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So Ultimatum is Better than OAT Scythe? Follow

#1 Jun 08 2010 at 5:36 PM Rating: Sub-Default
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Basically, it seems to be confirmed all around that Double Attack doesn't Proc at all with the magian OAT weapons. I get 9 DA with my gear setup and I'm sure somebody could get much more. So in terms of overall dmg:

you can take 78DMG * 1.45 and get 113 DMG while feeding the MOB TP and having a weaker Guiotine
Or you can take 105DMG *1.09 and have 114.45 DMG with a more powerful Guiotine

Of course many of you might bring up the obvious that using Vengeance will allow you to Weaponskill More. Well...If you were to do that, I don't see the difference of subbing /WAR and getting hate that way.

To me, Ultimatum is more practical for parties. Vengeance is a great 2 hour Scythe for DRK.

Now the real question will be which one turns into Redemption? Probably the relic / mythic? Or maybe a brand new path? Who knows

#2 Jun 08 2010 at 7:16 PM Rating: Good
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um...the attacks twice rate on the magian weapons is parsed out to roughly 40%. did you eat an extra bowl of stupid with your paint chips this morning?
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#3SephirothsCloud, Posted: Jun 08 2010 at 7:53 PM, Rating: Sub-Default, (Expand Post) well that helps my argument even more. Sorry, I must be really stupid because I don't know a fact about a videogame. I should have spent my time learning all the little details about FFXI rather than getting various degrees thoughout my life.
#4 Jun 08 2010 at 7:55 PM Rating: Decent
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at least we can agree on something?
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#5 Jun 08 2010 at 9:10 PM Rating: Default
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With OAT and 66% haste (I forget where I got this average haste value) and a 6-hit build, it takes you about 10.6 seconds to make 100tp, on average, but you then need 12.6 seconds to full cycle (2 seconds lost per WS). You get about 84% efficiency.

For the 105 scythe, you need 14.96 seconds for 100tp, so 16.96s per cycle. 88% efficiency.

.84*113 = 94.9
.88*105 = 92.4

With WS saturation factored in, OAT scythe is only really 2-3% more damage, less than half the presumed effectiveness, for a lot more headache, gear swapping, and TP discipline.

Its not as obscenely better as first guessed. You can WS too much.

Edited, Jun 8th 2010 8:11pm by Raelix
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#6 Jun 08 2010 at 11:23 PM Rating: Good
Have I called bullsh*t on the full second+ lost per WS yet? 'Cus considering original SAM solo SC techniques required to you to land melee hits at an indistinguishable difference in time from WS I'm going to call bullsh*t on WS's wasting a full second or more. Just thought I'd throw that out there.


OAT scythe is more melee dmg, more WS. That beats the sh*t out of just slightly harder WS.

also- where is this "double attack doesn't proc at all" crap coming from? From everything I've seen it works just like Joytoy/soboro/etc (ie if DA procs OAT can't proc on top of that). Could be misinformed where 1.45 is coming from? (@40% proc rate and 9% DA: 0.09*2+0.4*0.91*2+0.6*0.91*1 = 1.454)
alsoalso- "feeding mob tp" is a joke 99% of the time and should not be taken seriously in dmg comparisons
alsoalsoalso- fSTR/WSC lowers relative worth of base dmg considerably
alsoalsoalsoalso- wtf are you talking about realix? That analysis makes no sense for comparing dmg output even if you do believe in added delay.

Edited, Jun 9th 2010 1:28am by shintasama
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#7 Jun 08 2010 at 11:27 PM Rating: Default
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Professor shintasama wrote:
Have I called bullsh*t on the full second+ lost per WS yet? 'Cus considering original SAM solo SC techniques required to you to land melee hits at an indistinguishable difference in time from WS I'm going to call bullsh*t on WS's wasting a full second or more. Just thought I'd throw that out there.

Its two seconds. Usually most of it is already passed by the time your WS input goes to the server and back to you. It doesn't reset your delay or anything, just adds two seconds of hold time.

Poch already ran into this problem with his OAT GS. You eat up a lot of time WSing and aren't swinging nearly as much as you'd expect.

This is why a MNK should never WS in the middle of Hundred Fists, and related to why THFs can stack four JAs between three-quarter-second rounds.

Vis-à-vis
Professor shintasama wrote:
OAT scythe is more melee dmg, more WS. That beats the sh*t out of just slightly harder WS.

