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Soloable XXNM'sFollow

#1 May 23 2011 at 1:50 PM Rating: Excellent
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I know that there is a similar thread further down the front page, but its quite outdated now, and also focuses a lot on group play. With all the new updates, level cap increases, Jug Pets and gear, I was wondering what XXNM's people have managed to successfully solo as BST?

Anyone have any nice success stories? BCNMs? KSNMs? ISNMs? ENMs? KCNMs?

I've found my funds running a little low this past week, and as a BST tends to hoard seals like a Dragon hoards treasure, I figured why not go on a XXNM spree.

1. BCNM


Not much has changed on the BCNM front, these battles are still capped to their respective levels, so all the new JA's, gear and jug pets are a little redundant. However the recent addition of Dawn Mulsum, means we can now keep our pets HP topped up between our Reward timer cooldowns. So long as you have enough inventory space, you pretty much have an invincible pet.

BCNM60 - Up in Arms:
Notable drops: Kraken Club.
I've pretty much been spending all my Seals on this one, so I havent really tried any of the other BCNMs any time recently. Now with the exception of the very very rare K.Club this BCNMs not really a great money earner, if you want gil then you are probabally better off trying your luck on another BC, unless you feel very lucky or specifically want the club.

All the fights vary, but generally I use 1 Funguar Familiar (Native Dark and Water resistance make him the ideal pet for this), around 10 Dawn Mulsum and 4-5 Pet Food Gamma, and depending on what SJ I go with, I sometimes take a few Hi-pots and a Regen drink to offset any damage from Maelstrom.

The strategy is simple, send in your pet and let him secure hate. Now to begin with your pets HP will drop pretty quickly, but dont worry, pop off your pet food or Mulsum as required and engage when you feel its safe. If you pull hate (Pretty easy with these old jug pets), snarl and hold back a little (You dont want to pull hate again before your snarl timer has reset). Generally after a couple of Rampage > Snarl's hate will be glued to your pet.

This fight gets easier as it goes on, as the kraken starts to lose legs you will require less and less Rewards and Mulsums. Eventually it will lose all its legs and go into TP spam mode, under normal circumstances, this is when the NM is it its most dangerous. But with your funguars native resistances he take minimal damage from these attacks, they are much less dangerous to him than the Krakens melee atatcks were.

On average I take around 7 mins (Give or take a minute), and my SJ varies between /nin and /dnc depending on whether I have a KSNM orb in my inventory to do afterwards. Also when I first started doing this bcnm Dawn Mulsum was very cheap, NPC'ing the 3 Oxblood fragments that always drop from this BCNM used to more than cover the price of the Mulsum I used, however over the past couple of weeks the price has doubled and I'm now making a loss on this bcnm, unless you can synth your own, its somthing you might want to take into account.

BCNM20 - Wings of Fury:
Notable drops: Thunder Spirit Pact

I know that it is old news now, I think most career Beastmasters have done this at somepoint or another, but I figured I would add it for the sake of completion.

Basically in this BCNM, you have an NM bat and 2 charmables. The trick is to load up on as much CHR are possible (Monster Signa, Chr food and Chr potion recommended) before the fight, and then attempt to charm one of the Bats. Once you have it under control 2HR it and set it on the NM, once you have the NM under control, send your pet at the remaining bat.

After this point you want your pet to be attacking the NM and ignoring the Second Bat (Do not engage with your pet!). After your pet dies, you need to get the second Bat charmed rather quickly, and set it back on the NM. Now you can engage with your pet.

Remember you dont have the Leave command at this level (And you only have 15 mins to complete the bcnm), so if it looks like your going to kill the NM before your second pet dies, it might be a good idea to heel your pet and let the NM finish it off, at which point you finish off the remaining sliver of health the NM has. Hi-Pots are recommended for this, especially if you are struggling to land charm.

BCNM30 - Birds of a Feather
Notable drops: Utsusemi: Ni

Again this is old news, and most Beastmasters will have attempted this BCNM at some point in their career. This BCNM is exactly like the one above, but instead bats you are fighting Birds. The strategy is the same as above, the only difference is because its 30cap, you can now call a jug pet to help you finish off the NM when both birds have died.

2. KSNM


These have really opened up to us recently, with the level cap increase, and the new powerful jugs at our disposal.

KSNM30 - Operation Desert Storm
Notable drops: Serket Ring

Unfortunately the value of the drops isnt what it once was, even the once highly sought after Serket Ring will now barely break 100k. It is however a very easy KSNM to beat.

