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pld/dnc vs pld/warFollow

#1 Sep 07 2009 at 8:44 AM Rating: Decent
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can a pld/dnc using a merc. GS using waltz and aspair sambas for curing and mp refresh do better then a pld/war
#2 Sep 07 2009 at 9:25 AM Rating: Good
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better for what?

need more info to answer

If its soloing, PLD/DNC beats PLD/WAR for any and all situation though
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#3 Sep 07 2009 at 10:30 AM Rating: Good
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If it's not soloing, you're giving up a LOT of hate potential from WAR. In my experience, Provoke beats Animated Flourish hands down (when /dnc - dnc is a different matter). Using TP for cures isn't as enmity efficient either. Especially since you're giving up WS's. And PLD CAN kick out good WS's if they gear for it correctly (read: just like the WARs/SAMs/DRKs do).

People have used /dnc and people have used /war. /war is a little easier to pull off and lends itself very well to DD PLD. /dnc doesn't lend as much to DD PLD (it DOES give an accuracy bonus) as it requires (you HAVE to be hitting the mob for tp if you're going to use waltzes proficiently).

/dnc is great for solo activities until 68ish, when /rdm really starts to shine.

Almost every piece of the anecdotal evidence we've had points to /war doing better than /dnc. And if you're using a GS, you might as well have an offensive job leveled. Especially if you're trying to tank. Using a shield is paramount to getting the damage mitigation you need in order to tank effectively.
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#4 Sep 07 2009 at 12:53 PM Rating: Good
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Depends on what for. Personally I think Joyeuse (or Justice) sword with a shield is a better combo for /DNC anyway. I skilled GSword with /DNC and Mercurial Sword, and it certainly does work for some things, but I wouldn't look to it for hate generation - damage is modest to say the least, and you take more damage to begin with to offset the extra healing.
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#5 Sep 07 2009 at 2:23 PM Rating: Good
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in a party situation, no. Also, give up the GS. With shield mastery not only will you take less damage, but you will also gain tp FASTER (5tp/block) and retain the ability to cast spells without interruptions by blocking. I have played around with pld/dnc in sky farming. It really isnt that bad, but for any major mob or serious tanking event you will want /war or /nin.

In campaign, on the other hand, pld/dnc is the ultimate combo really for maxing out your tags. You would still want to keep the sword/shield combo for faster TP.
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#6 Sep 07 2009 at 8:39 PM Rating: Good
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PLD/DNC is very impressive in exp party settings. I was skeptical about it at first... that is until i partied with one while leveling warrior. In top of the line gear, at level 50ish i simply couldnt tear it off him for more than a few seconds.

I would not underestimate this sub for PLD. It consistanly suprises me. Keep in mind how much you gain from dnc sub outside of animated flourish alone. animated flourish in combination with using your tp meter in addition to your MP bar for cures really piles on the hate. Its very nice.

In my opinion /war is now placed into nich fights, like when kiting or when enemies only last for a a couple minutes anyhow. even then /nin is better for some kite fights like kirin.
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#7 Sep 07 2009 at 11:11 PM Rating: Good
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I'm also on the Pld/Dnc side, in experiences parties unless your vorpal blade is averaging something around 500+ damage, you will do better using that tp for cures.

It's true that animated flourish is weaker than provoke but that's only one hate tool of /Dnc, the sub comes also with Sambas(your own form of refresh after 50), and your chances to get the better of your tp in the long pink-pink-slaughter improve dramatically with /Dnc unlikely with /War which have only a very few chances to reach to 100 before feather tickle.

Mind you /War will always return more damage, although /Dnc will have greater hate control, it's for you to decide what is more necessary for each party.

Sincerely.

Ken.
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#8 Sep 08 2009 at 2:49 AM Rating: Good
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I'm not entirely sure how MUCH hate the step moves, waltz moves and the samba moves generate, but I've learned on MNK and on lower tier jobs playing around /DNC that it can generate a ton of hate if you feel so inclined. When DD'ing as a PLD (all I've done post 50 or 55 or so, even tinkering with it earlier) I could see this combination being quite capable of generating and holding hate, with the animated flourish, drain sambas, cure waltz, and that eva - step move all available and the lovely ACC Bonus job trait...it's a good combo for getting hate and holding it, DD especially.

And I haven't even touched on the hate generating tools of the Paladin job itself!

I have no idea how helpful it would be endgame, but on the journey to 75 there's a few situations where I could see /DNC doing the job just fine.

Please, though, if you can bust out 350-500 vorpal blades regularily, then keep on doing what you're doing....cuz it just feels GREAT busting out nice WS numbers finally.

DD PLD 4evah, don't care if you're /dnc or /war, just DO IT, dammit! xD

I haven't even gotten my pld af legs or body yet...haven't really needed them ._.; I do not for even a second condone such lethargic behavior...but I really can't see too many situations XP wise where I don't wanna wear my hauby.
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#9 Sep 08 2009 at 3:02 AM Rating: Good
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I leveled PLD before DNC was around, but I might have to try it next time I'm in a sync pt to get some buffer. tbh I don't see it being superior to /war outside of Colibri, I don't actually accept colibri invites on PLD anymore... I prefer Imps and its easy to find an Imp party. Maybe if a PT ends up going to MMJSP or a lower level Ay{tab} defoliator/diremite PT would work well.

