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Black Mage Equipment GuideFollow

#1 Feb 03 2005 at 6:57 AM Rating: Good
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~~~~~~~~~~~~~~~~Black Mage Equipment guide (1-60)~~~~~~~~~~~~~~~~~~

Layout and design inspired by the Paladin Equipment guide, which was so nice I just had to copy it for this and my WHM equipment guides.
Credit to Fisban for his thoughtful layout and organization.

The Law: Always upgrade your spells before you upgrade any armor. All the +INT and miscellaneous bonuses in the world do nothing for a BLM with gaps in his main nuke line. Never sacrifice your spellcasting ability for some shiny bauble. You are disservicing your job if you do so.

Matters of cost

The gear listed here is all-purpose gear, but it is largely tailored for the exp-earning Black Mage. Anything that is relatively expensive for the level listed is marked with orange stars, like so: *** . It's rare that I'll recommend this kind of equip before level 40, so I explain myself next to each such instance.

Whenever a piece of equipment can be had without spending any gil (CP-bought gear, quests/missions), I will provide the link to the quest. There's little reason to spend money on equipment you can have for free. On that note, I DO NOT list rare/ex NM drops that require you either get a lot of help or be far and above the equipment level to solo the mob that drops it (*cough* Moldavite *cough). This guide is focusing on things which can either be quested for easily or purchased.

After level 50 you will see some very expensive equipment show up on the list. 50 is a real breaking point for any exp-earning job. Mobs get tougher, fights longer, and everyone gains new and stronger abilities from their main and sub jobs. You equipment should follow suit. Consider this: Your AF eqiuipment is a free upgrade that lasts pretty much through the next 15 or so levels. Anything you buy during this time will be exclusively accessories, and accessories last a very long time.

Your choice of race plays a big part in your optimal equipment. Where possible I list the gear that is designed to help any stat gaps caused by your racial choice (see below). As a rule, however, Galka BLMs need more +MP equipment and Elvaan BLMs need both that and additional +INT equip. This often comes with a hefty price tag. Be prepared.

HQ eqipment is largely left of the list for 2 reasons. The first is readability. The other is this: You never NEED to buy HQ equipment. You can get by fine without any of it. Not to say that they're worthless; HQ items tend to keep their value at resale, but the money is almost always better saved for upgrading your spells. I will almost never recommend HQ equipment in the guide, with a few exceptions (see below).

Important to Note: The most expensive upgrades in the game are jewelry. This guide tries to ease some of the pain but I won't sugar-coat it. There is very little in terms of inexpensive jewelry.

What to look for

Balance MP boosts with INT boosts, but tend to favor +INT equipment. Pay special attention to what your race needs (see below). Past level 50 other bonuses become evident on armor, such as healing MP regeneration, elemental skill bonus and Magic Attack Bonus. These are luxury items but a few of them ARE affordable. Give them a try.

Weapon choices

Your choice for soloing purposes is a Staff. It is our best combat weapon (B- rating) and staves often boost both +HP and +MP, which are both great for soloing.

For all other purposes, Wands give excellent +MND/+INT bonuses so for partying they are an outstanding choice. Post 50 you will be asked to buy an Ice Staff. This replaces your need to buy any future wands.

Scythes have not yet proven effective for anything other than idle skillup. And the ones equippable by a BLM are terribly expensive. There is a new update coming later this month, so we shall see if our weapon selection broadens any at that point.

Matters of Race

BLM is kind of a spendy job. Simply keeping up with your spells after level 50 can drive you crazy. So spending a lot of equip is not a pleasure for the job. The bad news for Galka and Elvaan BLMs is that they will find themselves hamstrung by their lack of MP in general, and Elvaan by their lack of INT in particular. This guide will recommend equipment for them that is significantly more expensive than what they may be used to paying for other jobs. It is not 100% absolutely critical that they buy this gear, but if you don't you are going to have to make up for the deficiencies somehow (HQ pies, for example) and be a Jedi Master of MP and Nuke conservation. You have a steep hill to climb. Don't give up. ^^

RSE from levels 29-33 play a big part in making up for those deficiencies, but also look to the level 50 and 70 RSE Belts (big ticket) and level 62 RSE Gloves/Boots (also big ticket) for some relief on the matter (although losing the +elemental skill on your AF gloves will hurt).

Back
7 Cape
18 Cotton Cape (quest)
32 Black Cape You will basically be keeping this cape forever, or at least until 71.
43 Red Cape Optional. The benefit is to your /WHM or /RDM, and it's a marginal benefit at most. I bought this cape because I don't like to keep separate capes for my other mage jobs. ^^
55 Federal Army Mantle Rank 6 Windurstian, 24000 CP. This is perfect for Galka/Elvaan BLMs. Everyone else can be content with the Black/Red Cape, since 6MP is not that big of a deal at these levels.

Body
1 Robe (quest)
12 Linen Robe (quest) The reason to prefer this over the +1 INT tunic is that at these formative levels MP is more vital to your success than INT. Wearing this permits you to wear a +MP Hairpin.
29 Seer's Robe *** Ok, still not that cheap. RSE is strictly better for most cases. However, the +hmp on this equip is not seen again on a body piece until the level 72 Errant gear. So buy this knowing that it will last you 43 levels.
33 Elder's Surcoat (quest) Galka only. Keep until AF
33 Magna bodice/Magna jerkin (quest) Elvaan only. Keep until AF
58 Wizard's Coat Monastic Cavern Coffer. Elvaan BLMs see below.
58 Justaucorps This isn't anywhere near as expensive as the Black Cotehardie, so it's for budget-minded Elvaan. Every other race gets more out of the Wizard's Coat, however.
59 Black Cotehardie *** Elvaan only. AF/RSE is good enough for everyone else. Your Ice Staff should come first. But +2 INT and +25 MP is much better than Elvaan RSE. Wear this for general nuking, and switch to AF for the -enmity during a big MB.

Feet

8 Solea During your soloing levels, every bit of DEF helps
12 Holly Clogs
20 Mage's Sandals Not that expensive, and not bad for +3MP. These will hold you for another 8-ish levels.
29 Seer's Pumps Taru/Mithra Only. See below.
29 Custom Boots (quest) Hume only
29 Elder's Sandals (quest) Galka only
29 Magna Ledelsens (quest) Elvaan only. As you can see, much of RSE is superior to our AF boots, safe for the -enmity.
52 Wizard's Sabots (quest) Elvaan/Galka/Hume BLMs may be tempted to hang onto their RSE for their main nuking. Use these only for the -enmity, in that case.

Hands
8 Mitts
12 Linen Cuffs
27 Custom gloves (quest) Hume only
27 Elder's bracers (quest) Galka only
27 Magna Gauntlets/Magna Gloves (quest) Elvaan only
27 Savage gauntlets (quest) Mithra only
27 Wonnder mitts (quest) Tarutaru only
29 Seer's mitts Elvaan/Galka BLMs should hang on to their RSE gloves, as those offer better bonuses.
54 Wizard's Gloves (quest) These are good forever. The only upgrades that can really replace these are Rare/EX loot from NMs or Dynamis drops.

Head
1 Copper Hairpin Hairpins because +INT doesn't come affordably on headgear for a long while
10 Brass Hairpin
20 Silver Hairpin
29 Seer's Crown Galka/Elvaan BLMs may wish to continue with their hairpins, simply for MP reasons.
60 Wizard's Petasos This will also keep forever, much like your AF gloves.