I tend to go Bst/Dnc, and use Nursery Nazuna. I throw my pet at a scorpion, and let them all aggro her, and then run down and engage with my pet. They go down very quickly, I generally use sheepsong once my pet has TP, and just take them down one at a time. Generally I dont have to use any pet food before the fight is over, so its a pretty cheap KSNM to undertake. But the Gil/seal ratio for this fight isnt too great nowadays.

KSNM30 - Eye of the Storm
Notable drops: Raise III, Ziska's Crossbow

This is potentially quite a profitable KSNM, it drops Raise III and Ziska's Crossbow (Both 800k each on my server), unfortunately the fight is held in the Chamber of Oracles, and to reach it you have to pass through the Pressure Gates in QuickSand Caves, meaning that depending on your race, you might need some help to pass them (I got lucky and passed them by following a Shantotto Ascension group).

Because of the pressure gates, I've only done this one once, and it is the hardest one I've done so far. This fight is against 4 Wyverns each with its own special ability. I started the fight by calling Nursery Nazuna, equipping my Glyph Axe and waiting for 100TP.

Once I had TP I threw my sheep at one of the wyverns and tried to sleep them, unfortunately they have a high sleep resistance, and I only managed to sleep 1/4 of the wyverns, which just happened to be the one NN was targetting so she promptly woke it back up before I could call her off. After this I ran in and engaged with my pet (Big mistake).

The wyverns have some pretty powerful attacks and my sheeps health was going down faster than I expected, but with Pet Food and Mulsum I was holding my own. Then disaster struck, I got hit by their AoE paralyze, which was way more potent than I had anticipated, I couldnt do anything at all. With my sheep on the verge of death, and me unable to do anything, I decided to retreat back to the entrance and die somewhere safe.

After this I reraised, called Yuly and sent her in, this time I stayed back and used the occasional Reward. This time things went more smoothly (Though she still took damage fast), and I slowly beat them down.

KSNM30 - The Scarlet King
Notable drops: Raise III

This is another profitable KSNM, which again drops Raise III, but unfortunately its in the same Burning Circle as the last one so you may need help bypassing the pressure gates. One perk is you can take both Orbs and do them at the same time.

This one is against a Manticore NM, who hits very hard, and also uses Blood Weapon every minute or so (Wiki says his Greater Sandstorm TP move also resets emnity, but my pet never lost hate once after he had used it). I used Yuly again for this, and there wasnt really any problems, I stood behind the NM and just went all out, I never took any damage.

One thing to point out, is he has quite high accuracy, he was hitting Yuly quite frequently, and because of his blood weapon effect this slowed the fight down quite a bit. I ended up using around 4-5 Zetas and a couple of Mulsum on him.

KSNM30 - E-vase-ive Action
Notable drops: Raise III
Credit goes to Chinaman for this one:

chinaman wrote:
i used to do E-vase-ive Action to try to get raise 3 but gave up on it after a few tries. The ksnm is really easy. I generally enter and equip my gylph axe and just wait till 100tp with the sheep. Dipper would be the prefer pet but 9k vs 1-2 pet food is pretty much a cost thing to me. Go in and go after the wind type vase and just beat it down. Just try to watch out for its chainspell nukes.


EDIT: I just tried this one tonight, and Chinaman is right, it is easy. To expand on what he said, their are basically 6 NM pots in the arena, each with its own specified Element. And the pots will only use spells that correspond with their element. Once you attack one, the remaining 5 will despawn. So its possible to exploit their element by choosing a pet a native resistance.

I only had sheep on me, and decided to go with the Wind Pot that Chinaman recommended. I went as Bst/Dnc and saved up steps to stun any ~aga with violent flourish. I got hit by an Aeroga III during the NMs chainspell, but it only hit me for 400, at this point I backed of few a few mements, the sheep took the damage fine. Overall it was a quick fight (2 mins), and no pet food was used.

KSNM30 - Come in to my Parlour
Notable drops: Light Spirit Pact, Various RSE Belts

Another very easy KSNM. Here you fight an NM Spider who has the ability to cast slowga and paralyga, he also has a en-poison effect on his melee attacks. All in all he is a push over, I went Bst/Dnc and save dup steps to stun his Paralyga however he died before he ever used it.

Once he dies, 8 baby spiders will start spawning every few seconds. They are very weak, their acc is terrible and they die pretty fast, I had saved my sheeps TP up until this point, so when the last of the spiders had spawned, I hit sheep song, and then took them out one at a time.

