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should war get something.... defensive?Follow

#1 Jun 07 2009 at 6:15 PM Rating: Decent
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no one can deny that war is force to be reckoned with. its an amazing DD. what i have noticed, though, is that SE keeps giving more defensive traits to the DD jobs.

third eye was pretty meh before seigan was invented, now its awesome. drk got dread spikes, mnk has counter, thf has evasion, drg has /mage and super jumps. warrior basically has to depend on their subjob for any defensive needs. while that isn't necessarily a priority in changes that need to be made, i do find it quite odd that the original 'tank' of the game doesnt have any way to defend itself.

now i know what you are thinking 'dumbass, war has defender'. yeaaaah, about that. defender is probably the crappiest JA in the game. the only time i personally use it is if i pull hate with berserk on and have no protection, i pop defender to basically turn off berserk without having to turn off berserk. once hate is gone, i turn defender off. i never notice a difference with defender up other than my dmg goes down. the hits i take still seem to be the same amount, so whats the point?

so i was thinking, without trying to give war something amazing it would be kinda cool if they made a minor change to defender. my idea is that when defender is active, all retaliation counters will count as a full counter with no dmg taken.

while that may be stepping on the toes of mnk's counter trait, i do believe it would be balanced seeing as its a 25% att reduction. if retaliation is 25% proc rate, then thats -25% dmg taken to give up 25% attack.

it probably wont help kill NMs faster or make you parse any higher in a merit party, but it sounds good to me on paper. idk, maybe it would break the game.

a. help out war defensive skills? or b. leave war the @#%^ alone, its fine the way it is?
#2 Jun 07 2009 at 6:18 PM Rating: Decent
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C) change Defender to -25% damage taken -25% damage dealt
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#3 Jun 07 2009 at 7:00 PM Rating: Excellent
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If they make Defender better, then you'll have dumb retired PLDs from 2004 preach how awesome PLD/WAR is.
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#4 Jun 07 2009 at 7:13 PM Rating: Excellent
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If defender was made better, it might actually make it worth using for PLDs. Doubt it, though, since not taking ANY damage trumps taking a reduced amount.
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#5 Jun 07 2009 at 7:37 PM Rating: Decent
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#6 Jun 07 2009 at 11:15 PM Rating: Good
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WAR already gets something defensive, it's called Retaliation.
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#7 Jun 07 2009 at 11:35 PM Rating: Excellent
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MDenham wrote:
C) change Defender to -25% damage taken -25% damage dealt


mmmm, i could do some nice things with that MNK/WAR. as for OP, i don't know.
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#8 Jun 08 2009 at 12:09 AM Rating: Good
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WAR can pretty much tank anything except extreme cases (pretty much Einherjar and Limbus bosses). Kings, EXP mobs, Tiamat(never tried other CoP Dragons), Gods, Jailers and ToAU HNMs are pretty much all tankable by a WAR/NINx2 or WAR/NIN + Normal tank. The problem is most people want to sub SAM and be able to fully DD while also tanking. I've seen a WAR/NIN pretty much tank anything I listed above while still damaging in most cases.
#9 Jun 08 2009 at 2:30 AM Rating: Excellent
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MDenham wrote:
C) change Defender to -25% damage taken -25% damage dealt
And we'd never tank again!
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#10 Jun 08 2009 at 6:34 AM Rating: Excellent
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MDenham wrote:
C) change Defender to -25% damage taken -25% damage dealt



Aaand you just made mnk the best tank in the game.
#11 Jun 08 2009 at 6:44 AM Rating: Good
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wyrmnax wrote:
MDenham wrote:
C) change Defender to -25% damage taken -25% damage dealt



Aaand you just made mnk the best tank in the game.
Just made? Smiley: sly
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#12 Jun 08 2009 at 6:52 AM Rating: Excellent
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I'd first look at "fixing" defense, as that would in turn fix Defender without having to change the JA at all...

Some other ideas for Defender could be raising the cap on defensive skills, similar to Dark and Light arts. /WAR for PLD wouldn't change much as that job already has higher caps, but for WAR main or for some other jobs, riding Defender could make shield/parry/etc actually proc a fair amount.

Reduced VE enmity drain would probably be a thing to add that'd make it more valuable/unique as a tool.

Could add a Phalanx effect and/or a Regen effect to it. Again, make it more unique/useful for /WAR in general.

