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#1 May 07 2009 at 5:37 AM Rating: Excellent
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Hi everyone!

I'm currently levelling DRK(39 atm) and I'm looking for some advice :P
First of all, I'm a career SAM and WAR and I'm pretty much doing every endgame event except HNM(too busy IRL to join) and Einherjar(didn't find a LS that suited my playtimes). Now for my questions:

1) I do have some GAXE merits, so I plan to use GAXE till Guillotine(I do own a Bahamut scythe and plan on buying a Merc. sword for GS for skill ups ) so I think I'm pretty set on those... But for Guillotine, would a ACC + ATK build be okay since it's a multi-hit WS like RR and KJ?

2) Would a Dark magic build be worth it ?( Dark skill whenever capable and Magic accuracy in the other slots)

3) Merits-wise, I'm planning to do Last resort recast and effect for Tier 1 and Tier 2 would be DE and DB to full for a good Zerg ;) Any advice?

4) ACP body, I'm thinking of Fast Cast and Magic accuracy +4, any thoughts on this ?

5) Also thinking of getting a Naglering from a ZNM LS for GS and a Perdu scythe(I'm FL) since I probably won't be putting any combat skills in either category unless they raise the cap...Should I aim for Moliones set or not?

6) Any good advice from 40 to 75? Sub war until 70 and sub sam 70+ ?

7) Any more gear I need to check upon except Homam(hands,legs,feet) and the ones mentionned higher up?

Sorry for the big post but thanks in advance for the advice :P
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Drk, Bst, Nin, War, Drg, Sam, Mnk, Dnc, Smn, Rng, Thf, Blu, Cor 99
Rune 74, Blm 30, Geo 11
Kannagi(85)
Fulgurante OaT(99) 5-hit
Herja's Fork 5-hit
Ukonvasara 85! 0/75 Claws
Almace in progress 5/50 Helms 42/50 Skins 2/75 Horns
Armageddon in progress VNM to do, 16/75 Hearts
#2 May 07 2009 at 6:09 AM Rating: Good
You got it for the most part

1)Gaxe till guillo is the way to go if you can skill up outside of parties. For guillo your main focus should be capping ACC, then just pump in str. Generally drk has enough atk to not worry about it between 2 handed bonus and traits. If your less buffed though and fighting harder targets since you wont have the merits it will be hard to get atk and acc high enough to really get good numbers with guillo and you might just want to switch to gsword for SS which has similar acc/atk bonuses as your SAM ws's so you can just load on the str.

2)It depends, most of the time in xp parties as long as your keeping it capped you will be fine, if your taking drk to harder events it's definitely something worth looking into, most of the dark magic gear is cheap anyway.

3)That's what I did, but you don't use DE in your souleater/BW zerg btw . . . a nice bit for after SE wears off so you can get that 20ACC though.

4) Best option for drk only imo, if you don't have anything better to do with it for other jobs that's the way to go, plus you can use it for shadow recast on war and sam as well.

5) That is what I recommend to people that can't afford to put in any combat merits and / or only want to get 1 scythe and gsword. Kind of depends on what your bringing drk to though, if your fighting weak stuff your capping ACC on then moli will start to pull ahead, but you will only be able to tell when parseing.

6) You got it, at 66 when you get spinning slash if you find your taking too much hate /war then /thf is a good way to avoid aggro and still get some damage increase unlike /nin. (btw don't bother with sata, just if you have tp early in the fight TA SS on the tank and solo SA, if you have tp later SA SS for pretty numbers.) Other than that, just go all out and kick some ass!

7) AF + 1 hands/feet for guillo . . . other than that the obvious stuff like adaberk, heca cap, etc.

