I think my PLD's GS skill is at....23 or 33 or so? ._.; Again, I do not suggest or recommend copying my slothlike behaviour, but I see absolutely no feasable use for GS that Sword/Shield wouldn't outshine. I'm sure there IS one, but I haven't figured it out or run into it yet, so I'll get to playing skillup fun whenever I feel the urge to.
So far solo/EXP/Soboro NM/Balor swift belt nm/Campaign/Besieged (so far these are the only things I've used PLD for) the only logical choice was Sword/Shield. Maybe there's some special NM's or ....maybe it has use for low level farming? I'd still think any TP gain from blocking with shield would outshine the GS...or at least I'd wish for it. GS' long delay absolutely KILLS me.....
I actually really enjoy /nin too. It is actually fairly easy to tank without a provoke ability... provided your pt understands how "hate" works. If they don't, /nin can be very, very, VERY frustrating. When it works, though, it's awesomesauce. Really helped for Unstable Cluster. /war I'm on 99.4% of the time in XP, so don't get me wrong, I do <3's mah /war. /dnc is very very useful, though, as anything that disables all of /dnc's abilities disables all of /war's. Used correctly, I really think you could use /dnc is most situations you use /war. I'm not confident in the sub enough yet to suggest it should be used in ALL the situations, as I do love WS'ing...but I always try and remember that my primary function is to hold hate from the mob.
DD Pld is awesome in every single regard, but if I need free mass healing on top of my cures to be some kind of true blood tank, who's going to try some sort of DoT tp build method sans WS' which I admit loses some of the appeal...but you're going to be dealing respectable tp damage while not losing hate except when you want to, and not worrying about dying because that's just not gonna happen unless you're camping something much too strong for you.
....unfortunately, if you have ToAU installed on your HDD then you likely exp at these 60+ levels in the ToAU areas, where mobs are often found to be squishy, die quickly, AND GODDAMNIT WHY DO YOU KEEP TAKING MY FOOD AND TP AUGH I HATE YOU because it's just more efficient than most non ToAU options. The old zones still do their jobs, mind, but to convince someone to go there with you is like convincing someone to help you through CoP; you'd swear you were ripping out their teeth with your bare hands. So you're probably going to go /war because the double attack is too good if you can cap ACC or come close at any rate. You have att boosting skills, hate generating skills with small recast timers, and even another def boosting skill if you need it. The job of the ToAU mob is to die a speedy death. The old kuftal tunnel crab parties of yore would have REALLY LIKED /dnc just for how much easier it would make the PLD's job.
tl;dr: I love /war, I love /dnc, don't forget about /rdm and /nin, and Great Sword sucks.
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[75 MNK|75 PLD|60 THF|40 BLM] (37 WAR/37 NIN/37 SAM/32 DNC/37 RDM)
ZM16 / CoP 5-3 / ToAU 22 / WotG 4 / ACP Boss
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