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#1 May 19 2009 at 7:38 PM Rating: Decent
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does anyone know what triggers the latent effect on this great axe? i looked under the small weapon forum for this ,and no one on there knew. so i thought i would ask you guys. thanks

small weapon forum meaning, i looked up this great axe itself and the thread pertaining to it. no one knew what triggered the latent effect.

sorry for the bad choice of words.

Edited, May 19th 2009 11:54pm by flippyflip
#2 May 19 2009 at 7:46 PM Rating: Good
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flippyflip wrote:
i looked under the small weapon forum
O_o
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#3 May 19 2009 at 8:32 PM Rating: Good
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I think it was on TP
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#4 May 19 2009 at 9:43 PM Rating: Good
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It's just not that great so I don't think anyone's really cared to confirm it. Why the hell isn't this GAX 95-96 damage? It's sad because it doesn't seem like SE wants to give us nice weapons since Perdu.
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#5 May 20 2009 at 1:51 AM Rating: Good
If I had gone to the effort of getting perdu, and SE brought out something better that was as easy to get as foolkiller, I would be pissed.
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#6 May 20 2009 at 2:52 AM Rating: Good
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#7 May 20 2009 at 4:05 AM Rating: Excellent
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Personally, I'm sad that something with such a great name isn't better :(
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#8 May 20 2009 at 4:54 AM Rating: Good
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I would own one just for the name if it wasnt so expensive.

Perdu is better.

It is on par with the other buyable axes: Berserkers and Fourth. The acc makes it a bit better than either, but since it costs at least 4x the more expensive one (and 70x the other) , i see little reason to get one.
#9 May 20 2009 at 11:57 AM Rating: Excellent
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I was asking my buddy the other night why this cost so much. We know it doesn't exactly drop off bunnies in e.ron, but its a meh weapon and cost sooooo much. On top of that, I've never known anyone to actually buy it.
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#10 May 20 2009 at 1:05 PM Rating: Good
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MithraDooom wrote:
Personally, I'm sad that something with such a great name isn't better :(

I think it's aptly named. It kills the damage of any fool willing to use it.....zing!
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#11 May 20 2009 at 5:01 PM Rating: Decent
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Quote:
If I had gone to the effort of getting perdu, and SE brought out something better that was as easy to get as foolkiller, I would be pissed.
----------------------------


Perdu isn't exactly that hard to get just for people who don't do assaults.
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#12 May 20 2009 at 5:26 PM Rating: Good
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If I had gone to the effort of getting perdu, and SE brought out something better that was as easy to get as foolkiller, I would be pissed.
^This I really don't like when they deprecate items that take time and effort to get, by things that could be bought in bazaars.

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#13 May 21 2009 at 9:05 PM Rating: Decent
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^This I really don't like when they deprecate items that take time and effort to get, by things that could be bought in bazaars.

Ken.


So instead SE should just keep adding useless gear to save people's fragile e-peen? Aside from that though you really think that a Perdu Voulge is that much harder to get than Foolkiller?
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#14 May 21 2009 at 10:55 PM Rating: Good
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OrsonBastokChampion wrote:
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^This I really don't like when they deprecate items that take time and effort to get, by things that could be bought in bazaars.

Ken.


So instead SE should just keep adding useless gear to save people's fragile e-peen? Aside from that though you really think that a Perdu Voulge is that much harder to get than Foolkiller?
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#15 May 21 2009 at 11:17 PM Rating: Good
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OrsonBastokChampion wrote:
Quote:
^This I really don't like when they deprecate items that take time and effort to get, by things that could be bought in bazaars.

Ken.


So instead SE should just keep adding useless gear to save people's fragile e-peen? Aside from that though you really think that a Perdu Voulge is that much harder to get than Foolkiller?


With the frequency that people do non-Nyzul Assaults these days, compared to how open ZNM are (constant shouts for ZNM pickups on Bismarck these days), I'd say that Perdu is a bit harder to get out of the gate. It's subjective, of course, depending on how far you are into Assaults, but Sarameya can be easily picked-up or gotten to quite simply - a lot easier than it would be for the average player to go from PSC to SL (that's eight ranks, no small amount of time and effort there). I also doubt that people would be fighting over Foolkiller if it dropped, as it's basically a throw-away item.