3. ISNM


I havent attempted any yet, but it is on my to do list, and I plan to update over the next few weeks. If anyone wants to contribute then I'm happy to add your testimonies.

4. KCNM


I've not looked into these yet, I have no idea if any of them are possible to solo, but I intend to make a few attempts over the coming weeks. I'll update in the near future.

5. ENM


Same as above, I've not tried any as Solo Bst, but I'm reserving this spot until I get the chance. Again if you have any tesimonials, share them and I'll add them here.


Edited, May 26th 2011 1:19am by GenryuOfBahamut

Edited, May 26th 2011 3:16am by GenryuOfBahamut
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#2 May 23 2011 at 1:51 PM Rating: Good
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Feel free to share your stories, I hope to complete more runs over the next few weeks and update it regularily (as seals permit). It would be nice to have an upto date list of what we can solo.



Edited, May 23rd 2011 8:39pm by GenryuOfBahamut
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#3 May 23 2011 at 10:28 PM Rating: Good
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I've been thinking of doing a few of the R3 fights.
I could use the gil, I have plenty of seals... and I'm Galka. This is actually about a perfect money maker for me. I think I'll go out for it. 2x fights and If I get lucky...

Maybe I'll get the +1 dusk gloves sooner rather than later.
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#4 May 23 2011 at 11:49 PM Rating: Good
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i used to do E-vase-ive Action to try to get raise 3 but gave up on it after a few tries. The ksnm is really easy. I generally enter and equip my gylph axe and just wait till 100tp with the sheep. Dipper would be the prefer pet but 9k vs 1-2 pet food is pretty much a cost thing to me. Go in and go after the wind type vase and just beat it down. Just try to watch out for its chainspell nukes.

Edited, May 24th 2011 1:49am by chinaman
#5 May 24 2011 at 7:08 AM Rating: Good
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ISNM puk and orobon are both really easy, I'd assume flan would be doable too, just never bothered to try it. For puk, you might need a reward after boreas mantle (yuly of course) but sometimes even that isn't necessary. Takes about 2-3 minutes.
#6 May 25 2011 at 11:19 AM Rating: Good
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Is birds of a feather as easy as wings of fury?
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#7 May 25 2011 at 12:24 PM Rating: Decent
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I just want to throw in a caution in regard to sheep song. Maybe it's because I'm used to the effect on BLU, but anyways just wanted to tell people that sheep song isn't very reliable in general especially for sleeping several mobs. I've tested this quite a bit on various things to include Abby XP parties. I'm not sure if there is a way to increase the MACC short of pet MACC gear which I don't have. On par with my BLU spell, I found it to be dangerous to rely on. I'm just throwing it out there as a warning.
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#8 May 25 2011 at 1:04 PM Rating: Good
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Yeah shadow - first time I tried to rely on sheepsong it resulted in a wipe. It CAN come through in a pinch... or not.
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#9 May 25 2011 at 1:44 PM Rating: Good
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ShadowedgeFFXI wrote:
I just want to throw in a caution in regard to sheep song. Maybe it's because I'm used to the effect on BLU, but anyways just wanted to tell people that sheep song isn't very reliable in general especially for sleeping several mobs. I've tested this quite a bit on various things to include Abby XP parties. I'm not sure if there is a way to increase the MACC short of pet MACC gear which I don't have. On par with my BLU spell, I found it to be dangerous to rely on. I'm just throwing it out there as a warning.

seems pretty good for full bst ally in einherjar or dynamis befor teh changes.

I"ve used it to great effect in battlefields as well. remember its light-based sleep.
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#10 May 25 2011 at 4:17 PM Rating: Decent
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Xilk wrote:

seems pretty good for full bst ally in einherjar or dynamis befor teh changes.

I"ve used it to great effect in battlefields as well. remember its light-based sleep.


Well Dynamis was designed for Lv65-75. A lv90 jug should be able to sleep stuff efficiently. Einherjar is designed for a lv75 cap. Yet when I used it in various Abyssea parties, I found it being resisted more than I thought it should be. Again, this is only a warning so BST's don't get caught off guard by sheep song's inconsistent sleep utility.
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#11 May 25 2011 at 7:16 PM Rating: Good
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chinaman wrote:
i used to do E-vase-ive Action to try to get raise 3 but gave up on it after a few tries. The ksnm is really easy. I generally enter and equip my gylph axe and just wait till 100tp with the sheep. Dipper would be the prefer pet but 9k vs 1-2 pet food is pretty much a cost thing to me. Go in and go after the wind type vase and just beat it down. Just try to watch out for its chainspell nukes.