Legs
8 Slacks
10 Freesword's Slops Windurstian, 1000CP, Windurst 2nd place or better. Not a bad pair of pants, if you have that many CP by the time you hit 10.
12 Linen Slops Alternative to Freesword's Slops. You really shouldn't have to worry that much about DEF once you get into parties, though.
20 Black Slacks Only if you can't stand to be wearing level 12 armor until you hit 29-31. ^^
29 Seer's Slacks
31 Elder's Braguette (quest) Galka only. Mithran and Hume legs add nice amounts of MP, but neither of those races really needs that much of a boost, making the +1 INT from the Seer's slacks preferable. Elvaan legs only add 3mp over Seer's, but no INT, so it's a toss-up.
56 Wizard's Tonban Compared to how awesome our other AF is, the legs are kind of a let-down. Still, -enmity is nice.

Waist
8 Heko Obi (quest)
14 Friar's Rope (quest) Free, and it's +MP. Not shabby.
28 Shaman's Belt OPTIONAL. Jolly Green isn't the most camped of NMs, so this can be a little scarce (and pricey) on your server as a result. Check your prices then consider waiting until 30 for the Merc. Capt. Belt.
30 Mercenary Captain's Belt Windurstian Rank 3+, 4000CP, Windurst in 1st place. Hard to beat.
40 Druid's Rope Often cheaper (by a lot) than the Mercenary Captain's Belt. Spell Interruption Down shouldn't be an issue outside of bad parties, BCNM or soloing, but it's a good bonus overall.

Neck
7 Justice badge (quest) Free +MP upgrades, yay!
20 Black Silk Neckerchief (quest) This NM is pretty easy, which makes buying this at the AH pretty cheap if you can't kill the thing yourself. This is actually it for your neckwear until you can afford one of the 500K+ bits of neckwear that give +2 (Intellect Torque) or +3 (Philomath Stole) INT. But if +INT isn't your bag, you can always save for the outrageously priced Elemental Torque at 65, but that's outside the scope of this guide.

Weapon
1 Ash Staff It's a lot better than the onion equip you're given to start, so buy it when you've sold your first few crystals at the AH.
5 Ash Pole You're sacrificing some HP/MP, but this is more than double the damage of the staff, so it's worth it.
9 Willow wand You can very much get into a party at this level, so equip this for when you're in a party. Otherwise, keep on soling with your staff.
10 Legionnaire's Staff Bastokan, 1000 CP, Bastok 2nd place or better. A BARGAIN for such a good staff. This will probably be your last staff for a while, since after this point you should start getting into parties, where your priorities change from soloing damage to job-relevant benefits.
13 Hermit's Wand This NM is camped more for the Priest's Robe that he drops, so the price on this isn't so high. Excellent wand.
18 Yew Wand
28 Eremite's Wand Be careful of the supply/demand on this item, as it fluctuates a lot as people power themselves through Promyvion raids and will pay any price for a low-level loaner.
28 Yew Wand +1 I offer the HQ Yew Wand as an alternative to the Eremite's Wand if it is too expensive. If you buy this, you don't need to buy a Chestnut at 32. Good investment!
32 Chestnut wand
48 Rose Wand Think of it as a bridge for the next 3 levels. That +int has to come from somewhere.
51 Ice Staff Ah, now we're talking. +10 Elemental Skill makes this your last weapon pretty much ever. Maybe you'll want an HQ when you're a multimillionaire level 75, but this is pretty much it for the rest of your levelling career. And it's now 1/3 of the price I paid for my staff 2 months ago.
51 Dark Staff *** Substantially more expensive than the Ice Staff, so consider this 'optional' but put it very high on your 'to buy' list. Clear Mind is great, but +10 hMP is even greater.
*** From this point on, it is tempting to spend for a full set of elemental staves. I don't list them in the guide since it's perfectly possible to just get by with the Ice and Dark staves. By the time you are 75 you will want all 8. However, since this guide covers only to 60 I'm going to say it's a better idea to save your money for later so you can properly budget between their acquisition and upgrading your increasingly expensive nuke line***

Earring
10 Onyx earring 2 of them. They'll keep a long time
29 Cunning earring (quest) Awesome! +1 INT from jewelry, and it's CHEAP. The quest is so easy it shouldn't be hard to buy a 2nd earring. If for some reason this earring is more than 10K, just keep the one, it's good enough.
30 Morion Earring *** OUCH. Incredibly expensive. I strongly recommend against buying this unless you are Elvaan or Galka and need every bit of +MP you can get. Cunning earrings are good enough for everyone else.
60 Phantom Earring *** The thought of paying 200K for a +8MP upgrade should very much offend you. Galka/Elvaan onry. Seriously.

Rings
1 Nation's Ring. Windurstians get the best ring at this level
1 Hermit's Ring Buy one and keep your nation's rings. You're only 9 levels away from a pair of much better rings, anyway.
10 Eremite's Ring All BLMs should sport a pair of these for a loooong time.
10 Astral Ring *** Galka/Elvaan only. These have more than doubled in price since they removed Astrals from Oztroja coffers, so I'm going to stop recommending the purchase of a pair of these. Buy one and hang onto the Eremite's. BLMs really don't need that much MP, anyway.
54 Zircon Ring *** I'm calling these 'expensive' because I really wasn't very rich when I was level 54 on my first job, and a pair of level 54 rings was outside of my reach. It is also to call attention to the fact that a pair of these should be put up in front of the perhaps long list of items you wish to upgrade to when you breach level 50, after of course buying an Ice Staff and a Dark Staff. These will keep for a very long time.

Suggestions/corrections are welcome. Just remember my main requirement for including anything in this guide: It must be obtainable. This means it has to be either easily bought from NPCs, inexpensively bought at the AH, or freely obtained via quests/CP expenses that are realistic at or near the level of the equipment in question. If it isn't, then the cost must be justified in the context of racial balance (i.e. Galka/Elvaan exclusives) If you come to me with rare/ex loot from level 80 HNMs, I'm going to just quote this paragraph at you until you get it. :D

I'm keenly interested in input from Galka/Elvaan BLMs. Unfortunately, it seems this game wants you to be multimillionaires before you hit 50. Any input regarding the equipment you wore to bridge the racial gap is highly valued.

Hope this was useful. Cheers.

Edit: Added Justaucorps for Elvaan, and Druid's Rope as per suggestions made a day after I posted this. Also corrected a typo on the Black Cotehardie's level. ^^
Edit2: Rewrote my spiel about the remaining 6 Elemental Staves, as I think people got the wrong impression from the first revision.

Edited, Fri Feb 4 07:50:49 2005 by Cesium
#2 Feb 03 2005 at 7:43 AM Rating: Good
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7,899 posts
Quote:
*** From this point on, it is tempting to spend for a full set of elemental staves. I don't list them in the guide since it's perfectly possible to just get by with the Ice and Dark staves. However, look towards upgrading the rest of your +INT gear before you splurge on all the other staves. Upgrade your +INT rings first, then fill your your set. ***



NO.

A full set of staves is the most important equipment a BLM can have.
#3 Feb 03 2005 at 9:08 AM Rating: Decent
Not bad, but I'd like to amend a few things in your listings.

1) Justaucorps vs. Black Cotehardie (even with Elvaan only...but for all races). Consider the Justaucorps over the Black Cotehardie. Why? You don't lose the MND from the Cotehardie, same INT+, and it saves you a LOT of money. No reason to go big spending on the Cotehardie unless your a style junkie.

2) Weapon pre-51. I didn't notice a Solid Wand on your list, which is actually a very very good wand to use pre-51, only bettered by a Rose Wand +1 or Lilith's Rod. After 51, Ice & Dark Staff come first, get Thunder as soon as you can. By 65, you "Should" have a full set of staves. Just take your time and get them one at a time. But a Blm at 65+ is gimped without a full set of staves.