EDIT: typo's, grammorz n what-not


Edited, May 7th 2009 10:14am by SillyXSara
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#3 May 07 2009 at 6:32 AM Rating: Decent
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Already have the materials for my first AF+1 when I do hit 50 ;) AF+1 wise, I planned hands, feet and head ;) Also looking for Heca cap but not many HNM sells them atm on my server so I'm taking my time with those... I heard that 3 DB + Sam sub would possibly cap the haste on a zerg(along with haste equip of course)? And what is the usual zerg procedure( magic and abilities in which order?) I've read that Drain2, spikes and then do Souleater, pop 2hour, Last resort and whack away until the mob or the DRK is dead...Am I on the right track ? And what gorget covers which WS? I do own a Snow gorget atm and working on a Light gorget atm...
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Drk, Bst, Nin, War, Drg, Sam, Mnk, Dnc, Smn, Rng, Thf, Blu, Cor 99
Rune 74, Blm 30, Geo 11
Kannagi(85)
Fulgurante OaT(99) 5-hit
Herja's Fork 5-hit
Ukonvasara 85! 0/75 Claws
Almace in progress 5/50 Helms 42/50 Skins 2/75 Horns
Armageddon in progress VNM to do, 16/75 Hearts
#4 May 07 2009 at 6:36 AM Rating: Decent
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I have nothing to add to this. I am posting only to look cool, Sara pretty much covered it all...
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#5 May 07 2009 at 8:28 AM Rating: Decent
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Well I did do a lot of research beforehand too :P And ask a few DRK friends also so I had a good headstart on the job :P
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Drk, Bst, Nin, War, Drg, Sam, Mnk, Dnc, Smn, Rng, Thf, Blu, Cor 99
Rune 74, Blm 30, Geo 11
Kannagi(85)
Fulgurante OaT(99) 5-hit
Herja's Fork 5-hit
Ukonvasara 85! 0/75 Claws
Almace in progress 5/50 Helms 42/50 Skins 2/75 Horns
Armageddon in progress VNM to do, 16/75 Hearts
#6 May 07 2009 at 4:19 PM Rating: Good
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Quote:
And what gorget covers which WS? I do own a Snow gorget atm and working on a Light gorget atm...
Snow covers Guilly and Spiral Hell, Insurgency is fire/light/dark, groundstrike is ice/water/thunder/wind, and spinning slash is thunder/wind.
Quote:
I heard that 3 DB + Sam sub would possibly cap the haste on a zerg(along with haste equip of course)? And what is the usual zerg procedure( magic and abilities in which order?) I've read that Drain2, spikes and then do Souleater, pop 2hour, Last resort and whack away until the mob or the DRK is dead...Am I on the right track ?

Some Zerg info (I think that covers most of what you asked)
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#7 May 07 2009 at 5:34 PM Rating: Excellent
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Every thing has pretty much been mentioned. A dark magic build is useful especially since it will increase your damage.

Sara, I've decided to haunt you. Your constant use of "your" instead of "you are" bugs me whenever I read your posts. I will not rate you down or anything, I will just reply every time I see you make this mistake.
The SillyXSara of Doom wrote:
You got it for the most part

1)Gaxe till guillo is the way to go if you can skill up outside of parties. For guillo your main focus should be capping ACC, then just pump in str. Generally drk has enough atk to not worry about it between 2 handed bonus and traits. If you're less buffed though and fighting harder targets since you wont have the merits it will be hard to get atk and acc high enough to really get good numbers with guillo and you might just want to switch to gsword for SS which has similar acc/atk bonuses as your SAM ws's so you can just load on the str.

2)It depends, most of the time in xp parties as long as you're keeping it capped you will be fine, if you're taking drk to harder events it's definitely something worth looking into, most of the dark magic gear is cheap anyway.

3)That's what I did, but you don't use DE in your souleater/BW zerg btw . . . a nice bit for after SE wears off so you can get that 20ACC though.

4) Best option for drk only imo, if you don't have anything better to do with it for other jobs that's the way to go, plus you can use it for shadow recast on war and sam as well.

5) That is what I recommend to people that can't afford to put in any combat merits and / or only want to get 1 scythe and gsword. Kind of depends on what you're bringing drk to though, if you're fighting weak stuff you're capping ACC on then moli will start to pull ahead, but you will only be able to tell when parsing.

