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#1 Dec 01 2009 at 11:45 AM Rating: Good
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I finally got Moogle expansion and sort of want to make it into a WS piece for my War Sam and Drg. Besides the obvious 4 str 15 WS ACC choice, what is better for the 3 jobs combined? Or would one choice benefit one job more but not the other? I read a bit on both war and sam forum and did not see anyone did any test on the choices even just for one particular job. Anyone got some info on this?

I am torn between:

2 str and 2% haste
2% WS damage and 4 agi
10 Acc + 5 Att.

I currently WS in Askar head or Ohat depending on the mob.
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#2 Dec 01 2009 at 2:11 PM Rating: Good
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AGI and WS damage. The AGI side of it can go fuck itself but you'd be going for that choice for the WS damage more than anything else.

Edited, Dec 2nd 2009 1:30am by Lucinus
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#3 Dec 01 2009 at 4:12 PM Rating: Excellent
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The only one that isn't garbage is the acc/attack augment. 2% haste in the head slot is valueless and 2% WS damage can be easily surpassed with 5% hitrate.

It can also be used as a very nice piece over o.hat in a full accuracy build (like, if you were kiting kirin).
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#4 Dec 01 2009 at 7:29 PM Rating: Decent
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Hmm two different answers. Anyone ever tried to test different augments with this particular piece?
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#5 Dec 01 2009 at 8:32 PM Rating: Excellent
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bsphil (didn't capitalize) is right, Lucinus is wrong.

Just think about it. Let's say you hit a WS for 1000, 2% more damage puts it at 1020. That can easily be surpassed if you put on 5att 10acc and take off 10acc from other slots and put in STR.
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bsphil wrote:
I suppose I could also call it "smallifying numberitude" but that sounds incredibly gay. Like, milich youtube playlist gay.
#6 Dec 01 2009 at 9:33 PM Rating: Excellent
Edited by bsphil
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mazmaz wrote:
bsphil (didn't capitalize)
I only got this far before I got excited.
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#7 Dec 02 2009 at 12:27 AM Rating: Excellent
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mazmaz wrote:
bsphil (didn't capitalize) is right, Lucinus is wrong.

Just think about it. Let's say you hit a WS for 1000, 2% more damage puts it at 1020. That can easily be surpassed if you put on 5att 10acc and take off 10acc from other slots and put in STR.
I'll fold. For some reason I forgot about WAR's lack of Accuracy Bonus traits -- the OP mentioned DRG and SAM, both of which are slightly less likely to use the extra Acc -- however, from where would you remove that extra Acc without removing something else beneficial as well?

And you'll have to excuse the totally dumb question here as I've just woken up; would Aggressor affect this in any way at all?

Also, why do I only ever post when I'm tired or drinking? I end up talking total crap.

Edited, Dec 2nd 2009 2:24am by Lucinus
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#8 Dec 02 2009 at 4:52 AM Rating: Decent
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Lucinus wrote:
mazmaz wrote:
bsphil (didn't capitalize) is right, Lucinus is wrong.

Just think about it. Let's say you hit a WS for 1000, 2% more damage puts it at 1020. That can easily be surpassed if you put on 5att 10acc and take off 10acc from other slots and put in STR.
I'll fold. For some reason I forgot about WAR's lack of Accuracy Bonus traits -- the OP mentioned DRG and SAM, both of which are slightly less likely to use the extra Acc -- however, from where would you remove that extra Acc without removing something else beneficial as well?

And you'll have to excuse the totally dumb question here as I've just woken up; would Aggressor affect this in any way at all?

Also, why do I only ever post when I'm tired or drinking? I end up talking total crap.



Ammo (Bomblet to Core)
Hands (Hecatomb to Alkys)
Legs (Haidate to Ares)
Rings, Earrings, etc.


As for Aggressor, can have WS sets for Aggressor up and down, i.e. WS in Shadow Breastplate when Aggressor's up.
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bsphil wrote:
I suppose I could also call it "smallifying numberitude" but that sounds incredibly gay. Like, milich youtube playlist gay.
#9 Dec 02 2009 at 8:36 AM Rating: Good
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I do find 2% WS damage and 2 Str kinda minimum too. I already use str on rings and such, with exception of legs (no Ares, would war af2 pant's 5 str win over haidate? ), and I could try change hands too I guess. My question is, with 25 ACC on head, would KO beats Hauby for RR and KJ?

PS: but I guess the acc+att will do nothing for Sam.

Edited, Dec 2nd 2009 9:49am by icebabyisme
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#10 Dec 02 2009 at 8:38 AM Rating: Good
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Lucinus wrote:
I'll fold. For some reason I forgot about WAR's lack of Accuracy Bonus traits -- the OP mentioned DRG and SAM, both of which are slightly less likely to use the extra Acc
Edited, Dec 2nd 2009 2:24am by Lucinus


AGGRESSOR IS AN ACCURACY BONUS TRAIT HONESTLY OMG.

Without even having merits, warrior has +15 acc ALL OF THE TIME. 3 mins uptime out of every 5 on agg without merits... 25 acc for aggressor. 25*(3/5) = 15.
With full merits, it becomes ~19 (and this isn't even ideal.)

That is 3-7 accuracy difference between drg and war. This should not be affecting gear decisions at all unless you know for every mob you fight exactly when you cap acc on them. Drg should equip no less acc on average than war. war should equip no more acc than drg. In fact, War is using a 3 hit WS instead of a 4-5 hit WS, so even for WS they won't (on average) need as much accuracy to perform equally. (granted there is a lot of DA possible, but still)


I am not trying to purposefully flame Lucinius, but more of this idea as a whole which I have been hearing a lot lately, and it grinds my gears.
sorry.
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#11 Dec 02 2009 at 9:14 AM Rating: Good
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mazmaz wrote:
bsphil (didn't capitalize) is right, Lucinus is wrong.

