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What makes a 'HQ' BLM?Follow

#1 Aug 15 2009 at 5:43 AM Rating: Good
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In the manaburn DM thread people have been talking about HQ BLMs versus NQ BLMs.

In your view, what makes the difference between a HQ BLM and an NQ BLM.

Gear?
Merits?
Experience?


Also where would you place yourself on the scale of NQ-->HQ? Lets say that 0 = NQ and 10 = HQ. (and minus numbers are subpar)
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#2 Aug 15 2009 at 7:13 AM Rating: Decent
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An HQ blm is fully (or nearly enough) merited, knows how to play (which in groups is quite a bit easier than some people seem to think), has all the appropriate gear swaps, and most importantly, doesn't make stupid gear choices.

An elite blm has all that, and most of the best equipment on top of that.

Then there's the guys who mix a set of gear for various stats because they're too lazy to use gear swaps. You know the ones I'm talking about.

But that's just my opinion. Interested in hearing what everyone else thinks.

Edited, Aug 15th 2009 10:14am by tresker
#3 Aug 15 2009 at 9:05 AM Rating: Good
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Yes, like Treskar said above. It's not just one factor but a collection of elements and the various levels of each. I'm sure several BLMs have seen other BLMs with exceptional gear but they're lacking in skill or are not using the gear to it's full potential. You can also say the same for vice-versa, BLMs with exceptional knowledge/skill but lack in the gear department. They're decently equipped but make full use of every single piece.

There are also a lot of BLMs that lack party play experience. Although they're learning a great deal of solo intelligence, it's better to be well-rounded in all aspects of game play than just one. Teamwork and communication with fellow BLMs and others is quite useful. It's not entirely their fault, but BLMs with apprehension of party mechanics are growing more rare everyday.

There's also more to it than just that, so as you can see it's not just one thing.

EDIT*

I just read that thread you mentioned and that one poster mainly meant "elite" as in power (gear/merits). It really doesn't take much skill to manaburn DM, but it does require some basic commonsense... something a lot of people sometimes lack (notice I used "sometimes").

Edited, Aug 15th 2009 10:10am by Shigo
#4 Aug 15 2009 at 10:21 AM Rating: Good
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Bring an HQ BLM means knowing when to Stun.

Edited, Aug 15th 2009 2:22pm by krish
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#5TybudX, Posted: Aug 15 2009 at 11:20 AM, Rating: Sub-Default, (Expand Post) Lets put it this way... if you are a level 75 BLM, and have less than 60 pieces of gear dedicated to it, you are not a 'NQ BLM'.
#6 Aug 15 2009 at 11:45 AM Rating: Excellent
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You're saying you need a sorc ring to be an nq blm? Really?

Not everyone is a main blm. I am, and I have one, but do I expect every person with black mage in my linkshell to have one? Absolutely not, I just need them to be good enough to get the job done well. That doesn't mean a genie weskit or a sorcerer's ring, but it does require all the appropriate gearsets and maybe even hq staves depending on the task at hand.
#7 Aug 15 2009 at 12:04 PM Rating: Default
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A HQ BLM is one who can beat or match my automaton's nukes with AMII... of which there seems to be rather few. XP No one seems to realize just how powerful/accurate a fully merited/geared automaton's nukes really are.

But seriously, I'd consider a HQ BLM to be one who has sets for enfeebling/nuking/survival/recovery at the least, and who's good at sleeping links, hate management, stunning, and supporting the healers if needed. All the best gear in the world won't save you as a mage without the knowledge and skills to apply it. This isn't like monk after all.

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#8TybudX, Posted: Aug 15 2009 at 12:34 PM, Rating: Sub-Default, (Expand Post) And how many times have you seen a BLM spam sleeps in Dyna/Limbus/Einherjar and get resisted, then somebody else comes in and lands it in one try? If your gear is sh*t, you are not an 'HQ BLM'. 'Skill' cannot overcome the programming that defines interactions in the game.
#9 Aug 15 2009 at 1:02 PM Rating: Good
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TybudX wrote:
Quote:
You're saying you need a sorc ring to be an nq blm? Really?


Yes. All appropriate gear sets.

Quote:
No one seems to realize just how powerful/accurate a fully merited/geared automaton's nukes really are.