Edited, May 24th 2011 1:49am by chinaman


I've been meaning to try that one my self, I just havent had any business in Fei'Yin recently (And hate that long run through B.Glacier heh). I'm currently working on requesting my Rdm AF so I'll grab an Orb when I head out to fight Mizer Murphy.

gaira wrote:
ISNM puk and orobon are both really easy, I'd assume flan would be doable too, just never bothered to try it. For puk, you might need a reward after boreas mantle (yuly of course) but sometimes even that isn't necessary. Takes about 2-3 minutes.


Thanks for the heads up! I've been working on farming some IS this past week, I'm gonna attempt a few ISNM at the weekend.

Is there any specific strategy involved, or is it just a case of throwing yuly at them, then going to sleep?

The One and Only Olorinus wrote:
Is birds of a feather as easy as wings of fury?


I've not done WoF or BoaF for a few years now, I just included them for the sake of completion. But iirc the birds are probabally maginally easier thanks to your higher level (You have access to a little more Chr gear to avoid mischarms, you now have access to Sic, and you can also call a Jug if required to help you finish off the NM at the end).

ShadowedgeFFXI wrote:
I just want to throw in a caution in regard to sheep song. Maybe it's because I'm used to the effect on BLU, but anyways just wanted to tell people that sheep song isn't very reliable in general especially for sleeping several mobs. I've tested this quite a bit on various things to include Abby XP parties. I'm not sure if there is a way to increase the MACC short of pet MACC gear which I don't have. On par with my BLU spell, I found it to be dangerous to rely on. I'm just throwing it out there as a warning.


I use it for crowd control quite frequently, and I've never really had any problems with it. The duration can be a bit sucky, but unless I'm fighting somthing with a native sleep resistance it tends to land reliably for me. But then again 9 times out of 10 when I use it I'm soloing mobs that are weaker or even level to me. I cant say I've ever had to use it on anything higher than a T mob.

For KSNMs though it seems fine (with the exception of the sleep resistant mobs), though they were originally intended for level 75 folk.

Edited, May 26th 2011 1:23am by GenryuOfBahamut
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#12 May 25 2011 at 8:08 PM Rating: Good
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No strategy needed Genryu, they didn't cap ISNM fights, so Yuly has no probably evasion tanking the NM + clones. This one is good money too, with some of the scroll drops like water/aero iv and quake.

Also, a tip for Up in Arms. It's not necessary if you don't wanna spend the money or have medicated status, but an icarus wing to immediately rampage > snarl 2 seconds into the fight saves a lot of headache with waiting for funguar to establish hate with you spamming meds. Was able to cut down mulsum use to 3-6 and epsilon to 2-3 with this.
#13 May 25 2011 at 9:16 PM Rating: Good
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I've just completed a couple more in Fei'yin whilst repeating my Rdm af quests. 'E-vase-ive Action' as Chinaman recommended above, and 'Come into my Parlour'.

I've updated the guide above with additional info.

gaira wrote:
No strategy needed Genryu, they didn't cap ISNM fights, so Yuly has no probably evasion tanking the NM + clones. This one is good money too, with some of the scroll drops like water/aero iv and quake.

Also, a tip for Up in Arms. It's not necessary if you don't wanna spend the money or have medicated status, but an icarus wing to immediately rampage > snarl 2 seconds into the fight saves a lot of headache with waiting for funguar to establish hate with you spamming meds. Was able to cut down mulsum use to 3-6 and epsilon to 2-3 with this.


Thats good to know, I'll keep it in mind for next time.
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#14 May 25 2011 at 10:14 PM Rating: Decent
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GenryuOfBahamut wrote:

I use it for crowd control quite frequently, and I've never really had any problems with it. The duration can be a bit sucky, but unless I'm fighting somthing with a native sleep resistance it tends to land reliably for me. But then again 9 times out of 10 when I use it I'm soloing mobs that are weaker or even level to me. I cant say I've ever had to use it on anything higher than a T mob.

For KSNMs though it seems fine (with the exception of the sleep resistant mobs), though they were originally intended for level 75 folk.

