Level 99 Pets JOB BaseDmg tp/hit Delay Sec/Rnd HP MP Presto Julio WAR 129 5.9 220 3.7 4912 DiscreetLouise WAR 131 7.4 280 4.7 4604 BugeyedBroncha WAR 130 5.7 210 3.5 4912 FlowerpotMerle MNK 73 4.8 172 2.9 5216 GorefangHobs WAR 130 6.4 240 4.0 5218 GooeyGerard WAR 129 6.4 240 4.0 4298 CrudeRaphie PLD 130 6.4 240 4.0 4212 FaithfulFalcorr THF 126 6.2 230 3.8 4968 35 DipperYuly THF 124 6.2 230 3.8 4092 LuckyLulush WAR 128 6.2 230 3.8 4912 DapperMac MNK 75 6.2 172 2.9 5542 SlipperySilas SMN? 120 5.4 200 3.3 3388 ~2000 FatsoFargann WAR 130 6.9 260 4.3 4298 BloodclawShasra WAR 129 6.4 240 4.0 5218 TurbidToloi War 130 6.4 240 4.0 4912 SwiftSieghard War 129 7.4 280 4.7 4912 Audacious Anna War 130 6.9 260 4.3 5526 NurseryNazuna War 131 6.9 260 4.3 6140
Level 99 Physical Ready move test results:
Familiar melee base damage Ready Charges Type Target FTP 300% FTP 100% Turbid Toloi 130 Recoil Dive 1 Physical Conal Lucky Lulush 128 Foot Kick 1 Slashing Single 3.0 1.5 Lucky Lulush 128 Whirl Claws 1 Piercing Radial 2.0 2.0 Dipper Yuly 124 Spiral Spin 1 Slashing Conal 2.0 Dipper Yuly 124 Sudden Lunge 1 Blunt Single 1.5 Flowerpot Merle 73 Head Butt 1 Blunt Single 2.0 2.0 Flowerpot Merle 73 Leaf Dagger 1 Slashing Single 0.9 Flowerpot Merle 73 Wild Oats 1 Piercing Single 2.0 1.0 Nursery Nazuna 131 Lamb Chop 1 Blunt Single 3.0 3.0 Nursery Nazuna 131 Sheep charge 1 Blunt Single 3.0 1.5 DapperMac 75 Wing Slap 1 Blunt Single 0.6 DapperMac 75 Beak Lunge 2 Blunt Single 2.0 Discreet Louise 131 Frogkick 1 Blunt Single 2.0 Fatso Fargann 130 Suction 1 Blunt Single 3.0 1.5 Audacious Anna 130 Tail blow 1 Slashing Single 2.0 Audacious Anna 130 Blockhead 1 Blunt Single 2.0 Audacious Anna 130 Brain Crush 1 Blunt Single 3.0 FaithfulFalcorr 126 Backheel 1 Blunt Single 3.0 3.0 FaithfulFalcorr 126 Choke Breath 1 Slashing Conal 1.0 1.0 Swift Sieghard 129 Scythe tail 1 Blunt Single 3.0 Swift Sieghard 129 Ripper fang 1 Slashing Single 2.0 Swift Sieghard 129 Chomp Rush 3 Slashing Single 2.0 Bugeyed Broncha 130 Nimble Snap 1 Slashing Single 1.0 1.0 Bugeyed Broncha 130 Cyclotail 1 Blunt Radial 1.0 Gorefang Hobs 130 Razor fang 1 Slashing Single 3.0 3.0 Gorefang Hobs 130 Claw Cyclone 2 Slashing Conal 2.0 2.0 CrudeRaphie 130 Tortoise Stomp 2 Blunt Radial 3.7 1.24
I'm rewriting my Original post so the data found so far can be easily found/referenced:
Name Job MaxHP HP/lvl TP Delay Base D Dmg type AudaciouAnna WAR 4886 72 6.9 260 117* Slash BloodclawShasra WAR 4616 6.4 240 118 Slash BugeyedBroncha WAR 4344 5.7 210 118 Slash ChopsueyChucky WAR 7.0 91 CraftyClyvonne WAR 4886 72 6.4 240 117* Slash CourierCarrie PLD (85)3704 116 8.3 320 90 Blunt DipperYuly THF 3682 52 6.2 230 111* Slash DiscreetLouise WAR 4012 59 8.3 320 110* Blunt FatsoFargann WAR 3800 55 6.9 260 116* Slash FlowerpotMerle MNK 4608 64 4.8 **480 64* Blunt LuckyLulush WAR 4344 64 6.2 230 116* Slash MailbusterCetas WAR 4344 64 6.4 240 116* Slash NurseryNazuna(86)WAR 5430 158 6.5 245 116 Slash NurseryNazuna(90)WAR 5430 158 6.5 245 120 Slash PrestoJulio WAR 4344 64 7.4 280 117* Slash SwiftSieghard WAR 4344 64 7.4 280 117* Slash
* Base damage estimates do not consider variations in level at this time (I suspect the minor varations here are due to level differences, and we will find that base D will be same for pets w/ same job and same level OR close enough to be the difference between elvaan & galka STR)
**martial arts traits expected putting delay at 280 for tier 7
So far, we have found/confirmed the following:
Call Beast has 3/6; 2/6; 1/6 ratio for what level pets will spawn at.
