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#1 Nov 12 2009 at 12:30 PM Rating: Excellent
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Shrewd Pumps - 4 Elemental Skill, 3 MAB, 2 Conserve MP. Drops off Buarainech in Garlaige Citadel [S] on Map3 (H-7).

Cassandra's/Hellenus's Earrings - Set: 5 MAB, 5 Macc. Drops from Blighting Brand in Sauromugue Champaign (G-7), Eldritch Edge in Rolanberry Fields (K-9). Placeholders are the RDM Weapons in Saur, WAR weapon in Rolan. Eldritch always pops on the south spine, but the PH can pop at the north or south.

Stimulus Sabots - 3 Enhancing Skill. Drops from Deliceuse Delphine in Rolanberry Fields [S] at (F-11).

Ebon/Furia/Ebur Coat - 5INT, 4MAB, Increases Magic Crit DMG. Synthed.

Wit Pendant - 4INT. Drops from Gloom Eye in Ranguemont Pass at (F-9). Lottery of Seeker Bats in the room apparently, but it is an Ahriman. Rotates Eyes On Me and BlindEye, EoM does about 300 to a RDM with full SS/Phalanx.

Headlong Belt - 3% Haste (for people without swift/velocious/speed/Fettled). Drops from Chonchon in Meriphataud Mountains at (F-9). Decent drop rate, fast respawn of 30-90mins.

Thats about all I see, but great potential from the new gear. It seems like SE is going more into the Hybrid nuking type sets with all the gear combining MAB and Macc. Shrewd Pumps offer Elemental skill while maintaining MAB, probably topping Goliard for resisted nuking. Cassandra/Hellenus Earrings offer MAB while adding the highest amount of Macc from the earring slots replacing Elemental Earring and Phantom Earring for restisted nuking. Stimulus boots just have a few more enhancing for Phalanx. The Ebon/Furia/Ebur set is basically a mirror image of Royal Red, but hopefully it will eventually add slots for augmenting via synergy. Wit pendant is good for helix, as well as for those who dont have caract choker or prudence for nuking.

Anyone see anything else worth going after?

Edited, Nov 18th 2009 11:29am by haleoale

Edited, Nov 18th 2009 11:40am by haleoale
#2 Nov 12 2009 at 7:26 PM Rating: Good
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Any idea where wit pendant comes from?
#3 Nov 12 2009 at 8:52 PM Rating: Default
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Cassandra/Hellenus is what I'm going after. Even with a Novio, they still offer 10 M.accu for everything else (Sleeps, Gravities etc).

And 2 Mab -> 10 M.accu might not be a bad trade on a resist setup.
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#4 Nov 12 2009 at 9:01 PM Rating: Excellent
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Drakonite wrote:
Cassandra/Hellenus is what I'm going after. Even with a Novio, they still offer 10 M.accu for everything else (Sleeps, Gravities etc).

And 2 Mab -> 10 M.accu might not be a bad trade on a resist setup.

Are you thinking each earring will give you MAB/MACC+5? Set Bonus doesn't work like that, it takes both items to get the bonus so 2 earrings = MAB/MACC+5 total not each.
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#5 Nov 12 2009 at 9:03 PM Rating: Decent
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Just killed cassandra earring nm, no drop
#6 Nov 13 2009 at 11:12 AM Rating: Good
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Ya the Cassandra/Hellenus Set will only give +5MAB and +5MAcc if you have both equipped. However, that is still the best possible resisted or hybrid nuking combination in the ear slot barring some random earring augment with +2 or more Elemental skill. The set also is most likely the best Dark Magic or Enfeebling combo for the ear slots as well.


Wit Pendant is level 71, so unfortunately I'm guessing it comes from a fairly high level NM. I'm sure we will know in the next few days.
#7 Nov 13 2009 at 1:17 PM Rating: Default
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Settle down ladies, and don't blow these out of proportion.

For high-INT targets, 2 INT+2 earrings will outdo this new combo, as will a single Elemental Earring. Consider that you are already carrying these earrings for Helices.

