Over the last few years, cloud computing has become a marvel of the business world. By being able to order computing power on demand, IT departments have been able to eliminate the costs associated with commissioning servers and kitting out data centers. It also provides flexibility, supporting firms like Netflix, Spotify and Pinterest as their user base grows.
Can cloud computing support a full-fledged MMO while still providing a stable, low latency experience to gamers? The developer behind sci-fi shooter MMO FireFall believed that it could, going on to convincingly prove it during an evolving, long-term beta that started earlier in 2012. You can even judge the fruits of their endeavour yourself this weekend, as Red 5 Studios are holding an open beta from February 22nd to 25th.
For those of you itching at a chance to get your hands on some open world jet-pack flying action this weekend, well you may be in luck. The team at Red 5 Studios has just announced their second "FireFall Beta Weekend event".
If the thought of flying through the air and flaying your enemies didn't get you pumped already, this "Verticality Trailer" that was released with the beta announcement just might do the trick.
Red 5 Studios announced today that the goal for the Founders Rewards program has been achieved. These exclusive rewards included Virtual Camouflage Goggles, the "Locust," Warpaint, and a Custom Thumper. To top it off FireFall's latest feature has been launched: integrated Twitch broadcasting. It is still possible to pick up a Founders pack and get in on the rewards.
Red5 Studios, the studio behind Firefall, has announced that they have finalized enough of the design decisions behind the battleframe and tier changes to outline the changes and why they were needed. "It is not possible to provide a balanced and entertaining experience in both PvE and PvP," the recent blog post states, "if both realms use the same gear."
"Players can, through time and crafting, gain a significant advantage over other players – this is not desirable in PvP. The outcome of a PvP battle should be determined by skill and teamwork, not by which team spent more time and/or got luckiest in the open world."