So yes, Perdu is harder to get and better. Hell, I'd probably take a Byakko's Axe over Foolkiller. Just because it drops from a T4 ZNM doesn't mean it's any good.
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#16 May 22 2009 at 1:04 AM Rating: Decent
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ask 3-5 friend to static Assault. Even 3 tag once a weak. Not really hard and fastest way to get your Rnk and Weapon.

And it's fun ! ^^
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#17 May 22 2009 at 2:33 AM Rating: Excellent
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Remember that Nyzul assaults count towards rank-up too; it's considered a win if you choose to leave, rather than time out.
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#18 May 22 2009 at 3:12 AM Rating: Good
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Solrain wrote:
OrsonBastokChampion wrote:
Quote:
^This I really don't like when they deprecate items that take time and effort to get, by things that could be bought in bazaars.

Ken.


So instead SE should just keep adding useless gear to save people's fragile e-peen? Aside from that though you really think that a Perdu Voulge is that much harder to get than Foolkiller?


With the frequency that people do non-Nyzul Assaults these days, compared to how open ZNM are (constant shouts for ZNM pickups on Bismarck these days), I'd say that Perdu is a bit harder to get out of the gate. It's subjective, of course, depending on how far you are into Assaults, but Sarameya can be easily picked-up or gotten to quite simply - a lot easier than it would be for the average player to go from PSC to SL (that's eight ranks, no small amount of time and effort there). I also doubt that people would be fighting over Foolkiller if it dropped, as it's basically a throw-away item.

So yes, Perdu is harder to get and better. Hell, I'd probably take a Byakko's Axe over Foolkiller. Just because it drops from a T4 ZNM doesn't mean it's any good.
I love how Sol get just in time to bring some sense to the situation, btw I love the new avatar <3 =D

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#19 May 23 2009 at 10:48 AM Rating: Good
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That's your experience, there are far more shouts for assaults on my server than ZNM LSs. Not only that don't forget NI gives you 1 rank up point each 5 floors. Also assaults have been out for how long? If you're just just starting to rank up now that's freaking sad but it only takes about a week at the most to get a rank if you get a half decent group. Assaults take 3-6 people, most assaults can be done with 3.

Then who doesn't merit? Unless you're saving IS for khroma ore then you should have loads of IS. So I fail to see the difficultly. Getting Perdu isn't hard there's no hard fights involved it's just a matter of putting in the time to get it. You can't get cock blocked by crappy drop rates.

My LS has done Sarameya (ZNM Cerb) 15+ times and seen 1 Foolkiller. Even on FFXI wikia it's estimated to be a 15% drop rate, that's pretty damn low. For each chance at Foolkiller you need to play pankration or spend IS to buy cameras/slides, then take pictures to pay for the pops, fight 10 NMs that require any where from 1-18 people, and then compete for drops since only 1 drops at a time.

You're justifying the fact that Foolkiller is easier to get because you can buy it but if Foolkiller was as good or better than Perdu it would be selling for 5-10 mil I bet(maybe more.) Hachiryu Haidate are still selling for 10-20 mil and are about the same drop rate.

Don't bullsh*t yourself the only reason it seems like Foolkiller is easier to get is because no one wants it. Sure if you're ridiculously lucky you could get a Foolkiller in a week or so, but the odds are majorly against you. Personally I too love seeing really good rewards available like Perdu that you build slowly towards without stupid droprates but that doesn't mean we can't have the best of both worlds. SE needs to keep adding gear that actually is useful. It's unlikely people will make an effort to get Foolkiller if they've gotten a Byakko's Axe. Really Byakko's Axe is a joke to get compared to Foolkiller and comparatively Foolkiller isn't that much better (unless the str latent is constantly active.)

