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AF3 Upgrade Seals should be BazaarableFollow

#1 Oct 12 2010 at 5:18 PM Rating: Good
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There, I said it...

I'm 5/8 on my leg seals for the BST upgrade. However, after around 10 hours of spamming the cookbook quest over 5 days with not another single BST seal dropping i'm pretty much ready to stab someone in the face. This has to be the single most frustrating thing i've come across in this game for quite a while. I'm sure you people who are doing the sausage quest or using Murex Spicules to the same end are even more annoyed at these quests, simply pouring gil away for no results.

I know that SE has designed the content to keep us busy until the next Abyss comes out but the system for upgrading this armor is just retarded. In much the same way the items for Magian weapon upgrades from T3 ZNM should have been bazaarable (hello 4 slots in my satchel gathering pounds of dust) these seals should be too.

Oh and before anyone tells me to go fight the NM, i'm currently 0/3 on the NM that drops the leg seals.
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#2 Oct 12 2010 at 5:51 PM Rating: Excellent
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Well, at least it's not a 24 hr HNM that pops in a small corner hence tailor made to bot? I don't know, just trying to think positive on the matter. Honestly I'm kind of surprised you can't bazaar them. SE was loving the idea up until now with other upgrade gear systems in place.

Personally I think you should just get the seal that matches your current job end of story with the quests. I'm not even going to bother spitting out what I'm thinking in regards to NM seals because it makes too much sense for SE to consider.
#3 Oct 12 2010 at 7:32 PM Rating: Decent
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Yah you're right, this certainly does beat burning 3 hours of game time waiting for kings only to have them claimed by another LS.

There's plenty of ideas that are way better than they way it's been setup. Key item drops to party members, choose your own seal. Buy your seals with cruor, anything other than what we have now pretty much...
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#4 Oct 12 2010 at 8:34 PM Rating: Good
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how about a non job specific seal ffs. Maybe have one seal type for 4 jobs--that way uyou're still haveing to do certain quest or NM's to target specific jobs. I blew 28 stones on just one freaking job's feet--it was the only one I have leveled of the ones that drop from that one quest.

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#5 Oct 13 2010 at 8:34 AM Rating: Excellent
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Ideally, it'd be nice if seals could be traded only for other seals on a one-to-one basis. I guess trade can't be made to work that way though.
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#6 Oct 13 2010 at 9:57 AM Rating: Good
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Having spent about 8-9 hours in Abyssea since the weekend killing Blazing Eruca for BLM head seals and coming out with none at all (2 dropped in total, lost lot both times), I thoroughly approve of being able to bazaar or trade the seals. I've seen enough NIN, PUP and DRK head seals to finish off a number of +1 headpieces. Which is of no use to me whatsoever, but if I could have traded them or bazarred them I'm sure there would have been some very happy NIN's, PUP's and DRK's walking around with +1 headpieces by now and I'd feel like I hadn't literally wasted all that time in Abyssea.

Edited, Oct 13th 2010 3:59pm by Gra
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#7 Oct 13 2010 at 12:01 PM Rating: Good
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The problem with this is that it would make it so that there would be very little work required to upgrade (other than making the money to buy the seals). Each seal has 3 NMs, 2 popped and one timed, and most NMs can easily be killed in a duo. The popped NMs have a 3 minute repop, so there's no shortage of chances to kill them, just occasionally competition with other groups killing the NMs. Even if they made them bazaarable, people would complain about the prices that others charge for the seals.

The best way to go about getting seals currently is to get a grellow !! on it, which raises the number of seal drops from 1-2 to 3-5, assuming you don't overuse it. Always bring TH so you can have a better chance at getting the maximum number of seals available, based on !! occurences. *DO NOT* make a large group to farm NMs, unless its with ls or friends and you're farming time and/or splitting up on NMs to kill. Making a large group will just mean that you have more people lotting the same number of seals; extra pop items can easily be farmed between NM pops.

Anyways, you can always put up search comments about buying seals from people who kill NMs and naming the price you are willing to pay; you just need to stick around near the maw when people are doing the actual killing.