2) RSE...I'm not sure about all the Races, but Tarutaru RSE is absolutely 100% pointless to a Blm. It gives HP & STR additions that do nothing for the job. Totally avoid Taru RSE and stick with Seer's gear. Other races, again, I don't know, but Seer's gear is a very very very very very Solid Choice for any Blm past level 30.

3) This is only my personal opinion, but the +4 and +8 MP available on Morion/Phantom Earrings are negligable to the Cunnings Earring solid INT +1 without MP. It's, again, style's choice and the MP difference isn't going to affect you that much, especially at 60+. Also... MOLDAVITE EARRING!!! No Blm past level 55 should be without a Moldavite Earring...seriously. Ever...never...

4) Also very surprised to not see Combat Caster Gear on your Body list post level 40. This equip (especially +1 & +2 versions) are some pretty solid gear for Blm's.

Edit: To the OP, I rated you up...and here's why. You put your time and effort into putting together a decent list of equipment, which should be appreciated. Maybe all your suggestions were not correct, and of course some of us will argue the certain points. But I don't agree with whoever rated you down below 3.00 on something that obviously took you time and effort to not only list the items and reasons, but actually link the items for factual information. Good job to you for putting forth the effort.

Edited, Thu Feb 3 09:31:28 2005 by Ryneguy
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#4 Feb 03 2005 at 9:27 AM Rating: Decent
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525 posts
Quote:
Quote:
*** From this point on, it is tempting to spend for a full set of elemental staves. I don't list them in the guide since it's perfectly possible to just get by with the Ice and Dark staves. However, look towards upgrading the rest of your +INT gear before you splurge on all the other staves. Upgrade your +INT rings first, then fill your your set. ***
NO.

A full set of staves is the most important equipment a BLM can have.
Agreed. What the hell kind of guide says, "Don't get things that are good and instead spend all your money on +1 rings that will give you +4 extra damage on AM. +2-4 damage from the extra 2 INTs is way 13373|2 than +10% damage!!one!2"
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Staves: All | Cooking 55.4
I don't think they could have landed Mild Drowsiness with Elemental Seal + Frying Pan to the Back of the Head.
#5 Feb 03 2005 at 9:45 AM Rating: Decent
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A very guide. Only thing I think you might want to add is a couple more options for the waiste section. At level 40 there is Druid's Rope which gives +1 Mnd and Int and 10% spell interruption rate down. This isn't really a neccessary upgrade but it is nice for Ballista and other things or if you have a really bad tank. Another belt is Penitent's Rope at level 60. I know this guide was just focusing on the more reasonably priced things, but the +5 mnd, +5 Int, -3 enmity is really nice and should be good for a while if not end game (only got to 61 so I can't really say that for certain).

Good job overall though.
#6 Feb 03 2005 at 10:00 AM Rating: Decent
***
1,085 posts
this guide was made in response to Duracell's guide, because the author felt Duracell's guide was too expensive for the average black mage and failed to take in account RSE.

Reading over the guide, I think it is a nice guide, especially for non-taru races, but I feel Cesium is hamstrung by his principles in this guide. For one, he fails to reconmend the +1 wands...yet reconmends a Hermit's wand (4-6k). Blm is the only job I've leveled (other than whm for sj), and when I was coming up, HQ wands were rarely more than 3-5k a piece. IMO, they should be mandatory, due to the cheapness and the overall use. I still keep my solid wand around for BCNM 40's. Another thing that was never mentioned was the Morion Talthum. I know they're more expensive than when I was coming through the ranks (40k when I was 30 blm), but they last forever basically. Yes, the cost may be prohibative, but it should at least be mentioned that it lasts for 40+ levels without an upgrade. Another +1 equip is the Black Cape +1...very reasonable price, and lasts for 30+ levels.

Finally: a Dark Staff is not optional, in any sense of the word. If a blm does not have it and an ice staff at 51, he needs to get off his arse and farm/quest/BCNM until he has the gil. I'm a taru blm, no other high level jobs, and I had both at 51...especially with the staff prices today, there's no excuse.

EDITED:
meant to say Hermit's wand, not Ermite's Wand, though Ermite's is not very good either...HQ wands are ridiculously inexpensive

And I rated you up, Cesium, mainly because I didn't think you'd actually post a guide ;)

Edited, Thu Feb 3 10:04:58 2005 by Edgarfigaro
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This week's entry:

Melee Red Mage: a person that wants to level a melee character, but can not deal with the long seek times of normal melee and uses the refresh spell as a hostage to get invites. Other terms that can be used interchangably: gimp rdm, moron, P.O.S.
#7 Feb 03 2005 at 10:18 AM Rating: Excellent
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946 posts
Quote:
NO.

A full set of staves is the most important equipment a BLM can have.




Agreed +1 int vs Magic attack bonus +10% (or 15% with HQ) blows away 1 point of int. INT is icing on the cake...magic attk bonuses is the delicious...moist cake itself (with elem magic blended in).

LoL
#8 Feb 03 2005 at 11:39 AM Rating: Decent
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92 posts
Quote:
Also... MOLDAVITE EARRING!!! No Blm past level 55 should be without a Moldavite Earring...seriously. Ever...never...


I believe he did mention something about being able to obtain gear for yourself, by yourself.

I know when I first started playing this game, my friends were in the process of quiting and basically knew no one. And unless you have some high level help or a high level player yourself, you will not be getting this easily.

I'm nearing 60 and I don't find my damage lacking, except when I get resisted. You can certainly live without this for a while, or until you can solo the NM by yourself...am tired of asking for help with this earring so I'll probably be trying to solo it at around 65.

Mind you, if you do have "uber" friends that can take it on for you and are willing to camp it for hours on end until it finally drops, then by all means...get this as soon as you get to 47 and be pleased.
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I am Mochi from Leviathan.
#9 Feb 03 2005 at 11:53 AM Rating: Good
It's unfortunate that a lot of up and coming Blm's have been led to believe that Mystmaker is some sort of Uber HNM. He's a pansy, only made a pain by the variety of normal Goblins that spawn around him. Myself and a Rdm friend at level 60 went in there and took him out 3 times in a row, all for a drop each time, to help a few friends that were up and coming Rdm & Blm in their late 40's.

The Moldavite Earring is by far one of the Staple Items you should have, especially after 60. At 60+ theres no excuse "not" to go to Onzozo with a friend or two and take him out. Rdm's can solo him at 60 if they are smart and use the proper food/drink combo and have their head in the game. Mystmaker himself is a pansy Goblin NM with a priceless Rare/Ex drop Blm/Rdm's shouldn't be without for long.

mochi wrote:
I'm nearing 60 and I don't find my damage lacking, except when I get resisted. You can certainly live without this for a while, or until you can solo the NM by yourself...am tired of asking for help with this earring so I'll probably be trying to solo it at around 65.


After you have your Earring, you'll think differently about this statement. +Mgc Att Bonus is priceless...like Storm said...the Moist Cake itself, Baby!
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#10 Feb 03 2005 at 12:19 PM Rating: Default
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For those of you saying "OMG! BLMs MUST have every elemental staff!!! OMG! You're so n00b if you don't!" you're either very wealthy, have a woodworking of 75+... or aren't a BLM.

Having every Elemental staff is a waste of cash... and macros. I mean, yeah, sure, it's impressive and "UBER 31337OMGROFLMAOSTFUBRBLOLBBIAB!!!" if a BLM has every staff, but does it REALLY make them THAT much more useful? Umm, not really.

Hell, although the MP refresh is a nice bonus on the dark staff, it really isn't even that necessary. Although I have both the dark and ice staff, I've experimented in parties with not equipping it while resting. Guess what. As long as there's a BRD or a RDM in the party who knows what they're doing, by the time the next pull is here to chain, I've got either full MP or within 20 MP of full.