6) You got it, at 66 when you get spinning slash if you find [byou're[/b] taking too much hate /war then /thf is a good way to avoid aggro and still get some damage increase unlike /nin. (btw don't bother with sata, just if you have tp early in the fight TA SS on the tank and solo SA, if you have tp later SA SS for pretty numbers.) Other than that, just go all out and kick some ass!

7) AF + 1 hands/feet for guillo . . . other than that the obvious stuff like adaberk, heca cap, etc.

EDIT: typo's, grammorz n what-not LOLZ
Fixed.
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#8 May 07 2009 at 7:14 PM Rating: Decent
xypin wrote:
Every thing has pretty much been mentioned. A dark magic build is useful especially since it will increase your damage.

Sara, I've decided to haunt you. Your constant use of "your" instead of "you are" bugs me whenever I read your posts. I will not rate you down or anything, I will just reply every time I see you make this mistake.
The SillyXSara of Doom wrote:
You got it for the most part

1)Gaxe till guillo is the way to go if you can skill up outside of parties. For guillo your main focus should be capping ACC, then just pump in str. Generally drk has enough atk to not worry about it between 2 handed bonus and traits. If you're less buffed though and fighting harder targets since you wont have the merits it will be hard to get atk and acc high enough to really get good numbers with guillo and you might just want to switch to gsword for SS which has similar acc/atk bonuses as your SAM ws's so you can just load on the str.

2)It depends, most of the time in xp parties as long as you're keeping it capped you will be fine, if you're taking drk to harder events it's definitely something worth looking into, most of the dark magic gear is cheap anyway.

3)That's what I did, but you don't use DE in your souleater/BW zerg btw . . . a nice bit for after SE wears off so you can get that 20ACC though.

4) Best option for drk only imo, if you don't have anything better to do with it for other jobs that's the way to go, plus you can use it for shadow recast on war and sam as well.

5) That is what I recommend to people that can't afford to put in any combat merits and / or only want to get 1 scythe and gsword. Kind of depends on what you're bringing drk to though, if you're fighting weak stuff you're capping ACC on then moli will start to pull ahead, but you will only be able to tell when parsing.

6) You got it, at 66 when you get spinning slash if you find [byou're[/b] taking too much hate /war then /thf is a good way to avoid aggro and still get some damage increase unlike /nin. (btw don't bother with sata, just if you have tp early in the fight TA SS on the tank and solo SA, if you have tp later SA SS for pretty numbers.) Other than that, just go all out and kick some ass!

7) AF + 1 hands/feet for guillo . . . other than that the obvious stuff like adaberk, heca cap, etc.

EDIT: typo's, grammorz n what-not LOLZ
Fixed.
Meh I post a lot in the morning and uber late when im not 100% conscious . . .
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gigasnail wrote:
i'm lighting the freak signal here, sara help me out ~
Redding wrote:
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#9 May 08 2009 at 4:20 AM Rating: Decent
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xypin wrote:
Sara, I've decided to stalk you.

fixed.

/point
Take a number buddy, the line for the creepy Scythe wielding Sara stalkers starts over there. It's like the DMV of FFXI.
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#10 May 08 2009 at 9:52 PM Rating: Good
Dreakon wrote:
xypin wrote:
Sara, I've decided to stalk you.

fixed.