Sheddap. It causes unabateable issues that hamper it's presumed performance. Stop being a bench-jockey and get with the program.

Edited, Jun 8th 2010 10:30pm by Raelix
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#8 Jun 08 2010 at 11:30 PM Rating: Excellent
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Poch already ran into this problem with his OAT GS.
Poch is an unreliable idiot.

It's perfectly possible to land a WS, a hit, and a meditate tick simultaneously (for 53 tp as a SAM). If there was really a 2 second delay added to melee after WS you couldn't do that.
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#9 Jun 08 2010 at 11:31 PM Rating: Default
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Professor shintasama wrote:
Quote:
Poch already ran into this problem with his OAT GS.
Poch is an unreliable idiot.

It's perfectly possible to land a WS, a hit, and a meditate tick simultaneously (for 53 tp as a SAM). If there was really a 2 second delay added to melee after WS you couldn't do that.

Its called lag plus waiting until moments before you swing again and having that swing put on hold until after the WS is complete. The WS is already done by the time you see it finish animating because the servers are in motherf*cking JAPAN.

Don't make me go to the THF forum to drag this sh*t up again.


Its much less an issue and OAT is unquestionably better below 50% haste, but it becomes a bigass issue when you really start ramping it up.

Edited, Jun 8th 2010 10:35pm by Raelix
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#10 Jun 08 2010 at 11:46 PM Rating: Good
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Its called lag plus waiting until moments before you swing again and having that swing put on hold until after the WS is complete.
bullsh*t

and even if that crap was true in anything close to the time frame you're talking about its:

(1/12.6)/(1/16.96) = 1.346x more WS

1.454/1.09 = 1.334x more melee hits

vs

(105+12+40)/(78+12+40)= 1.208x harder WS

(105+10)/(78+10)= 1.307x harder melee hits


winner is pretty damn clear even with bullsh*t


Relax wrote:
The WS is already done by the time you see it finish animating because the servers are in motherf*cking JAPAN.
Severs in Japan doesn't give me a @#%^ing full 2 second lag. That's @#%^ing ridiculous. Don't look at your @#%^ing WS animation look at your @#%^ing tp gauge.

Edited, Jun 9th 2010 1:49am by shintasama
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#11 Jun 08 2010 at 11:52 PM Rating: Default
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Shinta, I don't get to say this often enough:

Shut your whore mouth.
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#12SephirothsCloud, Posted: Jun 09 2010 at 10:19 AM, Rating: Sub-Default, (Expand Post) I thought it was pretty much set in stone that regardless if you have like 15% DA...you're only going to DA 40% of the time with magian weapons. Apparently DA does not work with them. DA doesn't proc on WSs either with the Magian OAT weapons. I've seen this all around.
#13 Jun 09 2010 at 10:47 AM Rating: Decent
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No, your 15% DA will still proc on the rest of the 60%. Ppl have parsed as warriors to have approximately 50% DA overall with OAT weapon, meaning it acts exactly like joy.

OAT weapon does require alot of TP management however. I am not sure tho however, on whether there is a delay after WS or not, but it does seem odd that after I WS, I often stare at the 17tp with my OAT GS for a couple sec before it goes up again even under very high haste situation.

I personally still believe OAT scythe rapes DMG scythe not just slightly better. If anything, it makes souleater that much more powerful. And I have figured out a way to set spellcast to eliminate much of the human error on not WSing right at 100%.

And jeez.... why was I dragged into being called an idiot again... if unreliable means figuring out ratio is capped, and figuring out how the ratio bonus was applied, then I guess it is hard to impress you Shinta... All I gave was an opinion on my experience with the OAT GS and got parses to back up, and I didn't make any conclusion on WS delay either (in fact I didn't even know the 2 sec theory). I said it seems to me that I wasted alot of TP under higher haste situation that's all, and thought WSing frequently slowed me down somehow. I mean, ppl can't have observation anymore... I mean, why would I want to bat the OAT weapon down when I have the OAT GS and am half way on OAT Scythe, and OAT polearm.....

