Forum Settings
       
Reply To Thread

How can SE improve EES at higher levels?Follow

#1 Dec 26 2008 at 7:52 PM Rating: Excellent
Scholar
**
940 posts
As i'm sure we all know, at lower levels, Eagle Eye Shot is a devastating attack and is really useful for pulling a Ranger's ass out of the fire (or putting it in there if misused.) At higher levels though, it is easily outclassed by Sidewinder/Slug Shot by a properly geared RNG. On top of that, though rare, it can MISS. So in the end, at 75, we wind up with a 2 hour ability that does less dmg than our main WS and can potentially miss. As far as i'm concerned, endgame it's about as useful as Mijin Gakure, aside from using it to claim a pop. I'd like to start a discussion in this thread about ways SE could potentially fix EES for more effective use at level 75. Please feel free to post your ideas, your reasons why i am wrong, your opinions and your "OMG STFU Aluus"'s as well.
____________________________
I am the Ranger. I shoot the pointy things at the bad guys and they fall down.
RNG75 NIN75 RDM75 DRK75 PLD64 SAM52 WAR38 WHM38 DRG37 BLM37 SCH37 THF29 SMN22 MNK18 BST10 BLU6
#2carlcarl, Posted: Dec 26 2008 at 10:20 PM, Rating: Sub-Default, (Expand Post) In my opinion it wasn't SE's intent to buff jobs that much in the beginning. I am sure they planned on letting the level cap be 75 but they started it out at 60.
#3 Dec 27 2008 at 12:08 AM Rating: Good
*
208 posts
SE could do the same thing they did to DRG for RNG. Give RNGs a MUCH weaker version of EES as a lvl 50 ability. This ability does not generate tp and of course can miss. Make the recast 2 min.

For a new two-hour, they should really just give RNG a 30 second window of 100% rapid shot. Within the timeframe, a RNG can jam on the R.Att macro, shooting at rapid speed.
#4 Dec 27 2008 at 1:19 PM Rating: Good
Scholar
*
61 posts
Quote:
give RNG a 30 second window of 100% rapid shot.


They can call it "Hundred Arrows", and make MNK turn in their grave lol.
#5 Dec 27 2008 at 7:09 PM Rating: Decent
Scholar
***
1,800 posts
i kinda like how ees is an instant damage ability. it just needs to scale up in damage as you level more. maybe have the damage delt equals to the amount of hp you have. a roughly 1500 damage with a lot of hp+ gear dont seem too game breaking.
#6 Dec 27 2008 at 11:29 PM Rating: Decent
Scholar
Avatar
***
2,916 posts
carlcarl wrote:

A lot of jobs 2 hour doesn't scale such as invincible, mijin gakure, astral flow and others that you could say the same about them.


Invincible and Astrol Flow are still highly effective and worth the 2 hour recast.

At least mijin gakure is a free warp...




To OP:

I'd rather see them fix ranged accuracy.
____________________________

FFXIV Signature
#7 Dec 28 2008 at 11:18 AM Rating: Decent
****
6,580 posts
chinaman wrote:
i kinda like how ees is an instant damage ability. it just needs to scale up in damage as you level more. maybe have the damage delt equals to the amount of hp you have. a roughly 1500 damage with a lot of hp+ gear dont seem too game breaking.

Considering in big zergs and stuff, you should be buffed up to where it'll do a lot more than 1,500, I think that'd be a downgrade.

Louiscool wrote:
I'd rather see them fix ranged accuracy.

Remind me exactly what is wrong with ranged acc again?
____________________________
[HTID]
DRG BRD TH4 RNG RDM75
Dragoon Equipment Guide
ArsDraconis wrote:
Ultima spends 10 whole seconds shouting "I'MA FIRIN MAH LAZER" like a 2004 valkurm melee waiting for SC
#8CyrUrgit, Posted: Dec 28 2008 at 6:51 PM, Rating: Sub-Default, (Expand Post) Missing 9/11 sidewinders is a problem.
#9chinaman, Posted: Dec 28 2008 at 7:13 PM, Rating: Sub-Default, (Expand Post) -missing barrage with sharpshot+sushi
#10 Dec 29 2008 at 11:30 AM Rating: Decent
****
6,580 posts
Blaming Racc in general for Slug Shot is stupid. Why? Because it's the nature of the WS to miss, read the description. And by the way, if you're missing 9/11 slug shots, maybe you should re-evaluate your WS equipment, because I sure as hell don't. Furthermore, if you want an accurate review of how Racc affects weaponskills, try using a WS without a racc penalty like Heavy Shot, I think you'll find it similar to a drk with spinning slash; sure you miss some, but sh*t happens.

