
Welcome to Episode 1 of The Free Agent. If you’re just joining me and wondering what this new bi-weekly ZAM column is all about, I'd encourage you to have a read through Episode Zero. My mission, as always, is to answer the question, "Can gaming really be free?"
With that, let’s jump right into the first free-to-play title to be featured on The Free Agent, TERA Rising. Developed by Blue Hole Studios and published by En Masse Entertainment, this action/RPG hybrid MMO did away with subscription fees and went free-to-play after only 9 months on the North American market.
Like many other people I was curious about what TERA had to offer and watched it from the side lines throughout its development cycle. But, as the release date came and went, amid so many others, I found that I simply didn't have room in my life for another subscription based MMO. Sadly TERA slipped through the cracks of my gaming repertoire.
However, with the free-to-play rebranding as TERA Rising, my interest was re-ignited and I set out to explore an MMO that I had previously passed over. Was their switch to free-to-play a shallow marketing ploy to get gamers like me interested in the title again? Or does this MMO possess a depth that proves all the free-to-play critics wrong?
To find out read on, as The Free Agent takes on TERA Rising.



TERA 