Edited, Jun 9th 2010 12:50pm by pochenlai
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#14 Jun 09 2010 at 10:58 AM Rating: Excellent
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Gotta say I agree with the WS-delay effect. It's certain that JA's do it, and it would make a lot of sense if WS had the same effect. Shamaya and Kinematics seem to think so anyway and I tend to trust their research *shrug*. Also while weaponskilling during Hundred Fists (or 80% haste) you can really feel that extra delay. Maybe I'll go record a fraps video of me using Hundred fists and weapon-skilling during it or something.

Also on the hundred fists note, Raelix, monks do WS during hundred fists. It's boost that you don't use during hundred fists. Even with a +120 delay it's still worth it. You don't swing 8 times in 2 seconds while Hundred Fisting.

Also both of you would have a much more enjoyable damned argument if you weren't insulting each other in every damned line. Sheesh.
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#15 Jun 09 2010 at 12:32 PM Rating: Good
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SephirothsCloud wrote:
Basically, it seems to be confirmed all around that Double Attack doesn't Proc at all with the magian OAT weapons. I get 9 DA with my gear setup and I'm sure somebody could get much more. So in terms of overall dmg:

you can take 78DMG * 1.45 and get 113 DMG while feeding the MOB TP and having a weaker Guiotine
Or you can take 105DMG *1.09 and have 114.45 DMG with a more powerful Guiotine

Of course many of you might bring up the obvious that using Vengeance will allow you to Weaponskill More. Well...If you were to do that, I don't see the difference of subbing /WAR and getting hate that way.

To me, Ultimatum is more practical for parties. Vengeance is a great 2 hour Scythe for DRK.

Now the real question will be which one turns into Redemption? Probably the relic / mythic? Or maybe a brand new path? Who knows



in this example, the OAT would be better due to greater WS frequency. i hope you tried harder at thinking while you were accumulating your numerous degrees.
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#16 Jun 09 2010 at 1:32 PM Rating: Good
Poch wrote:
And jeez.... why was I dragged into being called an idiot again... if unreliable means figuring out ratio is capped, and figuring out how the ratio bonus was applied, then I guess it is hard to impress you Shinta...
It's hard to impress me with bad testing, yeah. We still aren't completely sure how the ratio thing works because everyone so far has halfassed it and made conclusions on incomplete/inaccurate tests instead of laying out like I had proposed to begin with (still waiting on Kin/Masa? to get back with their data).

Fara wrote:
Also both of you would have a much more enjoyable damned argument if you weren't insulting each other in every damned line. Sheesh.
lies! Smiley: wink
Relax wrote:
Shinta, I don't get to say this often enough:

Shut your whore mouth.
I completely disagree with how Kin set his test up. Had it been the same methodology as ItsAMyri I'd be more inclined to believe it. I already knew/believe 1sec for JA, that's very obvious, but from experience it's completely possible to land a melee hit and a WS simultaneously indicating there isn't a 2 sec delay added after WS.

It doesn't change the fact you can't properly set up a simple comparison with delay added, so:

Shut your whore mouth.
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#17 Jun 09 2010 at 1:43 PM Rating: Decent
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So it is either impress you with the way you want it or I am an idiot even though I put forth the effort that others don't. There is nothing in between I see... xD
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#18 Jun 09 2010 at 2:44 PM Rating: Good
Well, you had already got off to a bad start with the whole "I can eyeball 1% differences" thing a long time ago and have continued to dig that hole pretty much every thread I've seen you in, but yeah, I think that poor tests that create misinformation and decrease call for proper testing are probably worse than not doing anything at all and letting other people do it right.
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#19 Jun 09 2010 at 3:15 PM Rating: Decent
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I find it hard to believe it is actually 2 full seconds, however, it's likely a stitch longer than 1 second since you would otherwise expect at least 1 attack between stringing thief JAs together.

I would definitely be putting more faith in the OAT scythe the better your TP build is and the weaker the mob since fstr will close the difference in their base damage. Coupled with the fact that you can probably tack on another trial to the weapon to further close the base damage difference.

Looking at the delay testing, it is more likely that there is just a minimum 2 second difference between WS than adding 2 seconds. For instance, while a 150 delay would be facing an increase in delay, a 528 with a whopping base 8.8 delay might not actually experience any change. It wouldn't make a difference to my current builds so someone who cares can check a slower weapon.
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#20 Jun 09 2010 at 3:22 PM Rating: Default
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Professor shintasama wrote:
Poch wrote:
And jeez.... why was I dragged into being called an idiot again... if unreliable means figuring out ratio is capped, and figuring out how the ratio bonus was applied, then I guess it is hard to impress you Shinta...
It's hard to impress me with bad testing, yeah. We still aren't completely sure how the ratio thing works because everyone so far has halfassed it and made conclusions on incomplete/inaccurate tests instead of laying out like I had proposed to begin with (still waiting on Kin/Masa? to get back with their data).

