Even if the stakes were high, at least they could have prepared several bad endings not just one.
They did. They made three. Or at least it's a bad ending for somebody
, what with screwing up the Geth
helping the Quarians get back to ground and such being the least of things after destroying the goddamn Mass Relays
, and that's widely considered the acceptable
The 'either way, somebody is gonna get f*cked' nature of whatever endings you may have available is what's putting people off. It's sh*tty in the same way as Deus-Ex:HR's endings all were: It was a room with a 'pick what sh*t ending you want, cause we can't think of any good ones'.prompt.
I think this is tied to the bitch-ass modern gamer's disgust for having to go back a few hours, or worse, replay the game
, to change things to get a different ending. They want all endings available, which means all endings have to be plausible
, on any given playthrough, hence the overall sh*t-tier of each of them: same ending with a different choice of resolution, instead of a different ending because you did anything different. Edited, Apr 4th 2012 11:06pm by Raelix