Fans of Amalur and 38 Studios might remember my interview Kingdoms of Amalur's Art Director, Tim Coman, when he remarked that the team had 10,000 years of history to jump around when choosing time periods for their games. Of course, 10,000 years is a little difficult to understand, so 38 Studios has just released a new website to encase their overarching Amalur brand, at www.Amalur.com.
On Amalur.com, players will be able to see some of the various ages and the historical events that inform those ages. Of particular interest is the fact that it seems like they've only revealed 5,000 years of their 10,000 years of preset history. I'm assuming that's what that little padlock under the timeline denotes. Either way, the site provides a fantastic look into the world of Amalur itself and all of the events that helped shape it.
On that note, I wonder if we'll get a sci-fi-ish Amalur at some point on the far end of the timeline. Maybe steampowered guns. Now I need to sit down, that sounds really cool.
Curt Schilling, Todd McFarlane, R. A. Salvatore, Ken Rolston
With a dream team consisting of three-time World Series champion Curt Schilling, Spawn creator and artistic visionary Todd McFarlane, best-selling author R. A. Salvatore, and the talented and experienced game designer Ken Rolston, it's hard to imagine a game that wouldn't be epic. Kingdoms of Amalur: Reckoning is an upcoming single-player action RPG coming from 38 Studios and is the first game set in the Amalur universe. More content will be coming from the new property, including an MMO codenamed Copernicus.
Schilling is a man who is not used to losing. The team is all in to create a setting that will be strong, consistent and fun as hell. Schilling says, "We're going out with a new IP. No one's ever heard of us before, but everyone knows these guys. So we've got a preexisting audience that will check into Reckoning at some point. That's all I can ask. I want you to look at the game. If you don't stick around and play, that's on us. That's a gamble and that's a risk I'm willing to take."
I recently visited Big Huge Games' Maryland studio and attended a panel with this impressive team. Read on to see how Schilling took his idea and reached out to some of the leading visionaries in their fields to bring Kingdoms of Amalur: Reckoning to life. Also, be sure to check out our first look at the game's demo.
Last month, members of the ZAM team were given an opportunity to visit Big Huge Games' Maryland studio to get a first look at Kingdoms of Amalur: Reckoning. There are a few reasons why this single-player action RPG is glowing brightly on our radar. First and foremost, it's being made by a dream team: Curt Schilling, a three-time World Series champion and the founder and owner of 38 Studios; Todd McFarlane, a comic book artist who happens to be the creator of Spawn and owner of a successful toy company; R.A. Salvatore, a best-selling author who is best known for his Forgotten Realms novels; and Ken Rolston, a renowned designer who played a big part in The Elder Scrolls series of games.
And if that's not enough reason to keep an eye on the game, it's also our first glimpse into the original fantasy universe that will act as the setting for an upcoming MMO, as well comic books, novels, toys and additional games.
During our time at Big Huge Games, we listened to the team talk about the massive project and toured the studio to get a behind-the-scenes look at the game. We kicked things off by watching a live demo of the RPG, so keep reading after the jump for our first look at Kingdoms of Amalur: Reckoning.
Just a few days before the Game Developers Conference was set to officially open, 38 Studios shook the industry with the announcement that their MMO wouldn’t be the first product that they’d release that’s based in their original world. Instead, their first in-world title will be a single player RPG from the recently acquired Big Huge Games studio, and we sat down with Curt Schilling, R.A. Salvatore and Steve Danuser to talk about the upcoming game and find out what’s next for their in-development MMO.
While we prefer to put these articles into a more standardized, non-transcribed format, the conversation we had with the three 38 Studios leaders was so dynamic that we opted to leave it in its original format for your reading pleasure. Enjoy!