Just think about it. Let's say you hit a WS for 1000, 2% more damage puts it at 1020. That can easily be surpassed if you put on 5att 10acc and take off 10acc from other slots and put in STR.


In all honesty, there is a case to be made for 2% damage. It depends what you use WAR for.
I use my war in only 2 senarios:

#1 merits - I'm past acc cap on birds without an additional +10 acc (actually I'm past cap w/o the +15acc on WS, which is why I got it for another job), so it would serve little purpose here

#2 Zerg fights - Where I have bard 2hr'ed marchx2,minx2,madx2
I'm passed acc cap here as well and only the 2% damage would help.
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#12 Dec 02 2009 at 9:26 AM Rating: Excellent
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LordMnementh wrote:
Without even having merits, warrior has +15 acc ALL OF THE TIME. 3 mins uptime out of every 5 on agg without merits... 25 acc for aggressor. 25*(3/5) = 15.
With full merits, it becomes ~19 (and this isn't even ideal.)


Sort of, yes, except that sometimes aggressor provides 25 acc and sometimes it provides 0, so during those times when it provides 0, you really should be wearing more acc gear than a DRG (which, thanks to Haub and Byakko's Haidate, is easy to do).
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#13 Dec 02 2009 at 10:07 AM Rating: Good
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I should clarify. What I mean by "all of the time" is that it averages out. Yes, you have 0 2/5 of the time, but over enough time.. you should see the same improvement of having 15 acc all the time. unless you wait until agg is up to ws, or something stupid.

Not to mention for agg UP, War has fire bomblet vs. tiphia sting, hauberk +1/adaberk vs ACP haub, haidate vs homam pants, perdu voulge vs thal/cletine, etc. It's not like that acc gear can't be used during or without aggressor.

Not saying drg is geared badly or anything... just saying those kinds of statements hold very little water.
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lolgaxe wrote:
Lucinus wrote:
WARs do what they do best.

Provoke the foe and break it in half.
Coincidentally, that's how I met my wife.
#14 Dec 02 2009 at 12:15 PM Rating: Decent
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doctorugh wrote:
mazmaz wrote:
bsphil (didn't capitalize) is right, Lucinus is wrong.

Just think about it. Let's say you hit a WS for 1000, 2% more damage puts it at 1020. That can easily be surpassed if you put on 5att 10acc and take off 10acc from other slots and put in STR.


In all honesty, there is a case to be made for 2% damage. It depends what you use WAR for.
I use my war in only 2 senarios:

#1 merits - I'm past acc cap on birds without an additional +10 acc (actually I'm past cap w/o the +15acc on WS, which is why I got it for another job), so it would serve little purpose here

#2 Zerg fights - Where I have bard 2hr'ed marchx2,minx2,madx2
I'm passed acc cap here as well and only the 2% damage would help.


Post your updated gear. I'm assuming the one in your account is out of date.

Edited, Dec 2nd 2009 10:17am by mazmaz
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bsphil wrote:
I suppose I could also call it "smallifying numberitude" but that sounds incredibly gay. Like, milich youtube playlist gay.
#15 Dec 02 2009 at 2:22 PM Rating: Good
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doctorugh wrote:
Quote:

Quote:
Quote:
mazmaz wrote:
bsphil (didn't capitalize) is right, Lucinus is wrong.


Just think about it. Let's say you hit a WS for 1000, 2% more damage puts it at 1020. That can easily be surpassed if you put on 5att 10acc and take off 10acc from other slots and put in STR.

In all honesty, there is a case to be made for 2% damage. It depends what you use WAR for.
I use my war in only 2 senarios:

#1 merits - I'm past acc cap on birds without an additional +10 acc (actually I'm past cap w/o the +15acc on WS, which is why I got it for another job), so it would serve little purpose here

#2 Zerg fights - Where I have bard 2hr'ed marchx2,minx2,madx2
I'm passed acc cap here as well and only the 2% damage would help.



Post your updated gear. I'm assuming the one in your account is out of date.


I was actually going to say the same thing. By my calculations, assuming full GA merits, you have 383 acc which is 21 below average acc cap on birds. With aggressor up you just hit the cap for level 82 birds (well, 1 over cap). With hasso/agressor up that is the only time you are "well past" the acc cap for birds. So if you have different gear now (which I'm guessing is the situation) I guess this doesnt apply but otherwise you are sorely mistaken.

Edit: Bah, my quote boxing sucks!



Edited, Dec 2nd 2009 2:29pm by KWileyStyle
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#16 Dec 02 2009 at 2:52 PM Rating: Good
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KWileyStyle wrote:
doctorugh wrote:
Quote:

Quote:
Quote:
mazmaz wrote:
bsphil (didn't capitalize) is right, Lucinus is wrong.


Just think about it. Let's say you hit a WS for 1000, 2% more damage puts it at 1020. That can easily be surpassed if you put on 5att 10acc and take off 10acc from other slots and put in STR.

In all honesty, there is a case to be made for 2% damage. It depends what you use WAR for.
I use my war in only 2 senarios:

#1 merits - I'm past acc cap on birds without an additional +10 acc (actually I'm past cap w/o the +15acc on WS, which is why I got it for another job), so it would serve little purpose here

#2 Zerg fights - Where I have bard 2hr'ed marchx2,minx2,madx2
I'm passed acc cap here as well and only the 2% damage would help.



Post your updated gear. I'm assuming the one in your account is out of date.


