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Gigas bracelets: re-evalutated?Follow

#1 Sep 01 2007 at 10:04 AM Rating: Default
Now that 1 DEX = 1 ACC, are gigas-type bracelets still a good idea?

The -DEX means twice as much now. Yes, the STR means twice as much too, but I do not know if it would be worth the ACC hit. Has anyone had any experiences with these post-update?
#2 Sep 01 2007 at 10:15 AM Rating: Good
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They weren't really that great an idea to begin with. Now while DEX=ACC, -DEX hurts even more for multi hit and especially for DoT.
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#3 Sep 01 2007 at 3:11 PM Rating: Default
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cue the gigas bracelet price drop
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Reiterpallasch wrote:
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Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#4 Sep 01 2007 at 3:29 PM Rating: Good
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uhhh... you don't dot with gigas and you should use Nhands for crit WS. So the only thing that changed for me is... use Nhands for Raging Rush instead of Alkys. If you're seriously worried about ACC-3, get your @#%^ing great axe out of storage and look at your 95% ACC rate.
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#5 Sep 01 2007 at 3:31 PM Rating: Good
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If that wasn't sig worthy, I'll cut it into my wrists if I have to.
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#6 Sep 01 2007 at 4:11 PM Rating: Good
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No...
I completely disagree with everyone.
You now have SO MUCH ACCURACY, that the -acc from Alky's will have absolutely no effect. If the Acc loss wasn't enough to matter before, it's even LESS of an issue now. You're looking at it the wrong way.
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#7 Sep 01 2007 at 4:41 PM Rating: Excellent
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The change to ACC only applies to 2H weapons. So It still has use if you're using your Axe.
#8 Sep 03 2007 at 6:36 AM Rating: Excellent
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actually, if you THINK about it, the gigas line of bracelets just got BETTER. Honestly, think about how much bonus acc you are getting at 75. Just from base DEX it's like 30-35. That's free sushi basically. Now, most normal WS builds will include at LEAST hauby and warwolf for +10, which cancels out -dex and adds even more.

Granted on a multi-hit WS, you might still want to go with something like heca hands for jobs that can wear them, but for a job like sam with all 1 hit WS, alky's just got WAY better than any other hand piece for WS.

Heck, even for war, I'm gonna base my decision on how accurate my WS are before taking off my alky's. I'm guessing in a lot of cases I'll be leaving them on. You haven't LOST any DEX since before the update, you just haven't gained any either.
#9 Sep 03 2007 at 6:49 AM Rating: Excellent
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you all are correct, however

Quote:
cue the gigas bracelet price drop


cause most people wont realize this, they'll think... -dex = -acc, -acc bad, me no want -acc, me not buy dis! or dis gimpy now, me sell low!(as we can see from the instantaneous selling of maneaters/woodvilles/haguns right after theupdate)

while most people here seem to be intelligent(there are some questionable ones... :P) most people who play the game don't put a whole lot of thought into what they do, thus causing things that don't make any sense to happen
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#10 Sep 03 2007 at 9:34 AM Rating: Good
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Quote:
cue the gigas bracelet price drop


thing is, they HAVEN'T dropped since the update. In fact, most have stayed the same or increased in price. Unlike stuff like Maneater, Woods, Sniper's, etc... none of these items have seen a price change.

The main reason is that they are much rarer to find than the above, or at least pallas and alkys are. The other reason though, is that STR = att now, so although you might not be getting help for DEX, you are getting help for attack. And since everyone is parsing like 95% acc in most situations, it really doesn't have any negative effect.

Or at least, that's my take on it.
#11 Sep 03 2007 at 4:48 PM Rating: Good
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Also, it's an RMT owned drop. I don't think they care enough to raise or lower the price, or at least, they don't understand how the change has affected people's opinions of the item they are selling yet.

Moral of the story? Go pwn some RMT ass, get the drop yourself.
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#12 Sep 03 2007 at 6:20 PM Rating: Decent
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I used to get 1 point for a correct answer on a test.