Edited, May 26th 2011 1:23am by GenryuOfBahamut


I'm just saying from my experience that our sheep song isn't as effective on lv90+ level mobs. All the old content is moot because our pets are so much higher over them. For example, I soloed Desert swarm om my RDM @lv75 super tanking. That same ks30 would be a total joke now because of the way tiers work. Besides Abyssea it's difficult to find mobs that are tougher(VT-IT), yet I have tested my BLU sheep song and BST sheep song and my BLU version seems more reliable on higher tier mobs. That's all I'm saying here. I realize not everyone in the BST forums is an enfeebling guru so I just want to stress caution with our sleep abilities. By the way, a shorter duration means a partial resist.
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#15 May 26 2011 at 1:37 PM Rating: Good
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the birds ate me alive in a duo... I don't have EVERYTHING I need for a perfect below 30 charm set but... yeah lol.

I would say that one is for very advanced soloers only.
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#16 May 26 2011 at 10:35 PM Rating: Good
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The One and Only Olorinus wrote:
the birds ate me alive in a duo... I don't have EVERYTHING I need for a perfect below 30 charm set but... yeah lol.

I would say that one is for very advanced soloers only.

Yeah, charm can be very streaky. I'd suggest finding a BST friend and at least go in as a duo.

Edit: lol, for some reason, I thought you said they ate you alive in a solo. My bad.

Edited, May 27th 2011 9:10am by svlyons
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#17 May 27 2011 at 5:10 AM Rating: Good
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Quote:
the birds ate me alive in a duo... I don't have EVERYTHING I need for a perfect below 30 charm set but... yeah lol.

I would say that one is for very advanced soloers only.


Not sure what your sub was, but /BLU helps with both defense from Cocoon and boosting your CHR by setting specific spells. Could also eat DEF+ food.

I found both very helpful.
#18 May 27 2011 at 11:02 AM Rating: Excellent
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I decided to try Birds of a Feather a few nights ago. After getting everything together, running there and buffing I run to the arena and charm one of the pink birds. Before I can even hit the macro for fight, I am hit with six (yes SIX!!!!) consecutive crits daeling 86-115ish damage and keel over dead. Is this typical, or just bad luck?
#19 May 27 2011 at 2:24 PM Rating: Decent
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The One and Only Olorinus wrote:
the birds ate me alive in a duo... I don't have EVERYTHING I need for a perfect below 30 charm set but... yeah lol.

I would say that one is for very advanced soloers only.


Yeah unfortunately much like the Bats BCNM there is a lot of luck unvolved in this unless you pile on masses of CHR. Failing your initial charm can pretty much make or break this fight, so bringing Hi-pots as a precaution is a must.

As has been suggested /blu works great, set cocoon for the Def bonus and then any spells that give a CHR bonus. Use a Tavnazian Taco, it give a decent Chr bonus and a good Def Bonus which when combined with Cocoon really helps absorb some of the damage. Also a CHR potion is a massive help. If you fail to charm pop off Hi-Pots until you can get things under control.

I dont know how much CHR your packing, but for the sake of comparrison I go in with +36 CHR, and still mischarm every now and then.

To give you an idea of how a successful solo run plays out here is a video link: Birds of a feather BST solo

jDubbya wrote:
I decided to try Birds of a Feather a few nights ago. After getting everything together, running there and buffing I run to the arena and charm one of the pink birds. Before I can even hit the macro for fight, I am hit with six (yes SIX!!!!) consecutive crits daeling 86-115ish damage and keel over dead. Is this typical, or just bad luck?


Sounds like you just had bad luck

Edited, May 27th 2011 4:34pm by CourierBarry
#20 May 27 2011 at 2:40 PM Rating: Good
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jDubbya wrote:
Is this typical, or just bad luck?

Can't it be both, especially in the world of BST? ^^;
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#21 May 31 2011 at 5:57 PM Rating: Good
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Just a note on e-vase-ive action. Pick the earth pot instead, and use flowerpot merle.

Earth magic won't scratch your mandie, and merle is a MNK type pet, getting a huge dmg bonus on the pots.
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#22 Jun 02 2011 at 10:53 AM Rating: Good
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svlyons wrote:
jDubbya wrote:
Is this typical, or just bad luck?

Can't it be both, especially in the world of BST? ^^;


Yeah, have to say it happened to me and my buddy too - we went down in just a few hard hits.

Will try this again with /BLU and a CHA pot
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#23 Jun 04 2011 at 8:16 PM Rating: Good
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Tarub wrote:
Just a note on e-vase-ive action. Pick the earth pot instead, and use flowerpot merle.

Earth magic won't scratch your mandie, and merle is a MNK type pet, getting a huge dmg bonus on the pots.


