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Rancor Collar Q'sFollow

#1 Dec 23 2012 at 9:33 PM Rating: Good
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So I recently purchased a Rancor Collar for my WAR. I had a few Q's that I was curious about.

Someone told me it takes 110 kills to cap Tonberry hate. Is this true?
Is there any way I can check my hate without getting grudged? I can't imagine my hate is anything but capped, but 2009 was a long time ago...
If I do indeed need to kill more Tonberry's, can it be any Tonberry?
Is this a full time piece over PCC and Snow Gorget? (I just came back- I'm freshly 99 but just getting started on gear upgrades)
Thanks for the insight!
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#2 Dec 25 2012 at 6:31 PM Rating: Excellent
I don't know how many it takes exactly to cap your hate, but a good way to determine your hate without just going and getting yourself blasted by a Tonberry is to go to the Tonberry NPC that would reset your hate and just see how much he's charging you to get your hate reset (but make sure not to actually reset it). If it costs you 6,000 gil to reset, then you have a sufficient amount.

You can get hate from any Tonberry, but it has to be a Tonberry. The offshoot species, the Cryptonberries, will not give you hate.

It's not a full time piece, but it is fairly solid for both TP purposes and for critical hit weaponskills. Jobs that have access to Ganesha's Mala will use that for TP over Rancor Collar, and for WS people often use something like the elemental gorget and Rancorous Mantle (which works under the same effect as Rancor Collar and will not stack with it crit hit wise). It gives the fTP bonus and Accuracy from the Gorget as well as +17 Attack and +5 Crit Hit Rate, as opposed to less accuracy, a bit more Attack, and some Double Attack.

For TP I use it on War, Mnk, Thf, Bst, Nin, and Blu (Ganesha's Mala for Drk, Sam, and Drg, Empyrean necks for Dnc and Pup).
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#3 Dec 27 2012 at 2:25 PM Rating: Good
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Just to add/elaborate on what Vlor said, he is correct that eventually it isn't a full time piece but until you have better it can be.

When I got this, the following were my TP and WS sets for Neck, Back and Waist:

TP
Neck - Rancor Collar
Back - Atheling
Waist - Haste Belt (originally goading, then Phasmida, then Bullwhip)


WS
Neck - Rancor Collar
Back - Atheling
Waist - Breeze Belt

Now I've made a slight upgrade to:

TP
Neck - Rancor Collar
Back - Atheling
Waist - Bullwhip Belt

WS
Neck - Breeze Gorget
Back - Rancor Mantle
Waist - Windbuffet Belt.

This is for Ukko's Fury.
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#4 Dec 27 2012 at 9:40 PM Rating: Good
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Thanks guys. I am just returning after a loooooong hiatus so I have quite a ways to go gear-wise. I just got my Atheling Mantle last night, so that will be full time now. I've been tp'ing in a paewr belt and rancor collar. I am still using Raging Rush (Before you laugh, I've only been back a week and it was 2009 last time I played) so I've been ws'ing in snow gorget and warwolf. Like I said, I've got a loooong way to go with gear. Next focus is on Ravager's stuff from Abby.

On a side note. Is Upheaval extremely superior to RR? The reason I ask is because I know upheaval is VIT based. I'm hoping to get myself a Ukon at some point which is STR based for Ukko's. I currently have mostly STR gear and not much VIT gear. Opinions? Can I make RR work till then or will I be lolWAR for that?

Danke!

P.S. Vlor, I bookmarked your reply to Nila when he came back in the spring/summer and have been using that to steer my gearing. So I have tried to read up a bit. It's just that SOOOOOOO much has changed since then.
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BlueLand wrote:
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#5 Dec 28 2012 at 9:16 AM Rating: Excellent
TheBarrister wrote:
Just to add/elaborate on what Vlor said, he is correct that eventually it isn't a full time piece but until you have better it can be.

WS
Neck - Breeze Gorget
Back - Rancor Mantle
Waist - Windbuffet Belt.

This is for Ukko's Fury.