Now I get 2 points for a correct answer on a test.

Oh crap ... If I miss a question now though I lose two points.

But oh yeah! I can miss 1/2 of the questions and get 100%.



I'm going to melee in them.
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#13 Sep 03 2007 at 6:36 PM Rating: Good
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baldgalkaguy wrote:
But oh yeah! I can miss 1/2 of the questions and get 100%.

You still only get 50% there math whiz. Your analogy is teh broke.
#14 Sep 03 2007 at 6:46 PM Rating: Decent
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Total score is still 100. I guess I could have clarified but I thought people would understand given the analogy.

100 point quiz. 100 questions.

1 point each question = 100 possible points out of 100.

If I get 2 points now for each question but the denominator is still 100 I can get 50 answers right and get 100%.

50*2=100. 100/100 = 1 = 100%

Still not clear enough? Each correct answer gives 1 extra credit point. That's what the dex acc bonus is like now, extra credit. The evasion of the mobs has not changed, just like the denominator, or graded points on the test.

I have 60 base DEX. I used to then have an acc bonus of 30 because of that.

Now I have a bonus of 60 ACC, so I can lose half of that and still be where I used to be.

My bonuses to acc from my other DEX overcompensates for the 1-to-1 loss of ACC from equipping -DEX stuff.

My work is percentage based statistics ... really nerdy, complex, insane statistics. Sometimes I just assume people would be thinking along the same vein when I guess they are not.

Edited, Sep 3rd 2007 10:56pm by baldgalkaguy
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#15 Sep 03 2007 at 7:29 PM Rating: Good
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baldgalkaguy wrote:
My work is percentage based statistics

Really? Looking for work much?
baldgalkaguy wrote:
If I get 2 points now for each question but the denominator is still 100...

But it's not. If you get 2 points then the denominator is NOW 200.

100/200 = 50%
baldgalkaguy wrote:
I thought people would understand given the analogy.

That's why I said it was borked.

An analogy should clarify meaning not confound it.
#16 Sep 04 2007 at 12:46 AM Rating: Good
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I still wouldn't use them except for single hit non-crit weapon skills, like usual. You can still get better results from haste and attack gear than Gigas can provide.
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#17 Sep 04 2007 at 7:59 AM Rating: Good
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lolgaxe wrote:
I still wouldn't use them except for single hit non-crit weapon skills, like usual. You can still get better results from haste and attack gear than Gigas can provide.

I agree that I would prefer Heca over Gigas for crit WSs, and Haste gear for TP. However, I think it's fair to point out that if you don't have a Haste build yet, Alky's might just be the best (reasonably obtainable) hand option for TP. As it stands right now, the best options are Warrior's Mufflers / Tarasque +1. Those each give 12 Attack. Alky's give 11 Attack by virtue of the 11 STR, plus the other benefits of 11 STR.

It's obviously not a great choice if you're going for a crit build, but if your DEX is too low to increase your crit rate and you don't need the extra Acc, Alky's are actually really nice now.
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#18 Sep 04 2007 at 8:03 AM Rating: Good
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Holy crap wookie--you're the grumpiest. Think about the way ACC is now calculated from DEX before reading this.

We get double the bonus from our DEX now. Even though equipping the bracelets takes away 1 full ACC per DEX I've still got tons of extra ACC from all my other DEX. Natural DEX alone I'm getting 30 more ACC than I used to before the update. A hauby +1 gives me 3 extra. Everywhere I've got DEX I'm getting .5 extra ACC than before. So I can afford to equip some -dex stuff because its over compensated everywhere else.

Back to the analogy:

Correct test questions now have 1 extra credit point. The points I'm graded on are only 100, I can FIX THE DENOMINATOR IF I'M THE FREAKIN' TEACHER. I understand what you're saying there are a potential 200 points. But I'm only graded on 100.