Along the same lines, you could use Fatso Fargann and attack the water pot, I don't have to use any pet food this way and pet always comes out smelling like roses.
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#24 Jun 14 2011 at 9:54 AM Rating: Good
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Curious if anyone else has attempted some of these and their luck on drops. I have tried e-vase-ive action twice now and so far no Raise III scroll.

I just throw Fatso at the water pot and stand at max melee range behind him. His -agas won't hit you and you can melee. Fight is so quick and Fatso's HP bar will barely drop.

Hoping for some quick gil, but nothing yet. Other drops sell for a decent amount.
#25 Jun 14 2011 at 9:59 AM Rating: Good
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DanceTime wrote:
Curious if anyone else has attempted some of these and their luck on drops. I have tried e-vase-ive action twice now and so far no Raise III scroll.

I just throw Fatso at the water pot and stand at max melee range behind him. His -agas won't hit you and you can melee. Fight is so quick and Fatso's HP bar will barely drop.

Hoping for some quick gil, but nothing yet. Other drops sell for a decent amount.


I've done E-vase-ive Action x2, Eye of the Storm x3, The Scarlett King x3. So far I've not seen a single Raise III drop from any of them, definately not a common drop.

I havent had a lot of free time recently, and my to do list in game has been pretty big these past few weeks. I do plan to do some more runs over the next week or so though.
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#26 Jun 25 2011 at 10:30 AM Rating: Good
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I just tried ODS a few times, cheaper one but drops not worth actually unless you want something to use and don't want buy it. Glad to hear Up in Arms can be soloed and the one in Chambers of Oracles. If you don't mind can i know with setup you use in Up in Arms and Eye of the Storm? I have a decent -pdt buil, like 32% actually and working on more.
#27 Jun 27 2011 at 2:46 AM Rating: Good
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Vodak wrote:
I just tried ODS a few times, cheaper one but drops not worth actually unless you want something to use and don't want buy it. Glad to hear Up in Arms can be soloed and the one in Chambers of Oracles. If you don't mind can i know with setup you use in Up in Arms and Eye of the Storm? I have a decent -pdt buil, like 32% actually and working on more.


My gear is nothing special, and far from how I would like it. Your 32% is 12% more than I currently have outside of abyssea.

For Eye of the Storm, I dont really engage, I just stand back curing my pet periodically. The only equipment that I use that makes a difference in this fight is a pair of Magian PDT Axes, and my AF3 legs for the stout servant boost. Other than that I pretty much full time my reward set, switching between Zoraal Ja and Guichiards Axes periodically.

For Up in Arms, gear is a moot point for me. The fight is level capped and as such the level 90 TP set I use, gets downgraded to the equivalent of a generic gimpy level 60 set. And any additional effects such as PDT% cease to function.
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#28 Jun 29 2011 at 12:55 PM Rating: Good
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I use x2 trial axes, MKD head and sheperd's plus the AF3. I said 32% cause idk how much gives AF3. I guess it will be even easier for me if the only thing to do is spam reward. And for the Up in Arms i shall be think in another thing and didn't remember is a cap battle :P
#29 Jun 29 2011 at 10:38 PM Rating: Good
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Vodak wrote:
I use x2 trial axes, MKD head and sheperd's plus the AF3. I said 32% cause idk how much gives AF3. I guess it will be even easier for me if the only thing to do is spam reward. And for the Up in Arms i shall be think in another thing and didn't remember is a cap battle :P


stout servant II is 6.7% @ lvl 90
quijotes +1/2 take it up to 9% total, but remember you have stout servant even w/ no gear equipped.

You are really looking at 41% reduction. the only improvement w/out atma is adding the new oneiros cappa.

Edited, Jun 30th 2011 12:39am by Xilk
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#30 Jun 30 2011 at 1:07 PM Rating: Good
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Thanks for the info and sorry cause i'll offtopic a little here, is there any cap for -pdt?
#31 Jun 30 2011 at 11:10 PM Rating: Good
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Vodak wrote:
Thanks for the info and sorry cause i'll offtopic a little here, is there any cap for -pdt?

87% on pets. and thats probably 87.5%

I'm not sure if there is a gear cap. the most that we can get from gear right now is 44%
The rest is from atma.
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#32 Jul 01 2011 at 8:11 AM Rating: Good
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Haste from atma counts as haste from gear, maybe is a hint or maybe don't have anything in common, but is enought off topic for one thread ^^U thanks.
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