Edited, May 23rd 2009 11:53am by OrsonBastokChampion
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#20 May 23 2009 at 1:25 PM Rating: Good
I do nyzul 4 times a week and have limited playtime. So for me perdu is difficult.

As I imagine it is for most people.

Yes we get 1 point per 5 successful floors, but that really isnt much considering every week we get 4, while others get 20...
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#21 May 23 2009 at 3:01 PM Rating: Decent
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But that doesn't mean it's hard though it just means you have different priorities right? I'm not saying it doesn't take time to get Perdu but I just don't think it's all that hard to get if you're going for it seriously. Plus you get a lot of rewards along with getting it (merits, assault gear, being able to do salvage with AS, etc.)
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#22 May 23 2009 at 3:55 PM Rating: Good
Well you can go on a random shout once and get Foolkiller.

There is no way to get perdu without time and dedication.

Even when you get the rank you also need massive amounts of ISP.
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#23 May 23 2009 at 3:56 PM Rating: Good
I'm not saying you're wrong per ce, I'm just saying I'm right.
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#24 May 24 2009 at 10:38 PM Rating: Decent
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Ya trudat, you said time and dedication that's a better way of putting than saying it's hard to get.
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#25 May 25 2009 at 12:42 AM Rating: Good
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Someone come to Sylph and help me finish my assaults for SL. 6/25, anyone? D:
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#26 May 25 2009 at 4:02 AM Rating: Excellent
My static of awesome for nyzul is falling apart. One member is jumping servers and another has quit. At least I got my key out of it, but it's annoying.

The remaining 4 of us are gonna keep meeting on sundays, and grab a friend or two to do boss runs if possible. If that isn't any good, we'll do assaults instead and I'll get to start approaching my shiny gaxe finally :D
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#27 May 28 2009 at 3:07 AM Rating: Decent
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mithradhoom wrote:
Remember that Nyzul assaults count towards rank-up too; it's considered a win if you choose to leave, rather than time out.


only if you do 5 floors.
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#28 May 28 2009 at 4:11 AM Rating: Excellent
No, it's still a win if you were to just complete a single floor and then exit rather than continue up as far as accumulating the 25 points you need to receive your Rank Promotion. You'll just receive token amounts for that floor though, so it's not exactly the most productive way of gaining the necessary Assault points.
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#29 May 28 2009 at 9:15 AM Rating: Excellent
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doing 50/50 assaults was one of the most fun, awesome, and rewarding things I have ever done in this game. Other than some of the missions being complete luck, and the final 5 being completely random and frustrating... I wish everyone could experience them.

You guys should try doing pickup assaults with your other 3 tags during the week. Just know the strat for it front-to-back and lead it and you just need 2-5 other ppl depending. Plan 3 new ones. If you get them done, you just added 15 points per week. If not and you just complete 1, you still get 5. If you need advice on any of them i can try to remember my experience.
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#30 May 28 2009 at 2:56 PM Rating: Excellent
ty mnem I'll hit you up if I have any questions.
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#31 Jun 05 2009 at 5:12 PM Rating: Default
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So I came here to see if there was some sexy way to activate the latent....

Don't jump down my throat, Im just a casual player but; isn't the Foolkiller (best name ever) a nice GAXE?Not the best, but a good GAXE for guys like me who don't play enough to get their hands on a Perdu or a B.AXE?

How can 5 dmg out do 7 ACC and 7 ATK all the time? How damn it!

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#32 Jun 05 2009 at 5:33 PM Rating: Good
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And also, how the hell has no one figured out the latent on this yet? Yeah I get it, its not super awesome so the really serious haven't bothered yet, but still.
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#33 Jun 05 2009 at 5:51 PM Rating: Decent
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Audentia wrote:
So I came here to see if there was some sexy way to activate the latent....

Don't jump down my throat, Im just a casual player but; isn't the Foolkiller (best name ever) a nice GAXE?Not the best, but a good GAXE for guys like me who don't play enough to get their hands on a Perdu or a B.AXE?

How can 5 dmg out do 7 ACC and 7 ATK all the time? How damn it!




