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What would you like to see for your job: Ranger Edition!Follow

#1 Sep 29 2012 at 4:23 PM Rating: Excellent
Since the job forums have been pretty inactive for awhile, I thought I'd start a new topic in each devoted to things you'd like or wish that Square Enix would do with each job. They can be legitimate things you'd like to see, or they could be absurd, and, while they can be, they don't have to be any serious or groundbreaking changes you think each job needs, just something you think would improve them a bit in some form. Just try to keep the topic clean and drama free (emphasis on try). Just have some fun with this and let your ideas soar.

I really don't like the animation for Camouflage. Why can't we have a stereotypical cartoon bush pop up that we can sneak behind like you'd see in Looney Tunes. I find that so much better of a Camouflage than the current "Hide" equivalent. Either that or a box, since it seems to serve Solid Snake so well.
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#2 Sep 29 2012 at 4:46 PM Rating: Good
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Cheaper ammo; hopefully with the Adoulin expansion it will have more opportunities for materials.
#3 Oct 10 2012 at 4:11 PM Rating: Excellent
I'd actually almost like them to take a page from what they're doing with XIV and just negate expendable ammunition altogether. Just purchase or acquire a certain ammunition piece and equip it, and you have unlimited ammunition of that type. Granted they could have exceptions for certain special ammunition such as Omphalos Bullet and other Rare/Ex ammunition of the sort, but for just normal bullets, bolts, and arrows expended on a regular basis, I don't see why it couldn't just be unlimited.
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#4 Oct 12 2012 at 5:33 PM Rating: Decent
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Hit & run can be achieved.
Oh wait, I don't play anymore...
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#5 Oct 16 2012 at 10:10 AM Rating: Decent
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VZX wrote:
Hit & run can be achieved.
Oh wait, I don't play anymore...



I so super agree with you.

They could really look into the Tera ranger (Rain of Arrows is bedroom material) or Guildwars 2 bow weapon model. Or even L2's silver ranger model, the OG super kiter.

We need more leeway when moving and shooting; it is beyond ludicrous how overly sensitive "you interrupt your shot" is.

I'm generally ok with ammo price since the gil goes back to the crafters. Circle of life, etc.
Now higher damage ammo, I'm all for.

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#6 Dec 08 2012 at 2:33 AM Rating: Excellent
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Hit and run so you can't run or be pushed back to interrupt your shooting, Ranged to be reworked as auto attack while out of range but engaged. Bow, arrow, and quiver should be seen on your back. Ballista people can run around you and still attack, but you have to be facing them, and you can't move, despite the fact that your the "Hunter".

1. Ranger should have a natural movement speed increase as a job trait 7 tiers. Each one increasing footman speed by 2%. Ranger is the tracking job, wide scanning would be cooler if when we hunted it wasn't such a boring slow walk. Bst should get up to Tier V.( yeah I'm thinking about you)

2. Be able to lay traps like the Rats in Aht Urghan. Would certainly be cool doing something hunters do...

3. Auto Regen I-V, ranger is still the main pulling job even after all this time. No Evasion, no defense, no increased movement speed. It's a ranged job, give us some survivability. Don't get me wrong, I could lay waste to some birds as a RNG with an Obow and some bloody bolts. Still, it's so situational. Give us something to help us to survive naturally. BST should get up to Tier VII, and a form of quick rest.


4. Camouflage should last longer and for a set duration, first shot pulling a mob, shouldn't drop camouflage effect. Also, any Ability used while camouflaged should keep you invisible unless it's to attack with melee weapons or front shot.

5. Make barrage Insant, instead of preparatory. We have too many prepatory abilities and not enough instant JA's. Traps should be prepatory, but we don't have that.

6. Make bounty shot, shadowbind give tp even if doesn't do DMG. Lower both timers to 3 minute each. Allow you to still shoot mobs without shadowbind wearing off. Shouldn't last for any longer than a minute anyway,

7. Velocity shot makes normal attack slower and weaker, which is fine, just if you do a melee WS increase the tp return so it might be worth doing. Add a job trait that increases melee tp return for RNG, should we run out of ammunition.