Cesium, kudos on this guide. It's great for all the BLMs coming up through the ranks who don't have the want or time to spend days farming or camping NMs.
Rate up!
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#11 Feb 03 2005 at 12:51 PM Rating: Good
HoTuS wrote:
For those of you saying "OMG! BLMs MUST have every elemental staff!!! OMG! You're so n00b if you don't!" you're either very wealthy, have a woodworking of 75+... or aren't a BLM.

Having every Elemental staff is a waste of cash... and macros. I mean, yeah, sure, it's impressive and "UBER 31337OMGROFLMAOSTFUBRBLOLBBIAB!!!" if a BLM has every staff, but does it REALLY make them THAT much more useful? Umm, not really.


Level 64 Blm, with 46 Woodworking and 147k gil to my name. I have all the Elemental Staves. Why? You mentioned asking does it "Really" make a Blm more useful?

Saying "No" to that obviously means you don't have all the staves, and you haven't experienced how "Useful" it can make us. I personally, would really step down before throwing out statements if I've no personal experience from said statement.
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#12 Feb 03 2005 at 1:01 PM Rating: Decent
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I would like to add the Savage Loincloth to Legs if you are ANY Mithra mage. +32mp is kinda hard to pass up. =3
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#13 Feb 03 2005 at 1:11 PM Rating: Good
38 posts
I'm disinclined to agree. I for one, stopped and spent the time to get all the HQ staves, and haven't regretted it for a second since. Not to say that everyone should get the HQ, the HQ are a luxury, but there is no reason not to get all the regular ones slowly as you go. The higher the tier of nuke, the more and moe you'll notice that 10% boost. That adds up fast.

And Dark staff is vital. And none of that "as long as you have a brd or rdm it's ok" nonsense. Sooner or later it's gonna be you, a whm and some melee, and you'll be crying. And if you're puller is waiting til are at full, or 20 from full to pull Without a Dark Staff no less.... they are sorely lacking in skill ><
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Lorian - Bahamut 75 Blm/Whm or Rdm, 75 War/Anything
#14taaniel, Posted: Feb 03 2005 at 6:29 PM, Rating: Sub-Default, (Expand Post) As far as I know, I was the first NA to get a full set of staves (first normal, then HQ). I do know that I was the first to publicly report the hidden damage bonuses on non-Ice staves. That said, it surprises me every time someone heaps scorn on purchasing items that will help them to do their job significantly better.
#15 Feb 03 2005 at 8:56 PM Rating: Default
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2,817 posts
There's so much missing from this guide it's not even funny. I appreciate the attempt, but there are other guides that do a better job, even if some of the equipment will take more time and effort to obtain.

My advice: suck it up and spend the time to get the better equipment. BLM isn't cheap, but it's not the most expensive either. People shouldn't try to make an average job, cost-wise, gimped because they're too lazy or impatient to spend time farming or questing for good equipment. Strive to be the best you can be, and take pride in presenting yourself with an array of tools that will enable you to excel in your job.
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#16 Feb 03 2005 at 10:02 PM Rating: Good
I'm going to add this guide as a psudo-sticky simply because it's good juxtaposition against Duracell's Guide.

I have to agree with some of the posters here however...there is simply no other piece of equipment in the game that can add to your damage the way an Elemental Staff can. Not a single piece, for that slot, or any other. And I'm not talking about the HQ versions...

A full line of them is not cheap, I know. But when Ice Staff is a pittance of 20k on Bahamut, and you can get the rest for (mostly) under 100k apiece, it's a small price to pay for all that extra damage. I don't think EVERYONE needs EVERY staff however, though it is nice. What I recommend the most is buying them to cast to the weakness of the monsters you are EXPing off of, and if necessary, selling them back when you go to a new zone to get a new staff.

Also, for the record, Elemental Staves do not add to Magic Attack Bonus. The multiplier for the Elemental Staves is compounded ON TOP of MAB, making it so much better. Having the Elemental Staves along with a lot of MAB gear is essentially multiplying a multiple.

Enough about the staves, however...

Cesium, this is a great guide, and very well written. Rate-up, and here is your psudo-sticky.
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Bahamut: 75 BLM/37 WHM/21 RDM/15 THF, Hume.
The sloppiest BLM there is!

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#17 Feb 04 2005 at 12:06 AM Rating: Default
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Quote:
I believe he did mention something about being able to obtain gear for yourself, by yourself.

What level do you need to be to solo the RSE quest?
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#18 Feb 04 2005 at 4:01 AM Rating: Excellent
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I am thinking that this guide is the subject of any number of misunderstandings.

Criticism #1: No 'Uber' Gear.

I'm making a guide that is practical. Mages who want uber gear can simply cruise the AH and buy the most expensive thing on sale there. You don't have to write a guide to get your hands on uber gear. You MAY, however, need a guide to help you out if money isn't exactly flowing in your direction every gaming day, and just want to get by long enough until you find your own way to riches. To me that was missing on this board, so I'm doing my best to fill that gap, demand for it be what it may.

Moreover, I am neither dismissing nor disparaging great gear. Sure, if you have the money, go ahead. It's expensive for a reason but it's more often than not too expensive for the average gamer. This guide is for the average gamer, so leave politics about who is 'elite' with their equip and who is not out of the discussion, please. I am here to help people who find the selection at the Jeuno Auction house overwhelming. I'm not here to keep people ignorant of equipment like the Elemental Staves, Moldavite Earring or Elemental Torque. If you hit 55 and don't know about the Moldavite Earring and how to get it, nothing written in this guide will help you anyway. Me saying 'try to get the Moldavite Earring' is about as redundant as me telling a WHM to get his AF. In other words, don't take my omission as anything more than an assumption of basic equipment intelligence on the part of the reader. Thus:

Quote:
There's so much missing from this guide it's not even funny


Quote:
Agreed. What the hell kind of guide says, "Don't get things that are good and instead spend all your money on +1 rings that will give you +4 extra damage on AM. +2-4 damage from the extra 2 INTs is way 13373|2 than +10% damage!!one!2"


Corrections and suggestions are welcome. Arrogant flames are not. It's embarrassing to have a thread rated 4.*+ and scroll down and see this kind of comment. I was put through the grinder on this board for not being more 'constructive' in my criticism of Duracell's Guide. Hint, hint. And please show me where I recommended +1 rings. Did you maybe mean +1 int rings, meaning the Hermit's Ring? Or did you somehow think that Zircon Rings are HQ, or only provide +1 INT?

Criticism #2: Buying all 8 elemental staves is preferable to buying 140K worth of +int equipment.

I can see both sides of this issue, but again consider the perspective from which I wrote this guide, and remember the elemental weaknesses of the mobs you fought from levels 50-60. In my memory, the following mob types show up A LOT (listed in order of commonality:

Crawler (Weak to ICE and Thunder).
Crab (Weak to ICE and Thunder).
Fly (Weak to ICE).
Spider (Weak to ICE).
Beetle (Weak to ICE).
Lizard (Weak to ICE and Wind).
Raptor (Weak to Water).
Goblin (Weak to Light).
Coeurl (Weak to Earth).
Undead (Weak to Light and Fire).
Greater Bird (Weak to ICE).

I cannot, therefore, seriously look the typical Black Mage in the eyes and say with a straight face that they need an Earth Staff as much as they need an Ice Staff. Let's summarise the other expenses of a Black Mage beween the levels of 51 and 60 (prices as current on Siren Server):

Stone III
Tornado
Firaga II
Quake
Water III
Sleepga II
Burst
Blizzaga II
Flood
Aero III

Even if you leave out all of the AM and Sleepga II (It's not as simple as killing Agas, as most of the quests leading up to the Sleepga II quests cannot be done solo (Making Amens!)), this is 33K worth of spells. Throw in the Ancient Magic and the current market value of Sleepga III and it's almost 700K in spells alone, to say nothing of Food and the equipment upgrades they may or may not need as advised to them by this guide, let alone the 'uber equip' guides that already exist on this board.