Edited, Sep 8th 2009 11:03am by Yashnaheen
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#10 Sep 08 2009 at 1:15 PM Rating: Good
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The problem with /dnc isn't the hate tools - it's giving up WS's, Berserk (which you should be using, even if it's only with Sentinel/WS's then cancelling), Double Attack, and the Attack Bonus. Aspir Samba only works on specific mobs. And I wouldn't trust /dnc while fighting imps. When I fought imps, I spend half my time amnesia'd. And that's on BLU, where they lasted less than 10-30 seconds a pop (depending on damage rolls). Silence is easy to deal with - amnesia is the /dnc deal breaker.

I guess it really comes down to preference. I will say again, though, that /war benefits a DD PLD while /dnc requires a DD PLD.

Either way, I think we all agree that outside very niche situations, GS is NOT the way to go, /WAR, /DNC, or /NIN.
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#11 Sep 09 2009 at 3:42 AM Rating: Good
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I think my PLD's GS skill is at....23 or 33 or so? ._.; Again, I do not suggest or recommend copying my slothlike behaviour, but I see absolutely no feasable use for GS that Sword/Shield wouldn't outshine. I'm sure there IS one, but I haven't figured it out or run into it yet, so I'll get to playing skillup fun whenever I feel the urge to.

So far solo/EXP/Soboro NM/Balor swift belt nm/Campaign/Besieged (so far these are the only things I've used PLD for) the only logical choice was Sword/Shield. Maybe there's some special NM's or ....maybe it has use for low level farming? I'd still think any TP gain from blocking with shield would outshine the GS...or at least I'd wish for it. GS' long delay absolutely KILLS me.....

I actually really enjoy /nin too. It is actually fairly easy to tank without a provoke ability... provided your pt understands how "hate" works. If they don't, /nin can be very, very, VERY frustrating. When it works, though, it's awesomesauce. Really helped for Unstable Cluster. /war I'm on 99.4% of the time in XP, so don't get me wrong, I do <3's mah /war. /dnc is very very useful, though, as anything that disables all of /dnc's abilities disables all of /war's. Used correctly, I really think you could use /dnc is most situations you use /war. I'm not confident in the sub enough yet to suggest it should be used in ALL the situations, as I do love WS'ing...but I always try and remember that my primary function is to hold hate from the mob.

DD Pld is awesome in every single regard, but if I need free mass healing on top of my cures to be some kind of true blood tank, who's going to try some sort of DoT tp build method sans WS' which I admit loses some of the appeal...but you're going to be dealing respectable tp damage while not losing hate except when you want to, and not worrying about dying because that's just not gonna happen unless you're camping something much too strong for you.

....unfortunately, if you have ToAU installed on your HDD then you likely exp at these 60+ levels in the ToAU areas, where mobs are often found to be squishy, die quickly, AND GODDAMNIT WHY DO YOU KEEP TAKING MY FOOD AND TP AUGH I HATE YOU because it's just more efficient than most non ToAU options. The old zones still do their jobs, mind, but to convince someone to go there with you is like convincing someone to help you through CoP; you'd swear you were ripping out their teeth with your bare hands. So you're probably going to go /war because the double attack is too good if you can cap ACC or come close at any rate. You have att boosting skills, hate generating skills with small recast timers, and even another def boosting skill if you need it. The job of the ToAU mob is to die a speedy death. The old kuftal tunnel crab parties of yore would have REALLY LIKED /dnc just for how much easier it would make the PLD's job.

tl;dr: I love /war, I love /dnc, don't forget about /rdm and /nin, and Great Sword sucks.
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#12 Sep 10 2009 at 9:49 AM Rating: Excellent
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Animated Flourish+Spectral Jig = Provoke


Just throwing that in there. Both animate near instantly, the only downside being that slower computers won't really know where their Paladin is anymore (because he'll go invisible and just... never load again!)

When level synching, I pretty much *only* sub /dnc. The most important thing for /dnc is to have enough acc to be hitting your enemy constantly. With some acc food/gear this usually isn't a problem so long as you aren't over camping too badly (and if you are, I'd sub /rdm instead, not /war.)

The main thing to keep in mind about /dnc is that it's harder to establish hate, since most of it's hate generation comes from cures. However, once you have it, and can constantly cure yourself, it's not very likely that you'll lose hate.

EDIT- Missed the part about a greatsword. Don't use a greatsword with /dnc. One of Paladin's biggest TP gaining devices is in his shield. Hell, his shield is almost more important than his weapon with how many buffs they've given it over the last year or so.


Edited, Sep 10th 2009 1:51pm by Warkupo
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#13 Sep 14 2009 at 5:54 PM Rating: Good
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Warkupo wrote:
Animated Flourish+Spectral Jig = Provoke



indeed And It works well for plenty of situations where u can gain TP but your Physical dmg is horrid or your too low a lvl for it to matter. I Tanked Ouryu off 3 blm with an initail hate share from my nin/war. But as was stated once you have TP the cures dont stop. Hate is far greater than war. As far as efficency goes. You can spend 40 tp and Curaga your entire party for some big hate numbers.

15 second steps, 30 second Animated flourish 30 second spectral jig= Voke Yes its a tad more difficult to play but you will see better over hate control and survivability...

And then theres lvl 59. Hauby lifer belt woodsman builds with ws flying everywhere Vorpal comes around early 60's and for parties your better off just DD anyway. acc bonus while nice will not beat out a dd pld /war. 800+ vorpals on imps is outrageous and just good clean fun.

Long story short, sh*ts situational.

Edit OP, a pld/dnc Merc does a geat job in Campain for DD heals and all, but it cant take 3 mobs like a Joy/shield /dnc can. I gain tp faster than a sam breaking his trial. belive it. Shield mastery FTW

Edited, Sep 14th 2009 9:57pm by Nihcru
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