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How about a spell, whose items are those tacks ninjas toss out behind them, that slows or temporarily stops a monster that is pursuing a ninja? Could an enemy's movement speed be factored into whether a spell lands or not?
I believe they already use caltrops (makibishi) for Doton: Ichi and Ni. I like the idea of a gravity spell though, perhaps using Bola-type tools to snare the target's legs and reduce movement speed.
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It's either that or giving Ninja nunchucks. It can happen, just create a special type of staff (similar to how sais are classified).
I'm divided on how best to implement nunchucks, because I think it would be quite fun to see in the game. I like the idea of making them a staff, but I think they would be better classified as a club, since it would be possible to dual wield them IRL. However, I think they would work best mechanically if they operate like a hand to hand weapon, since I think the benefit of nunchucks would be that they can be transferred from one hand to the other very easily, allowing for two attacks with a slightly higher delay in between, much like hand to hand works. Its sort of like how Kama type weapons use Katana mechanics in FFXI (reverse gripped, uses Katana skill, Nin exclusive) when it would more accurately be classified as an axe-type weapon, or even a class of weapon all their own, one-handed scythes. Because it makes more sense for Ninjas to be running around with kama-type weapons than dark knights, I think they did the best thing and just made them katanas.
So in the end, while I think Staff is the simplest answer (two handed blunt weapon), and Club is the truest answer to life in terms of the actual weapon itself (baton swung to cause blunt trauma), mechanically I think they work best as Hand to Hand weapons (equipped in primary slot but uses both hands to wield, increases the delay of attacks but attacks mutiple times rapidly in succession when an attack is made, etc.).
Make them Mnk/Nin exclusive as well. The only thing I don't like about making them Hand to Hand, though, is that you can't dual wield them.
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Ealdwulf wrote:
So one of the big downsides of playing PUP, and why almost everyone hates them, is that they all display the wounds of Christ?
Sephrick wrote:
I'd imagine it as descretely reaching around said person, not screaming kamehameha as I use the pld as a trampoline.
dmhlucky wrote:
the curse of good DD's is they tend to have less Defense, meaning they get high for more.
Master ketrel wrote:
Its just an emote you sick son of a bitch