/point
Take a number buddy, the line for the creepy Scythe wielding Sara stalkers starts over there. It's like the DMV of FFXI.
If I had their numbers I'd have won PotM by a long shot lol
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Mistress Darqflame wrote:
Sorry, anything representing or remotely resembling a dildo is a nono.
gigasnail wrote:
i'm lighting the freak signal here, sara help me out ~
Redding wrote:
Same ol' Sara now with 50% less hidden penis
#11 May 14 2009 at 8:33 PM Rating: Decent
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I just looked a bit for DRK TP leg equip 45-75, and I feel as sad as my WAR back in leveling days...Since I have no augmented gear, my options look like this:

lvl 45: Luisant legs
lvl 55: Royal Knights Breeches
lvl 69: Thick(+1)
lvl 70: Exorcist Hose
lvl 71: Black Cuisses
lvl 72: Aurum cuisses(work in progress)
lvl 75: Askar Dirs(work in progress)
lvl 75: Homam(work in progress)

Am I missing anything? HNM and einherjar are not possible atm(sad for einherjar tho,lack of time) and Ares legs are stingy in my friends LS(0|80) so they might be a long shot ...

Edited, May 15th 2009 12:35am by hyunkyl

Edited, May 15th 2009 10:10am by hyunkyl
____________________________
Drk, Bst, Nin, War, Drg, Sam, Mnk, Dnc, Smn, Rng, Thf, Blu, Cor 99
Rune 74, Blm 30, Geo 11
Kannagi(85)
Fulgurante OaT(99) 5-hit
Herja's Fork 5-hit
Ukonvasara 85! 0/75 Claws
Almace in progress 5/50 Helms 42/50 Skins 2/75 Horns
Armageddon in progress VNM to do, 16/75 Hearts
#12 May 14 2009 at 9:56 PM Rating: Decent
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Black Cuisses. Expensive, but the #2 thing a DRK should wear, where #1 is Homam.
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#13 May 15 2009 at 4:30 AM Rating: Decent
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yar, black legs. though really, they're prolly #3 behind homam and the non-existant ares legs. @#%^ you GG, seriously. @#%^ you.
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#14 May 15 2009 at 6:12 AM Rating: Decent
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I'll try to get the black legs when the times comes, they're cheap anyway on my server(240k) ;)
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Drk, Bst, Nin, War, Drg, Sam, Mnk, Dnc, Smn, Rng, Thf, Blu, Cor 99
Rune 74, Blm 30, Geo 11
Kannagi(85)
Fulgurante OaT(99) 5-hit
Herja's Fork 5-hit
Ukonvasara 85! 0/75 Claws
Almace in progress 5/50 Helms 42/50 Skins 2/75 Horns
Armageddon in progress VNM to do, 16/75 Hearts
#15 May 16 2009 at 6:47 AM Rating: Default
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I have a question for TP legs. Is it like this?

Black>Askar>Homam?

I already have black.

Askar I can get with some effort and luck.

Homam is a work in progress but on hold for now. Finals ;[
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#16 May 16 2009 at 8:05 AM Rating: Decent
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Giga wrote:
yar, black legs. though really, they're prolly #3 behind homam and the non-existant ares legs. @#%^ you GG, seriously. @#%^ you.

Hiswhitewings wrote:
I have a question for TP legs. Is it like this?

Black>Askar>Homam?

I already have black.

Askar I can get with some effort and luck.

Homam is a work in progress but on hold for now. Finals ;[



Reading comprehension, GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
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#17 May 16 2009 at 5:16 PM Rating: Excellent
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I don't think he was using the angle brackets as "greater than" symbols, but instead as arrows showing the progression of gear. If you read the rest of the post (reading comprehension go go go), it's obvious that that's what he meant. It's also possible/probably he has Askar and Ares sets mixed up in his mind.

He probably intended it to look like:
Quote:
Black Cuisses -> Ares Flanchard (or Askar Dirs, if he really did mean Askar; perhaps I'm giving too much credit) -> Homam Cosciales


Edited, May 16th 2009 9:20pm by boywithoutaspoon
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#18 May 17 2009 at 7:14 AM Rating: Decent
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Tbh I would TP in Askar and WS in black cuisses before Homam just because of the 8 acc askar gives out ;) Unless ppl have Barbbarossa legs that is ;) Go Bonanza :P
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Drk, Bst, Nin, War, Drg, Sam, Mnk, Dnc, Smn, Rng, Thf, Blu, Cor 99
Rune 74, Blm 30, Geo 11
Kannagi(85)
Fulgurante OaT(99) 5-hit
Herja's Fork 5-hit
Ukonvasara 85! 0/75 Claws
Almace in progress 5/50 Helms 42/50 Skins 2/75 Horns
Armageddon in progress VNM to do, 16/75 Hearts
#19 May 18 2009 at 9:52 PM Rating: Decent
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drk can't equip barbarossa. and yar, askar legs can be good depending on rest of your build and your camp.

