xypin wrote:
Even if the stakes were high, at least they could have prepared several bad endings not just one.
They did. They made three. Or at least it's a bad ending for
somebody, what with screwing up
the Geth helping the Quarians get back to ground and such being the least of things after
destroying the goddamn Mass Relays, and that's widely considered the
acceptable ending!
The 'either way, somebody is gonna get f*cked' nature of whatever endings you may have available is what's putting people off. It's sh*tty in the same way as Deus-Ex:HR's endings all were: It was a room with a 'pick what sh*t ending you want, cause we can't think of any good ones'.prompt.
I think this is tied to the bitch-ass modern gamer's disgust for having to go back a few hours, or worse,
replay the game, to change things to get a different ending. They want all endings available, which means all endings have to be
plausible, on any given playthrough, hence the overall sh*t-tier of each of them: same ending with a different choice of resolution, instead of a different ending because you did anything different.
Edited, Apr 4th 2012 11:06pm by Raelix