I mean, overall I don't think it's a critical addition to make. WAR is simply dependent on subjob for damage mitigation. Every job depends on a sub for something.
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#13 Jun 08 2009 at 9:00 AM Rating: Excellent
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Nilatai the Intelligent wrote:
wyrmnax wrote:
MDenham wrote:
C) change Defender to -25% damage taken -25% damage dealt



Aaand you just made mnk the best tank in the game.
Just made? Smiley: sly


Easy solution; make it a trait gained at 65 or something, kind of like assassin, that modifies a sub level ability, duh.
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#14 Jun 08 2009 at 9:53 AM Rating: Excellent
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God, I hope SE reps don't read this thread. I'm really not looking forward to seeing "Warrior gets Defender II!" in the version update notes.
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I suppose I could also call it "smallifying numberitude" but that sounds incredibly gay. Like, milich youtube playlist gay.
#15 Jun 08 2009 at 11:53 AM Rating: Good
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lolgaxe wrote:
MDenham wrote:
C) change Defender to -25% damage taken -25% damage dealt
And we'd never tank again!
It actually reduces the damage dealt by less than Defender currently does. (It effectively cuts level correction by 25%. Do the math. :-D)
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#16 Jun 08 2009 at 11:58 AM Rating: Excellent
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The biggest problem with War tanking is that we are very limited in our creation on CE. Our JAs produce very little CE and the only way to reliably generate it on War is through DD tanking. This works great on mobs that are some what soft and can actually be meleed but they aren't War has a hard time keeping hate over Nin, Rdm, or Pld. If SE changed defender to -25% phys damage done/damage taken then all it'd do is make Pld/War more reliable.

If War is to ever be a tank as good as Pld then we need a 20-30 second ability that produces a good chunk of CE. I really think that the line of break weaponskills should have been abilities similar to steps that Dnc has but produce large amounts of hate. If War were to get a way to produce and keep CE capped then War/Nin would become a very solid tank but it'd still probably need a few other tweaks.

War/Dnc has a lot of potential too but it really needs a def/vit overall before it'd work better than War/Nin or War/Sam on most NMs. Retaliation really seemed to be made for War/Dnc but then they nerfed waltzes when subbed and the fact is retaliation should really really be a higher rate of countering.

Edited, Jun 8th 2009 1:01pm by OrsonBastokChampion

Edited, Jun 9th 2009 5:15am by OrsonBastokChampion
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#17 Jun 08 2009 at 1:31 PM Rating: Decent
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War should have some kind of native damage mitigation, in all honesty seigan/third eye should have been given to warrior under another name instead of Sam. But alas, s-e doesn't see things my way.
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#18 Jun 08 2009 at 1:47 PM Rating: Good
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i was aiming more for a change to retaliation while under the effect of defender not a change to defender which could be seen in a subjob.

i dont want to turn war into a main tank, just give it a little dmg mitigation like every other job.
#20 Jun 08 2009 at 1:51 PM Rating: Good
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I say make shield break a friggin JA instead of a WS, with a chance of stun just for the hell of it!!!!!!!!!! Well drk gets weapon bash, and pld shield bash, just a thought......
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#21 Jun 08 2009 at 4:14 PM Rating: Excellent
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rdmceypher wrote:
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Aaand you just made mnk the best tank in the game.



Not exactly, RDM/WAR would like to have a word with you.



Geez. that hadnt crosse my mind. But you are right.
#22 Jun 08 2009 at 5:40 PM Rating: Excellent
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BadCubby wrote:
I say make shield break a friggin JA instead of a WS, with a chance of stun just for the hell of it!!!!!!!!!! Well drk gets weapon bash, and pld shield bash, just a thought......
A lot of things are common between DRK and PLD while not with WAR. But there are also many things common among the three. One odd ball I thought of a long time ago was WAR gets AOE buff (warcry) for 30s on a 5min recast, PLD gets AOE buff (rampart) for 30s on a 5min recast and drk gets... nothing? Always found that one weird.
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#23 Jun 08 2009 at 6:14 PM Rating: Decent
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RedshiftOnPandy wrote:
BadCubby wrote:
I say make shield break a friggin JA instead of a WS, with a chance of stun just for the hell of it!!!!!!!!!! Well drk gets weapon bash, and pld shield bash, just a thought......
A lot of things are common between DRK and PLD while not with WAR. But there are also many things common among the three. One odd ball I thought of a long time ago was WAR gets AOE buff (warcry) for 30s on a 5min recast, PLD gets AOE buff (rampart) for 30s on a 5min recast and drk gets... nothing? Always found that one weird.
It'd be either lv8 (too low for an AoE buff) or lv89 (LOL NO).
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#24 Jun 09 2009 at 2:43 AM Rating: Excellent
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OrsonBastokChampion wrote:
If War is to ever be a tank as good as Pld
And we want that becaaaaauuuuuuse ...?
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#25 Jun 09 2009 at 3:15 AM Rating: Decent
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Quote:
And we want that becaaaaauuuuuuse ...?