Right now to buy a full set of Elemental Staves will run you 755K gil. Doing so just so you can MB for 10% more damage on the occasional Earth/Wind/Water SC is NOT practical and therefore betrays the goals I had in mind when I set out to compile this guide.

I'm not saying 'don't get them, ever' or 'they suck.' I'm saying 'you don't have to get them the second you can cast level III magic, there are better things to save your money for in the future.' The costs of level 60-75 spells has been skyrocketing (more than doubling in the case of high level Aero and Water spells) and in light of the amount of saving that needs to happen for a BLM to upgrade his nuke line (I'm pretty sure I attempted to codify this as 'LAW' within the first 10 lines of my guide) the typical Black Mage can't just go crazy and buy every staff when their EXPing tendencies will only very rarely make the most of such a splurge of purchasing. They'll collect dust in the overwhelming majority of cases, I promise you.

Ultimately this guide is meant to help people make decisions, set priorities, that sort of thing. If tomorrow the price of elemental staves drops by half, by all means I'll add them to the guide. I don't want to come off like pretending they don't exist. Yes they are fantastic pieces of equipment. But they're not must-have for the average BLM who will only ever see Crabs, Crawlers and Flies for the levels between 50 and 60. For this reason I'm advising people to CHOOSE an Ice Staff/Dark Staff combination until such a time that they can afford to fill out the remainder of their Staves, and there are more than enough guides out there to help them do so when the time comes, so I need not duplicate the efforts of others here.

I'd have said as much in the preamble to my guide, but it's long enough as it is.

Quote:
What I recommend the most is buying them to cast to the weakness of the monsters you are EXPing off of, and if necessary, selling them back when you go to a new zone to get a new staff.


This is a very fast way to go broke, with the new AH Taxes in place. ^^;

Quote:
Quote:
I believe he did mention something about being able to obtain gear for yourself, by yourself.


What level do you need to be to solo the RSE quest?


I don't recall saying that you needed to be able to solo for everything here, but RSE is INCREDIBLY easy to do with as few as 2 people, 3 for absolute safety at the levels for which you can wear the armor in question. Personally, I view 'a lot of help' (the words I used in the guide) to be equivalent to the typical level 50-55 mega-quests, namely the Limit quests and AF key/NM hunts.

The Justaucorps is actually pretty good for Elvaan, but not all that worthwhile for other races in light of 58 being the level for your AF Body (-3 enmity is MASSIVE). I'm offering the Black Cotehardie mostly for the +MP for Elvaan, since they get screwed on +MP on their RSE Body. I'll list it, all the same.

Edit: Yay 2.97, just for defending myself with what I think are reasonable arguments, from what I can only presume are level 50something BLMs. That's what I get for a) trying to be constructive whilst fulfilling a pledge and b) contributing to the BLM Board. -_-

Edited, Fri Feb 4 07:40:57 2005 by Cesium
#19 Feb 04 2005 at 4:33 AM Rating: Decent
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Waist:

40 Druid's Rope - Gives the vital stats, CHR, INT and MND, plus a little bonus, spell interruption down by 10%.
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#20 Feb 04 2005 at 8:03 AM Rating: Good
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Quote:
I cannot, therefore, seriously look the typical Black Mage in the eyes and say with a straight face that they need an Earth Staff as much as they need an Ice Staff. Let's summarise the other expenses of a Black Mage beween the levels of 51 and 60 (prices as current on Siren Server):


Maybe the -20% on physical hits? That's the big advantage of the earth staff, especially for my cute taru arse

However, I agree that an ice and a dark staff should be fine through 60; however, again, I must reiterate that a Dark Staff is mandatory. I know that I would not hesitate to boot a mage that did not have one, especially if they were 52 or higher. If you don't have one, you're a leech, pure and simple.

And anyone that buys AM before the staffs should be shot. AM outside of freeze isn't useful until Maat.
____________________________
Edgar's Dictionary of FFXI Terms
This week's entry:

Melee Red Mage: a person that wants to level a melee character, but can not deal with the long seek times of normal melee and uses the refresh spell as a hostage to get invites. Other terms that can be used interchangably: gimp rdm, moron, P.O.S.
#21 Feb 04 2005 at 11:13 AM Rating: Good
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386 posts
Cesium wrote:

Cunning earring (quest) Awesome! +1 INT from jewelry, and it's CHEAP. The quest is so easy it shouldn't be hard to buy a 2nd earring. If for some reason this earring is more than 10K, just keep the one, it's good enough.


I realize you address the basic issue I'm about to bring up, but (ever notice how ", but" seems to mean the first part of the sentence is totally unimportant?") these lovely pieces of jewelery are 80K on asura. I'm now (barely) lvl 35, so I suspect that I should be able to get a key for the quest on my own, but I've so far been unsucessful. (BTW, if anyone on asura wants to help me out here, or if someone could give me some pointers on soloing for the key, I'd really appreciate it :P) With a pair of ermites, seer's crown, gloves, and boots +1, and a black silk neckerscarfthingie, a pair of cunning earings is all that I have left before I'm happy with my gear till AF (or druids rope.) (I like parentheses.)
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Windurst - Asura
If you had a tail, would you chase it?


My profile may or may not be accurate.
#22 Feb 04 2005 at 12:59 PM Rating: Excellent
Quote:
This is a very fast way to go broke, with the new AH Taxes in place. ^^;


I don't think paying 2000 gil or so in AH fees for 'renting' a Water Staff to EXP off Raptors for three levels is unreasonable...people pay more for Apple or Melon pies for those levels. But taking into account the spirit you wrote this guide in, it does not need to be mentioned in the original text.

That said, you defended yourself and your guide beautifully Cesium. Rate up.
____________________________
Sloppysue
Bahamut: 75 BLM/37 WHM/21 RDM/15 THF, Hume.
The sloppiest BLM there is!

>Priory Of Sionâ„¢
>The Arcane Tome of DOOMâ„¢
>V.E.R.M.I.N.

Resident know-it-all jackass.
#23 Feb 04 2005 at 5:55 PM Rating: Default
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Quote:
Arrogant flames are not.
What I wrote wasn't an arrogant flame, it's the truth. Your guide will produce mediocre mages with mediocre equipment. If you want to write a guide, then write one that encompasses the spectrum of equipment, including items like the moldavite earring. Don't make assumptions about what gear people are aware of, because if someone is new to this forum and the job, they're not going to know about them.

There's no reason why people should follow a guide that addresses the mentality of "level as fast as you can", because the game shouldn't be about hitting 75 rapidly. It's about taking the time to do quests and accumulate gil for the equipment that will enable people to do the best job they can. Guides like this cater to people who don't want to stop xp'ing to earn gil to get better gear. If you want to be a grade C mage, then by all means, follow this guide. I would sincerely hope that people visiting this site have more motivation than to be average.
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FFXI:
Fhqwghads - Galka - 75NIN/75DRK/75SAM/75MNK - Ifrit Server- Rank 10 - ZM Done - COP done
Too many merits to list, too many subjobs to list...
Trogdoor - Tarutaru - 75BLM/50BRD/41WHM - Ifrit Server- Rank 6 - ZM Done
#24 Feb 04 2005 at 6:38 PM Rating: Excellent
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A Hume Black Mage at Level 60 following this guide would have:

Full AF
Ice Staff/Dark Staff
An up-to-date spellset
+12 INT from accessories

Assuming they eat appropriate food and do not land into the worst parties, I really, really do not see anything wrong with this setup. Especially if it can be reached affordably. HNMLS Candidate? No. But who WAS, at level 60 on their first job?