That said, a grellow !! got me 4 whm seals off of one Whiro, but feet took ~15 Chhir Batti to get 6 since we didn't have a way to proc grellow.
#8 Oct 13 2010 at 3:38 PM Rating: Excellent
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That's all well and good if you need the seals that drop...the problem is that we are getting a bunch of seals we don't need and not the ones we do need. So, they simply get discarded and a limited resource is simply wasted.

People are selling pop items for profit so people can retry NM's without doing the work of farming them--how is that any different from selling the actual seals? How high are the prices on pop items when they first come out? Eventually, the price drops and stabilizes to an acceptible level and people just buy the items rather than farm them.

It's not the first time something like this has been integrated. I just sold a bunch of currency earned through campaign through my bazaar while doing FOV in Cape Teriggan. Are you saying that's so broken it should have never been allowed as well?

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#9 Oct 13 2010 at 3:42 PM Rating: Excellent
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The only real problem I have with farming seals is the bad reward rate from quests. This is inexcusable by any stretch of logic and really dampens the incentive to keep doing the quests. The randomness is annoying enough, but not getting any seals at all makes no sense whatsoever. The NM drop rate isn't overly stingy aside from job distribution, so there's not much to beef about there.
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#10 Oct 13 2010 at 4:49 PM Rating: Good
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I'm done with them for now. 350 quests. 14 SMN seals (2 from a NM once to make it 16 total, from of about 8 NMs killed)

My favorite part is that in those 14 SMN seals, I got 28 WAR seals to throw. Nothing quite like a dice to determine if you should get the item you can use, or trash. Personally I think this needs to be extended.

Make it random if you get atma on kill. That way people might kill them 100 times to get their atma. Super good game design.

Also make it random with exp. I think even with capped gold you should get between 1 exp and 600 exp randomly. Possibly make it so that it is based per day, so on lightsday you randomly get that only PLDs get exp. Again, brilliant way to extend the game life for years!

/Sarcasm.

Honestly SE, just stick with points systems. It is the ONLY system that works, and it is terribly under represented. You don't see anyone complain about getting the legs and heads.
#11 Oct 13 2010 at 8:02 PM Rating: Excellent
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I don't even think people would mind the random rates so much if it weren't for the Traverser Stone mechanic. That's just my take on it, though.
#12 Oct 13 2010 at 10:44 PM Rating: Excellent
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I like the idea of giving a weight to the job someone is actually on when doing quests. When I was doing my Vunkerl fame, I randomly got a Ravager's Seal: Legs. I was on bard at the time. I honestly would have much rather had a bard seal, since I'm actually collecting those.
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#13 Oct 14 2010 at 7:56 AM Rating: Excellent
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There are a number of annoyances with them:

- Disparity in quest difficulty or effective cost. Some jobs can literally do their quest for a chance at a seal in a couple minutes. Others need to get crates dropped, or trade in somewhat rarely dropped items.

- Abyssea time limit in general (though that's a whole 'nother can o' worms)

- Annoyance with getting base item feet.


Being able to bazaar them would help a -lot-, and would likely be the easiest thing to implement, though it might not help all jobs/slots if the quests/NMs are particularly annoying.

Having the quests reward key items instead, that you can then turn in for any of the 20 job's seal would be nice. Basing it on job, or possibly, Magian quests that you have open could also be a good way to do it.

IMO, base armor pieces should all be obtainable from crour. They've got plenty of other stuff that could be obtained (or alternatively obtained) via resistance credits, or from gold boxes.
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#14 Oct 25 2010 at 5:57 AM Rating: Excellent
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I can currently make +1 legs for 11 jobs that i don't even have above level 10 some of those i can make 3 sets of +1s. Im still 5/8 on mavi seals 6/8 on iga seals these two have all been NM drops simply because any quest that requires more than trading sauage to npc is bullsh*t. None of this makes sense to me at all. Why is the degree of difficulty so unbalanced. they definatly need to change this system.
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#15 Dec 03 2010 at 10:28 PM Rating: Good
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I'd like to see a mechanic implemented where you can trade seals back to the NPC in exchange for another of your choice... at a price. Perhaps at a 2:1 or 3:1 ratio

Shoot, I'd even take the option of trading a seal as if it were the quest item you were asked for, in exchange for another shot. At least then they'd contribute towards getting seals you have a use for.
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#16 Jan 04 2011 at 6:53 PM Rating: Decent
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If SE made them bazaarable you can bet they'd also drastically reduce the drop rate to compensate. They want to keep rewards infrequent and unpredictable because the random reward schedule is the most effective form of Operant Conditioning. Basicly FFXI is a virtual Skinner Box and we are the rats.