Edited, May 19th 2009 5:53am by gigasnail
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shintasama wrote:
gigasnail wrote:
if everyone else followed your example, there'd be world peace and cake for all. you will find i am a generous god.

Don't listen to this! Giga is a cruel tentacle raping god!

lolgaxe wrote:
I voted for giga because I, for one, welcome our tentacled overlords.

His Excellency SillyXSara wrote:
We like our Bisexuals with tits, thank you.
#20 May 19 2009 at 5:58 AM Rating: Decent
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Guess i`ll shoot for a rank 3 prize at bonanza for homam legs xd or just plain wait it out to drop for me in limbus...In any case, I want 5 on 5 askar so I can use the HP bonus with the full set for a Diabolic Eye macro ^^


Edited, May 19th 2009 10:03am by hyunkyl
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Drk, Bst, Nin, War, Drg, Sam, Mnk, Dnc, Smn, Rng, Thf, Blu, Cor 99
Rune 74, Blm 30, Geo 11
Kannagi(85)
Fulgurante OaT(99) 5-hit
Herja's Fork 5-hit
Ukonvasara 85! 0/75 Claws
Almace in progress 5/50 Helms 42/50 Skins 2/75 Horns
Armageddon in progress VNM to do, 16/75 Hearts
#21 Jun 10 2009 at 6:26 AM Rating: Decent
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I've read that MACC can outweight dark magic skills on higher end stuff, is that true ? And if so, how much MACC beats out flat Magic skill?
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Drk, Bst, Nin, War, Drg, Sam, Mnk, Dnc, Smn, Rng, Thf, Blu, Cor 99
Rune 74, Blm 30, Geo 11
Kannagi(85)
Fulgurante OaT(99) 5-hit
Herja's Fork 5-hit
Ukonvasara 85! 0/75 Claws
Almace in progress 5/50 Helms 42/50 Skins 2/75 Horns
Armageddon in progress VNM to do, 16/75 Hearts
#22 Jun 10 2009 at 8:05 AM Rating: Decent
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You may have heard that in terms of Black Mage merits or something, where Magic Accuracy would then apply to all magic.

We have a lot more Dark Magic+ gear than MAcc+, and on top of this Dark Magic will help your Drain/DrainII/Aspir for more effect.

Dark Magic+ translates directly to Magic Accuracy (but naturally, only for dark magic), you can add either to increase accuracy, but only adding Dark Magic+ will increase the effect of some spells while Magical Accuracy will affect all spells cast (not like we have anything non-Dark worth casting, see?). Drain/DrainII/Aspir are totally unaffected by INT or other stats, and are entirely reliant on Dark Magic skill. Dread Spikes is also rolled for resists every time a mob hits you, based on your Dark Magic skill for sure but I don't know if +MAcc will help (can only assume).

Edited, Jun 10th 2009 9:09am by Raelix
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#23 Sep 11 2009 at 8:38 AM Rating: Decent
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I just hit 59 and Guillotine is right around the corner ;) I wanted to know if my TP/WS set was good enough and if there was any tweaks I could do at lvl 60. Here goes:

TP set: http://ffxi.allakhazam.com/profile.xml?154870
WS set: http://ffxi.allakhazam.com/profile.xml?198355

Any thoughts?
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Drk, Bst, Nin, War, Drg, Sam, Mnk, Dnc, Smn, Rng, Thf, Blu, Cor 99
Rune 74, Blm 30, Geo 11
Kannagi(85)
Fulgurante OaT(99) 5-hit
Herja's Fork 5-hit
Ukonvasara 85! 0/75 Claws
Almace in progress 5/50 Helms 42/50 Skins 2/75 Horns
Armageddon in progress VNM to do, 16/75 Hearts
#24 Sep 13 2009 at 4:34 AM Rating: Decent
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that's fairly excellent. barring pat's helm for tp and toreador's rings i think you're pretty well set for the low 60's.
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shintasama wrote:
gigasnail wrote:
if everyone else followed your example, there'd be world peace and cake for all. you will find i am a generous god.