Nobody gives a sh*t, there's a difference.

Quote:
All the best gear in the world won't save you as a mage without the knowledge and skills to apply it.


And how many times have you seen a BLM spam sleeps in Dyna/Limbus/Einherjar and get resisted, then somebody else comes in and lands it in one try? If your gear is sh*t, you are not an 'HQ BLM'. 'Skill' cannot overcome the programming that defines interactions in the game.



I've seen people with "ungodly hq" gear get resisted on sleeps in dynamis too, with someone in nq gear landing it in one shot. I've seen "NQ"- geared blms out-nuke and out-perform "HQ"-geared blms. I had been in a dynamis recently where a pup's automaton out-nuked 2 out of 5 of the "HQ" blms. The point i'm laying down is that gear plays only an equal, if not a minority part of being a "HQ" blm.
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#10 Aug 15 2009 at 1:08 PM Rating: Good
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No offense TybudX, but you sound a bit arrogant. The part that bothered me the most from your post was this bit:
TybudX wrote:
If I had to use a scale of 1-10, I'd put myself as an 6, due solely to the restrictions that being Elvaan puts on BLM. If I was a Taru, I'd rate it a 10.

You're expressing towards others that anything non-taru is unsatisfactory. Race has no barring in this. Yes, tarutaru are statistically the superior race but differences become minute with essentials.
Quote:
'Skill' cannot overcome the programming that defines interactions in the game.

I beg to differ...
#11TybudX, Posted: Aug 15 2009 at 1:19 PM, Rating: Sub-Default, (Expand Post) This kind of thing happens, but the player with "ungodly hq" (your words, not mine) is going to perform better over time than the player with NQ gear.
#12 Aug 15 2009 at 1:38 PM Rating: Decent
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HQ BLM:

Obtain the most difficult to come by gear, wear it all, even if its not making a complete set, then stand AFK in Whitegate anywhere between the MH and AH for at least 5 days.

NQ BLM:

Ask people on alla how to be HQ.
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#14 Aug 15 2009 at 4:43 PM Rating: Good
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When people notice things tend to go a lot smoother because you're multi-tasking your ass off, you're playing your back-line job correctly.

Player determines some things but its when you're noticed as a pivotal key to a better quality run/event/fight that you can be considered "HQ".

Gear does determine some of being an HQ BLM. You can be a wonderful player but this is a game. Its made of math. Math can't be argued, it can't be debated. You can't have an opinion about math. You're either right, or you're wrong, black or white. The closest thing you can come to having an "opinion" in this game (especially gear-wise) is the illusion of "chance".

Also personally rating yourself is pretty dumb... people are never good judges of themselves. Lastly in response to the "but one time I saw this and i once knew this guy who" argument... its equally as weak if not more weak. Once again, this is made for computing devices. Its math. You can't argue math. Its all numbers and middle-school algebra.
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#15 Aug 15 2009 at 6:19 PM Rating: Decent
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Gear/stats, after a certain point, are only minor factors in my book.

After that, it's more your instincts and reflexes. Are you a reliable stunner? Do you know how to kite mobs efficiently? Do you know when it's better to kite instead of just standing there? etc. etc.

To those used to doing such activities it may be second nature, but there are a lot of people to which those skills don't seem to come naturally, and as far as I'm concerned they make a far greater difference than having all those little extra bits of +1-2 INT on your gear or whatever.
#16 Aug 15 2009 at 7:39 PM Rating: Good
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Of course a good players takes the time to gear themselves properly.
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#17 Aug 15 2009 at 8:19 PM Rating: Good
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I think it's 40% Gear 40% Knowlegde 20% merits. I think to be HQ you have know alot of stuff like how to sleep well with shadows down. You also have to be good under pressure and have macros, but you have to have some gear. Merits play a factor too but more so on more resistant mobs. Also a Hq blm better Conserve MP I hate the blms in the manaburns who insist on casting AMII after chain 3 to show off or finish with a TierIV when a drain could do it.

I'de rate myself um..

5/10

I have knowledge of the job but not the best gear. Also my stunning abillity sucks I try to hit the macro but the move always keeps going off, it's somewhat my fault somewhat lag. I'm good at kiting though, and under pressure most of the time lol and my macros are up to date for the gear I have.