SE will never implement ideas where you put in X amount of work to get Y reward because a fixed reward schedule is less addictive. This is why every MMO that has ever existed has low/random drop rates on highly desirable items.


If you weren't aware of all this then this article will be a real eye opener.

http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html

It's a humor article, but everything in it is basically true.

Edited, Jan 4th 2011 8:59pm by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#17 Jan 04 2011 at 7:14 PM Rating: Decent
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I would hate it if the seals were able to be sold by bazaar. You'd see RMT move in like hawks on a new market, not to mention LS's using it to fund events...

Quests should be made soloable for all jobs, and should be job specific. You should be guaranteed at least 1 seal per day from a quest, with it randomly giving seals after that. All armor base items should be made purchasable, whether it be from cruors, Resistance or Dominion Notes. Leave them dropable as well, for shiggles.
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#18 Jan 04 2011 at 7:17 PM Rating: Good
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I think that seals from Dominion ops should drop into the treasure pool though.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#19 Jan 04 2011 at 7:20 PM Rating: Good
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Lobivopis wrote:
I think that seals from Dominion ops should drop into the treasure pool though.
I haven't done any of these Ops, but as I understand it they are sometimes used during Abyssea EXP parties, so that would actually make a ton of sense.

So obviously SE will never do it.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#20 Jan 04 2011 at 7:23 PM Rating: Default
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Pawkeshup Quick Hands wrote:
Lobivopis wrote:
I think that seals from Dominion ops should drop into the treasure pool though.
I haven't done any of these Ops, but as I understand it they are sometimes used during Abyssea EXP parties, so that would actually make a ton of sense.

So obviously SE will never do it.


It's a 5% chance for a drop and then a 1/18 chance at getting a seal you can use (1/36 if you have completed hands or body).

Edited, Jan 4th 2011 9:23pm by Lobivopis
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Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#21 Jan 04 2011 at 7:24 PM Rating: Decent
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Here's a crazy idea: get your seals from the nms.
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#22 Jan 04 2011 at 7:31 PM Rating: Decent
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Grand Master Leatherworker ThePsychoticO wrote:
Here's a crazy idea: get your seals from the nms.
Meh, it would still make more sense to remove the random a bit more. It's more than a little annoying when you kill said NM several times, getting grellow every time, and he doesn't drop one SCH seal.

....Not that I'm speaking from experience....



@#%^ you Hanuman
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#23 Jan 04 2011 at 7:43 PM Rating: Default
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Pawkeshup Quick Hands wrote:
Grand Master Leatherworker ThePsychoticO wrote:
Here's a crazy idea: get your seals from the nms.
Meh, it would still make more sense to remove the random a bit more. It's more than a little annoying when you kill said NM several times, getting grellow every time, and he doesn't drop one SCH seal.

....Not that I'm speaking from experience....



@#%^ you Hanuman


It makes more sense to SE that it's completely random, see Operant conditioning: Variable reward schedule.
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Adjust the resolution of menus.
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If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#24 Jan 22 2011 at 12:59 AM Rating: Decent
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Lobivopis wrote:


It makes more sense to SE that it's completely random, see Operant conditioning: Variable reward schedule.


99% sure this is the case, but here goes my suggestion:

Add in an Elite Dominion Ops challenge where you need to kill 50 (100?) of a certain mob instead of just 5, and you will receive only seals of the job you are currently on.

I have 6/10 BST body seals and my BST is level 20. It's ridiculous to be able to get seals for any class even if you don't even have them unlocked. Out of the hundreds of Ops I've done I've only got 1 monk seal. :(
#25 Jan 24 2011 at 11:11 AM Rating: Good
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I have an idea: Create an NPC you can trade your useless seals to in order to obtain seals you want.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#26 Jan 24 2011 at 11:51 AM Rating: Decent
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Pawkeshup Quick Hands wrote:
I have an idea: Create an NPC you can trade your useless seals to in order to obtain seals you want.