Even though you're just trying to make a sarcastic remark instead of actually wanting a real answer I think it's worth answering for other people who actually give a crap about the subject.

Some Wars really liked tanking our LS in the past has tanked everything from sky gods to Jorm solely with War tanks when we didn't have our reliable Nins and Plds. I for one really enjoy tanking you tend to stay a lot more focused and busy than most DD roles. Having more options when it comes to tanks is not a bad thing. More than half the jobs in this game are DDs there's no bad reason to expand jobs into more rolls.
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#26 Jun 09 2009 at 3:22 AM Rating: Excellent
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Wouldn't it be a bit silly to have warrior - one of the best DDs in the game on all levels of mobs - also be one of the best tanks on all levels of mobs? Sure, let us tank, whatever. But to have warrior do it just as well as paladin seems a bit silly.
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#27 Jun 09 2009 at 3:26 AM Rating: Good
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WAR tanking anything that matters just doesn't make any sense at all. I rather have RDM, DRK or BLU tank over WAR for everything. I know it hurts, I don't care.
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#28 Jun 09 2009 at 3:30 AM Rating: Excellent
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No, its a serious question. Why would we want Warrior to tank as well as Paladin? If that were the case, then we'd have to also up Paladin's damage dealing abilities so they could be as good as damage dealers as Warriors. Its job distinctions. What's the point of jobs being just as good as other jobs? The differences are what make them interesting.

So seriously. Let Paladin have it's role, and Warrior have it's as well. Low man and exp Warrior is already an exceptional tank. Yes, it takes more backline support than Paladin, but the damage output to shorten the fight's length kind of makes up for that. Now, if we upgrade Warrior's tanking to be as good as Paladin's on high end mobs, then why the hell would we need Paladins?

Yeah, a little more reliable self mitigation for Warrior would be nice, but not to the point that it stomps on another job's role.
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#29 Jun 09 2009 at 4:13 AM Rating: Decent
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Ok fair enough but on most really high end mobs you really can't safely have you tank DDing anyways. Now that Pld has Atonement as well they are really bleeding over into the DD tank role as well in some fights. I think overall it's not that I wasn't really meaning that War should be the exact same potential of a tank as Pld but they should have some ability to tank things like Wyrms, JoL, etc. a bit better imo.

I've just always seen War and Pld as the 2 mainstays for tanks in the game and War's tanking ability is really being pushed by the wayside. For most things a War usually tanks a Mnk, Sam, or even Drk can probably fill the spot. I'd just like to see them considered a tank job along side of Pld. I guess as good as a tank is poor wording I should have been more precise.

In all honesty the whole concept of updating War to be more of a tank at this point is kind of a vanity anyways. There's really no huge reason or need to do so just would be cool to see that's all.
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#30iknoweverything, Posted: Jun 09 2009 at 5:13 AM, Rating: Sub-Default, (Expand Post) jesus @#%^ing christ. i knew that if i asked for something as small as 'can we get a little dmg mitigation like sam got with seigan' it would lead to a series of "NUUUUU dont turn war into pld". wtf people? seriously, wtf?
#31 Jun 09 2009 at 5:19 AM Rating: Decent
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RedshiftOnPandy wrote:
WAR tanking anything that matters just doesn't make any sense at all. I rather have RDM, DRK or BLU tank over WAR for everything. I know it hurts, I don't care.


Which is exactly why it needs adjusting.
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#32 Jun 09 2009 at 5:34 AM Rating: Good
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Yes, yes, War Corsair's Gallant's Roll should be fixed to allow better tanking by War.
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#33 Jun 09 2009 at 6:46 AM Rating: Excellent
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OrsonBastokChampion wrote:
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And we want that becaaaaauuuuuuse ...?