The message of this guide is "You can afford it."

The message is NOT "Level as fast as you can."

It is NOT (and I swear I'm saying this for the third time) "Do not aspire to be better." Nowhere do I say that better gear isn't worth getting. And I'm not here to teach Black Mages how to afford the more expensive gear that everyone wants. There's more than enough written on that subject, and again (and again and again), you do NOT need a guide telling you to buy the best of everything. To do so is so dead simple (1. Go to AH, 2. Buy most expensive junk up for sale), that I have to wonder at the people who insist on there being such a guide, or somehow find my guide lacking simply because it isn't one along that vein.

Quote:
Your guide will produce mediocre mages with mediocre equipment.


If you have any concrete suggestions to make on how to improve this guide, I'm willing to hear them. If your answer is 'Get +1 on everything, all 8 staves and kill NMs for rare drops' then it's not showing me that you read the guide at all.
#25 Feb 04 2005 at 7:38 PM Rating: Decent
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2,817 posts
I gave you a concrete suggestion, maybe I didn't elaborate well enough. List all the relevant equipment, ranging from "affordable", to best. That way your guide becomes a one-stop shop for all parties interested, from those who just want average equipment, to those who want to get exceptional equipment, and those who want to mix and match.

And this guide, as it stands, does send a message of "level as fast as you can", because the equipment you list is cheap and easily obtainable. That translates to players not having to take the time to stop xp parties to get better equipment, which in turn means people zipping up the xp ladder, and sacrificing some of the better equipment that will enable them to excel in their job, rather than just doing an "ok" job.

Don't get me wrong, I don't advocate that people who need MP should stop to farm the gil for a Serket Ring, or that those who want to get the best damage in the world need +1 Morion Earrings. What I am saying is that it's completely reasonable to stop xp parties for a week or two now and again to get some of the finer things the job makes available in equipment. This guide unfourtunately omits all of that.
____________________________
FFXI:
Fhqwghads - Galka - 75NIN/75DRK/75SAM/75MNK - Ifrit Server- Rank 10 - ZM Done - COP done
Too many merits to list, too many subjobs to list...
Trogdoor - Tarutaru - 75BLM/50BRD/41WHM - Ifrit Server- Rank 6 - ZM Done
#26 Feb 04 2005 at 9:53 PM Rating: Decent
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1,085 posts
my main problem is you don't look at how long something can be used...you advocate getting a rose wand at 48 to bridge the gap between 48 and 51...when if they'd paid 1k more at lvl 32, they could've gotten a solid wand with the same +int and used it for almost 20 lvls. Yeah, +1's cost money, but some end up saving money and giving you more usage. A seer's crown +1 is not that expensive, and it lasts 31 levels!!! That's the kind of stuff that needs to be maximised, in terms of gil per slot per level.
____________________________
Edgar's Dictionary of FFXI Terms
This week's entry:

Melee Red Mage: a person that wants to level a melee character, but can not deal with the long seek times of normal melee and uses the refresh spell as a hostage to get invites. Other terms that can be used interchangably: gimp rdm, moron, P.O.S.
#27 Feb 04 2005 at 10:31 PM Rating: Decent
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I can understand that the guide is meant to be an "economy" guide, but come on... some of that stuff is rediculous.

There's no reason not to use HQ wands at low levels. They're very, very cheap.

Moldevite is not optional by any means. Without it at 60 or so you are a gimp. It's not like Mysticmaker is heavily camped or anything, and a party of 4 level 55s should have no problems with it. You don't have 3 friends?

Also Seer's +1 equipment and blazk cape +1 are relatively cheap.

Staves are more important than any other equipment. Nothing else will even give you close to as much extra damage as an elemental staff. Anyone who buys Quake, Tornado, Flood, or Flare without first having a complete set of staves has their priorities messed up.
#28 Feb 05 2005 at 9:15 PM Rating: Decent
7 posts
Overall a good guide..rate up!
I do have two corrections though. First, Justice Badge does not give you MP, but rather MND. Secondly, there is no reason to upgrade to Freesword's Slops over Slacks. They are two less defense with no other improvement. ^^
#29 Feb 05 2005 at 11:02 PM Rating: Default
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157 posts
Quick side-reply to Ryneguy waaaaay up a bit. I did. And before you attack someone w/o knowing if they have tried it, ask. That extra bit of dmg (about 1-2%) isn't worth the cost of

A) Leveling Woodworking
or
B) Buying out of the AH.

...unless you're on some strange server where they cost like 40k gil.

But yeah, I tried it Ryneguy, and like I said, not worth it.
____________________________
-Jerm
69 Tarutaru BLM/NIN
(No, I do NOT Dual Wield!)
Server: Sylph
LS: FatedLateralus
http://lateralus.ultimateg2.com/
#30 Feb 05 2005 at 11:07 PM Rating: Decent
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"1-2%"?!?!?

it's 10% on NQ, 15% on HQ staves...by far the biggest increase of damage for any equip in the game, as stated by numerous people on this thread.

Getting staves should be second on the list of priorities during 50-60, behind the regular spells (NOT AM's). Ice and Dark are servicable, but try and get all of the staves by 60.
____________________________
Edgar's Dictionary of FFXI Terms
This week's entry:

Melee Red Mage: a person that wants to level a melee character, but can not deal with the long seek times of normal melee and uses the refresh spell as a hostage to get invites. Other terms that can be used interchangably: gimp rdm, moron, P.O.S.
#31 Feb 07 2005 at 12:23 PM Rating: Default
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157 posts
I misquoted 1-2% difference (should be a little less than 5%, my bad) based on an experiment I did at lvl 51 dual weilding 2 Rose Wands +1 vs using an Ice Staff, casting ONLY Blizzard II on mobs.
So, with Ice Staff, I get the un-quoted extra Ice damage, as well as the +10 elemental dmg. With Rose wands, only extra INT.
Results were (30 kills for each setup):

Ice Staff mean damage: 303
Rose Wand +1 mean damage: 289

So elemental staves are nice and all, but the majority of the time, that extra 14 dmg isn't gonna make or break a battle.

Burn away peeps... or test it.

Edited, Mon Feb 7 12:23:48 2005 by HoTuS
____________________________
-Jerm
69 Tarutaru BLM/NIN
(No, I do NOT Dual Wield!)
Server: Sylph
LS: FatedLateralus
http://lateralus.ultimateg2.com/
#32 Feb 10 2005 at 10:39 PM Rating: Good
7 posts
no need to get hostile on these replies guys, the author was nice enough to try to help and simply expressed his opinion. i appreciate the effort of this guide. what i would suggest however, is to focus it more on levels 1-40 or so. i would have found this useful at those levels becuase i still wasn't sure if i wanted to continue blm as main, so i having budget gear would have helped.

however, from 40 and up, if you haven't already noticed that blm is a pricey job, then you probably aren't doing you're job correctly. let's face it, the price of gear is a joke compared to the prices you pay on spells throughout your career. you can sell back gear, spells are a permanent dent in your wallet.

when you talk about having all elemental staves, i think people freak out because they are imagining buying them all in one go at ah. i'd freak out too if that's what i had to do, but just buy them according to where you will be leveling. no need to farm for 1mil at lvl50 because you think you can't continue without every staff. that would take forever, so take it in strides.
#33 Feb 11 2005 at 4:20 PM Rating: Decent
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1,085 posts
Quote:
I misquoted 1-2% difference (should be a little less than 5%, my bad) based on an experiment I did at lvl 51 dual weilding 2 Rose Wands +1 vs using an Ice Staff, casting ONLY Blizzard II on mobs.
So, with Ice Staff, I get the un-quoted extra Ice damage, as well as the +10 elemental dmg. With Rose wands, only extra INT.
Results were (30 kills for each setup):

Ice Staff mean damage: 303
Rose Wand +1 mean damage: 289

So elemental staves are nice and all, but the majority of the time, that extra 14 dmg isn't gonna make or break a battle.