8. Give us options to use with our tp, that isn't WS. Add some special shots that do status effects, that are similar to corsair quick draw, minus needing cards, or charges. Just a natural recast timer of 1 minute per, does minor DMG instantly, but interesting status effects. Of course I know about the amazing ammo we have. Fire, ice, wind, earth, lightning, kabura, demon arrows. Bloody, holy, acid, venom, and blind bolts. All very useful, but both venom and blind could use a duration extension. They wear off by the time I finish my full macro switch rotation of the 5 bolts. Just 20 seconds longer on each status effect is all I ask of you aren't going to add new JA's. Perhaps a JA that doubles, triples potency of a special ammo?

9. Increase throwing weapons, like grenades, boomerangs. Abilty to throw like Drg Angon, without having the grenades equipped in our slot somehow so tp doesn't go away.

10. Give ranger a hawk. Does small DoT DMG, flies really fast (flee speed), but dies easy (I'm thinking 1/6th wyvern HP.). Allow it to track and pull a target back to me, from a long distance. Give RNG reward to feed it like a bst. It serves no purpose other than pulling far distances without getting hurt. Give it a 10 minute recast time to resummmon.

11. Have Eagle Eye Shot give like 50 tp, and a special RNG attack increase(special ammo potency?) for set amount of time, with little enmity.

12. Make Scavenge always pull up something, seriously make that a 1 minute Timer. I've yet to meet a billionaire who's main plunder was fire sand and crude arrows.

13. Dual wield I.

14. Evasion bonus I, II, and a raise in Evasion Skill for the love of Altana, like to at least C+ they treat us like we're not even close to being a real rogue type job.

SE needs to quit being stingy. I've played countless MMO's where I've had more abilities by level 20. Than a maxed level melee in this game.

Edited, Dec 10th 2012 3:42am by Evokerofsorts
#7 Jan 21 2013 at 8:20 AM Rating: Good
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Just coming back to the game after a long break, I was very surprised to see only four level 99 Rangers on Siren. This was not what I expected at all. I haven't played RNG since what some might call the "glory days" for Ranger. It was the biggest DD back in the day. I can't say I agree with any type of "negative adjustment" for any job. I know plenty of jobs have gotten adjusted over the years. The only issue, and I know this has been said before, is that RNG "pays" for that damage. That is a very big deal. Buying a dagger or an axe or even a bow is one thing, but buying ammo and making it is another. Some particular mobs are weaker to different ammos like bullets vs. arrows. It's expensive. For that reason I never agreed with SE for adjusting that. If they want to make a one time price for ammo that never needs replenishing, that's another story.

I'm probably not one to speak on behalf of Rangers since I haven't played that particular job for years, it still leaves a bitter memory of what happened to the best DD of FFXI (in my opinion). Irregardless, I'm sure RNG is still a decent DD and I intend on playing it now that I'm back on the game. I'd really like to see some major "positive adjustments" for a job that deserves it. Hope this didn't come off as negative.
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#8 Jan 03 2014 at 5:12 AM Rating: Excellent
With 2013 behind us and 2014 just starting, what would you like to see come to the Ranger job? Has Adoulin changed the masters of the bow in a way that you do or don't like? Is there an unresolved issue that you think they still need to fix?
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#9 Feb 04 2014 at 5:34 AM Rating: Decent
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do what they did in everquest

for 30 merits you buy the ability for single arrow use (eq calls it endless quiver), ie an arrow is in the ammo slot, it is never expended if you have the merit ability
you change ammo, it doesnt matter it isnt expended. in eq only rangers have this so cor/nin wouldnt get however it would become the only merit for nins that would be useful in tier 2
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#10 Mar 06 2014 at 6:24 AM Rating: Good
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Job Point wishlist:
Recycle: So it can be closer to 100% rate
Double Shot Rate: Self explantory
Bounty Shot Effect
Camflouge/Decoy Shot effect: for non Relic owners
Velocity Shot effect increase.
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