no one can deny that war is force to be reckoned with. its an amazing DD. what i have noticed, though, is that SE keeps giving more defensive traits to the DD jobs.
third eye was pretty meh before seigan was invented, now its awesome. drk got dread spikes, mnk has counter, thf has evasion, drg has /mage and super jumps. warrior basically has to depend on their subjob for any defensive needs. while that isn't necessarily a priority in changes that need to be made, i do find it quite odd that the original 'tank' of the game doesnt have any way to defend itself.
now i know what you are thinking 'dumbass, war has defender'. yeaaaah, about that. defender is probably the crappiest JA in the game. the only time i personally use it is if i pull hate with berserk on and have no protection, i pop defender to basically turn off berserk without having to turn off berserk. once hate is gone, i turn defender off. i never notice a difference with defender up other than my dmg goes down. the hits i take still seem to be the same amount, so whats the point?
so i was thinking, without trying to give war something amazing it would be kinda cool if they made a minor change to defender. my idea is that when defender is active, all retaliation counters will count as a full counter with no dmg taken.
while that may be stepping on the toes of mnk's counter trait, i do believe it would be balanced seeing as its a 25% att reduction. if retaliation is 25% proc rate, then thats -25% dmg taken to give up 25% attack.
it probably wont help kill NMs faster or make you parse any higher in a merit party, but it sounds good to me on paper. idk, maybe it would break the game.
a. help out war defensive skills? or b. leave war the @#%^ alone, its fine the way it is?