Even though you're just trying to make a sarcastic remark instead of actually wanting a real answer I think it's worth answering for other people who actually give a crap about the subject.

Some Wars really liked tanking our LS in the past has tanked everything from sky gods to Jorm solely with War tanks when we didn't have our reliable Nins and Plds. I for one really enjoy tanking you tend to stay a lot more focused and busy than most DD roles. Having more options when it comes to tanks is not a bad thing. More than half the jobs in this game are DDs there's no bad reason to expand jobs into more rolls.


Nothing made WAR a worse tank; they just made PLD a better tank. A WAR can still tank anything it used to tank like you've said.
#34 Jun 09 2009 at 11:24 AM Rating: Default
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Quote:
Nothing made WAR a worse tank; they just made PLD a better tank. A WAR can still tank anything it used to tank like you've said.


Ya but that's like saying why use the car that you've just put an extra 200 horsepower into and tuned it up a bunch. Just you have another car that will get you from point A to B it won't get you there as fast or reliably.
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#35 Jun 09 2009 at 11:51 AM Rating: Excellent
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Demonviper wrote:
RedshiftOnPandy wrote:
WAR tanking anything that matters just doesn't make any sense at all. I rather have RDM, DRK or BLU tank over WAR for everything. I know it hurts, I don't care.


Which is exactly why it needs adjusting.
Looking at "job lore," WAR should be able to tank better than those three jobs, but it doesn't and it's a combined problem with DEF vs Utsu and sh*tty JAs for hate vs good spells/JAs. I really doubt it'll ever change in FFXI and they probably have their fix for DEF in FFXIV (OH sh*t SPECULATION!)
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#36 Jun 09 2009 at 2:35 PM Rating: Good
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RedshiftOnPandy wrote:
Demonviper wrote:
RedshiftOnPandy wrote:
WAR tanking anything that matters just doesn't make any sense at all. I rather have RDM, DRK or BLU tank over WAR for everything. I know it hurts, I don't care.


Which is exactly why it needs adjusting.
Looking at "job lore," WAR should be able to tank better than those three jobs, but it doesn't and it's a combined problem with DEF vs Utsu and sh*tty JAs for hate vs good spells/JAs. I really doubt it'll ever change in FFXI and they probably have their fix for DEF in FFXIV (OH sh*t SPECULATION!)


Which is exactly the same conclusion i came to, S-E won't get around to fixing it in XI but i still hold out hope that in IXV blood tanking in general will be workable.
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#37 Jun 09 2009 at 4:04 PM Rating: Good
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Most of you seemed to miss what the OP was trying to say. He was asking for a defensive ability that was actually "defensive"(retaliation is hardly defensive) thatss not dependent on a subjob. And he's right. We don't have one.

I do notice the difference on Defender, but when your fighting a mob and its hitting you for 200dmg, and you reduce it to 180dmg.. rofl... simply put.

I personally would also like to see something augment on Retaliation. We arent meant to Blood Tank...yet the only way for it to proc is for us to get hit. Why give us retarded defensive abilities if they cant be efficiently used?

Edited, Jun 9th 2009 8:05pm by ElVendi
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#38 Jun 10 2009 at 2:43 AM Rating: Excellent
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ElVendi wrote:
Most of you seemed to miss what the OP was trying to say.
No, we simply moved on. Yes, a defensive ability would be awesome, but eh. Doesn't really matter, I'd be willing to bet that Square is just about done with job updates for the most part. No point crying about it now, and just deal with what we do have. Its not like you can't tank, Warrior has tanked pretty much every mob in the game already. You just have to be smart about it. And not get whiny that another job can do it better.
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#39 Jun 10 2009 at 2:56 AM Rating: Decent
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MDenham wrote:
C) change Defender to -25% damage taken -25% damage dealt


Make it subbable. Then at some high level, say 65, give Warrior's a trait that makes it -75% Damage taken, -15% damage dealt and make it stackable with gear! >_>

Edited, Jun 10th 2009 3:57am by Shouta
#40 Jun 10 2009 at 6:12 AM Rating: Excellent
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ElVendi wrote:
Most of you seemed to miss what the OP was trying to say. He was asking for a defensive ability that was actually "defensive"(retaliation is hardly defensive) thatss not dependent on a subjob. And he's right. We don't have one.


