Wonder Gem rdmcandie wrote:
As far as the topic at hand goes, Ill say it one more time for the last time, In the position a RDM has in terms of melee, and those job that are similar to us. RDM has a very good gear selection, we are comparable in nearly everything that other hybrid type jobs can equip, such as BLU and DNC. There is no reason for RDM to get stuff because it is simply not needed. The only way the "stigma" will change is by people not being idiots. Learn how to gear properly, and learn how to play the role you want to play. We don't need gear, or gimmicks, just people to stop being sh*te.
Since pseudo-subtlety doesn't seem to drive my point home, I guess I'll have to be a little more obvious:
- People in general never change their minds unless something changes in the way of game mechanics. Moreso, it at times takes temporarily nerfing the alternatives or over-buffing the class in question to force people to accept the changes and thus affect the status quo.
Example 1: Druids and Paladins in WoW were basically healers only in raid content, despite the fact that both classes were hybrids with multiple roles available (Paladins being tank, healer, DPS hybrids and druids being tank, melee DPS, nuker, healer hybrids). Before The Burning Crusade came out, blizzard nerfed warriors (who were the only accepted tanks in the game at that point in time) for most of the pre-expansion updates and buffed the tanking abilities of druids and paladins. The result was that druids and paladins were on equal footing as warriors for tanking in the eyes of the masses once the expansion launched because the players were pretty much forced to accept them as tanks during the pre-expansion updates.
Example 2: The 2-handed update in retrospect did the exact same thing. 2-handers were seen as gimped because up until then /nin and DW trumped everything. People didn't bat an eyelash at them until DRKs started doing 3-4K damage guillotines and SAMs did 4-6K Yuki/Kasha/Gekko's after the update hit.
Example 3: The knight archetype I mentioned in my last post also falls under this point. Retribution paladins, much like melee RDMs, were seen as utter jokes and wastes of a party/raid slot because it was basically a hybrid with everything available to it, they lacked real melee mechanics and their abilities required spread-thin itemization. As I said in the RDM forums, even the insults hurled at them are the same insults that have been hurled at melee RDMs, including the "you're more useful to your group as support/heals" and "your unwillingness to just support/heal makes the rest of us look bad", coming from even people within the same job class (back-row RDM to melee RDM insults are 1:1 with holy paladin to ret paladin insults). Even when people made parses of rets doing respectable damage, the fact that they were widely used as healers still bogged them down (sound familiar?). To fix that, blizzard created mechanics that separated the three roles of the class just so that the melee DPS spec could have a fighting chance. Then they tossed in stat conversions (attack power to spell power) and some utility to boot (certain abilities proccing a party-wide refresh ability that could be easily kept up through the duration of a fight as a result of them being in melee). Then they simplified gear requirements for the spec to work with the new mechanics (hence why ret paladin tier sets have expected melee stats instead of STR, INT, spell hit rating, hit rating, expertise, auto-refresh, haste rating, crit rating, spell crit rating and so on).
To close, what I'm getting at is mass aceptance. Not acceptance with just friends. Not having only a handful of informed individuals. I'm talking about being able to be front line melee RDM, having the gear and mechanics to back it up in a way that no one in the group has even the chance to grumble to themselves that I would be more useful spamming refresh, haste and cures. You win out because you don't need to be stand-offish about your desire to melee when you join a group, and I'd win out because I can put my flag up and play as I want instead of rolling my eyes as I put on the light staff before I spam cure again. Edited, Oct 27th 2010 1:01pm by Ruisu