I had considered suggesting something like that, perhaps requiring multiple seals to get a single desired seal. However, there are probably some negative side effects of a change like that. The easiest NMs to low man/solo will be continuously fought by everyone. I have a feeling that wouldn't be the healthiest thing for this game.
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#27 Jan 24 2011 at 12:32 PM Rating: Decent
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As crazy as it might sound, I've actually not had much chance since Abyssea was implemented to do any actual NM's. All my seals have come from one to two quests which I can only do once a Vanadiel Day. So far sitting on 3 seals I need, and about 10 I don't. I'd honestly be fine giving these things away if I could. Though I understand possible harms in doing so, I'm all for making these things Bazaarable. Or at least changing something with the quests for them (yes you can get them from NM's), but a few unlucky schlubs can't use NMs as they're main source for em. (Limited time thus unable to go with friends/ls when they go out and farm NM's themselves). It's almost pointless to use quests in the first place because of their low chance of even giving you a seal combined with having 3-5 different possible seals get given as a reward. (Unless your crazy / a glutton for punishment)
#28 Jan 24 2011 at 4:32 PM Rating: Default
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therealcyric wrote:
but a few unlucky schlubs can't use NMs as they're main source for em. (Limited time thus unable to go with friends/ls when they go out and farm NM's themselves).

So join pick-up groups? I don't see the problem here, NMs that drop seals are about the least time-consuming activity remaining in FFXI. All the time spent doing those quests over and over for 3 seals you need, if you spent that time shouting for groups instead you would have finished 3 pieces of +1 by now and maybe made a few friends with similar play-time in the process.

It's easy to set up shout groups because not only is everyone doing empyrean armor right now, but each NM drops 4 different seals and you don't even need 4 people to kill them. So each person gets something out of it and doesn't have to compete for drops. It's the perfect system for total strangers.


Complaining how long it takes to quest these seals is like complaining how you burn your hands every time you take something out of the oven. You can keep taking things out of the oven with your bare hands and keep complaining that ovens should be designed better, or you can simply take a little extra effort to wrap your hands before pulling something out of the oven. Same is true with the seals. If you spend the smallest amount of effort to try to grab a few people to kill NMs instead of just rolling out to the zone and starting your questing routine, your problem will disappear completely. That's when you'll realize your problem was not that seals aren't tradeable, but that you expected quests to be a practical and timely way to complete your objective when clearly they were intended only as a last resort for people who refuse to cater to the game's primary mechanic: PARTY PLAY. SOCIALIZING. INTERACTING WITH OTHER HUMANS. Personally, I'm quite glad it's nearly impossible to get your +1 pieces via quests, and I sincerely hope they do not make them bazaarable or anything like that.
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#29 Jan 24 2011 at 6:20 PM Rating: Good
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Actually have some ls mates in the same boat as the previous poster. One only plays a couple hours a week at times. So, he hops in to run a few quests then does dominion ops solo a lot. Gets a lot of seals he doesn't need.

Also, if you ARE doing the PUG routine for seals, or even doing it with LS--a lot of times seals drop that no one needs on that run...so they just fall to the floor if we can't find someone in the zone that needs them. I've seen LOTS of WHM...SAM... BRD.. BLU just drop to the pool and get chunked. So, even NM farming can pose the same dilemma as quest reward.

What NEEDS to be done (as stated before in countless other threads) is to have a check to determine the seal rewarded--if trial is logged and it is a potential drop for that quest, give it priority... or if trial isn't logged make the main job be the priority. I'm tired of seeing seals from Ward Wardens I do for setting up Bastion playtime for JOBS I DON'T EVEN HAVE UNLOCKED. It's nice that I CAN get a seal from it now (got two DRK seals that way) but it's pointless if I can't use them. Another option might be to let us trade the seals back to the NPC that gave it to get something different--maybe even like the Trophy rewards for dominion--can trade two of the same to get the next trophy in line.