I was actually going to say the same thing. By my calculations, assuming full GA merits, you have 383 acc which is 21 below average acc cap on birds. With aggressor up you just hit the cap for level 82 birds (well, 1 over cap). With hasso/agressor up that is the only time you are "well past" the acc cap for birds. So if you have different gear now (which I'm guessing is the situation) I guess this doesnt apply but otherwise you are sorely mistaken.

Edit: Bah, my quote boxing sucks!



Edited, Dec 2nd 2009 2:29pm by KWileyStyle


In merits, if I go war, its typically with a WHM or RDM friend that I know I can full Hasso with (I'll go COR if I cant full hasso). So that is generally in my calculations.
Also, that would be my aggressor up set.
Aggessor down includes Cuch. mantle which caps me at lvl 81 birds. I dont like to "waste" acc that I may or may not need. So a total of 20% of birds (40% of 50%-I'm assuming equal distribution of L81/82 birds), I'm not capped on. If I had just the +15 acc from that helm that would cap me on all birds w/o cuch mantle but with hiadate(edit)(407 exactly).

In the end, the bonus to Blue mage (vorpal blade at 95% w/ meat, and a cast set at 95% acc, where I can maintain very high STR/DEX 134/110) was of much greater impact than it would have on my war. Its a nice bonus for my COR + (soon to be)DNC too. Better than bonusing war 20% of the time anyways.

I'm just saying there are situations the 2% damage, 4STR, 15wsacc helm makes sense; esp if you have other great gear (E.body,firebomblet,hollow earring,even hauby+1).




Edited, Dec 2nd 2009 2:56pm by doctorugh

Edited, Dec 2nd 2009 4:39pm by doctorugh
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#17 Dec 02 2009 at 3:11 PM Rating: Excellent
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icebabyisme wrote:
I already use str on rings and such, with exception of legs (no Ares, would war af2 pant's 5 str win over haidate? ), and I could try change hands too I guess. My question is, with 25 ACC on head, would KO beats Hauby for RR and KJ?


Use haidate for Raging Rush and use war af2 for KJ (unless you are hurting for acc, then use haidate on KJ). Why? Because Raging Rush is able to critical hit and King's Justice cannot critical hit (unless you use Mighty Strikes). As for KO vs. Hauby(+1?), well, that depends a lot on your other gear. I don't feel I should tell you what to wear but, this is what I use for RR so take what you want:

kheten(dmg+5 str+4 attk+6)/pole/X/bomblet/
Galea(str+4 WSacc+15 acc+10 attk+5)/sea gorget/brutal/triumph/
hauby+1/alkys(no heca atm)/rajas/flame/
foragers/warwolf/B.haidate/heca/

With 0 buffs, 8/8 GA merits, and just this gear, I have a 90% hitrate on lvl82 G.Colibri. The 90% is not including the sea gorget, so if what I heard was true (that sea gorget adds 10 acc), then I would have a 95% hitrate 100% of the time for RR on G.Colibri.

Maybe someone with better math skills than me can determine if 5str 5dex >or< 10acc 10attk. When it comes to aggressor, agg up/down macros are very helpful, useful, and necessary (imo) take advantage of that JA.

Hope some of this helps.

-frankwhite
#18 Dec 02 2009 at 3:33 PM Rating: Decent
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doctorugh wrote:

In merits, if I go war, its typically with a WHM or RDM friend that I know I can full Hasso with (I'll go COR if I cant full hasso). So that is generally in my calculations.
Also, that would be my aggressor up set.
Aggessor down includes Cuch. mantle which caps me at lvl 81 birds. I dont like to "waste" acc that I may or may not need. So a total of 20% of birds (40% of 50%-I'm assuming equal distribution of L81/82 birds), I'm not capped on. If I had just the +15 acc from that helm that would cap me on all birds w/o cuch mantle but with hiadate(407 exactly).


So you're saying you use Cuch Mantle with NQ Hauby, Chiv Chain, Bomb Core and Fowling Earring?


I don't like it when people gear around Hasso. It's like me going "lawl I'm passed acc cap on Byakko if madx2"

Edited, Dec 2nd 2009 1:38pm by mazmaz
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bsphil wrote:
I suppose I could also call it "smallifying numberitude" but that sounds incredibly gay. Like, milich youtube playlist gay.
#19 Dec 02 2009 at 4:35 PM Rating: Good
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mazmaz wrote:
doctorugh wrote:

In merits, if I go war, its typically with a WHM or RDM friend that I know I can full Hasso with (I'll go COR if I cant full hasso). So that is generally in my calculations.
Also, that would be my aggressor up set.
Aggessor down includes Cuch. mantle which caps me at lvl 81 birds. I dont like to "waste" acc that I may or may not need. So a total of 20% of birds (40% of 50%-I'm assuming equal distribution of L81/82 birds), I'm not capped on. If I had just the +15 acc from that helm that would cap me on all birds w/o cuch mantle but with hiadate(407 exactly).


So you're saying you use Cuch Mantle with NQ Hauby, Chiv Chain, Bomb Core and Fowling Earring?


I don't like it when people gear around Hasso. It's like me going "lawl I'm passed acc cap on Byakko if madx2"

Edited, Dec 2nd 2009 1:38pm by mazmaz


Yes, the Cuch is another benefit for BLU,COR, and DNC (in the future). Its a nice side option for my DRG that i cant put polearm merits into, as well as an occassional benefit to WAR in some situations.
Chiv chain:(using Soil Gorget for WS) I'm working on collecting ghrah m chips with BLU and soloing jailer of fort on COR. (instead of peacock). In collection process atm, I might sell a bunch to buy peacock - havent decided.
Firebomlet: It would be a small upgrade for war, again only affective 20% of the time (or I could have +6att 100% of the time). I used to have it and sold to get martial gun (a neccessity for DD COR).
Fowling earring: The +1 STR just gets me to the next fSTR tier on birds (I have a +1 STR aug on NQ. hauberk). So it should be stronger on birds for me. I dont feel theres too much difference btw that and assualt earring anyways.
HQ Hauberk: would be nice. I just got enough to get hermes sandals so I can start soloing Fort. Peacock/fort torque is next (helps multiple jobs). HQ hauberk is #3 on the list.