That's exactly what our DEX bonus is like now. My DEX on my Hauby are giving me .5 extra ACC each. All my DEX everywhere is giving me "extra credit". The mob's evasion has not changed, therefore the denominator is the same (like the test, 100 not 200).

Are you following me yet? Or just being grumpy?
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#19 Sep 04 2007 at 9:00 AM Rating: Good
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All you had to say was "can miss half the questions and still get 100pts!"

Half = 50%... that's pretty easy to understand.

I agree with wookiee, your analogy phails.
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#20 Sep 04 2007 at 9:40 AM Rating: Good
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lolgaxe wrote:
I still wouldn't use them except for single hit non-crit weapon skills, like usual. You can still get better results from haste and attack gear than Gigas can provide.

Someone needs to bring the science, because I'm thinking that 3 haste isn't going to compare to 11 str and 11 attk. Plus with the new way that accuracy is calculated -6 Dex is pretty laughable - there's no xp mob outside of Lurkers that you're going to be less than 95% acc on, with or without Alky's.

*This is all based on two-handed-weapon build, not dual-wield.
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#21 Sep 04 2007 at 10:14 AM Rating: Excellent
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Tadghostaltwo wrote:
Someone needs to bring the science, because I'm thinking that 3 haste isn't going to compare to 11 str and 11 attk.
Individually, no, but stacked with other haste gear is another story. I'll take my 20% haste build over an attack build on any weapon type any day, since more attacks in a given period will always outweigh less attacks that are marginally more damaging, at best.

DEX also plays into crit rate, and I'd rather push towards breaking that tier to more critical hits.

Like always, Gigas are great ideas if you don't think beyond the initial increase.
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#22 Sep 04 2007 at 10:16 AM Rating: Good
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I am not sure tbh. Using Axe/Axe War/Nin at level 50 Spiked Finger Gauntlets consistently out-parsed Enkelados's Bracelets but with 1 Str = 1 Atk for the moment that has probably changed and given 1 Dex = 1 Acc (unless that changes tomorrow ;; ) the missing Dex from those is probably insignificant.

I had estimated that Alkyoneus's Bracelets would definately be better with Pallas's Bracelets as probable and Hecatomb Mittens being better then any of them. Now I would guess that Enkelados's Bracelets might be better for 2-handed, at least until tomorrow anyway (I would certainly recommend waiting for the update details before laying out serious coin for anything less then Alky's)
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#23 Sep 04 2007 at 11:00 AM Rating: Good
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Looking at the -dex is pointless for the most point imo. You pretty much should have always had that -dex balanced out somewhere and still had a total positive dex which was also increased. If you used them before, there's no reason not to use them now.


That being said with raging rush being a crit hit based WS(and multihit) I'll still use nhands(with their 10 more acc) over alky's. Better acc:str ratio for two handers switching an acc ring to flame.


That being said my Steel Cyclone set still uses alky's.
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#24 Sep 06 2007 at 5:37 PM Rating: Good
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Are you following me yet? Or just being grumpy?


I'm being a grumpy ass hole.

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#25 Sep 07 2007 at 6:49 AM Rating: Good
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ArchangelLBC wrote:
That being said with raging rush being a crit hit based WS(and multihit) I'll still use nhands(with their 10 more acc) over alky's. Better acc:str ratio for two handers switching an acc ring to flame.


My personal opinion about crit modded WS is that DEX is great if I can get a lot of it. If I can only get a mediocre ammount, I tend to ignore it.

I've tried focusing on more DEX for my Rampage build in the past, but due to lacking a few key pieces I didn't get the results I was hoping for. When I played my buddies NIN on the other hand, I had access to said key pieces and I really liked what a DEX oriented build did for Blade: Jin. While my Jin damage didn't spike as high with the DEX build it did give a higher average in the end.