Next, barrage. It's not Racc, it's luck. The Acc/Racc cap is 95%. That means you will miss 1 in 20 of your shots. Barrage works in that if you miss the first, you miss the next. I can confidently say if it was like a multi hit WS, and not as it is, you would not notice it at all. You don't see DRGs complaining everytime they hit a 4/5 hit pentathrust instead of 5/5+, that's all a completely missed barrage is - one missed shot. You didn't miss 5-6 shots, you missed 1. You're just unlucky that the shot that missed was the first. You can't blame a missed barrage on broken Racc.

And here's some news for you: It's not just Rng. My Drg has 8/8 as well, 2 traits, a higher ranked weapon, gets .75 acc per 1 dex instead of .5 racc per 1 agi, and has over 65 acc in gear in the acc set, and guess what? Yes! It's accuracy sucks as well! It's not Ranged Acc, it's all acc. Everything sucks. Get over it.

Seriously, get off the "racc is broken" bandwagon.
____________________________
[HTID]
DRG BRD TH4 RNG RDM75
Dragoon Equipment Guide
ArsDraconis wrote:
Ultima spends 10 whole seconds shouting "I'MA FIRIN MAH LAZER" like a 2004 valkurm melee waiting for SC
#11 Dec 29 2008 at 12:17 PM Rating: Decent
****
7,094 posts
The only improvement I'd like to see to EES is 100% accuracy.

EES will not and should not perform at high levels like it does at low levels. At low levels, it's essentially a die button; if it scaled up proportionally, it would just be too powerful.

There are quite a few low-level abilities that have the same limitation. SA+Fast Blade, at level 25, can take off ~60% of an exp mob's life. SATA+Viper Bite at 33 is similarly devastating (particularly in a SC).
____________________________
Terraxia - RNG/COR/THF - Midgardsormr/Quetzalcoatl (boxed)
Viper Beam - ARC/CRP - Fabul
#12 Dec 29 2008 at 12:17 PM Rating: Good
Jack of All Trades
******
28,695 posts
Quote:
Seriously, get off the "racc is broken" bandwagon.


Why should they get off that bandwagon if it's true?

It IS broken compared to melee acc. It doesn't even have to be Slugwinder or Barrage or whatever. The fact is, a ranged attacker can load up on more r.acc than a standard melee would load up on melee acc (a LOT more r.acc, due to Accuracy Bonus traits, and the vast quantities of available r.acc from gear), and still potentially whiff as often or even more often than the melee.
#13 Dec 29 2008 at 12:48 PM Rating: Excellent
Scholar
***
1,298 posts
2 hour abilities should be very powerful. EES at 75 is not very powerful.

Something like a +1 modifier every 15 levels isn't too bad for EES.
example:

lv 1-14: 5x ranged damage
15-29: 6x
30-44: 7x
45-59: 8x
60-74: 9x
75: 10x
____________________________

#14 Dec 29 2008 at 2:19 PM Rating: Decent
****
6,580 posts
Fynlar wrote:
Quote:
Seriously, get off the "racc is broken" bandwagon.


Why should they get off that bandwagon if it's true?

It IS broken compared to melee acc. It doesn't even have to be Slugwinder or Barrage or whatever. The fact is, a ranged attacker can load up on more r.acc than a standard melee would load up on melee acc (a LOT more r.acc, due to Accuracy Bonus traits, and the vast quantities of available r.acc from gear), and still potentially whiff as often or even more often than the melee.