Lawl about hasso build all you want, its what I do in merits and its quite fun.
And of course you Hasso when zerging. Seigan only sees use if something doesnt go as planned (multiple pulls, someone AFK/DC, ect)

Now you have as much insight into my build as I think is possible.

I editted my previous post, do to a mistake in acc calc.



Edited, Dec 2nd 2009 6:31pm by doctorugh
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#20 Dec 02 2009 at 6:01 PM Rating: Excellent
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This is something I see people say often, and I feel the point needs to be addressed.

Quote:
Drg should equip no less acc on average than war. war should equip no more acc than drg. In fact, War is using a 3 hit WS instead of a 4-5 hit WS, so even for WS they won't (on average) need as much accuracy to perform equally.
Now perhaps you didn't mean it as such, but I take this to mean, "On a multi-hit WS, you should equip more Acc than normal."

That line of thinking is incorrect, if you are already capping Acc during TP. While it is true that a 1-hit WS (or the first hit of a multi-hit WS) gets a huge Acc bonus unless otherwise stated, raising your Acc above the Acc cap will not do anything more to help your WS Acc overall.

Assuming you can reach 95% Acc during TP, then adding more total Acc during the WS will not magically make you get full hit WS more often. Penta Thrust (not counting DA) at capped Acc will give a full 5 hit only ~77.4% of the time, while RR or KJ (again not counting DA) will give a full 3 hit ~85.7% of the time. DRG cannot add in more Acc to "match" the full TP return percentage that RR/KJ has, due to straight probabilities.

In other words, WAR and DRG need the same total Acc (Dex, combat skill, etc) to hit the Acc cap, regardless of how many hits their WS is.
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#21 Dec 03 2009 at 5:33 AM Rating: Excellent
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#22 Dec 03 2009 at 9:56 AM Rating: Good
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Thanks for the suggestions. I guess I need to do some test in merit party myself and find out. My ws gears are roughly the same as yours except I use heca hands NQ hauby and no moogle head yet (undecided on augment). But I got only 4/8 GA merits.


Quote:
Use haidate for Raging Rush and use war af2 for KJ (unless you are hurting for acc, then use haidate on KJ). Why? Because Raging Rush is able to critical hit and King's Justice cannot critical hit (unless you use Mighty Strikes). As for KO vs. Hauby(+1?), well, that depends a lot on your other gear. I don't feel I should tell you what to wear but, this is what I use for RR so take what you want:

kheten(dmg+5 str+4 attk+6)/pole/X/bomblet/
Galea(str+4 WSacc+15 acc+10 attk+5)/sea gorget/brutal/triumph/
hauby+1/alkys(no heca atm)/rajas/flame/
foragers/warwolf/B.haidate/heca/

With 0 buffs, 8/8 GA merits, and just this gear, I have a 90% hitrate on lvl82 G.Colibri. The 90% is not including the sea gorget, so if what I heard was true (that sea gorget adds 10 acc), then I would have a 95% hitrate 100% of the time for RR on G.Colibri.

Maybe someone with better math skills than me can determine if 5str 5dex >or< 10acc 10attk. When it comes to aggressor, agg up/down macros are very helpful, useful, and necessary (imo) take advantage of that JA.

Hope some of this helps.

-frankwhite
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#23 Dec 03 2009 at 10:24 AM Rating: Excellent
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Cyth, I understand and agree with what you are saying. I was meaning in regards to what you achieve vs. the overall potential of the WS. Less acc below cap would still degrade the potential of each ws linearly, but drg already starts at a lower capacity to land all its hits than war in a ws sense.
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Lucinus wrote:
WARs do what they do best.

Provoke the foe and break it in half.
Coincidentally, that's how I met my wife.
#24 Dec 03 2009 at 10:38 AM Rating: Good
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"LordMnementh" wrote:
I should clarify. What I mean by "all of the time" is that it averages out. Yes, you have 0 2/5 of the time, but over enough time.. you should see the same improvement of having 15 acc all the time. unless you wait until agg is up to ws, or something stupid.


I know this might have happened half way through the thread and was ignored, but im sorry this is the most wrong statement you could make. Aggressor is 25 Acc when it is up and 0 when it is not. It does not average to 15. If I work 8 hours a day and for 20$ an hour I cant say "my employer on average they only pay me 6.66$ An hour! I demand a raise!".

So when you weapon skill when Agg isnt up where is my magical 15 acc? and when Agg is up I can only swap out 15 acc worth of gear? cuz that other 10 acc is going to be given to me later or something?
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#25 Dec 03 2009 at 12:50 PM Rating: Decent
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Chiv chain:(using Soil Gorget for WS) I'm working on collecting ghrah m chips with BLU and soloing jailer of fort on COR. (instead of peacock). In collection process atm, I might sell a bunch to buy peacock - havent decided.