Edited, Aug 16th 2009 12:24am by Dantedmc

Edited, Aug 16th 2009 12:25am by Dantedmc
#18 Aug 15 2009 at 11:05 PM Rating: Good
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Let's break it down by points. Give yourself a point for each one:

- 8/8 HQ staves
- All essential gear (moldavite, AF, etc)
- Bonus point if all essential gear is HQ
- All the appropriate gear sets
- Using up to 10 palettes in your macro book for different conditions
- Good soloer
- Good team BLM
- Some luxury pieces, like Novio and Morrigan's slops
- Full merits
- Wide and varied endgame experience

I give myself 7/10. My gear is great - for 2 years ago. My merits aren't quite done but almost. I'm a good team BLM, I know how to land a MB with my eyes closed since I managed to level the job in the early days of ToAU in a traditional static from 70-75, and I've played BLM under almost every endgame condition.

However, I'm a sh*tty sh*tty soloer and lag like ass.
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#19 Aug 17 2009 at 4:08 AM Rating: Good
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Quote:
- 8/8 HQ staves


This..irks me. Why would a BLM need Apollo staff? Get the ones you need first, Jupiter/Pluto/Aquilo/Austers are good for MANY situations.




To me, an HQ BLM is to gear swap, eat the right food and land those nukes. Play your subjob that is /Whm and /Rdm with those cures and enfeebles, help out your party and stun accordingly. Erase, Dispels, and CURAGA!!! are really really awesome to save your healer some MP.


I saw tons of blm used Thundaga on Kirin with Cobra gear, seriously the new campaign stuff had blinded the new BLMs to gear for lazyness. >_>
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#20 Aug 17 2009 at 8:30 AM Rating: Excellent
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Skill, gear, and merits all play important roles, sometimes all at once, and sometimes one at a time. An HQ BLM possesses a good amount of all three, knows how to use the tools he has, and can perform well in all situations.

As Hapernack said, no amount of player skill is going change the math of game. At Tiamat, for example, you stand and nuke. Occasionally you might handle adds or stun, but your main function is to do damage. And at Tiamat, there is absolutely nothing you can do to make up for lacking gear or unfinished merits; you simply won't put out the damage. And likewise, not much skill is required to equip the correct gear, nuke, and rest.

On the other hand, there are situations where you can get away with mediocre gear and merits, but lack of skill will kill you dead every time. Soloing often falls into this category. Yeah, if your gear positively sucks, you're going to get pwnd because your sleep resists 4 times in a row or you run out of MP or whatever. But I started soloing long before I had "good" gear. Sure, I got more resists than I do now, took longer to kill things, etc. But my skill allowed me to stay alive (more often than not) and profit from my activity. You could probably take away everything but my elemental staves and AF, and I'd still be able to solo better than most BLMs.

And of course, there are plenty of cases where everything matters. Dynamis is the first thing that comes to mind. An HQ BLM will know when to sleep things, and have the gear/merits to make it stick. And will be able to take out even the beefier stones in 2 nukes. And can juggle two avatars without risk of astral flow. And can pretty much take any dynamis mob and solo it, should the need arise. And perhaps most importantly, an HQ BLM will know how to do all of this with a minimum number of deaths.

I'm sure there are plenty more examples, but you get the idea. Bottom line: you've got to have it all, or you aren't HQ.

Edited, Aug 17th 2009 12:31pm by VxSote
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#21 Aug 17 2009 at 9:20 AM Rating: Default
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Experience in the game

Did you get 50 levels in quifim level sync partys killing crabs.

Did you sit in korokka tunnel watching summoners kill bats in level sync to make 50 levels in 8 days ? of course your not going to have the skills of someone who played the game 2-3 years. if your character has powerleveled up without doing anything other then watch bats fall or crabs die in quifim.

Do you understand the mechanics of jobs other then black mage well enough to know how your job fits into the party and how to effectively walk the hate line.
Leveling Thief, Paladin, Ninja and other jobs can help you understand the hate line.



A Thrifty Black Mage does not always make a Black Mage Bad.

I know many black mages who only carry 2 NQ elemental staffs and a normal af set of gear.