Getting a Perdu requires about 30 minutes of playtime each day for 45 days. I bet you play way more than that. Hell, I organized each assault run myself every day in between my classes.
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#34 Jun 05 2009 at 6:09 PM Rating: Good
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I do, but its mostly solo or duo with my brother. It is hard for me to make definite in-game plan's because of my work, I play when I can. Sometimes that means getting up 30 minutes earlier to solo DRG or BST. Some week's I don't get on at all. Like I said I'm not pretending its better than a Perdu, I'm just shocked that it's seen as sh*ttier than a Berserker or 4th T. (I have all three btw and Gawain's GAXe)

What I was really questioning was:
For an AH WAR, does the Foolkiller really rank this low? (And who knows about the latent??)

Edited, Jun 5th 2009 10:49pm by Audentia
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#35 Jun 06 2009 at 1:11 PM Rating: Good
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How can 5 dmg out do 7 ACC and 7 ATK all the time? How damn it!


Mostly this axe messes up your 6-hit build with a 489 delay.

Edited, Jun 6th 2009 4:12pm by doctorugh
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#36 Jun 07 2009 at 12:49 AM Rating: Excellent
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doing 50/50 assaults was one of the most fun, awesome, and rewarding things I have ever done in this game. Other than some of the missions being complete luck, and the final 5 being completely random and frustrating... I wish everyone could experience them.


i wouldn't go that far, but my 50/50 assault static was definitely pretty fun.

foolkiller: sidegrades are fine, expensive sidegrades are dumb, expensive downgrades are insulting.
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#37 Jun 07 2009 at 8:40 AM Rating: Good
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Mostly this axe messes up your 6-hit build with a 489 delay.


Oh
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#38 Jun 07 2009 at 9:23 AM Rating: Decent
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lolFoolkiller.
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#39 Jun 07 2009 at 12:04 PM Rating: Excellent
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Well you could just eat Carbonara +1 and/or Arrabiato instead like people do with Bravura but you're losing a good chunk of attack with Carbo. The other thing is the higher delay a GAX has the higher it's efficiency at accumulating TP is. Axes are completely opposite, as their delay is lowered their TP efficiency goes up. So basically the DPS on a GAX means even less than smaller weapons and Perdu beats Foolkiller on DPS anyways lol.
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#40 Jun 07 2009 at 4:47 PM Rating: Excellent
Also, if you have berserker's axe, that's pretty much even with byakko's which you used as an example of the kind of axe you'll never have.

Having just gotten sky access from ZM1-ZM13 in a single day, and considering b.axe is a throwaway item for most sky linkshell, I'm pretty confident when I say you can get one no problem.
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#41 Jun 08 2009 at 2:34 AM Rating: Excellent
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OrsonBastokChampion wrote:
Well you could just eat Carbonara +1 and/or Arrabiato instead like people do with Bravura but you're losing a good chunk of attack with Carbo.
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#42 Jun 08 2009 at 8:27 AM Rating: Excellent
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milich wrote:
LordMnementh wrote:
doing 50/50 assaults was one of the most fun, awesome, and rewarding things I have ever done in this game. Other than some of the missions being complete luck, and the final 5 being completely random and frustrating... I wish everyone could experience them.


i wouldn't go that far, but my 50/50 assault static was definitely pretty fun.

foolkiller: sidegrades are fine, expensive sidegrades are dumb, expensive downgrades are insulting.


underlined for emphasis lol.

I don't consider many painfully recurring activities fun...(limbus, dynamis, salvage, etc) I guess that was the context.
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#43 Jun 08 2009 at 12:03 PM Rating: Default
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@ lolgaxe

wut?
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#44 Jun 08 2009 at 10:36 PM Rating: Excellent
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LordMnementh wrote:
milich wrote:
LordMnementh wrote:
doing 50/50 assaults was one of the most fun, awesome, and rewarding things I have ever done in this game. Other than some of the missions being complete luck, and the final 5 being completely random and frustrating... I wish everyone could experience them.


i wouldn't go that far, but my 50/50 assault static was definitely pretty fun.

foolkiller: sidegrades are fine, expensive sidegrades are dumb, expensive downgrades are insulting.


underlined for emphasis lol.