Sell the Torques, buy PCC. Get a Spike Necklace for Aggressor up until you have the points for Kubira Bead Necklace, if you don`t already have one for BLU. Sell four to five Torques = buy Ancient Torque instead. I @#%^ing love people who think Fortitude Torque is good for anything.
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#26 Dec 03 2009 at 1:31 PM Rating: Decent
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TybudX wrote:
Quote:
Chiv chain:(using Soil Gorget for WS) I'm working on collecting ghrah m chips with BLU and soloing jailer of fort on COR. (instead of peacock). In collection process atm, I might sell a bunch to buy peacock - havent decided.


Sell the Torques, buy PCC. Get a Spike Necklace for Aggressor up until you have the points for Kubira Bead Necklace, if you don`t already have one for BLU. Sell four to five Torques = buy Ancient Torque instead. I @#%^ing love people who think Fortitude Torque is good for anything.



It's @#%^ing awesome for chakra faggot.
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bsphil wrote:
I suppose I could also call it "smallifying numberitude" but that sounds incredibly gay. Like, milich youtube playlist gay.
#27 Dec 03 2009 at 1:38 PM Rating: Good
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Deboro wrote:
"LordMnementh" wrote:
I should clarify. What I mean by "all of the time" is that it averages out. Yes, you have 0 2/5 of the time, but over enough time.. you should see the same improvement of having 15 acc all the time. unless you wait until agg is up to ws, or something stupid.


I know this might have happened half way through the thread and was ignored, but im sorry this is the most wrong statement you could make. Aggressor is 25 Acc when it is up and 0 when it is not. It does not average to 15. If I work 8 hours a day and for 20$ an hour I cant say "my employer on average they only pay me 6.66$ An hour! I demand a raise!".

So when you weapon skill when Agg isnt up where is my magical 15 acc? and when Agg is up I can only swap out 15 acc worth of gear? cuz that other 10 acc is going to be given to me later or something?


I understand your confusion, but you aren't grasping the concept of averages. Lets take an extremely simple example (If someone wants to get more in depth or show me what this would REALLY be please feel free... only my effort at a demonstration.)

Lets say Person A and Person B both have an 82.5% hitrate. Let's also assume every 2 accuracy is worth 1% hitrate.

For example, lets postulate that both players melee for 1000 swings and each swing they connect, they do 100 damage.

----------------------------------------
To improve their hitrate, Person A likes consistency. He equips +15 acc in gear all 1000 swings.

15/2 = 7.5% hitrate increase. 82.5% hitrate + 7.5% = 90% hitrate.
out of 1000 swings, he lands 900 of them. (1000*0.9)

His total damage is 90,000.

----------------------------------------
To improve their hitrate, Person B likes to be strange and inconsistent. He uses no accuracy for the first 400 swings out of 1000. (2/5) After the 400th swing, he equips +25 acc in gear for the other 600 (3/5).

For the first 400 swings, he has an 82.5% hitrate, so he lands 330 of them. (400*0.825) He does 33000 damage.
For the last 600 swings, he has a 95% hitrate, so he lands 570 of them. (600*0.95) He does 57000 damage.

57000 + 33000 = 90,000 total damage.

I trust you understand now that the result of each situation is the same. Over enough time, +25 acc 3/5 of the time is equal to +15 acc 5/5 of the time.

In regards to your job analogy, it is wrong. Your boss pays you $20/hour for every hour you WORK. When you are home he pays you nothing. Over the course of the WHOLE day though, you made $6.66 per hour.

Quote:
Sell the Torques, buy PCC. Get a Spike Necklace for Aggressor up until you have the points for Kubira Bead Necklace, if you don`t already have one for BLU. Sell four to five Torques = buy Ancient Torque instead. I @#%^ing love people who think Fortitude Torque is good for anything.


Sure, if you know that you for sure cap accuracy. Fortitude torque is great when you don't know if you do for sure, or if you are in a situation where you may be fighting some mobs that you do and some you don't.

It's 1 base dmg, 3 acc, 3 attk, vs. 6 acc 7 attk. Seems like they aren't that far apart. I'd use kubira for a polearm build though... seems birds only if you are building for crits. Maybe someone has done some real math on it.

Edited, Dec 3rd 2009 2:50pm by LordMnementh
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#28 Dec 03 2009 at 1:45 PM Rating: Excellent
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It's @#%^ing awesome for chakra faggot.


MNK can (should) solo that sh*t themselves, and most are probably less keen on spending 3 million gil for 1-2hps more than the relatively free Shield Collar. Props to any MNK that does go out of their way to maximize their Chakra set with a Fortitude Torque, regardless of how they got it, but the rest of the stats on that piece are trash.

Quote:
Over enough time, +25 acc 3/5 of the time is equal to +15 acc 5/5 of the time.


This works fine with Berserk since you typically won`t change gear for that buff. It falls apart when you start using different aggressor up/down builds, though.

Edited, Dec 3rd 2009 1:04pm by TybudX
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#29 Dec 03 2009 at 2:24 PM Rating: Good
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MNK can solo JoF? brb gotta look this sh*t up.

Thanks for bringing up shield collar though, I didn't even know about it.
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bsphil wrote:
I suppose I could also call it "smallifying numberitude" but that sounds incredibly gay. Like, milich youtube playlist gay.
#30 Dec 03 2009 at 3:03 PM Rating: Good
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MNK can solo JoF? brb gotta look this sh*t up.


Vermillion Cloak + /rdm = DoT. That's assuming you can't bypass the animation lock on Chi Blast the same way you do with Quick Draw. If you can, then Chi Blast it to death.
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kerberoz wrote:
People don't hate emo kids because they're "misunderstood." People hate emo kids because they're useless.