(AF gear isnt the endgame but its a good starter set.
Around lvl 70
(AF gear starts to go into storage and blm starts to have thrifty alternatives)

Dynamis gear isnt the best but its a good starter set.)
(you'll find better gears that are more functional or craft more useful items)


(Dark staff and Ice staff are fundamental) + Pluto and HQ staffs are very nice but on Remora they can run 500-600k each. casual players are'nt going to have 500-600k gil to buy the fine piece of wood.

(earrings and rings don''t ruin your characters abilitys but Not having the right ones on for a situation can make things more difficult.

Example ( would you rather wear 2 mana earrings and 2 astral rings going into a fight with ash dragon or would you rather put on some triumph earrings and 2 sun rings for more fire resistance.)

The example is kinda situational. but the answers a galka blm, taru blm, and elvaan blm arrive at for gear solutions. vary depending on what they need to perform their role in the party.


Experience with mobs your fighting. (knowing what you can get away with..)
Knowing when to manafont and go all out..

Knowing when to cast ESCAPE and when to sleepga2 to handle a bad pull.

Knowing how to gauge a bad situation in a party.. When your tank just ate dirt in crawlers nest or ate dirt in arpeggeo reef.














#22 Aug 17 2009 at 9:38 AM Rating: Excellent
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daisypaladin wrote:

(AF gear isnt the endgame but its a good starter set.
Around lvl 70
(AF gear starts to go into storage and blm starts to have thrifty alternatives)


I might not know that much about BLM, but this is wrong.

AF Body will be carried on full time until you get AF+1. Swap in for Enfeebling
AF Hands will be carried on full time until you get AF+1. Swap in for nuking resistant mobs
AF Legs will be carried on full time until you get AF+1. Swap in for Drain/Aspir

The other two can be pretty much tossed after a while ( ~5s for the feet? )

BLM is one of the jobs that get some of the more useful AF pieces in the game.
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#23 Aug 17 2009 at 9:46 AM Rating: Good
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Haletxamehk wrote:
Quote:
- 8/8 HQ staves


This..irks me. Why would a BLM need Apollo staff? Get the ones you need first, Jupiter/Pluto/Aquilo/Austers are good for MANY situations.

Check her sig. Also, i believe 8/8 implies that she has jupiter's, pluto's, aquilo's, and auster's.
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#24 Aug 17 2009 at 12:41 PM Rating: Good
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In order of making the most difference I'd say:

NQ Gear (Staves, Errant, Rainbow cape, diamond rings... etc)
Experience
Merits
HQ Gear

If you don't have the basic pieces of gear you won't be able to perform, period. Don't believe me? Try soloing a pudding while full timing an ice staff.
Experience is where I fail as blm myself, I'm always in solo/duo/trio situations and have almost no party mechanic experience. I still can't even remember whether to burst ice or thunder on light SC. I don't feel that I perform well in party/alliance situations do to my lack of experience.
Merits make a huge difference. Without full elemental, enfeebling and potency merits you do not make the HQ cut.
I don't think much HQ gear is required to be considered an HQ blm, with the exception of HQ staves. As long as you have all your gear sets, the white box is only a minor upgrade and not really necessary, just be intelligent about your gear choices.

A little off subject but I cringe when I see a full Morrigan, novio, witch's sash, sorcerer ring blm in a rainbow cape and diamond rings. Am I the only one who doesn't understand the 35M+ in gear without the matching HQ peices?

#25 Aug 17 2009 at 12:44 PM Rating: Default
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Quote:
A little off subject but I cringe when I see a full Morrigan, novio, witch's sash, sorcerer ring blm in a rainbow cape and diamond rings. Am I the only one who doesn't understand the 35M+ in gear without the matching HQ peices?


Am I the only one who wouldn't really give a sh*t? They'd probably still be wiping the floor with me in terms of performance anyway.
#26 Aug 17 2009 at 1:02 PM Rating: Decent
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Quote:
A little off subject but I cringe when I see a full Morrigan, novio, witch's sash, sorcerer ring blm in a rainbow cape and diamond rings. Am I the only one who doesn't understand the 35M+ in gear without the matching HQ peices?


Morrigans: I can see where you are coming from
Novio: Need sea access and a group to go with, but no money goes into this one
Witch Sash: Its possible to get without spending money

In terms of cost:
Sorc Ring = 2 Snow Rings and a Prism

In terms of Stats (when Compared to Diamond and Rainbow):
10MAB vs 3 INT

To me the Sorc ring is a better investment.