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#30 Jan 25 2011 at 9:43 AM Rating: Good
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BDHERTZER wrote:
Also, if you ARE doing the PUG routine for seals, or even doing it with LS--a lot of times seals drop that no one needs on that run...so they just fall to the floor if we can't find someone in the zone that needs them. I've seen LOTS of WHM...SAM... BRD.. BLU just drop to the pool and get chunked. So, even NM farming can pose the same dilemma as quest reward.

Any pick up group that I've seen gets one person for each potential seal drop. If you're doing an LS run, and no one in the LS needs a seal that's going to drop, perhaps you should just /shout in Port Jeuno offering lotting right to just that particular seal?
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#31 Jan 25 2011 at 3:24 PM Rating: Decent
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That's all well and good if you don't mind sitting around shouting. Some people have time constraints for various reasons and just want to get in and get out. So, we just form up and go. We've actually managed to peg a time slot a couple nights a week where a group of us just go and kill stuff. Sometimes it's for seals, sometimes for armor, sometimes for key items. But it's a 3 hour window a couple nights a week we just plan on being in abyssea somewhere.

The point is if it's a QUEST for an item, there should be some form of control on the reward. As far as anyone has been able to test, it still appears virtually random. If you need a BLM scroll, you do a BLM quest. If you need SMN seals because you have SMN feet registered with the moogle...then why can't the quest that can give SMN seals give SMN priority when you do it? It's not like they can't check the log.

Monster drops are a different story. That should remain random, as it's being fought (most the time) by 2 or more people, so it wouldn't be fair to give one member priority on the drop really. But when you are the only one doing the quest, there should be some way to give priority. At this point in the game at least, most people are only doing the quests for a few reasons--fame, cruor/resistance credits/dominion points, or for whatever reason they CAN'T fight an NM to get their seals. The less fortunate players who have to rely on the quest route need some help. It's enough insult to injury that they have the ridiculous time sink in the first place by having no option but to repeat a fetch quest once per game day with only a 6% chance for the desired reward IF they meet the favorable conditions (like time restriction, not getting aggroed, etc.)--but to continually reward them with an item for a job they either don't have unlocked or never plan to level past subjob level is just ridiculous.

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#32 Jan 25 2011 at 3:41 PM Rating: Good
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BDHERTZER wrote:
That's all well and good if you don't mind sitting around shouting. Some people have time constraints for various reasons and just want to get in and get out. So, we just form up and go.

So spend 30 seconds to give out one last shout that anyone who wants to leech seals for job X can do so, but they need to leave right then and there. If someone takes you up on it, great. If not, I guess no one wanted those seals that badly, so tossing them isn't a huge loss.
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#33 Jan 25 2011 at 4:29 PM Rating: Good
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did you not notice the OP was talking about quest rewards?

Shades are tradeable, and Geodes can even be sold on the AH. You haven't seen some sort of insane black market spring up for them. Why? Because they are more readily available.

I really don't understand why people are resistant to having these either tradeable, exchangable with an NPC, or at the very least more consistant to obtain.

How coveted were the endgame equips until this year? And how easy are they now? How much of a black market sprung up for these once rare items in the past? It only becomes an issue when no one feels like they stand a chance to get the item (hello, creation of the RMT market ring a bell?). It's just a matter of time until you start seeing shouts for people mercing themselves out to kill NM's for people...I wouldn't be surprised if it hasn't already started.

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#34 Jan 25 2011 at 4:57 PM Rating: Decent
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BDHERTZER wrote:
did you not notice the OP was talking about quest rewards?

Shades are tradeable, and Geodes can even be sold on the AH. You haven't seen some sort of insane black market spring up for them. Why? Because they are more readily available.

I really don't understand why people are resistant to having these either tradeable, exchangable with an NPC, or at the very least more consistant to obtain.

How coveted were the endgame equips until this year? And how easy are they now? How much of a black market sprung up for these once rare items in the past? It only becomes an issue when no one feels like they stand a chance to get the item (hello, creation of the RMT market ring a bell?). It's just a matter of time until you start seeing shouts for people mercing themselves out to kill NM's for people...I wouldn't be surprised if it hasn't already started.