Realix wrote:
PUP is an average to above average DD... when not in a zerg situation... or on particularly hard targets... and when properly configured... on windsday... with a RDM...
#31 Dec 03 2009 at 3:22 PM Rating: Good
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bypassing animation lock lol

ja0wait = enable, end of story
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#32 Dec 03 2009 at 3:38 PM Rating: Decent
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RedshiftOnPandy wrote:
bypassing animation lock lol

ja0wait = enable, end of story



?
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bsphil wrote:
I suppose I could also call it "smallifying numberitude" but that sounds incredibly gay. Like, milich youtube playlist gay.
#33 Dec 03 2009 at 3:39 PM Rating: Excellent
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mazmaz wrote:
RedshiftOnPandy wrote:
bypassing animation lock lol

ja0wait = enable, end of story



?


yeah really
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lolgaxe wrote:
Lucinus wrote:
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Provoke the foe and break it in half.
Coincidentally, that's how I met my wife.
#34 Dec 03 2009 at 6:42 PM Rating: Good
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TybudX wrote:
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Chiv chain:(using Soil Gorget for WS) I'm working on collecting ghrah m chips with BLU and soloing jailer of fort on COR. (instead of peacock). In collection process atm, I might sell a bunch to buy peacock - havent decided.


Sell the Torques, buy PCC. Get a Spike Necklace for Aggressor up until you have the points for Kubira Bead Necklace, if you don`t already have one for BLU. Sell four to five Torques = buy Ancient Torque instead. I @#%^ing love people who think Fortitude Torque is good for anything.


I've got 2 pop sets ATM, and I know the drop rate is pretty crappy on torque.

Two questions:
Should I farm like 5 and bring in a buyer?


What do they sell for, 4mil? Does anyone ever buy fort. axe?
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#35 Dec 03 2009 at 10:21 PM Rating: Good
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ffxiap had ja0wait, didn't stop you from moving aftercast on spells/ja
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#36 Dec 04 2009 at 7:52 AM Rating: Good
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Quote:
Two questions:
Should I farm like 5 and bring in a buyer?


What do they sell for, 4mil? Does anyone ever buy fort. axe?


Yes, sort of, 3 mil goes easier, and everybody has them.

I try to get five or six pops, and have a few buyers lined up. I'll make my way down when I have an afternoon to devote, then send /tells until one of the buyers agrees to come. Four million might sell, three does for sure. Maybe check ffxiah.com to sea what other people on your server are trying to sell Sea drops for. I just matched the server price, and left a comment that I could do it at more flexible times than an LS. As far as the axe goes, I have burned all of them except one, which went to a friend without a Sea LS.
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Dooom wrote:
BG elitists <3 haste.

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kerberoz wrote:
People don't hate emo kids because they're "misunderstood." People hate emo kids because they're useless.


Realix wrote:
PUP is an average to above average DD... when not in a zerg situation... or on particularly hard targets... and when properly configured... on windsday... with a RDM...
#37 Dec 04 2009 at 8:32 AM Rating: Good
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Yes, sort of, 3 mil goes easier, and everybody has them


My sea LS went 0/15+ (I forgot the count) on Fortitude. Some player who bought a pop set off me said he went 0/21. Good luck on drop.

I finally realize why there aren't that many dedicated sea LS - drop rate is too horrible and people get discouraged and leave after no drop like 0/10. Our sea LS did 3 runs a week (3-4 hours per run) and in over 2 months we got only 2 Faith, 2 Justice, 1 Temp., 1 Hope and a few capes(5~7). Really bad drop rate. JoL never put out any real drop, Polearm for ya, that's it.

Since PCC is about equal in TP (or even better if no capped ACC) comparing to Fortitude, I'd rather just stick to PCC than shelling out 3 mil for Fortitude. If Love Torque, yeah I will. Not for Fortitude. That it's hard to get does not mean that it's really that grand.

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#38 Dec 04 2009 at 9:46 AM Rating: Good
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Deboro wrote:
"LordMnementh" wrote:
I should clarify. What I mean by "all of the time" is that it averages out. Yes, you have 0 2/5 of the time, but over enough time.. you should see the same improvement of having 15 acc all the time. unless you wait until agg is up to ws, or something stupid.


I know this might have happened half way through the thread and was ignored, but im sorry this is the most wrong statement you could make. Aggressor is 25 Acc when it is up and 0 when it is not. It does not average to 15. If I work 8 hours a day and for 20$ an hour I cant say "my employer on average they only pay me 6.66$ An hour! I demand a raise!".

So when you weapon skill when Agg isnt up where is my magical 15 acc? and when Agg is up I can only swap out 15 acc worth of gear? cuz that other 10 acc is going to be given to me later or something?

Accuray Up Job Trait is like the guy who makes a steady hourly wage for the time he works. Aggressor is like the guy who gets paid purely on commision. He doesn't get paid on an hourly basis, but his sales are so consistent he can basically count on a predictable number of sales per hour. If sales commision guy wants to compare his earnings to hourly wage guy, it makes sense for him to average out his commision over the time it took him to earn it.

Also, if you wanted to make your analogy more accurate, it would be like arguing Aggressor averages out to less than +1 Accuracy by accounting for all that time you idle in town and don't bother using Aggressor. That would make about as much sense as averaging your pay rate by including those 16 hours each day that you're not even at work.
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#39 Dec 04 2009 at 12:22 PM Rating: Decent
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Deboro wrote:
"LordMnementh" wrote:
I should clarify. What I mean by "all of the time" is that it averages out. Yes, you have 0 2/5 of the time, but over enough time.. you should see the same improvement of having 15 acc all the time. unless you wait until agg is up to ws, or something stupid.


I know this might have happened half way through the thread and was ignored, but im sorry this is the most wrong statement you could make. Aggressor is 25 Acc when it is up and 0 when it is not. It does not average to 15. If I work 8 hours a day and for 20$ an hour I cant say "my employer on average they only pay me 6.66$ An hour! I demand a raise!".