Edited, Aug 17th 2009 5:05pm by Pud
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#27 Aug 17 2009 at 1:09 PM Rating: Excellent
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My point is:

Prism Cape + Snow Ring is about 1M

Why bother dropping all that gil and time on full morrigans, etc, if you aren't gonna max out the set?

But if I'm the only one, I'll just shut up.

#28 Aug 17 2009 at 1:30 PM Rating: Good
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HadesDoink wrote:
My point is:

Prism Cape + Snow Ring is about 1M

Why bother dropping all that gil and time on full morrigans, etc, if you aren't gonna max out the set?

But if I'm the only one, I'll just shut up.

You're not.
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#29 Aug 17 2009 at 3:46 PM Rating: Good
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catwho the Mundane wrote:
Let's break it down by points. Give yourself a point for each one:

- 8/8 HQ staves
- All essential gear (moldavite, AF, etc)
- Bonus point if all essential gear is HQ
- All the appropriate gear sets
- Using up to 10 palettes in your macro book for different conditions
- Good soloer
- Good team BLM
- Some luxury pieces, like Novio and Morrigan's slops
- Full merits
- Wide and varied endgame experience


I give myself a 6~7/10, I do need to finish meriting, I took a HUEG break from meriting to level PUP to 75, merited loads on PUP, and have RNG70 now. I only have a handful of HQ staves, not quite 7/8 (Not doing HQ light.), and I kind of have a novio.

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#30 Aug 17 2009 at 8:59 PM Rating: Good
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HadesDoink wrote:
My point is:

Prism Cape + Snow Ring is about 1M

Why bother dropping all that gil and time on full morrigans, etc, if you aren't gonna max out the set?

But if I'm the only one, I'll just shut up.



No, you are most definately correct. You should be cringing and having "What is this, I don't even..." moments.
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#31 Aug 18 2009 at 10:48 AM Rating: Good
nah, the best ones are the full morrigan's blms that tell you they are barely half merited.

still playin regular haper? it's been awhile ^^
#32 Aug 18 2009 at 1:07 PM Rating: Good
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tereksdeadagain wrote:
nah, the best ones are the full morrigan's blms that tell you they are barely half merited.

still playin regular haper? it's been awhile ^^


How've you been Terek? I just started playing a little again. I'm in just a social LS mostly though. I'm done with the HNM world (not like it has changed any in the last 2 years anyways).
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Before =28, I never would have considered putting Old Bay Seasoning on crotch lice. Thanks for that. Really.

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I'd love to go into fanfest with a baseball bat with 'Absolute virtue' written on it. I wouldn't hurt anyone, just walk around smashing tables, displays, merchandise. When begged to stop, I would simply say "YOU HAVE TO STOP IT'S REGEN." then continue smashing.
#33 Aug 18 2009 at 2:52 PM Rating: Good
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I'd give myself a 3. I know what I'm doing quite well, but I am incredibly lacking in the gear department and definitely sub-par in the merit department. I just don't have the time. Smiley: lol
#34 Aug 18 2009 at 4:28 PM Rating: Excellent
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The Codyy of Doom wrote:
I'd give myself a 3. I know what I'm doing quite well, but I am incredibly lacking in the gear department and definitely sub-par in the merit department. I just don't have the time. Smiley: lol


I refuse to rate myself based on the fact that humans are horrible judges of themselves due to personal biases. I let others' feedback determine my "rating".
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Before =28, I never would have considered putting Old Bay Seasoning on crotch lice. Thanks for that. Really.