I don't consider many painfully recurring activities fun...(limbus, dynamis, salvage, etc) I guess that was the context.


yeah. i've had good times in those recurring events (especially dynamis, since the other leaders and i basically built the linkshell, though it was sort of a rebuild following our batsh*t insane original leader). i guess the goodness of those events are often taken as a whole too (like, "my time in XXX linkshell," or "all those times with XXX people,"). but ultimately, the "new event every day with a solid, small group" events like 50/50 assault static or CoP mission static (my favorite thing in the game) were the most day-to-day fun and ultimately most rewarding.

...which leads me to comment (with the usual "i don't like suggestion threads" sidenote) that it's pretty clear to me how to "fix" ffxi: implement a ton of new mission content that can be done with 5-6 people, provide numerous sidegrade or situational use items as rewards, and don't require 12+ people groups for any of it. the CoP mission progression was awesome. my character (and most people's characters) is more powerful now than it's ever been. wouldn't it be great to unleash that character onto a ton of small group content? ah well.

edit: holy sh*t, i have such extreme deja vu right now. i distinctly remember writing a post like this (about mission content or whatever), then going to the RNG forums and reading a thread about slugshot/sidewinder gear, at the beginning of summer, with the deadline for my thesis rapidly approaching. this clearly never has happened before, but i remember all of this with crystal clarity. do any of you ever have real deja vu? not "this place looks familiar, it's like deja vu! oh yeah, i came here last year sometime," but "i remember all of these details and it's impossible that they've happened before" deja vu. sh*t is so crazy; ;. i need to try more drugs or something.

since i'm editing, doesn't my "...which leads me to comment" paragraph and the setup of 6-person CoP static generally remind you of, you know... final fantasy? form a small party, go out and progress through a story? i could ramble more but i won't.

p.s. i was listening to the mp3 of this while writing this post.

Edited, Jun 9th 2009 2:43am by milich
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#45 Jun 08 2009 at 10:55 PM Rating: Good
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OrsonBastokChampion wrote:
@ lolgaxe

wut?
He has Bravura. He's mad he has to use STP food to make it good.

Edited, Jun 9th 2009 2:55am by Nilatai
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#46 Jun 09 2009 at 1:09 AM Rating: Decent
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Nilatai the Intelligent wrote:
OrsonBastokChampion wrote:
@ lolgaxe

wut?
He has Bravura. He's mad he has to use STP food to make it good.

Edited, Jun 9th 2009 2:55am by Nilatai



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#47 Jun 09 2009 at 2:37 AM Rating: Excellent
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Believe wha'cha want. sTP food is still infuriating.
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#48 Jun 09 2009 at 2:55 AM Rating: Good
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No I don't actually have Bravura no where did I ever say I did, that's just the optimal build I'm pushing for. I just find it funny that people post their current gear unless it is ridiculously good because you know you cares less about your gear than you, everyone.

Arrabiato is bar none the absolute best food out there for Bravura users (arguably the best melee food.) If you can afford a relic you can afford camping the AH for dragon meat and getting it made you. If you're sorta cheap Carbo isn't that bad when you look at the average melee using Coeurl Subs. 6 hit compared to hit is a big difference in damage way more than the small difference of attack. That and having +HP is hardly a negative. To sit there and say STP food is infuriating seems completely off base unless you're talking about people using it with a GAX delay +504.

Edited, Jun 9th 2009 3:57am by OrsonBastokChampion
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#49 Jun 09 2009 at 7:22 AM Rating: Excellent
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I use carbonara sometimes in limbus with a 504 great axe, because I like the extra HP for those retarded smn mobs that are just designed to be cheesy.
Quote:

since i'm editing, doesn't my "...which leads me to comment" paragraph and the setup of 6-person CoP static generally remind you of, you know... final fantasy? form a small party, go out and progress through a story? i could ramble more but i won't.