So when you weapon skill when Agg isnt up where is my magical 15 acc? and when Agg is up I can only swap out 15 acc worth of gear? cuz that other 10 acc is going to be given to me later or something?
You suck at making comparisons and drawing conclusions. I suppose by your logic, someone just starting their first job would be getting paid a tiny fraction of a cent per hour, based on how they got paid nothing the first 16-18 years of their life because they were too young to get a job.

Maybe if you were in some weird situation where you made $20/hour but only got paid say, 3 hours for every 5 hours, so overall you only make about $12/hour.

10 hour shift = 6 hours paid. 6 hours * $20/hour = $120. $120 / 10 hours of work = $12/hour!

Acc+25 60% of the time is the EQUIVALENT of acc+15 100% of the time. That doesn't mean you get accuracy when it's not up. Think of it as a best fit line for the statistical plot of how much accuracy you're receiving over time. I didn't think anyone was dense enough to not understand that...



Edited, Dec 4th 2009 12:30pm by bsphil
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#40 Dec 04 2009 at 1:39 PM Rating: Excellent
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bsphil wrote:
Deboro wrote:
"LordMnementh" wrote:
I should clarify. What I mean by "all of the time" is that it averages out. Yes, you have 0 2/5 of the time, but over enough time.. you should see the same improvement of having 15 acc all the time. unless you wait until agg is up to ws, or something stupid.


I know this might have happened half way through the thread and was ignored, but im sorry this is the most wrong statement you could make. Aggressor is 25 Acc when it is up and 0 when it is not. It does not average to 15. If I work 8 hours a day and for 20$ an hour I cant say "my employer on average they only pay me 6.66$ An hour! I demand a raise!".

So when you weapon skill when Agg isnt up where is my magical 15 acc? and when Agg is up I can only swap out 15 acc worth of gear? cuz that other 10 acc is going to be given to me later or something?
You suck at making comparisons and drawing conclusions. I suppose by your logic, someone just starting their first job would be getting paid a tiny fraction of a cent per hour, based on how they got paid nothing the first 16-18 years of their life because they were too young to get a job.

Maybe if you were in some weird situation where you made $20/hour but only got paid say, 3 hours for every 5 hours, so overall you only make about $12/hour.

10 hour shift = 6 hours paid. 6 hours * $20/hour = $120. $120 / 10 hours of work = $12/hour!

Acc+25 60% of the time is the EQUIVALENT of acc+15 100% of the time. That doesn't mean you get accuracy when it's not up. Think of it as a best fit line for the statistical plot of how much accuracy you're receiving over time. I didn't think anyone was dense enough to not understand that...



Edited, Dec 4th 2009 12:30pm by bsphil


Minor nitpick: Aggressor isn't equivalent to +15 ACC trait when it pushes you over the cap.

Might seem like an obvious detail, but still need to keep it in mind they aren't 100% equivalent.
#41 Dec 04 2009 at 5:42 PM Rating: Default
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Since PCC is about equal in TP (or even better if no capped ACC) comparing to Fortitude


I think you missed the point... PCC is better than Fortitude Torque in uncapped situations, and Kubira Beads are better in capped situations. The only thing Fortitude Torque is good for is a Chakra macro piece, and parting suckers from three million gil.
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BG elitists <3 haste.

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kerberoz wrote:
People don't hate emo kids because they're "misunderstood." People hate emo kids because they're useless.


Realix wrote:
PUP is an average to above average DD... when not in a zerg situation... or on particularly hard targets... and when properly configured... on windsday... with a RDM...
#42 Dec 04 2009 at 6:45 PM Rating: Excellent
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spicychickenzz wrote:
Minor nitpick: Aggressor isn't equivalent to +15 ACC trait when it pushes you over the cap.

Might seem like an obvious detail, but still need to keep it in mind they aren't 100% equivalent.

Then DRG's Acc Bonus II trait isn't equivalent to +22 ACC if it pushes you over the cap, and Haubergeon doesn't give 12.5~13.75 ACC if it pushes you over the cap, etc etc. Not that any of that matters.
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#43 Dec 05 2009 at 12:42 PM Rating: Excellent
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TybudX wrote:
Quote:
Since PCC is about equal in TP (or even better if no capped ACC) comparing to Fortitude


I think you missed the point... PCC is better than Fortitude Torque in uncapped situations, and Kubira Beads are better in capped situations. The only thing Fortitude Torque is good for is a Chakra macro piece, and parting suckers from three million gil.


I don't think you read the last part of my post... or have listed to Max on BG waaaaay too much when he does his "math."
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#44 Dec 05 2009 at 3:55 PM Rating: Good
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It's 1 base dmg, 3 acc, 3 attk, vs. 6 acc 7 attk.


Or, 1 base damage vs. 4 att. One base damage is worth about .47% increase in DoT, 4 att is about .36ish? It would depend on what you are fighting, but if your accuracy isn't capped during Aggressor why are you swapping out the PCC in the first place?
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Dooom wrote:
BG elitists <3 haste.

Allatards/uber casuals hate elitists.

Allatards/uber casuals hate haste, as valuing it would acknowledge that elitists are right


kerberoz wrote:
People don't hate emo kids because they're "misunderstood." People hate emo kids because they're useless.


Realix wrote:
PUP is an average to above average DD... when not in a zerg situation... or on particularly hard targets... and when properly configured... on windsday... with a RDM...
#45 Dec 05 2009 at 4:32 PM Rating: Good
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TybudX wrote:
Quote:
It's 1 base dmg, 3 acc, 3 attk, vs. 6 acc 7 attk.