Go disprove it then.

You're being such a huge f*cking douchebag I'm just going to call you out. Cough something up that works better, or sit the f*ck down.

milich wrote:
in this example, the OAT would be better due to greater WS frequency. i hope you tried harder at thinking while you were accumulating your numerous degrees.

Already incorporated by using 113 damage for the OAT weapon. If you WS 40% more often, its simply 40% more damage. Period.

Point of contention: 40% of the time when you don't need two hits to make 100% TP, you're gonna get an extra wasted hit of TP. 40% DA rate does not directly equate to 40% more weaponskills.

To OP: A bunch of showboating f*cktards just wandered into this thread with zero useful or proven input. Consider your question answered by "No, OAT is still better, but higher haste levels make it self-defeating and actually hurt it's performance to the degree they may be fairly equal".
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#21 Jun 09 2010 at 3:50 PM Rating: Good
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Raelix wrote:
milich wrote:
in this example, the OAT would be better due to greater WS frequency. i hope you tried harder at thinking while you were accumulating your numerous degrees.

Already incorporated by using 113 damage for the OAT weapon. If you WS 40% more often, its simply 40% more damage. Period.


i agree with you in chastising shinta (if you don't like nameless's testing, do it better) and noting TPing past 100% or WS delay or whatever, but don't post stupidity like this to me. i'm tempted to not explain this since you should be smart enough to figure it out yourself. first of all, fSTR means that the OAT does more melee damage in the first place. second, WSC (and greater WS frequency) means more WS damage. OP's original analysis is flawed in numerous ways, and in defending it you're just being a contrarian dick.
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#22 Jun 09 2010 at 3:56 PM Rating: Default
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it is I can eye ball a 300% difference, not a 1% difference, but either way, I stick to my belief.

As for testing, I personally think the test done on that is final, if you don't think it is, you can test it on your own. I don't think anyone else is testing it further other than the whole pdif thing, which is to try to pin down a small fraction of difference and to create a 100% accurate parse. The ratio bonus are all tested near the ratio or cratio cap, which will have very small margin of error since it is the low ratio value that are giving us the problem on pinning down the pdif formula. You can continue to deny ppl's work based on some bad history, and quite honestly, other than that TA indifference, I haven't had any other one with you that I was eventually proven to be wrong on. So you can continue your bias view all you want, I just thought you are a little better than that. Me and Milich had our difference on the same TA sega, but since then he has given me my fair share of credits.

But either way, Kirschy will be testing this issue after the update. She is notoriously good at pinning down the exact value of the haste (the person who started 10/1024 haste value thing), so we will see. She also does believe there is a delay similar to JA, but had some inconsistency in her experience since there are times during zerg that she would get to 100% before her ws animation is over with her liberator. So there is definitely something going on there. We will see.

Edited, Jun 9th 2010 5:59pm by pochenlai

Edited, Jun 9th 2010 6:01pm by pochenlai
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#23 Jun 09 2010 at 4:10 PM Rating: Good
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Both sides of the issue are wrong.

The correct answer is: The best scythe is Colibridemption.
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#24 Jun 09 2010 at 4:12 PM Rating: Excellent
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Both sides of the issue are wrong.

The correct answer is: The best scythe is Colibridemption.


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#25Raelix, Posted: Jun 09 2010 at 6:47 PM, Rating: Sub-Default, (Expand Post) Its been two days since I cooked up that simple form. I just went with what made sense at the time. What I really need to do is a full probabilistic analysis of just how many overages you'll get even with perfect TP discipline. You have it wrong though, I still said OAT was better, just not by the screaming-orgasmic levels one might infer from 'zomg WS every 3.6 rounds'. Unlike Attack or Accuracy, what we're used to dealing with, however, Raw weapon damage never goes away.
#26 Jun 09 2010 at 9:45 PM Rating: Excellent
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Raelix wrote:
WSC is the only outlier, but get over it so I can make my point.

