty much always be Frost raiding, but other than that, a lot of mage stuff is general knowledge, or close to it.
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#14 Oct 02 2010 at 12:01 PM Rating: Good
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I second the leveling suggestion. It doesn't have to be huge, of course. Just a brief synopsis of the different strengths that the tree has while questing, as well as pointing out the best/worst talent. Maybe a small bit about tactics, since the play style for the different trees has changed a decent amount (Frost getting a perma elemental with Freeze at level 10 is a huge part of that).

One thing I've always loved about TGMPE was that it looked at every talent and rated it according to PvP/PvE/Solo, so that should stay, imo.

It might be nice to expand the profession section to show more of the pros of each one. I haven't looked at them in Cata yet, as I've been really busy this past month.

Also, a big one would be glyphs. If I'm understanding how the new system works, you'll get 3 glyphs that are huge bonuses (possibly changing rotations for some classes), 3 that are roughly equal dps buffs that you can pick and choose and then the 3 minor. That potentially means that there will be new synergy options with them. We should explore that.
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#15 Oct 06 2010 at 12:28 PM Rating: Good
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I agree, leveling will definitely need to be an important section of TGMPE. The ratings of the talents will definitely be back, I wonder if there is a better way for us to do it though. I really wish that you could link images/make nice tables/etc. Overall, TGMPE truly belongs in an editable Wiki that will allow us to make tables/etc with it - unfortunately I have 0% wiki experience so there would be a learning curve, at least for me.

Gemming and glyphs will also be important to discuss (as Idig pointed out).


For leveling builds/etc, I've always been of the point to teach a man to fish, where we can give the talent lists and say what is good for what, but I want our readers/posters to make their threads with their ideas instead of making cookie-cutters for every point in the leveling experience.

Edited, Oct 6th 2010 2:30pm by Anobix
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#16 Oct 06 2010 at 2:38 PM Rating: Good
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Anobix wrote:
unfortunately I have 0% wiki experience so there would be a learning curve, at least for me.
I read a lot of wikis, but can't say I really have ever edited them either.
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Someone on another forum wrote:
Wow, you've got an awesome writing style.! I really dig the narrator's back story, humor, sarcasm, and the plethora of pop culture references. Altogether a refreshingly different RotR journal (not that I don't like the more traditional ones, mind you).

#17 Oct 08 2010 at 1:14 AM Rating: Excellent
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Anobix wrote:
I really wish that you could link images/make nice tables/etc.
You know, at least for the images, we could always consider getting MageSock a premium membership. Or maybe we could convince the admins it needs one for the betterment of the site. We'd probably have to do some serious convincing, however, that we'd make it work well enough. Perhaps by starting with an initial period of our own investment to show how we'd use it followed by a pitch for it.

The only downside is that images would need to be updated every time something on them needs to be changed. It'd be a pretty heavy commitment.

Anobix wrote:
For leveling builds/etc, I've always been of the point to teach a man to fish, where we can give the talent lists and say what is good for what, but I want our readers/posters to make their threads with their ideas instead of making cookie-cutters for every point in the leveling experience.
Definitely agree, though I'm not against the idea of cookie cutters for end game builds.


Additionally, I figure we all want some time to play around with the talents before we go judging them. Assuming 4.0.1 drops this upcoming Tuesday, I'm thinking we continue our leisurely discussion here until we near the end of October, at which point I say we buckle down and get cracking.
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Someone on another forum wrote:
Wow, you've got an awesome writing style.! I really dig the narrator's back story, humor, sarcasm, and the plethora of pop culture references. Altogether a refreshingly different RotR journal (not that I don't like the more traditional ones, mind you).

#18 Oct 08 2010 at 8:43 AM Rating: Excellent
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Sounds pretty good to me. For the images I was mostly thinking about bulleting off talents using the icon (for example). Not that it really matters, but just something that may spice up a boring list ;)

I like the idea about Magesock premiuming, it would be cool if the admins would pass it premium (not that it is a huge drop in the bucket for the site, what $10 for 6 months?), but we'd have to make sure that we are diligent about keeping it up to date and not just letting it sit there, I suppose.

I think end of October would at least give us some opportunity to find out how the talents work and preferences (kind of hard to do right now with various changes on the PTR every week or so). I agree about cookie-cutter for endgame, or at least X+x builds where you have a couple floaters to do with as you please.

Fortunately I'm thinking that leveling talents will be relatively simple, and raiding doesn't seem too confusing either, the trees are half-bloated in how they are laid out/populated where you have to pick up less 'helpful' talents to max out your build, but I guess that is their design.
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#19 Nov 03 2010 at 2:23 AM Rating: Good
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Probably time for us to get back to this, though I must admit that I am still trying to figure out how to best deal with the whole AoE thing currently. This is one of those times where I really wish I ran a damage meter.
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#20 Nov 03 2010 at 6:14 AM Rating: Good
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why don't you run Skada/Recount?


AoE doesn't seem that complex at the moment to me.