Or, 1 base damage vs. 4 att. One base damage is worth about .47% increase in DoT, 4 att is about .36ish? It would depend on what you are fighting, but if your accuracy isn't capped during Aggressor why are you swapping out the PCC in the first place?


I'm getting different % DOT for those.

1 Base Damage = (96 + 10) = 106
107/106 = 0.94% DOT

4 att: 447 + 65 food/292 (avg bird dia2) -.325 = 1.428
451 +65/292 -.325 = 1.442

1.442/1.428 = 0.98% DOT (yes i know there are many variables like zerk, warcry,chaos roll, different eq to change this somewhat, I'd guess its value is btw 0.8 and 1.05 depending on other things. Could be 0 if you are over the cap.)

I'm just curious as to how you are getting you numbers, but I think I'm convinced the PCC is the way to go since it will hit all jobs at a lower level. And I do have k.bead which seems on par with fort if acc is capped and the 4 dex would make it better if it pushed me up another +1% crit (maybe more??).

Edited, Dec 5th 2009 4:39pm by doctorugh
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#46 Dec 05 2009 at 4:51 PM Rating: Decent
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Because you said you have a 50/50 TP:WS split.

edit - Chaos or Minuet, I'm using 700 average att with 5/5 Berserk merits.

edit edit - The recently (more) pinned down formulas for crit rate can help you figure out a closer approximation of where you'll sit. As an Elvaan I don't even bother accounting for crit rate beyond base, and I don't know what your Aggressor up build looks like.

Edited, Dec 5th 2009 3:56pm by TybudX

Edited, Dec 5th 2009 8:12pm by TybudX
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BG elitists <3 haste.

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kerberoz wrote:
People don't hate emo kids because they're "misunderstood." People hate emo kids because they're useless.


Realix wrote:
PUP is an average to above average DD... when not in a zerg situation... or on particularly hard targets... and when properly configured... on windsday... with a RDM...
#47 Dec 06 2009 at 2:38 PM Rating: Good
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TybudX wrote:
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Since PCC is about equal in TP (or even better if no capped ACC) comparing to Fortitude


I think you missed the point... PCC is better than Fortitude Torque in uncapped situations, and Kubira Beads are better in capped situations.


In what way would Kubira Beads be better than fort torque for gaining tp?
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#48 Dec 06 2009 at 4:41 PM Rating: Excellent
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In what way would Kubira Beads be better than fort torque for gaining tp?

4 STR, 3 ATK (4 DEX for crits) > 7 ATK

In what other way could Kubira Beads be better?

Edited, Dec 6th 2009 5:45pm by Caesura
#49 Dec 06 2009 at 4:55 PM Rating: Excellent
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Guranimol wrote:
In what way would Kubira Beads be better than fort torque for gaining tp?


4 STR = 1 base damage, 3 attack.

Using doctorugh's tp build as an example, he's going from 106 base damage to 107, which is 107/106 = .94% increase during tp, and he has a 50/50 tp:ws split, so it's an overall increase of .47%.

Fortitude Torque gives you 7 attack, so comparing it to Kubira Beads, you have a 3 attack advantage. For 3 attack to beat a .47% increase in damage, you need to be at or below 3/.0047 = 638 attack, after the 3 attack increase.

edit - This is incorrect... new math is: 4/.0094 = 425.5, meaning that the 4 attack from Fortitude Torque needs to put you less than 412 attack total.

Using doc's tp build again, he's saying he has 447 attack in standing gear. Add Berserk, MinuetsorChaos roll, and Kabobs, you should be at about 700 attack.

If you want to get really anal, you can have a gear set for when you don't have Berserk up, since you will be at about 630 attack. That's going to be about 1/5th of the time you are tping. Also, If you aren't getting any buffs, then Fortitude Torque is better. Just naked WAR with 447 attack plus Berserk, no BRD, no COR, no food. So standing around in Whitegate and Campaign, Torque wins.

edit - Again, I'm not going to account for critical hits, since it varies from mob to mob and race to race, but if you happen to know the AGI of the mob you are fighting you can figure it out. With most merit level mobs you are looking at a tiny fraction of a % increase. Just keep in mind that the small increase you get from Kubira beads is actually slightly larger than it appears.

Edited, Dec 6th 2009 4:02pm by TybudX



Edited, Dec 11th 2009 7:10am by TybudX
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Dooom wrote:
BG elitists <3 haste.

Allatards/uber casuals hate elitists.

Allatards/uber casuals hate haste, as valuing it would acknowledge that elitists are right


kerberoz wrote:
People don't hate emo kids because they're "misunderstood." People hate emo kids because they're useless.


Realix wrote:
PUP is an average to above average DD... when not in a zerg situation... or on particularly hard targets... and when properly configured... on windsday... with a RDM...
#50 Dec 06 2009 at 5:39 PM Rating: Good
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You have a 4 attack advantage, not 3.
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I suppose I could also call it "smallifying numberitude" but that sounds incredibly gay. Like, milich youtube playlist gay.
#51 Dec 06 2009 at 7:07 PM Rating: Good
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Good catch. In that case, the decision swings marginally in Fortitude Torque's favour (before crits). Remember folks, buy your Torques off of me.
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Dooom wrote:
BG elitists <3 haste.

Allatards/uber casuals hate elitists.

Allatards/uber casuals hate haste, as valuing it would acknowledge that elitists are right


kerberoz wrote:
People don't hate emo kids because they're "misunderstood." People hate emo kids because they're useless.


Realix wrote:
PUP is an average to above average DD... when not in a zerg situation... or on particularly hard targets... and when properly configured... on windsday... with a RDM...
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