Raist


I can answer that for you:

Some Elitist Douchebag wrote:
Because I like to look down on all the gimpy peasants who don't have teh LEET LS connections I do. Durr!


(That took a lot out of me. Internet-speak doesn't come naturally for a college graduate. At least it shouldn't)

Lobi's and Pergatory's justifications for this fall far short of being remotely persuasive and come off merely as a rationalization for maintaining an elitist structure in an MMO that should be open to everyone, not just those who know the right behinds to kiss.
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#35 Jan 25 2011 at 7:19 PM Rating: Good
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BDHERTZER wrote:
did you not notice the OP was talking about quest rewards?

I was referring to what you were saying about NM drops. That's why I quoted you, and not the OP.
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#36 Feb 08 2011 at 7:20 AM Rating: Default
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BDHERTZER wrote:
It's just a matter of time until you start seeing shouts for people mercing themselves out to kill NM's for people...I wouldn't be surprised if it hasn't already started.

Raist


That is a brilliant idea. There are a ton of NMs that drop +2 items that I can lowman. I'm thinking 200k per item would be a fair price.



Edited, Feb 8th 2011 9:22am by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#37 Feb 08 2011 at 8:08 AM Rating: Default
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Lobivopis wrote:
BDHERTZER wrote:
It's just a matter of time until you start seeing shouts for people mercing themselves out to kill NM's for people...I wouldn't be surprised if it hasn't already started.

Raist


That is a brilliant idea. There are a ton of NMs that drop +2 items that I can lowman. I'm thinking 200k per item would be a fair price.


I've seen 50k per Sobek's Skin while farming +2 items. Others simply organize atma/quest completion fights (like Briareus) for particular drops. If you are willing to spent the gil or effort, anything goes.
For all other occasions, there's [JP BUTTON]!
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#38 Feb 10 2011 at 10:01 PM Rating: Default
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while I do wish we could narrow the rewards from quests down or increase seal drop rate. Heck I'd even like 1st time you do a quest in a vanadiel day you get 100% seal, repeats of quest in that same vanadiel day are the normal low 10-25% they eem to be now. That way you know you are getting some sort of reward the 1st time you do it. May not be the seal you want, but you had a guranteed shot at it.

All the sugestions about bazaaring/trading seals would just usher us back into the bot/rmt days of yesteryear. If there was a trade NPC X to get Y then poeple will fall to the lowest level and only do the easiest NMs just spam them, get seals and go trade or the RMT bots will camp the ??? and have seals in their bazarrs for their market controlled price. Thanks to the time limit on Abyssea no one can stay in their 24/7 camping/botting something.

The system annoys me, but it does give me the freedom to try and just quest or get a few friends and fight some NMs and have a chance at something. 2 LS mates helped me get 8 sam seals off of Pallid Percy in ~3 hours the other day, we just farmed 3 trigs, killed 3 NM's rinse/repeat. its so much better than Kill NM, nothing drops, afk 1 hour 59 min for the next NM window to open. Lose claim to someone else, afk again 2 hours. . . . .

#39 Feb 11 2011 at 3:38 PM Rating: Excellent
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Any argument involving RMT is really just a joke these days. RMT are so insignificant now that the game has beaten them into the ground so hard that we really should stop arguing against things just because "but, but RMT!!!!!"

Quote:
RMT bots will camp the ??? and have seals in their bazarrs for their market controlled price. Thanks to the time limit on Abyssea no one can stay in their 24/7 camping/botting something.


You basically just destroyed your own argument on RMT camping things, and there are enough different mobs that drop seals that it's not so easy to monopolize anymore.

There's too many systems in the game that discourage people from helping each other out - don't argue against lifting some restrictions that would be beneficial to everyone. Everyone has equal access to obtaining seals, and selling the ones you don't want in a bazaar would be a really good way to not only boost the economy and get that gil changing hands, but also allow everyone to get the gear pieces they want faster.

Edit: It works for other stuff like ABC's and Dynamis currency, why not this as well?

Edited, Feb 11th 2011 4:38pm by Torrence
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On the topic of Black Mage in XIV:
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