Whaleporn wrote:
I'd love to go into fanfest with a baseball bat with 'Absolute virtue' written on it. I wouldn't hurt anyone, just walk around smashing tables, displays, merchandise. When begged to stop, I would simply say "YOU HAVE TO STOP IT'S REGEN." then continue smashing.
#35 Aug 18 2009 at 9:14 PM Rating: Default
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Edit: You people have no sense of humor. Smiley: glare

Edited, Aug 19th 2009 10:24am by catwho
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#36 Aug 19 2009 at 4:53 PM Rating: Decent
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catwho the Mundane wrote:
Let's break it down by points. Give yourself a point for each one:

- 8/8 HQ staves
- All essential gear (moldavite, AF, etc)
- Bonus point if all essential gear is HQ
- All the appropriate gear sets
- Using up to 10 palettes in your macro book for different conditions
- Good soloer
- Good team BLM
- Some luxury pieces, like Novio and Morrigan's slops
- Full merits
- Wide and varied endgame experience


I got 6/8 HQ staves, missing vulcan's and apollo's, though not really missing apollo's. Been camping the AH a lot, already have the gil for it, just waiting for one to show up so I can get it. I'd give myself a 7/10 for that. Missing out on Morrigan's as well as fully HQing all other essentials (need to get an INT+2 earring still, it's one of the most expensive pieces of one-more-INT left). No luxury pieces like novio or gaiters, but overall the rest of my BLM is pretty solid. Do have many gear sets including DMG-, magic DMG-, full INT, full potency, skill, full skill/acc, enfeebling, stoneskin, sorc. latent gear...
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#37 Aug 20 2009 at 1:18 AM Rating: Good
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What makes a HQ BLM? In my opinion a mixture of top class gear, full merits and probably the most important of all, the knowledge of how the job works and maximising everything you do. Knowing elemental weaknesses of mob families and how to MB a skillchain without having to look it up are all good signs!

Where would I rate myself on a scale from 1 to 10? That's a difficult one, I have some very good gear which includes plenty of white box items, full gear sets for any ocassion, almost fully capped on merits and I've fought and killed almost everything in the game on BLM. I know the job well. I've been playing it in a HNM environment for about 18 months and the only things we haven't had a go at have been AV and PW.

I'd go for 7 or 8 out of 10. I'm still missing a couple of luxury pieces, although my LS does Salvage runs I'm at work when they do them so my chances of ever owning any Morrigan's pieces are slim to none.

Edited, Aug 20th 2009 9:27am by Gra
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#38 Aug 20 2009 at 7:08 AM Rating: Good
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An HQ BLM does not cast Quake in Dynamis-Xarcabard.

Yes, this happened. Still does...as pretty much their spell of choice.

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#39 Aug 20 2009 at 12:52 PM Rating: Excellent
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TheBarrister wrote:
An HQ BLM does not cast Quake in Dynamis-Xarcabard.

Yes, this happened. Still does...as pretty much their spell of choice.



These are the same people that think because a spell looks pretty its obviously what they should be doing to help out the alliance.
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#40 Aug 21 2009 at 12:08 AM Rating: Good
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hq blm isn't just about dealing more dmg.
it all depends on situation. One problem i've seen with new blm's is that they have no idea how to survive regualr mobs when all they have been doing is max up on int and mab, go /nin and oneshot pets. Yes that's a great way to lvl, but you're not lvling your skill and expirience as a blm this way.
Some of those blm's have no idea how hate control works, and how you can max your dmg in events without pulling hate of your tank.

One of my favorites is still: Aggro from an earth elemental and the blm goes Thunder IV. Elemental weakness charts ftw!
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#41 Aug 21 2009 at 12:11 AM Rating: Good
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Hapernack wrote:
TheBarrister wrote:
An HQ BLM does not cast Quake in Dynamis-Xarcabard.

Yes, this happened. Still does...as pretty much their spell of choice.



These are the same people that think because a spell looks pretty its obviously what they should be doing to help out the alliance.

OMG DON'T YOU DARE SAY FREEZE II SUCKS! IT DOES MORE DAMAGE THAN THUNDER4!
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#42 Aug 21 2009 at 7:07 AM Rating: Decent
RhadamantisRagnarok wrote:
hq blm isn't just about dealing more dmg.
it all depends on situation. One problem i've seen with new blm's is that they have no idea how to survive regualr mobs when all they have been doing is max up on int and mab, go /nin and oneshot pets. Yes that's a great way to lvl, but you're not lvling your skill and expirience as a blm this way.
Some of those blm's have no idea how hate control works, and how you can max your dmg in events without pulling hate of your tank.