Also consider the tradeoff inherent to Novio owners. You're essentially trading MAB+7 for MACC+5; more of the best damage stat for less of the worst accuracy stat. In most other slots, you're trading lower amounts of damage for higher amounts of accuracy; this is the rare instance where it's reversed. Is this really the slot you want to be sacrificing damage in?

If you're a well-geared SCH, you're already carrying INT+2 earrings and hopefully an Elemental Earring for your resist set; you're looking at an at-best incredibly marginal increase to your accuracy (and on a high-INT target, you're losing accuracy) at the cost of 2 inventory slots. If this were BLM, I'd get the earrings for the hell of it, but after going through the possible gear combinations, I can't find a decent resist build that includes these earrings and enough INT to make that MACC worthwhile for SCH. (Remember, all that MACC is halved and therefore useless if you don't have enough INT to break dINT=10, whereas skill is unaffected.)

That being said, if you're one of those that just loves wasting inventory on those adorable hybrid nuking builds, then these are the earrings for you.

Edited, Nov 13th 2009 2:27pm by LyltiaofLakshmi
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MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#8 Nov 13 2009 at 2:15 PM Rating: Excellent
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LyltiaofLakshmi wrote:

For high-INT targets, 2 INT+2 earrings will outdo this new combo, as will a single Elemental Earring. Consider that you are already carrying these earrings for Helices.


Anything that has enough INT that INT+2 earrings would out do Moldy in either slot isn't going to be worth using a Helix on. Its been shown in other threads that you don't even need the ear slots when trying to achieve a 320/120 build for SCH given the right attainable gear.

For example an old setup I made to strive for:
Ice Grip/Thunder Grip/Wind Grip/Water Grip/Fire Grip/Earth Grip MAC +2
Phantom Tathlum INT +2
Argute M.Board Elemental Skill +7
Elemental Torque Elemental Skill +7
Moldavite Earring MAB +5
Novio Earring MAB +7
Scholar's Gown +1 Elemental Skill +15, INT +3
Genie Gages Elemental Skill +8
Snow Ring *2 INT +10
Merciful Cape Elemental Skill +5
Argute Belt INT +5, MAC +2
Mahatma Slops INT +8
Goliard Clogs INT +4, MAC +2

Hume SCH/RDM Int Merited: 75 + 7(Hailstorm) + 7(Cream Puff) + 32(Gear) = 121
Elemental Magic Skill Merited: 272 + 42(Skill) + 6 MAC = 320 Total

Lets swap out the Moldy/Novio combo as its unrealistic for most and use the new combo. Which means we have 325 Skill/MACC now. So we could swap out Merciful Cape for a Gleeman's Cape adding 5 INT upping our Damage potential a little bit more.

So if you don't have a Novio Earring this is a nice combo of earrings to have for a resist build.

Edited, Nov 13th 2009 12:19pm by Zagen
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#9 Nov 13 2009 at 2:22 PM Rating: Excellent
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LyltiaofLakshmi wrote:
Also consider the tradeoff inherent to Novio owners. You're essentially trading MAB+7 for MACC+5; more of the best damage stat for less of the worst accuracy stat.


I'm with you on just using Novio (if I had one, anyway), but how exactly is mACC the worst accuracy stat? It's exactly the same thing as Elemental Skill, except that it also works for Enfeebling and Dark Magic.
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#10 Nov 13 2009 at 4:18 PM Rating: Good
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Lyltia wrote:
(Remember, all that MACC is halved and therefore useless if you don't have enough INT to break dINT=10, whereas skill is unaffected.)


You have that backwards, MACC from INT is halved up to dINT10. 2 INT+2 earrings would be at BEST 4 MACC. Whereas 5 MACC is 5 MACC.