Sadly, none of my parser data is useful in supporting this, as I use my parser to adapt my gear for acc rates etc when I'm leveling or trying new equipment, and when I'm happy, I turn it off - I really don't care how I parse compared to others, and as all the other info (racc/acc and damage, etc) should be constant, I don't bother parsing.

So, if you could show me some data to support what you're saying, then I'll concede, but I know that my Drg and Rng in their sky-god killing gear hit equally bad on gods (excl. genbu), and I'm pretty sure they have similar acc values.

My Mithra Drg/Sam has 72+12 Dex, 276+16 skill, 22 Acc in traits and 56 Acc (Link)
My Mithra Rng/Sam has 70+27 Agi, 269+8 skill, 48 Acc in traits and 61 Acc (Link)
So:
My Drg's total acc should be: 282.8+63+22+56= 423.8
My Rng's total racc should be: 269.3+48.5+61= 426.8

3 Acc difference. Both suck. Your Ranger has trouble hitting gods with meat, news: so does my rng, so does my drg, so do most other melees. It's not racc, it's just gods.

As I said, I have no parse data to back this up, however I can confidently say both my Rng and Drg hit sh*t on gods. It shouldn't be too hard to parse yourself, go RNG to your next god fight, ask an equally geared/merited melee to not eat sushi, parse yourselves, post acc rate and your total accuracy values. I've got acc values, but no proof of their equal acc rate in the field.

So you say "racc is broken, I can't hit gods with meat", I say "it's the same with melees". Prove me wrong?

Drg is an accurate melee class, and it's acc can rival a ranger's racc on paper. If it has trouble, you better believe other melees do to.

And if you're complaining about slug acc on gods, then you're stupid for using slug, use heavy/arching.
____________________________
[HTID]
DRG BRD TH4 RNG RDM75
Dragoon Equipment Guide
ArsDraconis wrote:
Ultima spends 10 whole seconds shouting "I'MA FIRIN MAH LAZER" like a 2004 valkurm melee waiting for SC
#15 Dec 29 2008 at 3:16 PM Rating: Good
****
7,094 posts
woooter wrote:
2 hour abilities should be very powerful.

You mean like Familiar? Or Azure Lore? Or Overdrive? Or Mijin Gakure?
____________________________
Terraxia - RNG/COR/THF - Midgardsormr/Quetzalcoatl (boxed)
Viper Beam - ARC/CRP - Fabul
#16 Dec 29 2008 at 3:35 PM Rating: Good
Scholar
***
1,298 posts
^I mean like... Invincible/Hundred Fists/Meikyo Shisui/Chainspell/Blood Weapon. I think you missed these few ones.

Oh yes, I'm sure some jobs other than RNG would like to see a more powerful 2hour.
____________________________

#17 Dec 29 2008 at 4:50 PM Rating: Decent
****
7,094 posts
The point that I'm getting at is that there are extremely potent 2Hs, there are less effective 2Hs, and there are some in the middle. This is always going to be the case, and there isn't a convincing argument that RNG innately deserves to have one of the better ones.

P.S. Blood Weapon is not a particularly amazing 2H for 90% of the DRK population.
____________________________
Terraxia - RNG/COR/THF - Midgardsormr/Quetzalcoatl (boxed)
Viper Beam - ARC/CRP - Fabul
#18 Dec 30 2008 at 1:12 PM Rating: Default
Scholar
***
1,089 posts
Quote:
^I mean like... Invincible/Hundred Fists/Meikyo Shisui/Chainspell/Blood Weapon. I think you missed these few ones.


invincible - you can still take dmg from magic and added effects.

Hundred fists - works till youre dead, and is accuracy based.

Meikyo shisui - This one does get more powerful due to the access of more powerful weapon skills and skill chains.

Chainspell - only works if you have MP.

Blood weapon - not only accuracy but delay based.


I agree EES does not scale well in comparison to some other 2 hours out there and should get a multiplier by level or something of the like.
____________________________
Sir CorLeonisX: "Nah, SE will just declare it an exploit to fight him with jobs over 75 since it's not the "proper" way to kill it, and just ban us all instead."