And also, until SE comes with their fix (wich they soon will) you can probably ignore crits completely in situations where you've got enough attack. Regular hits and crits have the same cap for 2-h after all. So on merit mobs with around 900 attack, Alky should be the best option for Raging Rush provided that the -DEX doesn't give you acc problems, wich it shouldn't.

GrumpyWookie wrote:


I'm being a grumpy ass hole.

Pay no attention to me.


In all fairness it's pretty hard to ignore a wookie, they don't exactly blend in. Especially a grumpy one...

Edited, Sep 7th 2007 10:54am by Phycho
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#26 Sep 07 2007 at 11:31 AM Rating: Good
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I will still use them for Rampage, though Ive always mulled over whether being an elf i needed any -dex, esp for a crit based ws >.>

I stopped using AF when I got Pallas.
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#27 Sep 07 2007 at 3:23 PM Rating: Good
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Quote:

My personal opinion about crit modded WS is that DEX is great if I can get a lot of it. If I can only get a mediocre ammount, I tend to ignore it.


That's fair enough, and for the record I took the same stance before I myself had certain key pieces, and still feel I was right with that stance.
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#29 Sep 10 2009 at 3:03 AM Rating: Good
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Two years later, the answer remains the same.
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#30 Sep 10 2009 at 7:15 AM Rating: Good
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if only dex = acc still...
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#31 Sep 10 2009 at 11:18 AM Rating: Good
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Wow, I stopped using gigas bracelets a long time ago lol...
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lolgaxe wrote:
Lucinus wrote:
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Provoke the foe and break it in half.
Coincidentally, that's how I met my wife.
#32 Sep 10 2009 at 12:49 PM Rating: Decent
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lolgaxe wrote:
Two years later, the answer remains the same.


/nostalgia roll'd

also, totally called gigas bracelets price drop
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#33 Sep 10 2009 at 5:46 PM Rating: Excellent
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I was pondering the whole alky vs heca mitts debate the other day and then this thread pops up...weird.

The consensus is that Hecatomb Mittens > Alky (Dex+10 > Str+4) for multi hit crit WS (RR 35%Str mod)? I know Alky > Heca mitts for Steel Cyclone since it's a non crit WS.

I am currently using Alky for RR because I have yet to get Nhands which I am working on, unless Nhands are < Alky for RR.

Heres my RR setup and the situation would be a meripo fighting birds.
WAR RR
Kheten: DMG+6 STR+3

Dex from gear is +23 (would be Dex+33 w/Heca hands)
Str from gear is +46 (would be Str+42 w/Heca hands)

So, all in all, would Nhands be worth (the time/effort, gil if i get them merc.) getting considering the rest of my RR setup?
#34 Sep 11 2009 at 6:35 AM Rating: Excellent
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Looking at your gear I would say that for Agressor up they should be pretty close (in regards to crit% increase from heca and dmg increase from Alky's). Where heca will win clearly is when aggressor is down. You are losing 7-8 acc in your WS setup by having alky's instead of heca. With alky's you have about 387 acc (dont know what race you are so dont know base dex) which is 16 below average cap for birds (putting you at 87% acc). I would just suggest going for the heca hands for not only acc purposes, but if you can get more dex into your gear (raja's, heca cap/legs, adaberk, etc) the dex will become even more potent by further increasing crit%.

Edited, Sep 11th 2009 9:36am by KWileyStyle
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#35 Sep 11 2009 at 6:57 AM Rating: Good
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Even the slight chance that your accuracy would drop below cap is more of a reason to use heca than alky's for any multihit. Acc drops on multihit WS will always result in more of a DoT loss than the str will ever make up for in a DoT gain. I may be talking out of my arse, but I'd wager losing one hit out of 100 WS ws swings (33 KJ/RR uses) because of any acc loss would completely negate any str gain. I'd always hesitate in using gigas line, even if it was in an agg up macro.

They'd kinda be like ares body... nyzul/ein trash/other trash/cap acc lolibri only.

Steel cyclone is a different story... but I find myself using SC less and less even though my gear has gotten better and better for it.

