So, I was reading the "Campaign is broken" thread, and got to Mellowy's rant about how Campaign is "supposed" to be designed for casual players but they end up getting screwed over because of the fact that you don't start getting the good xp/an until you get to the higher ranks. Well, it got me thinking: SE should just scrap that whole system, and give all ranks the XP/AN per minute that Moonlight Medal holders currently do.
Instead, give your character special bonuses and certain unique job traits/abilities
only in Campaign (highlighted the important part for anyone planning to blast me for suggesting overpowered sh*t. Yeah, I am, but it's Campaign, so who's it hurting?), based on his/her current rank.
For instance (just kinda throwing out ideas here atm, all JA/JT names are tentative :p)
All jobs: +3% HP and MP, +1 to all primary attributes per rank, -2% all MP costs per rank; +100% Recycle, Ninja Tool Expertise, Card Expertise, and Jug Expertise (hey, if they can pull Conserve TP out of their asses, they can pull the last two!)
BLM: +2 Magic Accuracy and Magic Attack per rank
@Star Rank: Spikeskin (JT): Reduces incoming physical damage when you have a Spike spell up, starts off at -66% PDT but decays as you take damage, down to a minimum of -10%
@Emblem Rank: Voracity (JA/1min Duration/1min Recast): Makes your next Drain or Aspir into an AoE spell
WHM: +2% Cure Potency per rank
@Star Rank: Revivesence (JA/Instant/30sec recast): Instantly removes the effect of weakness on target player.
@Emblem Rank: Goddess' Veil (JA/1min Duration/1min Recast): Your next healing or enhancing spell (Stoneskin, Blink, Regen, Barblargra, etc.) costs 2x its normal MP, but effects all nearby players and Allied troops
That's all I can think of for now anyways, feel free to add your own, or any other comments, concerns, or requests for me to perform an acrobatic maneuver in the direction of mobile pastry.
Laters!
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The good you do today will be forgotten tomorrow.
Do good anyway.