milich: you @#%^ing @#%^. WSC is the reason you can't just use WD as a base, and the point i was making to the OP. are you an idiot? i don't care about your point. you attacked *my point*. post at someone else; i don't care at all about what you're writing, and it's no response to my post to the OP.


slow down and stop being stupid. i will guide you:

OP posts flawed formula.

i point out flaw.

you tell me that WS frequency is incorporated already.

i point out that this is illicit since the base damage is not what you multiply total damage by. are you following? put away the rest of the sh*t you're bringing out of nowhere, and come with me on this logical journey. we're going over it again:

OP: 78*1.45 = 113(.1) [also, ignore the incorrect dropping of /WAR or brutal DA, and incorrect value for OAT; we're talking about OP's example, because we know how to read and we noticed that milich said "even in your example"]
vs
105*1.09 = 114.45

we're together up to here right--wait wait, i see those words on your lips! you're about to mention the words of someone who has OAT and what happens at high haste. don't get off the ride; stay on this road with me.

i point out that WS frequency @#%^s up this analysis. i'm a little vague about this, but it's true. WD * DA is at least close to right for melee damage comparison. WD * DA is obviously a bad way to get the influence of a WS damage increase on total damage.

it is obvious to you right? did i take you to our destination? you know what WSC is, so if you're not at the destination yet, get there yourself.

please don't insult me again by posting irrelevant bullsh*t. i don't care which weapon is actually better, or what happens at high haste. i made a simple, true comment to the OP, and you tried to refute it with stupidity. read my posts if you want to respond to them.

edit: replaced giant quote block with concise post-within-a-post.

Edited, Jun 9th 2010 11:49pm by milich
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#27Raelix, Posted: Jun 09 2010 at 10:19 PM, Rating: Sub-Default, (Expand Post) Changed my mind again, because I dicked something up. Do your own f*cking math.
#28 Jun 09 2010 at 11:40 PM Rating: Excellent
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Raelix wrote:
Changed my mind again, because I dicked something up. Do your own f*cking math.

Don't forget that Ultimatum gets to use WSC too, so only the extra WSes of OAT make a difference. Show us the almighty holiness of how WSC is going to make a difference 15.53% of the time (that is, I calculate 48% of total damage from WS, and 32.36% increased WS rate after overage losses).

Edited, Jun 9th 2010 10:24pm by Raelix


this is so annoying. i'll pointlessly write, yet again, if you want to do something other than insult me, think about what you're writing before you write it to me. you're smarter than this.

78 * 1.45 = 113.1
vs
105 * 1.09 = 114.45

but,

88 * 1.45 + 125 * 1.45 = 308.85
115 * 1.09 + 152 * 1.09 = 291.03

6%~ win for OAT given OP's original example. this is illustrating the concept the OP didn't understand. i thought you were smart enough to grasp this concept already, but i was wrong.
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#29Raelix, Posted: Jun 10 2010 at 12:09 AM, Rating: Sub-Default, (Expand Post) Nice try.
#30 Jun 10 2010 at 12:14 AM Rating: Excellent
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Raelix wrote:
Nice try.

88 * 1.454 + 125 * 1.3236 = 293.402
115 * 1.09 + 152 * 1.09 = 291.03

Doing it your way with correction for TP losses (that is, you DA when you don't have to, thus losing 1/5th of a WS), its <1%.

You're sooo smart until you f*ck up.

Edited, Jun 9th 2010 11:11pm by Raelix


i wish i could reach through the screen and hit you. i took the OP's method, and pointed out why it was flawed. you criticized this. you were wrong. are you incapable of keeping a conversation straight? the TP loss doesn't matter. did the OP correct for TP loss? did i say how big a margin the OAT won (it wins in your new example, which is all that i claimed)? you're disproving the matters-to-you claim that OAT blows the other out of the water. i don't care about what matters to you. i care about what i posted about, and you (STUPIDLY!) criticized.
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#31Raelix, Posted: Jun 10 2010 at 12:20 AM, Rating: Sub-Default, (Expand Post) I don't even know what the f*ck you're going on about. I'm trying to compare scythes, you're trying to prove that apples can be green?
#32 Jun 10 2010 at 12:41 AM Rating: Excellent
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Raelix wrote:
I don't even know what the f*ck you're going on about. I'm trying to compare scythes, you're trying to prove that apples can be green?


i'm on about this:

Raelix wrote:
milich wrote:
in this example, the OAT would be better due to greater WS frequency. i hope you tried harder at thinking while you were accumulating your numerous degrees.

