The conclusion from those limited tests is wide of the mark. I was recording the results of my Wild Carrots a little while back using various TP values between 100% and 300%, with and without gloves. With a bigger data set than 3 tests, I noticed something important: the amount of HP healed seems to increase in a linear fashion. So it's not just a case of 200% being the next jump in HP cured from Wild Carrot, but it seems to go up in smaller increments, and they appear to be 25% TP. So at 150%, wild carrot is going to cure more HP then at 100% by default anyway.
As a side note, Wild Carrot seems to cap with gloves at around 200% TP. Also, wild Carrot isn't totally consistent with the amount of HP it cures at the same tier of TP. I'm not sure what effects this, or if it's just random. Hopefully I get a chance to collate a bit more data soon.
In short I don't think these gloves give a "TP bonus" at all, and we're looking at a plain old boost to Ready and Sic moves. Maybe something along the lines of Attack/Accuracy bonus plus Magic Attack/Accuracy bonus.
Edited, Feb 25th 2011 3:44am by blowfin
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