Arcane: (from what I've read) is still better to rotate Flamestrike+Blizzard (still better than Imp AE)

Fire: (more complicated) but I believe it is Flame Orb, Living bomb, blastwave+flamestrike, try to get a Pyroblast!, impact the dots around, enjoy. You can throw combustion on here as well, I suppose.

Frost: FFOrb, Blizzard, I assume, not 100% positive but I don't think there are any other abilities that they have that would be easy to use.
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#21 Nov 03 2010 at 6:28 AM Rating: Good
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Anobix wrote:
why don't you run Skada/Recount?
Last time I tried, Recount made my computer cry. Skada less resource intensive?

Anobix wrote:
AoE doesn't seem that complex at the moment to me.
You know me. I tend to over think things sometimes. Smiley: tongue

Anobix wrote:
Fire: (more complicated) but I believe it is Flame Orb, Living bomb, blastwave+flamestrike, try to get a Pyroblast!, impact the dots around, enjoy. You can throw combustion on here as well, I suppose.
Alrighty, I'm kinda sorta doing this, so close enough. I just wasn't sure if I should be dropping some blizzard or something after the BW/FS.

Anobix wrote:
Arcane: (from what I've read) is still better to rotate Flamestrike+Blizzard (still better than Imp AE)
Even when you factor in threat reduction and TtW?

Anobix wrote:
Frost: FFOrb, Blizzard, I assume, not 100% positive but I don't think there are any other abilities that they have that would be easy to use.
Elemental Freeze for shatter on a couple of the blizzard ticks, maybe?


Edited, Nov 3rd 2010 6:28am by Poldaran
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Someone on another forum wrote:
Wow, you've got an awesome writing style.! I really dig the narrator's back story, humor, sarcasm, and the plethora of pop culture references. Altogether a refreshingly different RotR journal (not that I don't like the more traditional ones, mind you).

#22 Nov 03 2010 at 8:24 AM Rating: Good
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Yep, Skada is a lot less resource intensive, I still use Recount but a lot like Skada (it also does threat too I believe).

Arcane: I believe so, (better than the Threat/TtW) but that may change with the crit differences since you won't have ignite ticks.

Frost: I'm not a fan of using freeze as it will cause mobs to turn and hit whatever is closest to them instead of the tank.
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#23 Nov 03 2010 at 9:42 AM Rating: Good
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Anobix wrote:
Frost: I'm not a fan of using freeze as it will cause mobs to turn and hit whatever is closest to them instead of the tank.

With the melee dead, that's more DPS for you to do. Smiley: grin
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Wow, you've got an awesome writing style.! I really dig the narrator's back story, humor, sarcasm, and the plethora of pop culture references. Altogether a refreshingly different RotR journal (not that I don't like the more traditional ones, mind you).

#24 Nov 03 2010 at 10:05 AM Rating: Good
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Or an arcane mage using AE :p
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#25 Nov 12 2010 at 7:51 AM Rating: Good
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If you don't see me creating the three tree discussion threads on Monday, harass me into it. It's time to get this party truly underway. I think we've had enough time to play with talents, aside from not having a couple spells to go with them.
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Wow, you've got an awesome writing style.! I really dig the narrator's back story, humor, sarcasm, and the plethora of pop culture references. Altogether a refreshingly different RotR journal (not that I don't like the more traditional ones, mind you).

#26 Nov 12 2010 at 8:49 AM Rating: Good
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I'm not too worried about the talents, I just wonder how much things are going to change, as I'm not in beta and from what I understand a decent amount of things are changed/fixed on the beta that aren't on live.
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#27 Nov 12 2010 at 10:24 AM Rating: Good
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So are we going forward with re-creating a wiki for mages, or putting it into normal threaded mode ala the last few times?

http://wow.allakhazam.com/wiki/Mages_101_(WoW)

Looks like what we can build from, and it looks like you (Pold) have done a bit of editing with it.
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#28 Nov 12 2010 at 10:27 AM Rating: Good
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Anobix wrote:
it looks like you (Pold) have done a bit of editing with it.
Have I?!

I really don't even remember that. Crap. I must be getting old or something.
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Someone on another forum wrote:
Wow, you've got an awesome writing style.! I really dig the narrator's back story, humor, sarcasm, and the plethora of pop culture references. Altogether a refreshingly different RotR journal (not that I don't like the more traditional ones, mind you).

#29 Nov 12 2010 at 10:28 AM Rating: Good
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I looked at the history and remember a bit now. Wordaen put most of that together for us from the Mage Sock. I did a bit just to add in a section, but that was really it. We could definitely update that bad boy for Cata though, if you guys wanna do that.
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Wow, you've got an awesome writing style.! I really dig the narrator's back story, humor, sarcasm, and the plethora of pop culture references. Altogether a refreshingly different RotR journal (not that I don't like the more traditional ones, mind you).

#30 Nov 26 2010 at 10:24 AM Rating: Good
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Hey guys, just to let you know I probably won't be getting Cata for a while (Christmas at least). I haven't had any time to play over the past few months, due to school, so there's no point until my schedule clears up. When it does, I'll see what I can do to help with TGMPE.
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