Burn away peeps... or test it.


First off, that's not elemental damage, that's +10 elemental skill, which decreases the chances for resistance. If you'd done that against an XP mob, you would have had much different results because of massive resists with dual wielding wands.

Second off, any blm subbing nin for anything other than ballista should be slapped silly.
____________________________
Edgar's Dictionary of FFXI Terms
This week's entry:

Melee Red Mage: a person that wants to level a melee character, but can not deal with the long seek times of normal melee and uses the refresh spell as a hostage to get invites. Other terms that can be used interchangably: gimp rdm, moron, P.O.S.
#34 Feb 11 2005 at 4:49 PM Rating: Decent
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2,817 posts
Edgarfigaro wrote:
First off, that's not elemental damage, that's +10 elemental skill, which decreases the chances for resistance. If you'd done that against an XP mob, you would have had much different results because of massive resists with dual wielding wands.

Second off, any blm subbing nin for anything other than ballista should be slapped silly.


I believe he did that so he has the equivalent amount of INT that an Ice Staff gives to level the field for this experiment. Don't assume that he subs NIN for XP parties.

Sheesh.

Edited, Fri Feb 11 16:52:38 2005 by Fhqwghads
____________________________
FFXI:
Fhqwghads - Galka - 75NIN/75DRK/75SAM/75MNK - Ifrit Server- Rank 10 - ZM Done - COP done
Too many merits to list, too many subjobs to list...
Trogdoor - Tarutaru - 75BLM/50BRD/41WHM - Ifrit Server- Rank 6 - ZM Done
#35 Feb 11 2005 at 10:39 PM Rating: Default
4 posts
just to be spontaneous..... is a cloak an okay replacement for say....... the seers body part? like you said, we should focus on what our race needs most and so wouldn't the great increase in def from the seer part be good?
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#36 Apr 18 2005 at 6:48 AM Rating: Decent
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I suggest adding in Electrum Rings at level 40. They're almost as good as Astrals and cost a fraction of the price, for those that want an extra 40 MP at the start of fights. Also you may want to mention the Desert Stone, which even though it costs 500k-800k or more on Fairy, is very helpful for Galka BLMs.
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Klokwurk - 70 BLM {Galka} {Power}!
#37 Jun 21 2005 at 12:40 AM Rating: Decent
12 posts
If your first job is indeed Black Mage and you're either /RDM or /WHM, well actually, as soon as you can sneak and invis yourself, you can EASILY make over 600k. Get your Tenshodo fame up to level four (probably by farming Yagudo in Giddeus), then quest all the Ninja scrolls and sell them. On Unicorn, I made 450,000 gil with the sale of Utsusemi: Ichi alone. The smart thing to do with this money (at least to me, and what I did), is buy your level 51 essentials (Ice and Dark Staves and Stone III), and then take a little break from partying and invest the 4-500k you still have into a craft. I did that and I'm now at 47 woodworking, with 350k of that still left, but I have the ability to (with time), make however much money I need off of bolts. On a random sidenote, I do find it amusing that the game gives you 600k for deciding not to play Ninja. So to any Black Mage that is leveling that as their first job, unless you are planning on leveling Ninja in the near future, just quest and sell all the scrolls. I feel this pertains here, because it is a simple, albeit somewhat time-consuming, way to make a significant amount of gil by yourself, with or without friends. I have yet to have much of any support from friends, and I'm at level 51 now with this ( http://ffxi.allakhazam.com/profile.xml?82480 ) in terms of gear, plus a Dark Staff. So when I see the OP's list of equipment, I kind of wonder. Yes, you could conceivably get BY with this equipment guide, but why would any self-respecting Black Mage want to? First time I was in a 2 Black Mage party (as Black Mage of course ^^), the other guy was outdamaging me by quite a bit. Why? Simply because of his better equipment (mine was pretty crappy at that point). From then on, I decided that I was going to do what it took for me to be the Black Mage outdamaging the other one. Now if you're the kind of player who doesn't necessarily mind whether or not they're equipping their job to the best it can be (within reason), then you may as well follow this guide. Mainly, this is the guide for you if you really don't want to farm all that much. But I'm here to tell you folks, what you get out is what you put in. The more money you put into your character, the better they'll be able to do their job. Wow, this is so long and rambling...I need sleep ^^.
#38 Jun 21 2005 at 4:09 AM Rating: Good
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Wow people are still reading my guide. I was actually getting discouraged from updating it (which I confess it needs, and badly) due to the rather vociferous negative response I got when I first posted it.

I'll be rewriting this in hopes of shielding it from further 'cheapskate gimp' accusations. When I first wrote this guide I really was just trying to save people a buck or two; now it seems such an attitude is just not welcome on this board, and my 'only equipment you can buy cheaply or obtain freely' rule has ruffled too many feathers to get hardheaded about.

Expect a rewrite by the end of the month. I'll try to do it a little more effectively this time, but god help me I'm not listing HQ stuff 'just because.' It doesn't require a guide for someone to buy HQ ONRY and have stuff handed to them by an HNMLS or Dynamis LS. You only need a guide if you are bound by the constraints of time, money and opportunity, which is the case for a lot of non-hardcore players. BLM should be a job that's above all accessible and that's all I really care about whenever I write a guide. I'm not trying to make the most uber BLMs in the game out there. I just want to help people continue to enjoy the job.
#39 Jun 21 2005 at 9:59 AM Rating: Excellent
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143 posts
I think the list was a useful guide to novice black mages through level 60. I think that your list was labelled sufficiently to give people the understanding that the guide was not a manual to develop the "uber-leet" BLM. To that end, I believe it is successful. Some of the replies above are disappointing, but since they've got some age to them I really don't think they merit any further discussion.

That being said, it could use some tweaking and expansion. If you're going to forward the suggestions of gear you should explain WHY item X and Y are appropriate alternatives to guide Z. This would prevent assinine comments such as "you have to get all of these pieces of equipment before you do anything else", as you've explained the reason why it would be acceptable - within the confines of the guide's stated purposes - to pursue a different course of action.

Anecdotally, I was one of the "frugal BLMs" in my career. I still am, as can readily be seen by my gear list on Alla (which is kept reasonably up to date). I have rarely found myself holding the party/alliance back in the things I have done - never because of equipment, only due to lack of experience and when I was underlevelled for the task at hand.

I would offer you the following suggestions to the aspiring novice Black Mage:

1. Focus all of your equipment-purchasing decisions based on the assumption that you are a damage dealer. As with any Damage Dealer you should look to maximize your damage over time, constrained by the time-frame that you will need to do your damage. We will call this your "nuke efficiency".

2. Have a wide range of equipment to fit the various needs you will need to fill. Add to your gear as you develop your character, and seek out items that will complement your current strengths. Always seek to fill weaknesses as they become of issue.

3. Try to compartmentalize various aspects of nuke effiency based on your party experiences. If your damage output is diminished because of mob resists, consider purchasing equipment that will increase your elemental skill and intelligence. If your damage output over time is low, try to increase your Magic Attack Bonus. If adding a stack of elemental skill comes at the cost of massive damage reduction, and you are only decreasing your resists by 1 of every 10 nukes, it is probably a safe bet that you do not need to add that elemental skill at this time.

