Deboro wrote:
"LordMnementh" wrote:
I should clarify. What I mean by "all of the time" is that it averages out. Yes, you have 0 2/5 of the time, but over enough time.. you should see the same improvement of having 15 acc all the time. unless you wait until agg is up to ws, or something stupid.
I know this might have happened half way through the thread and was ignored, but im sorry this is the most wrong statement you could make. Aggressor is 25 Acc when it is up and 0 when it is not. It does not average to 15. If I work 8 hours a day and for 20$ an hour I cant say "my employer on average they only pay me 6.66$ An hour! I demand a raise!".
So when you weapon skill when Agg isnt up where is my magical 15 acc? and when Agg is up I can only swap out 15 acc worth of gear? cuz that other 10 acc is going to be given to me later or something?
I understand your confusion, but you aren't grasping the concept of averages. Lets take an extremely simple example (If someone wants to get more in depth or show me what this would REALLY be please feel free... only my effort at a demonstration.)
Lets say Person A and Person B both have an 82.5% hitrate. Let's also assume every 2 accuracy is worth 1% hitrate.
For example, lets postulate that both players melee for 1000 swings and each swing they connect, they do 100 damage.
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To improve their hitrate, Person A likes consistency. He equips +15 acc in gear all 1000 swings.
15/2 = 7.5% hitrate increase. 82.5% hitrate + 7.5% = 90% hitrate.
out of 1000 swings, he lands 900 of them. (1000*0.9)
His total damage is 90,000.
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To improve their hitrate, Person B likes to be strange and inconsistent. He uses no accuracy for the first 400 swings out of 1000. (2/5) After the 400th swing, he equips +25 acc in gear for the other 600 (3/5).
For the first 400 swings, he has an 82.5% hitrate, so he lands 330 of them. (400*0.825) He does 33000 damage.
For the last 600 swings, he has a 95% hitrate, so he lands 570 of them. (600*0.95) He does 57000 damage.
57000 + 33000 = 90,000 total damage.
I trust you understand now that the result of each situation is the same. Over enough time, +25 acc 3/5 of the time is equal to +15 acc 5/5 of the time.
In regards to your job analogy, it is wrong. Your boss pays you $20/hour for every hour you WORK. When you are home he pays you nothing. Over the course of the WHOLE day though, you made $6.66 per hour.
Quote:
Sell the Torques, buy PCC. Get a Spike Necklace for Aggressor up until you have the points for Kubira Bead Necklace, if you don`t already have one for BLU. Sell four to five Torques = buy Ancient Torque instead. I @#%^ing love people who think Fortitude Torque is good for anything.
Sure, if you know that you for sure cap accuracy. Fortitude torque is great when you don't know if you do for sure, or if you are in a situation where you may be fighting some mobs that you do and some you don't.
It's 1 base dmg, 3 acc, 3 attk, vs. 6 acc 7 attk. Seems like they aren't that far apart. I'd use kubira for a polearm build though... seems birds only if you are building for crits. Maybe someone has done some real math on it.
Edited, Dec 3rd 2009 2:50pm by LordMnementh