Deadonarrival: "Dart as usual, your post is made of FAIL."
#19 Dec 31 2008 at 10:12 AM Rating: Decent
Scholar
***
1,450 posts
Personally I would like to see Eagle Eye Shot be changed to a reset of all abilities and 100% accuracy for 30 sec. I don't even have ranger leveled, but I feel that this would be a really fun boost to the job that would scale up nicely as you got to higher levels.
____________________________
Rhodekylle wrote:
In a world where studies show marriages now run into trouble after three years, it is probably to be expected that games lose their enchantment at least as quickly.
#20 Dec 31 2008 at 5:48 PM Rating: Excellent
*
144 posts
other than the occasional "Miss" EES is still a good 2 hour. Could be better? sure. could be worse? OOOOOOOOOH yeh
____________________________
http://ffxi.allakhazam.com/profile.xml?43283

Dinarii- 100+3 Woodworking
Server: Ifrit
Profession: Ranger/Thief/Black Mage-75
LS: Deliverance
Leader of PowerOutage Dynamis.

"Hitting a ranger without shadows is like kicking a bean bag chair, you won't mess up unless something stupid happens" - Eaglestrike
#21 Jan 01 2009 at 4:35 AM Rating: Good
Sage
***
1,260 posts
EES was the sh*t a few years ago when I was going RNG in Promys for CoP.

I guess as time went on it got significantly less important but every now and then it's ok for a quick instant-shot for giggles. Maybe not as grand as some 2 hours but it sure isn't the worst one either.
____________________________
MNK - RDM - DRK - NIN - SAM - SMN - BLU
#22 Jan 06 2009 at 3:02 PM Rating: Excellent
*
86 posts
Make EES a once per five minute uber shot.

Make 2 hr "Vanishing shot" "Extremely accurate that shot that removes all Emnity".

Oh look...it's useful.
____________________________
Julie of Asura wrote:
Well it's good to see you didn't put the "lol" in "pup"!

Pup Skillchain Chart
Pup Attachment Calculator (Geocities closed. If anyone has a backup of this, PLEASE let me know!)
PUP48/PLD43/RNG31
#23 Jan 06 2009 at 4:58 PM Rating: Good
Scholar
**
804 posts
EES is pretty meh at higher level. Really, a full hit barrage will do more damage every 5 mins versus EES at 2 hours. To improve it a bit, above level 60, have it return 300 TP and give it the ability to open or close a Light SC.
____________________________
Lokithor
Shiva Server
Linkshell: Soulfire
Rng/Blm/Thf/Brd/Dnc
#24 Jan 06 2009 at 10:58 PM Rating: Default
Scholar
**
940 posts
Well, time to add my 2 cents to my own thread. I think EES could be fixed by making it direct damage. That part about it ignoring a targets defense really fails endgame. I'd settle for a nice, unresistable, unblockable 2k+ damage on kirin or fafnir etc. While it would be nice if the damage simply scaled up, i see too much potential for abusing it. If EES did 4-5k damage, we'd see entire alliances of Rangers 2-houring HNM's all at once for an instakill. This would turn us into a bandwagon job again and quite frankly i don't miss those days
____________________________
I am the Ranger. I shoot the pointy things at the bad guys and they fall down.
RNG75 NIN75 RDM75 DRK75 PLD64 SAM52 WAR38 WHM38 DRG37 BLM37 SCH37 THF29 SMN22 MNK18 BST10 BLU6
#25 Jan 07 2009 at 2:08 AM Rating: Decent
***
2,591 posts
I like the idea about it returning 300% tp.

Theres lots of things SE could do to slightly buff it.

*Removes mob's buffs
*Removes all enmity (already said)
*Increase its dmg so its better than SW or a 5hit Barrage
*initiate a 30-60sec period where ranged att's get a huge pDIF boost, or do double dmg, or make you immune to ranged att's (no point in acc as theres already a 1min acc boost)

It just needs a tweaking.


Also - I <3 Mijin Galkure. Mighty Strikes is another powerful ws when used to its maximum potential (ie - ues it @100% tp for Steel Cyclone, pop an IC wing, and pop off another SC.)

Quote:
Hundred fists - works till youre dead, and is accuracy based.