Already incorporated by using 113 damage for the OAT weapon. If you WS 40% more often, its simply 40% more damage. Period.


but it's NOT incorporated, as i carefully and graciously explained to you above. "but there's TP overflow so--" no, idiot, listen: you responded to my post, i responded to yours. i was right, you were wrong. now you're saving face/acting stupid/trolling me. stop.
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#33Raelix, Posted: Jun 10 2010 at 12:43 AM, Rating: Sub-Default, (Expand Post) So you spent nine posts being snarky and a little bitch before blowing your load?
#34 Jun 10 2010 at 12:46 AM Rating: Excellent
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Raelix wrote:
milich wrote:
Raelix wrote:
milich wrote:
in this example, the OAT would be better due to greater WS frequency. i hope you tried harder at thinking while you were accumulating your numerous degrees.

Already incorporated by using 113 damage for the OAT weapon. If you WS 40% more often, its simply 40% more damage. Period.


but it's NOT incorporated, as i carefully and graciously explained to you above. "but there's TP overflow so--" no, idiot, listen: you responded to my post, i responded to yours. i was right, you were wrong. now you're saving face/acting stupid/trolling me. stop.

So you spent nine posts being snarky and a little bitch before blowing your load?

Way to be a waste of time.


yes, it took me nine posts to believe that you were actually dumb enough, and unfamiliar enough with damage equations despite having used them in the past, to not realize that WSC would influence whether or not you can just multiply WD by DA rate to compare weapons.

in other words, i respected you, while you repeatedly insulted me. you could have tried harder.

edit: and if you trolled me, congratulations, you convinced someone on the internet that you couldn't understand a simple concept or follow a simple conversation. clearly, you are a veteran at trolling to pull off such a trick.

Edited, Jun 10th 2010 2:48am by milich
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#35Raelix, Posted: Jun 10 2010 at 12:52 AM, Rating: Sub-Default, (Expand Post) Actually its because I already did (most of) it, and honestly wanted to see what you came up with, but you just had to be a dick.
#36 Jun 10 2010 at 1:19 AM Rating: Excellent
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you wanted me to contribute some math or perspective/opinion, so you told me that the OP had incorporated something into his 2 line analysis that he had not? do you try to cook food by setting your house on fire?
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#37Raelix, Posted: Jun 10 2010 at 1:22 AM, Rating: Sub-Default, (Expand Post) Actually you were spot-on that I hadn't noticed you weren't talking to me, but the OP stole his analysis from an older post of mine anyway.
#38 Jun 10 2010 at 1:25 AM Rating: Excellent
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Raelix wrote:
milich wrote:
you wanted me to contribute some math or perspective/opinion, so you told me that the OP had incorporated something into his 2 line analysis that he had not? do you try to cook food by setting your house on fire?

Actually you were spot-on that I hadn't noticed you weren't talking to me, but the OP stole his analysis from an older post of mine anyway.

So actually you were attacking my original analysis (from like... Magian Release Day), it had just been parroted by someone else, hence my interest in what you might have to add to it.

Edited, Jun 10th 2010 12:22am by Raelix


i'll research every post you ever made next time you disagree with me then. gotta be sensitive to context.

edit: re: my thoughts on WS saturation, i (vaguely) remember agreeing with what pochenlai had to say about it. some of it must be up in the air if people haven't fully tested how much delay doing a WS adds, but if i recall he backed up the projection with some parsed testing, right? didn't i explicitly agree with you both in that thread? i don't know.

Edited, Jun 10th 2010 3:27am by milich
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#39Raelix, Posted: Jun 10 2010 at 1:44 AM, Rating: Sub-Default, (Expand Post) Woah WOAH WOAH
#40 Jun 10 2010 at 1:46 AM Rating: Excellent
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Boring argument is boring. Can we have tits now?
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#41Raelix, Posted: Jun 10 2010 at 1:49 AM, Rating: Sub-Default, (Expand Post) AND I'M NOT EVEN DRUNK, WTF.
#42 Jun 10 2010 at 1:50 AM Rating: Excellent
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good for you that you got something you wanted out of this. i was not trying to provoke you at all. i don't care if you find any of my posts worthy of your attention (great if you do, fine if you don't). i criticized what the OP did. you criticized my criticism. i told you to think harder before doing that. not "think again before you disagree with me," but "think hard enough to know you're right when you disagree with me before doing it, unless you want to insult me." get it? i'm being direct, i think.
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#43 Jun 10 2010 at 1:59 AM Rating: Default
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milich wrote:
"think hard enough to know you're right when you disagree with me before doing it, unless you want to insult me." get it? i'm being direct, i think.