One of my favorites is still: Aggro from an earth elemental and the blm goes Thunder IV. Elemental weakness charts ftw!


lol, but you can't tell me you've never stunned an earth elemental just on reflex before. ;p

gear: yes
merits: duh, they're FREE upgrades
experience: it'll come to you, just wake up and pay attention to what's going on

end result: CONTROL

i think this is the biggest difference in becoming that respected blm. you can have the gear, you can be fully merited, and maybe you've even been playing blm for 4 years to almost everything. but the really good blms, least that i've played with over the years, are the ones who are in complete control of nearly every mob they're fighting as well as themselves. hate control with nukes, sleeps, binds, stuns, gravity, using appropriate elements on mobs.... it really just says how confident you are on the job when you can walk into nearly every situation you're placed in and still maintain that control. this goes for solo play and party play. i definately agree that blms coming up in the post-ToAU era didn't get the kind of party play experience that would have benefited them later. some, but not all of them. gear and merits also factor into this. plenty of people fly into top of the line gear before they are at that level of play, and it shows.

:) and i've been good hap. went to seraph and joined BtL awhile back, though i don't play that much anymore. mostly just events a couple times a week now. kinda glad to be outta HNM's, so much stress and drama. besides, i kinda fell for SCH and i can play it for events.... sometimes. XD



Edited, Aug 21st 2009 11:08am by tereksdeadagain

Edited, Aug 21st 2009 11:10am by tereksdeadagain
#43 Aug 21 2009 at 7:32 AM Rating: Default
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lol, but you can't tell me you've never stunned an earth elemental just on reflex before. ;p

No.
#44 Aug 21 2009 at 3:03 PM Rating: Excellent
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Shigo wrote:
Quote:
lol, but you can't tell me you've never stunned an earth elemental just on reflex before. ;p

No.


The Earth Elemental begins casting Stonega III on <InsertTankName>.
Hapernack begins casting Stun on the Earth Elemental.
No effect.
<lsmate> Hap why did you try to do that?
<Hapernack> Because brain not work before finger reflex off go
<Hapernack> I mean my brain didn't go off before finger
<Hapernack> BECAUSE SHUT UP!! ; ;

I is guilty of this.
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Mindel wrote:
Before =28, I never would have considered putting Old Bay Seasoning on crotch lice. Thanks for that. Really.

Whaleporn wrote:
I'd love to go into fanfest with a baseball bat with 'Absolute virtue' written on it. I wouldn't hurt anyone, just walk around smashing tables, displays, merchandise. When begged to stop, I would simply say "YOU HAVE TO STOP IT'S REGEN." then continue smashing.
#46 Aug 30 2009 at 10:39 PM Rating: Good
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Dantedmc wrote:
40% Gear 40% Knowlegde 20% merits
How could no one have at least chuckled at this?
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#47 Aug 31 2009 at 2:07 AM Rating: Decent
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I don't understand ; ;. Should it have been 30% 40% 30%? Or is just the whole concept bad? Explain please,sorry, thank you ^^.

Edited, Aug 31st 2009 6:13am by Dantedmc
#48 Aug 31 2009 at 2:14 AM Rating: Good
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Dantedmc wrote:
I don't understand ; ;. Should it have been 30% 40% 30%? Or is just the whole concept bad? Explain please ^^.

It should be more like 60/10/30%. Unless by "knowledge" he meant not being completely retarded, then maybe. Ffxi isn't rocket science.
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#49 Aug 31 2009 at 2:43 AM Rating: Good
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By knowledge, I meant things like having the right macros, Not using AMII all the time. Knowing when to sleep stuff. Not over nuking, stuff like that. You haven't seen a blm with moderate to great gear and didn't know wth they were doing?
#50 Aug 31 2009 at 3:44 AM Rating: Default
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Dantedmc wrote:
By knowledge, I meant things like having the right macros, Not using AMII all the time. Knowing when to sleep stuff. Not over nuking, stuff like that. You haven't seen a blm with moderate to great gear and didn't know wth they were doing?

Of course i have. But considering anyone who's not completely retarded can play blm just fine, i don't think it really matters.
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#51 Aug 31 2009 at 9:03 AM Rating: Good
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Dantedmc wrote:
I don't understand ; ;. Should it have been 30% 40% 30%? Or is just the whole concept bad? Explain please,sorry, thank you ^^.
I meant giving a fairly high percentage to something related to intelligence, and spelling it incorrectly.
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