A good Mnk will still remember to cast shadows. (s)He will also Hundred Fist in their Asuran Fist's ws gear (bar the ws gorget).

____________________________
Taking a break.
#26 Jan 24 2009 at 10:48 PM Rating: Decent
Thief's Knife
*****
15,049 posts
Make EES's damage multiplier increase with level the way barrage's number of shots does.
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#27 Feb 12 2009 at 12:27 AM Rating: Decent
Scholar
**
530 posts
Personally I'm more concerned with an alteration to Slugwinder's accuracy or a realistic alternative such as Drakesbane was for Pentathrust. EES is not great at high levels, but either are a lot of other 2hrs. Btw, whomever included invincible in not scaling up is not being realistic. Invincible scales up in that you are preventing more damage with the ability at high levels than at low levels.

Edited, Feb 12th 2009 3:45am by Superllama
#28 Feb 23 2009 at 11:29 AM Rating: Default
*
168 posts
I for 1 <3 how EES is, granted I'll take any boost to it as I can but I just luv having that instant claim button (not so nice when I die right after but thats what the rest of party/alliance is for w) yes the damage isn't as high as it could be but hell it still a very nice chunk of dmg.

For the racc issue iono what gear your drg has noodles but my sam rocks gods like no tomorrow with atk food, but my rng is a different story. I haven't used sushi on sam since the 2handers boost. I don't know what they can do to fix the racc issue but there is defiently a problem, Maybe give rngs A+ skill in archery/marksmanship or give us the 2hander boost. All I know is unless I have madrigal or Hunters Roll I'm reduced to sushi on Kirin where on sam I take minx2 and eat subs/HHP to light him up for 1k-1.6k dmg.
____________________________
It's better to be judged by 12 then to be carried by 6.
#29 Feb 24 2009 at 1:30 AM Rating: Decent
**
761 posts
EES might not be the best 2H for osh*t moments but it does it Job, i wish it had some kind of base damage bonus, but its fine because its instant.
No job has a instant 1k dmg ability.
I cant count how many NM´s i claimed or 1 shotted with it, no one expects you to pop EES while camping something.


Quote:
So you say "racc is broken, I can't hit gods with meat", I say "it's the same with melees". Prove me wrong?


Well RNG is suposed to be a very accurate job hence we get EES as a 2h, sharpshot, rings that add more than 10racc each and so on, if you want you can put ranged acc in every Slot but the feet and we still cant get even close to the ranged acc my nearly unmerited and definatly worse geared RNG had before the nerf.

Of course your DRG will have sh*tty acc on Gods and wont be able to eat meat unless your decked out, why should you have the same acc as a rng thats running around in full acc gear just lacking a relic.
Rng should be able to eat meat on everything.
Then again its maybe your gear cause i can pretty much eat meat fulltime on SAM unless its a bad hair day <.<

Barrage isn't luck based, its @#%^ing broken i never had a full barrage on anything that matters since the nerf.

Ranged acc is still broken, period.



#30 Feb 24 2009 at 6:25 AM Rating: Decent
Avatar
***
2,852 posts
Well, something like this would be ok.

EES would ALWAYS HIT, guaranteed hit because well .. its a fricking 2 hour, you don't get an "do over" if it miss's. Also should be like a pre-nerf RNG shot and ignore level difference.

There a perfect, once-per-2h OMGWTF damage move. Not broken cause well ... it is ONE shot with a 120 min cool down. But useful when you need to kill something RFN, or need to shave off that last 2-3% HP on a HNM (or just flat KILL the XP mob).

Edited, Feb 24th 2009 2:27pm by saevellakshmi
____________________________
RoTZ: Complete DM: O
CoP: Complete AN: O
99 SAM, RDM, BLU, WAR, PLD, DRK

lolgaxe wrote:
Nothing in this game is impossible if you set yourself to the task of actually doing it. Even dumb people can only hold you back for so long.


Lucinus wrote:
when you're hefting something that deadly, you don't miss - mobs get the @#%^ out of the way instead...
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 5 All times are in CDT
Anonymous Guests (5)