Withholding information and then going 'AHA!' when its missed is not being witty, its being useless, which I said a few posts back. Not trying to insult you with this, just stating a purposeful observation.

I'll disagree with you all I damn well please, because I expect any error to be brought to light immediately. Leading a horse to water only works on horses, I brought a few bottles neh?

You show me the error, I'll weave the whole thing again. Its how I've always worked: I see whats wrong and I fix it, but that doesn't work if someone doesn't tell me whats wrong (Gee, sounds like my recent breakup now). I've spent 13 months working on a single Starcraft map by this method.

You and I are a powerful clash of methods. You insinuated something was wrong and I found about four different other things that it could have been to eliminate.

Never anything personal with me btw, which is why I'm so unfazed when someone tries to be scathing or demeaning of my posting around here. I never let petty namecalling and temporary insanity get in the way of respect.

Edited, Jun 10th 2010 1:08am by Raelix

I overthought it anyway. Should look more like:

66%
OAT: 139.9 * .84 = 117.5
105: 130.8 * .88 = 115.1

OAT is 2% better.

80%
OAT: 139.9 * .7586 = 106.1
105: 130.8 * .8146 = 106.6

Dead heat.

So it comes full circle to my original conclusion: OAT is fairly-to-marginally better until high haste, and then good @#%^ing luck keeping up with a WS every eight seconds or less. I would be quite serious about needing a windower autoexec rule just to fire the damn things off fast enough. OAT is obviously better for Souleater usage, but I contest may actually be too much for standard usage of it (I'm simply not sure I'd want unpredictability added to my throwing of my own HP at the mob). Ultimatum may still be somewhat equivalent or better if you're one of those freaks like me who can pull 70-90tp with ATP and rides every meditate.

Edited, Jun 10th 2010 1:33am by Raelix
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#44 Jun 10 2010 at 2:33 AM Rating: Excellent
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Raelix wrote:
milich wrote:
"think hard enough to know you're right when you disagree with me before doing it, unless you want to insult me." get it? i'm being direct, i think.

Withholding information and then going 'AHA!' when its missed is not being witty, its being useless, which I said a few posts back. Not trying to insult you with this, just stating a purposeful observation.

I'll disagree with you all I damn well please, because I expect any error to be brought to light immediately. Leading a horse to water only works on horses, I brought a few bottles neh?

You show me the error, I'll weave the whole thing again. Its how I've always worked: I see whats wrong and I fix it, but that doesn't work if someone doesn't tell me whats wrong (Gee, sounds like my recent breakup now). I've spent 13 months working on a single Starcraft map by this method.

You and I are a powerful clash of methods. You insinuated something was wrong and I found about four different other things that it could have been to eliminate.

Never anything personal with me btw, which is why I'm so unfazed when someone tries to be scathing or demeaning of my posting around here. I never let petty namecalling and temporary insanity get in the way of respect.

Edited, Jun 10th 2010 1:08am by Raelix

I overthought it anyway. Should look more like:

66%
OAT: 139.9 * .84 = 117.5
105: 130.8 * .88 = 115.1

OAT is 2% better.

80%
OAT: 139.9 * .7586 = 106.1
105: 130.8 * .8146 = 106.6

Dead heat.

So it comes full circle to my original conclusion: OAT is fairly-to-marginally better until high haste, and then good @#%^ing luck keeping your WS rate going while managing swaps.