To be fair, most of the major content in FFXI can be done with a small group, including a lot of limbus. I mean technically that is what nyzul, salvage, assault were supposed to be about, and I think that's why a lot of ppl love ToAU for what it added in those events among other niceties.

My list of alliances joined was staggeringly small for years. Its still small in comparison, let me see... 489. I've also only been k.o.'d 933 times. It was like in the 300's before I started playing warrior more, lol.

Edited, Jun 9th 2009 11:27am by LordMnementh
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#50 Jun 09 2009 at 11:16 PM Rating: Good
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LordMnementh wrote:
Quote:

since i'm editing, doesn't my "...which leads me to comment" paragraph and the setup of 6-person CoP static generally remind you of, you know... final fantasy? form a small party, go out and progress through a story? i could ramble more but i won't.


To be fair, most of the major content in FFXI can be done with a small group, including a lot of limbus. I mean technically that is what nyzul, salvage, assault were supposed to be about, and I think that's why a lot of ppl love ToAU for what it added in those events among other niceties.

My list of alliances joined was staggeringly small for years. Its still small in comparison, let me see... 489. I've also only been k.o.'d 933 times. It was like in the 300's before I started playing warrior more, lol.

Edited, Jun 9th 2009 11:27am by LordMnementh


true, and i'm glad ffxi is so small group friendly. i was moreso agreeing with your implied criticism of repetitive events. i'd love more small group mission content. maybe some missions that have non-linear twists and turns, so they could be repeated without being literally repeated. all daydreams though.
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#51 Jun 10 2009 at 12:36 AM Rating: Excellent
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milich wrote:
LordMnementh wrote:
milich wrote:
LordMnementh wrote:
doing 50/50 assaults was one of the most fun, awesome, and rewarding things I have ever done in this game. Other than some of the missions being complete luck, and the final 5 being completely random and frustrating... I wish everyone could experience them.


i wouldn't go that far, but my 50/50 assault static was definitely pretty fun.

foolkiller: sidegrades are fine, expensive sidegrades are dumb, expensive downgrades are insulting.


underlined for emphasis lol.

I don't consider many painfully recurring activities fun...(limbus, dynamis, salvage, etc) I guess that was the context.


yeah. i've had good times in those recurring events (especially dynamis, since the other leaders and i basically built the linkshell, though it was sort of a rebuild following our batsh*t insane original leader). i guess the goodness of those events are often taken as a whole too (like, "my time in XXX linkshell," or "all those times with XXX people,"). but ultimately, the "new event every day with a solid, small group" events like 50/50 assault static or CoP mission static (my favorite thing in the game) were the most day-to-day fun and ultimately most rewarding.

...which leads me to comment (with the usual "i don't like suggestion threads" sidenote) that it's pretty clear to me how to "fix" ffxi: implement a ton of new mission content that can be done with 5-6 people, provide numerous sidegrade or situational use items as rewards, and don't require 12+ people groups for any of it. the CoP mission progression was awesome. my character (and most people's characters) is more powerful now than it's ever been. wouldn't it be great to unleash that character onto a ton of small group content? ah well.

edit: holy sh*t, i have such extreme deja vu right now. i distinctly remember writing a post like this (about mission content or whatever), then going to the RNG forums and reading a thread about slugshot/sidewinder gear, at the beginning of summer, with the deadline for my thesis rapidly approaching. this clearly never has happened before, but i remember all of this with crystal clarity. do any of you ever have real deja vu? not "this place looks familiar, it's like deja vu! oh yeah, i came here last year sometime," but "i remember all of these details and it's impossible that they've happened before" deja vu. sh*t is so crazy; ;. i need to try more drugs or something.

since i'm editing, doesn't my "...which leads me to comment" paragraph and the setup of 6-person CoP static generally remind you of, you know... final fantasy? form a small party, go out and progress through a story? i could ramble more but i won't.

p.s. i was listening to the mp3 of this while writing this post.

Edited, Jun 9th 2009 2:43am by milich
Pahn that thing kills brain cells ;P, did you know the real concept behind a deja'vu all the long-term and short-term memory overlapping is pretty interesting.

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