Yes, it is. Especially on ballista. And against THFs.

Truth be told, i think the best thing they could do defensively for warrior is to up the proc rate of retaliation. I am certainly not expecting or wanting Defender II
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#41 Jun 10 2009 at 10:20 AM Rating: Excellent
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Honestly, I want a stun move. Axe bash or something. ALL OTHER MELEE JOBS GET A STUN MOVE.
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#42 Jun 10 2009 at 1:01 PM Rating: Excellent
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Smash Axe.
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#43 Jun 10 2009 at 2:54 PM Rating: Good
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mazmaz wrote:
Honestly, I want a stun move. Axe bash or something. ALL OTHER MELEE JOBS GET A STUN MOVE.


Yeah, we get smash axe and about all of the other melee's moves as well, :p
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#44 Jun 10 2009 at 4:50 PM Rating: Good
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If it was a GA WS, MAYBE you'd have a point! But axe WS? No cigar

EDIT: For some reason, seconds after posting, I thought THF should get something called Cripple and seriously lowers mob AGI (for more crits to everyone)

Edited, Jun 10th 2009 8:52pm by RedshiftOnPandy
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#45 Jun 10 2009 at 8:00 PM Rating: Good
The only thing we need for warriors to tank better is:

A. More HP. Historically in every RPG warriors have the most HP. Im not asking for 2k hp or anything, and this would benifit more than one job. Im asking for a 10% increase in base HP for all jobs without MP. This evens the playing feild a bit with MP jobs since cure's make MP worth more than HP to begin with.

B. Another hate inducing JA. Doesnt have to be strong, but somthing that produces a bit of CE while doing somthing else (i.e. some sort of ability perhaps were you shoulder butt the mob and cause Knockback, which would coincidentally give us somthing to stop spell casting).

C. Some way to either reduce dmg taken by a small amount permanently, or a way to heal ourselves a bit. This would either come in the way of taking out defender and adding a new job trait called Toughness (giving us physical dmg reduction) or a JA that we could stack with a WS which would return HP based on the dmg dealt in our WS (mabey 30% dmg dealt or somthing).




These changes would not step on any other jobs toes, make for a more fun solo experience, and improve overall gameplay without overpowering warrior.
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#46 Jun 10 2009 at 8:13 PM Rating: Good
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LordMnementh wrote:
mazmaz wrote:
Honestly, I want a stun move. Axe bash or something. ALL OTHER MELEE JOBS GET A STUN MOVE.


Yeah, we get smash axe and about all of the other melee's moves as well, :p



Who said anything about WS? I meant a JA. SAM, DRK, PLD, even DRG have a way to avoid -GA magic or interrupt it.
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I suppose I could also call it "smallifying numberitude" but that sounds incredibly gay. Like, milich youtube playlist gay.
#47 Jun 10 2009 at 11:02 PM Rating: Excellent
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mazmaz wrote:
LordMnementh wrote:
mazmaz wrote:
Honestly, I want a stun move. Axe bash or something. ALL OTHER MELEE JOBS GET A STUN MOVE.


Yeah, we get smash axe and about all of the other melee's moves as well, :p



Who said anything about WS? I meant a JA. SAM, DRK, PLD, even DRG have a way to avoid -GA magic or interrupt it.
So?



lolgaxe wrote:
What's the point of jobs being just as good as other jobs? The differences are what make them interesting.
^This.
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My Movember page
Solrain wrote:
WARs can use semi-colons however we want. I once killed a guy with a semi-colon.

LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH ;3
#48 Jun 10 2009 at 11:55 PM Rating: Excellent
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3,959 posts
mazmaz wrote:
LordMnementh wrote:
mazmaz wrote:
Honestly, I want a stun move. Axe bash or something. ALL OTHER MELEE JOBS GET A STUN MOVE.


Yeah, we get smash axe and about all of the other melee's moves as well, :p



Who said anything about WS? I meant a JA. SAM, DRK, PLD, even DRG have a way to avoid -GA magic or interrupt it.
No, you said stun move. In my book, "move" rather encompasses anything special that people can do outside of simply swinging. This includes WS, JA, and spells.
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LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
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