4. Consider situational factors, such as the mobs you will be fighting and the party you will be joining. If you are in a party without a WHM-main healer, consider adding +MP gear. If you are XPing on a highly resistent mob, consider increasing your +Skill totals. If you are finding yourself as a frequent debuffer, carry a set of +Enfeebling gear to help you out.

5. Study. Be vigilant, and monitor your damage output and overall resist performance. Keep track of your resists, and your bursts, and maximize your nuke efficiency by seeking out gear to address your weaknesses.

6. Do not shackle yourself with an underlevelled or inappropriate subjob for the tasks at hand. If you are in an experience party sub WHM or RDM as needed, based on the composition of the party. If you find yourself in an advanced linkshell with situational subjob needs, level those subjobs secondary to your primary roles as /WHM or /RDM.

7. If you are diligent about growing your BLM, and you are focused on maximizing your use to your party and linkshell teammates, do not listen to anyone who tells you that "you must do X and wear items Y and Z."

#40 Jun 22 2005 at 12:30 AM Rating: Good
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1-60 this is a nice practical guide. I'm currently playing my 2nd job (BLM@58), I didn't read this guide but after reading it, I realized I did pretty much the same thing.

I too don't believe in spending million or billion just to walk around with +1 gears. I only bought three +1, Seer's hand, crown and Black cape+1. I wanted to make sure my BLM is affordable and practical, but more importantly, be able play it well.

I did buy a full set of staffs in the 50s. No point in delaying when I have to own them eventually.

@56 I was MBing for 530-580 dmg on raptors with Water3.
@58 I'm Mbing for 720-740 dmg on raptors/crabs with Blizzaga2 in Valley of Sorrow and Cape Terrigan.

Not too shaby when I really don't plan on buying anymore +1 gears from here on. Looking at higher level gears... +1 items that usually adds only +1INT here and there is hard to justify the millions of gils rich players are spending just to look good rather than working on their skills.

Would be nice if someone like to take a shoot at creating a 60-75 practical gear guide. :)

Edited, Wed Jun 22 01:35:19 2005 by darkhaze

Edited, Wed Jun 22 01:43:46 2005 by darkhaze
#41 Jun 22 2005 at 11:00 PM Rating: Default
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Edit: I must have been drunk, stoned, or just simply felt like starting a fight with this and following posts, please disreguard.

Edited, Thu Sep 1 00:02:55 2005 by Rimesume
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#42 Jun 22 2005 at 11:13 PM Rating: Decent
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The whole reason why staves are so important is not because of the listed effect, but because of the hidden effect - each staff has a +10% damage bonus when paired with the corresponding elemental damage spell, HQ staves have a +15% bonus. Thunder and Blizzard are BLM's most powerful spells, usually, which is why Jupiter and Aequilo Staves are so overmade that the NQ/HQ price ratio is so distorted.

For debuffs they also give a bonus to getting the spell to stick (which is why you see RDM using Wind Staff for Silence and Gravity) and also why you see BST using Light Staff to Charm, because it gives a bonus to getting Charm, a light elemental JA, to stick.

Apollo staff not terribly important to BLM, but it is important to say, a SMN, because another unlisted effect of staves is that they give -2mp perpetuation cost to the corresponding elemental avatar (-3mp for HQ).
#43 Jun 22 2005 at 11:26 PM Rating: Decent
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This one too.

Edited, Wed Aug 31 23:59:43 2005 by Rimesume
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#44 Jun 22 2005 at 11:35 PM Rating: Good
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I really hate to be blunt, but are you on freaking crack fourthreich? this is common knowledge, 10 hidden mab as per corresponding spell with staff for nq, 15 hidden mab per hq.

it blows my mind that you do not know this... and you are lying if you say you dont see a difference between hq ice staff and no staff when casting ice magic. /rant off
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#45 Jun 22 2005 at 11:41 PM Rating: Good
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Dobedobe doo.

Edited, Thu Sep 1 00:04:38 2005 by Rimesume
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#46 Jun 23 2005 at 3:58 AM Rating: Good
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Why don't you go try blowing up Tiny Mandoragora with Blizzard II/III, with no staff on for control damage, with your Aequilo Staff on for the +15% damage we say it will do over control, then with Vulcan Staff for the -15% damage we say it will do over control, then with some other elemental stave to see that it does exactly the same damage as with no staff, hm?

It's not so hard to test for yourself, duh.

Well, ok, you want numbers?

vs. Too Weak Leshy#1 on Darksday using all same equipment other than staves:
Thunder IV + no staff = 975 damage
Thunder IV + Thunder Staff(+10%) = 1074 damage
Thunder IV + Earth Staff(-10%) = 877 damage

vs. Too Weak Leshy#2 on Darksday
Blizzard IV + no staff = 925
Blizzard IV + Ice Staff(+10%) = 1029 (INT+4 from staff)
Blizzard IV + Fire Staff(-10%) = 832
Blizzard IV + Wind Staff(+0%) = 925

vs. Too Weak Leshy#3 on Darksday
Fire IV + no staff = 875
Fire IV + Fire Staff(+10%) = 962
Fire IV + Water Staff(-10%) = 787
Fire IV + Wind Staff(0%) = 875

Go do the math.
#47 Jun 23 2005 at 6:11 AM Rating: Decent
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seriously, if you can't tell the difference between having the proper staff equiped and not equiped, you are either A)extremely unobservant or B)need to change your filters so that you see your damage. Heck, even your resists will be higher in damage with the proper elemental staff equiped. Elemental Staves are the single best source to boost your damage in the game.
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This week's entry:

Melee Red Mage: a person that wants to level a melee character, but can not deal with the long seek times of normal melee and uses the refresh spell as a hostage to get invites. Other terms that can be used interchangably: gimp rdm, moron, P.O.S.
#48 Jun 23 2005 at 7:01 PM Rating: Decent
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My this boot sole sandwich, with a side of Crow doesn't taste very good.

Edited, Thu Sep 1 00:06:06 2005 by Rimesume
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#49 Jun 23 2005 at 7:45 PM Rating: Good
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What about Shaman's Cloak?
EMS > INT
#50 Jun 23 2005 at 7:53 PM Rating: Good
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Quote:
Now I am going to tear this apart. People say a NQ Ice staff is 10%.
925 and 1029 is not a 10% increase. A 10 percent increase from 925 is 1017 so obviously something else is factoring in. Even if you were to and the bonus to INT it doesn't count for that increase. Furthermore collecting data from tiny madragora's makes crap data. And only killing 1 Tiny Mandragora per data set makes it inaccurate. As on an IT mob the numbers, resists, and enviromental factors also calculate, and would be completely different. So I say to you "Go do the math" and learn what a 10 percent increase is and if it is more than 10% or less than 10% present data as on why. Just don't blindly staple data on here and just assume it is correct. Cause I for one will challenge it. If your presentation is incorrect one way, then the whole thing is useless.


Yeah, you're wrong. First off, leshies, not tina mandragoras. Second off, 1017 + 12= 1029. For Tier IV spells, 1 INT=3 dmg, and the ice staff adds 4 INT, so there again, you show an inablity to read. Third, like I said earlier, if you can't equip and unequip your staff and see the dmg increase, you're either blind or have the wrong filters on that prevent you from seeing your dmg.
____________________________
Edgar's Dictionary of FFXI Terms
This week's entry:

Melee Red Mage: a person that wants to level a melee character, but can not deal with the long seek times of normal melee and uses the refresh spell as a hostage to get invites. Other terms that can be used interchangably: gimp rdm, moron, P.O.S.
#51 Jun 23 2005 at 8:13 PM Rating: Decent
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<-----Dunce

Edited, Thu Sep 1 00:02:36 2005 by Rimesume
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