Edited, Jun 10th 2010 1:26am by Raelix


i'm both tired and tired of this. it looks like in one or two of the posts you saw that i was talking about something very specific and reacting to your mistaken criticism of that. re: scythe comparison generally, at the moment i do not care. i also don't care about name calling or whatever. i'm more offended when someone skims something i wrote then "criticizes it" with some off the cuff nonsense, and i forget that that happened after a few days anyway.
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#45 Jun 10 2010 at 8:20 AM Rating: Default
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After recalculating the math behind Raelix's claim, it makes alot of sense the way he did it. However, one thing I am not entirely clear, and this is not a nitpick as I want to get this right. I realized that you are using about 29% more WS for OAT since there will be situation where you DA at 83% tp (you said about 27% chance for bad DA), which is fine. However, when you calculate efficiency, you also need to take that into account and divided by 1.29 instead of 1.4 for the cycle since the OAT scythe isn't WSing as often as it should. This will bring the efficiency of OAT scythe up and you can go from there. I am tempted to make an Ultimatum for high haste situation now... tho I am still waiting for Kirschy to test it, which isn't going to be anytime soon as she is working on Maat cap before the update.

Also, just from eyeballing, which is bad for obvious reason so don't take this too seriously. I was killing my 400 arcana last night with another drk. We have the same haste figure, same weapon obviously. There were a few occasions where he got 100% and WS and then a sec later I get a regular hit in. Then I would get another regular hit in before he would get his first swing after WS in, and I am talking about a couple sec more not a fraction of the time. I also did keep an eye on my own WS, and my delay after WS is definitely longer than my regular delay. I don't use any hecatomb stuff when I WS, which is not a conscious decision to avoid it, just the way I set my guillotine up, but the other drk uses almost full hecatomb set for WS (minus the leg I think). So either your after WS swing delay is based on your WS gear even though you swap it out right after, or there is a fixed delay.

Need testing...
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#46 Jun 10 2010 at 10:10 AM Rating: Excellent
so, 27 posts later and Realix still hasn't addressed the almost all the problems I had with his analysis in the first place?

Quit wasting time on him (he's not going to listen to a damn word you say) and start thinking of an epic 10k Milich />_>/


Milich wrote:
i agree with you in chastising shinta (if you don't like nameless's testing, do it better)
I've done plenty of other testing on acc, sTP, latents, etc and offered several parses. I shouldn't need to redo everything ever done by anyone. I'm waiting on Kin to finish his super in depth pDIF analysis, if it's still not up to par I'll consider going to do the test I originally proposed. Right now I have WotG missions, Magician, SJs, and a lot of other stuff I'd rather work on. Just because I didn't do a particular test doesn't mean I shouldn't criticize it if it was done poorly, particularly when soo many people are making major decisions based on it.

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#47 Jun 10 2010 at 10:23 AM Rating: Excellent
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PLASTIC FACE! GAH!
But, thank you. Just enough clothing to stay tasteful, but enough lack of it to show off a nice figure.
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#48 Jun 10 2010 at 10:28 AM Rating: Decent
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Well, I didn't really do much of the actual testing, I offered a few parse results which have very strict condition and base that and other parses to push for a theory. So far that theory has not been proven wrong, and based on the discussion we have had, the other possibilities are all proven to not fit the database of various parses. I am not entirely sure on why you are waiting for the conclusion of the pDIF testing as that honestly have nothing to do with anything when we are basing our theory and data on capped value.

You can probably point out the flaw of the theory and I can try to see if I have any data to support it.

In addition, it wouldn't be retesting for you if you don't think the particular test has been done. Most of us just don't know what we can do to test it further. If you have pointed out a way to test it further and I missed it, let me know, I don't mind doing it. I just didn't think this is still an up in the air thing that needs further testing, I honestly thought this was settled in that thread where we compared gekko number on kirin with pretty much capped ratio, data which you contributed.

Edited, Jun 10th 2010 12:37pm by pochenlai
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#49 Jun 10 2010 at 11:37 AM Rating: Excellent
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#50 Jun 10 2010 at 12:01 PM Rating: Excellent
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Her eyes are looking into my soul......change the pic!
nope, I need a couple hundred more souls so I can can unlock my "Diabolic Guillotine" skill.
Poch wrote:
I just didn't think this is still an up in the air thing that needs further testing, I honestly thought this was settled in that thread where we compared gekko number on kirin with pretty much capped ratio, data which you contributed.
no, that thread ended with "it might be this way, we need more/better data".
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#51 Jun 10 2010 at 12:42 PM Rating: Default
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WeakElvaanBLM wrote:
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He'll change the pic when you change your giant @#%^ing sig with more information, spacing, and non-[sm] having text than anyone wants to see or cares about.
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