Edited, Sep 11th 2009 10:57am by LordMnementh
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#36 Sep 11 2009 at 4:44 PM Rating: Decent
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LordMnementh wrote:
Even the slight chance that your accuracy would drop below cap is more of a reason to use heca than alky's for any multihit. Acc drops on multihit WS will always result in more of a DoT loss than the str will ever make up for in a DoT gain. I may be talking out of my arse, but I'd wager losing one hit out of 100 WS ws swings (33 KJ/RR uses) because of any acc loss would completely negate any str gain.
I'm pretty sure you are talking out of your arse, at least as far as KJ is concerned - STR+4's effects work out to be somewhat more than 1% additional damage. (It's a guaranteed +2 to the modified base damage - +1 from fSTR, +1 from WSC. About 2/3 of the time, it's +2 to WSC instead. Even in a massive STR+ build, you're not hitting a modified base damage of 200+. Perdu + capped fSTR [STR 135] = modified base damage of 169. You'd need 208 STR to hit a modified base damage of 200, which ain't happening even with Alkys.)

Anyway, going slightly further in-depth, in scattershot manner:

First, the -DEX won't affect the first hit of each WS (in terms of accuracy, at least - for RR it's still a bad idea because it potentially screws with your crit rate). So, out of every 100 WSes, you'll have roughly 200 * (1+DA) hits that are affected.

+2 to modified base damage in a "normal" WS build (STR 120?) is a slightly more than 1.25% increase.

Calling the average damage per hit N, you would normally see a total damage over 100 WSes of (95 + (HR)(200)(1+DA))N. From here on out, I'll assume a 20% DA rate and a 90% hit rate, which gives us a total of 311N damage.

With the damn-the-DEX-full-STR-ahead build, you instead have (95 + (.9-X)(200)(1.2))(1.0125N) = (314.89 - 243X)N. For this to be equal to the preceding one, X would need to be ~1.6%.

Net conclusion: STR+4 is worth missing slightly less than three extra hits out of every 200.

Edited, Sep 11th 2009 5:45pm by MDenham
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#37 Sep 12 2009 at 2:46 PM Rating: Decent
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KJ is 50% STR WSC not 30%. This means you gain more then just +2D from Alky's.
Going to assume a high STR (dSTR>12) during WS. The -6 DEX is -4.5 accuracy or a 2.25% hit rate difference.

+11 STR WSC
11 * .50 * .83 = 4.56

+11 STR fSTR
11/4 = +2.75

So minimum is a +6D increase, but most likely +7~8D.

Vs Colibri (just for example)

Perdu 96
120 STR
120 * .50 * .83 = 49.8 [49]
120-67=53
(53+4)/4 = 14.25 [14]

Base D is 96+49+14 = 159

With Alky's
131 STR
131 * .50 * .83 = 54.35 [54] (+5 from before)
(131-67) = 64
(64+4)/4 = 17 (+3 from earlier)

Base D is 96+54+17 = 167

167/159 = 1.05, or a 5% increase in damage.

With how the first hit on KJ is 95% accuracy we can try to figure out what the actual effect of -4.5 acc would be (assuming your at ~right at cap during WS).

Average KJ is 3 hits + 20% DA (3.2 hits per WS?)
2.2/3.2 = 68.75% of the hits are effected by the -acc.
4.5 * .6875 = 3.09 actual accuracy penalty.

Of course that is the dirty method, I'm positive one of the better math guys can break it down more precisely (and I'm too lazy to do anything more complicated).

For KJ the +STR bracelets are definitely worth it. Heca ~might~ be better depending on your accuracy. For RR it really depends which crit tier you've hit. You need 25~30 more DEX then the monsters AGI to see good returns on DEX for crits. That is about 97 DEX during WS at Colibri, more at other camps. If you can hit over that number then don't use Alky/Palla's during WS. If your not at that number then don't use them during WS.
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#38 Sep 12 2009 at 7:09 PM Rating: Decent
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saevellakshmi wrote:
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We're comparing STR+11 to STR+7 (Alky's vs. Heca hands), which is where the effective D+2 comes from (since it's only a difference of four STR). A comparison against neutral hands (as you just did) is, unfortunately, pretty much irrelevant.