Don't listen to this! Giga is a cruel tentacle raping god!

lolgaxe wrote:
I voted for giga because I, for one, welcome our tentacled overlords.

His Excellency SillyXSara wrote:
We like our Bisexuals with tits, thank you.
#25 Oct 05 2009 at 8:34 AM Rating: Good
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I have a question concerning the Abosrb line of spells... At 70+, would it be better to use Enhance absorb equip when I cast them(Black equip/Plastron/Vicious mufflers) or should I go with Dark magic skill gear?
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Drk, Bst, Nin, War, Drg, Sam, Mnk, Dnc, Smn, Rng, Thf, Blu, Cor 99
Rune 74, Blm 30, Geo 11
Kannagi(85)
Fulgurante OaT(99) 5-hit
Herja's Fork 5-hit
Ukonvasara 85! 0/75 Claws
Almace in progress 5/50 Helms 42/50 Skins 2/75 Horns
Armageddon in progress VNM to do, 16/75 Hearts
#26 Oct 05 2009 at 8:52 AM Rating: Good
hyunkyl wrote:
I have a question concerning the Abosrb line of spells... At 70+, would it be better to use Enhance absorb equip when I cast them(Black equip/Plastron/Vicious mufflers) or should I go with Dark magic skill gear?
Well the enhancement will make them more potent I suppose dark skill would ensure that they land, so if it's something you're having trouble landing it on then dark skill gear, if not, enhancement . . . but really until homam black legs should be glued on.

Also, bigger question: WHich abs spells are you using and why?
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#27 Oct 05 2009 at 9:50 AM Rating: Decent
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Whenever I have refresh on, I do Absorb-Acc an TP + Drain/Drain2 + Stun + Bio2 if mages don't do Dia...Depending on mp, I cut the less useful(Absorb-ACC, Bio2)... And If no refresh, Drain/Drain2 and Stun...
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Drk, Bst, Nin, War, Drg, Sam, Mnk, Dnc, Smn, Rng, Thf, Blu, Cor 99
Rune 74, Blm 30, Geo 11
Kannagi(85)
Fulgurante OaT(99) 5-hit
Herja's Fork 5-hit
Ukonvasara 85! 0/75 Claws
Almace in progress 5/50 Helms 42/50 Skins 2/75 Horns
Armageddon in progress VNM to do, 16/75 Hearts
#28 Oct 05 2009 at 7:36 PM Rating: Good
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Never cast Bio II unless you're DRK/NIN DoT soloing nms.

If you're casting Drains/Aspirs on anything that's not magic resistant or IT+, use haste over skill.

Don't waste MP on Absorbs if they don't end with "-TP", unless you're e-peening.

Drain/Drain II, Absorb-TP, Aspir, Stun, and Dread Spikes are the only spells DRK should be casting outside of e-peen numbers and obscure situations.

#29 Oct 06 2009 at 6:39 AM Rating: Decent
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Skillups :P
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Drk, Bst, Nin, War, Drg, Sam, Mnk, Dnc, Smn, Rng, Thf, Blu, Cor 99
Rune 74, Blm 30, Geo 11
Kannagi(85)
Fulgurante OaT(99) 5-hit
Herja's Fork 5-hit
Ukonvasara 85! 0/75 Claws
Almace in progress 5/50 Helms 42/50 Skins 2/75 Horns
Armageddon in progress VNM to do, 16/75 Hearts
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