I'd like to note that Windbuffet belt is better suited for capped accuracy situations. In situations where you're not at capped accuracy (Legion for example), you're better off with belts such as the Elemental belt or, when it's released, the new belt with Str and Weaponskill accuracy that was added to the .dats this past update.
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#6 Dec 28 2012 at 12:55 PM Rating: Decent
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Professor Shock Vlorsutes wrote:
TheBarrister wrote:
Just to add/elaborate on what Vlor said, he is correct that eventually it isn't a full time piece but until you have better it can be.

WS
Neck - Breeze Gorget
Back - Rancor Mantle
Waist - Windbuffet Belt.

This is for Ukko's Fury.


I'd like to note that Windbuffet belt is better suited for capped accuracy situations. In situations where you're not at capped accuracy (Legion for example), you're better off with belts such as the Elemental belt or, when it's released, the new belt with Str and Weaponskill accuracy that was added to the .dats this past update.


Absolutely.

In fact, there are specific concerns to be aware of in non-capped accuracy situations (Legion, some Tier 6 Jeuno Voidwatch, Morta, etc.). For myself, I don't belong to a linkshell/group of friends large enough to do Legion and I do other non-capped acc. events so infrequently that I haven't bothered with such as set.

Vlor: do you mind posting your non-capped acc. set and what content you use it for?


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#7 Dec 31 2012 at 7:36 AM Rating: Excellent
For TP in non-capped situations, which I use almost exclusively for Legion, I use the following.

Ukon|Claymore|blank|Fire Bomblet
Phorcys|Rancor|Kokou's|Brutal
Armada|Ravager's +2|Ambuscade|Rajas
Letalis|Phasmida|Ravager's +2|Ravager's +2

For WS

Ukon|Claymore|blank|Fire Bomblet
Ravager's +2|Breeze|Moonshade|Brutal
Phorcys|Aug Hec +1|Pyrosoul|Rajas
Rancorous|Breeze|Ogier's|Ravager's +2

Moonshade has Attack +4, TP Bonus +25, and the augmented Hecatomb Mittens +1 have Acc 4, Dagger 4, Crit Dmg 4% on them

Edited, Jan 6th 2013 9:08am by Vlorsutes
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#8 Feb 14 2013 at 4:37 AM Rating: Good
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I was just tooling around looking at any post that had info on how to gear WAR for endgame. As my gear set progresses I've often returned to this post to look at what Vlor has listed. Vlor, I noticed you favor Claymore Grip over Pole Grip. I thought I remembered people mathing out that +2% DA would trump the +3% Crit Rate (although this was like 2008 and I have no time to dig for it). Or I could be wrong completely. Is the math different now because of available gear and hard/soft caps? I'd try to math it out myself, but honestly, I struggle to find enough time in my schedule to play as much as I'd like let alone re-up my WAR mathing skills (which have sadly become waaaaaay under-leveled). Thanks for your consideration on what might be an obvious question to those who haven't taken such a long break as I did.
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BlueLand wrote:
You can always take a screen shot of the 1017 error and set it to your desktop background, its like playing FFXIV from work
#9 Feb 14 2013 at 5:25 AM Rating: Excellent
It basically depends on the situation you're in and what you're fighting. If all your Warrior is doing is fighting Even Match mobs or weaker, Pole Grip will pull out ahead because your damage from a critical hit won't be significantly larger than damage from a non-crit. In "end game" situations, such as Legion, higher end Voidwatch, with level correction takes effect, the difference between damage from critical hits and the damage from non critical hits becomes more prominent, thus a 3% increase to your critical hit rate will pull out ahead from a 2% increase to your Double Attack rate.
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#10 Feb 14 2013 at 9:33 AM Rating: Good
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Ok, that makes sense. I'm currently building a Ukon (halfway through glav shells) and helping returning ls members get "caught up" by spamming a lot of Abyssea content. But my goal is to start doing Voidwatch in the near future. Methinks I'll buy myself a Claymore Grip with the expectation that it will be an upgrade when I start doing VW. Thanks for the speedy and informative reply!
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BlueLand wrote:
You can always take a screen shot of the 1017 error and set it to your desktop background, its like playing FFXIV from work
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