If DEX-10 (the difference between Alky's -6 and Heca's +4) is going to cause you to miss fewer than three additional hits out of every 200 (which implies that you're somewhere in the vicinity of ~410 accuracy or higher using Heca hands on GColibri), then yes, Alky's will generally beat Heca - and if it won't, then Heca will generally beat Alky's. ("Normal" effect of DEX-10 would be to miss 7~8 additional hits out of every 200.)
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#39 Sep 12 2009 at 7:27 PM Rating: Good
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Archfiend MDenham wrote:
We're comparing STR+11 to STR+7 (Alky's vs. Heca hands), which is where the effective D+2 comes from (since it's only a difference of four STR).


Even so, an increase of 4 STR for KJ gives you an extra 3 base damage, not 2. 1 from fSTR and 2 from WSC (50% STR mod don't forget).
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#40 Sep 12 2009 at 7:55 PM Rating: Decent
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KaishenRamuh wrote:
Archfiend MDenham wrote:
We're comparing STR+11 to STR+7 (Alky's vs. Heca hands), which is where the effective D+2 comes from (since it's only a difference of four STR).


Even so, an increase of 4 STR for KJ gives you an extra 3 base damage, not 2. 1 from fSTR and 2 from WSC (50% STR mod don't forget).
4 * 0.50 * 0.83 = 1.66. One-third of the time you get +2 total, two-thirds of the time you get +3 - and so the guaranteed +2 at all times is what I was working with. (Going from 116 to 120 STR, for example, you'll only get the +1 on WSC [48.14 -> 49.8]. If you can swap in an extra 1 STR somewhere, you'll get +2 on WSC instead [48.555 -> 50.215].)

If you know your WS build puts you at a certain amount of STR such that you'd get +2 on WSC instead of +1, then the figure changes (from ~3 out of every 200 to ~5 out of every 200), but it's still less than the effect of DEX-10 over 200 hits. (It's also more than what I was arguing against in the first place, namely that Alky's aren't worth losing one hit out of every 100. They are - they're worth, roughly, losing two hits out of every 100, taken over the entire range of possible STR values.)
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#41 Sep 13 2009 at 4:55 PM Rating: Good
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for almost all monsters, you know can look up acc caps and you can pretty easily figure out which is better. if not, then you at least have a rough idea on how evasive it is. and what would be one of the first things you would swap out for acc from a "full str" KJ build? alky -> nhands/+1
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#42 Sep 13 2009 at 6:09 PM Rating: Decent
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Just thought I should point out that if we're talking about max strength builds, it's possible to get enough strength so that the extra damage from fSTR doesn't apply. If we're talking about absolutely maxing out, just consider the damage boost from the weaponskill mods.
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#43 Sep 14 2009 at 8:23 AM Rating: Decent
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Its good to see I was off. (or to see how off I was.) At least I knew I was talking out of my ass lol.

I already KJ in way too little acc by default. so...

Quote:
for almost all monsters, you know can look up acc caps and you can pretty easily figure out which is better. if not, then you at least have a rough idea on how evasive it is. and what would be one of the first things you would swap out for acc from a "full str" KJ build? alky -> nhands/+1

^this

Seeing the analysis above may have caused alky's to move up in the cost/benefit ratio slot just above foragers mantle and just below blitz ring for me, but that's about it.
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#44 Sep 14 2009 at 12:58 PM Rating: Good
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I have my spellcast set up so it goes from set 1 (full STR, or in the case of TP sets, haste/atk) to whatever (heavy ACC). It seemed to be the best way, since ACC is readily available and typically has the biggest impact when you need more of it.
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