War: Fencer, Crit attack bonus
THF: Crit attack bonus
MNK: Max HP boost, counter 2
Pet TP & Delays
Spur & Spur+ effects
Base Damage Estimations for Jug pets.
Just like avatars, bst pets hit capped pDif_max at 4.2 and capped pDif_min at 4.0.
The Following Questions Remain to be answered (and are high on my priority list):
What are pet attack values?
What are pet defense values?
What innate resistances do jugs have? (yuly: wind; fargann: blunt; water, etc)
How do Base Damage, Attack, and defense scale with pet level?
How do Monster Gloves affect pet level spawn ratios?
Special thanx to IcemanDK for summary compilation and delay calculatons
Special thanx to Bookmarku for Call Beast and HP testing.
Special thanx to Kegsay for Extensive testing on SMN avatars damage calculations.
The spoiler'd out text is my original post, left for continuity.
No, I haven't completed testing. I'm trying to organize it. I would much appreciate community input for those interested. I'm interested in focusing on the 13 newly added jugs since the level cap increase. I'll list out the items I have thought of that I think will be most useful and any ideas I have so far for testing them. I would appreciate constructive ideas on any additional information the bst community thinks would be meaningful as well as ideas for testing that might make it easier or improve the information.
HP
We have some limited numbers on this also, I'll just compile them and perhaps get a bit more accuracy.
This is pretty easy to test:
1. Check <pethpp>
2. Use Reward
3. Check <pethpp>
4. Compare. reward/MaxHP = hp1-hp2/100
Attack:
I'm not exactly sure what to do here besides choose a few benchmark targets and parse each jug against.
As far as targets:
Something level 0 to see how high a melee hit can be.
Might test incremental levels such as level 20, 40, 60, 80, 90+ mobs.
On the high end I would probably choose some of the new ~95ish mobs in WotG zones.
any suggestions on what mobs would be useful would be appreciated.
Alternately, atma may provide a great opportunity here. If capping a visions zone mob at level 90, then I might just stack different levels of attack+ atma and that will provide a means of comparison.
Defense:
Again parse the mobs on different mobs, not so much level as something with a well known, or easily established attack. Maybe comparing damage taken by pet to a main job with a known defense value
Can do the atma test above for this as well.
Hit rate:
This one should be easier. Just compare the time stamps on the hits. I want to see which pets hit faster slower/than each other.
TP Gain:
this will probably be uniform, but we'll see. Again this one is not hard to see if you just spam the pettp macro in between attacks.
Elemental effects:
This should be relatively easy to test as well, but putting down some numbers for the magical reduction commonly seen for wind on Yuly, and water on fargann should be helpful. Additionally I want to test Jugs for elemental weakness/resistance on all elements perhaps.
i think I would need to go with a naked bst duo to go test all this out. Use a one pet for a baseline and compare damage of the same AoE elemental nukes vs both pets. elemental hunting work maybe?
Please let me know any more ideas. I'll be tinkering w/ parser this weekend I think.
Edited, Feb 12th 2013 10:18am by Xilk