Barring augments a 2 INT earring and a +3skill earring would tie the MACC from the new earrings at best. If you're talking about an elemental/helix resist situation, you would have a tie for best MACC with the new earrings AND 5 MAB.
#11 Nov 13 2009 at 7:08 PM Rating: Good
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Doh... I was thinking each would give 5 MAB. Thought SE finally decided to give non-Novio owners some options.
What was I thinking; SE is not the kind to make 6 year old gear obsolete.

/bitter

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#12 Nov 13 2009 at 8:48 PM Rating: Decent
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1/14 on eldritch with th4.

0/13 on blighted
#13 Nov 14 2009 at 12:04 PM Rating: Good
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Logiks wrote:
1/14 on eldritch with th4.

0/13 on blighted

So... pretty good drop rate by SE standards ~_~

Hopefully people will keep thinking these are trash combo so I can snag em sometime when I'm really bored as Novio is a few years away if not further. Though Moldy and Loq earrings are hard to pass up on SCH cuz I'm too lazy to macro in/out FC gear.
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#14 Nov 14 2009 at 1:22 PM Rating: Default
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will cassandra's/hellenus's beat out moldavite/phantom+1? levelling sch on a new char so no chance at novio for a long time.
#15LyltiaofLakshmi, Posted: Nov 14 2009 at 1:50 PM, Rating: Sub-Default, (Expand Post) It's the worst accuracy stat because it is dependent on another stat, INT/MND, to gain its full effect. MACC only grants the full bonus when your spells are already fairly accurate, which is kind of backwards; while skill is more valuable because it adds the same amount of accuracy regardless of your other stats, and INT is more valuable because it adds base damage and accuracy. One could argue for MACC's versatility, but consider that this earring combo is the only instance I can think of in which there's more MACC available than Skill in a slot, so in the majority of cases, choosing MACC over Skill is choosing less accuracy.
#16 Nov 14 2009 at 3:22 PM Rating: Excellent
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Since when does magic accuracy get halved for magic hit rate, BUT skill doesn't?
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#17 Nov 14 2009 at 3:41 PM Rating: Excellent
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Lyltia wrote:
MACC is a nice stat, don't get me wrong, but it's the worst mage stat there is. Witch Sash, Goliard Clogs, Omega Ring, etc. are great pieces of gear because they combine INT and MACC, which in effect makes their real accuracy values for dINT<10 and dINT>10 much closer then a piece of gear that only had one or the other; that is why they're so valuable. MACC works best with INT/MND, not MAB. This is why I am not impressed with these earrings.



Everyone that quotes MACC tests uses Kaeko's SCH guide. These were the most definitive tests that most everyone had seen. As such, please link to where th have been refuted because I believe they are the gold standard at the moment.

From Kanican:
Kanican Livejournal wrote:
1) +1 MACC ("Magic Accuracy" the stat) is equivalent to +1 Skill

There is some debate as to whether 1 skill really equates to 0.9 magic accuracy over 200 base skill (as is the case for melee skills). Statistically it is incredibly hard to tell the difference between 1.0 and 0.9 without a massive number of trials, so the current testing is unable to support or refute this idea. For the purposes of this post, I will consider them equivalent unless future testing suggests otherwise.

EDIT: See Edit info, 1 MACC is 1 Skill (proven after this post was first made by Robonosto

2) +1 MACC increases the chance to land the spell successfully by 0.5% if the chance to land successfully is below 50%. If the chance to land successfully is above 50%, +1 MACC increases the chance to land the spell successfully by 1.0%.

This makes no reference to any "base magical accuracy" stat. It only states that if you add +1 MACC the chance to land the spell unresisted will increase by 0.5% or 1.0% depending on the land rate prior to adding the +1 MACC.


Obligatory links to LJ: http://kanican.livejournal.com/34049.html

Again, if this has been refuted please link to it because I very well might have missed it.
#18 Nov 14 2009 at 5:28 PM Rating: Good
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0/21 on blighted =/


fun
#19 Nov 14 2009 at 5:43 PM Rating: Excellent
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First time since the stat came out that I've seen 1MACC can equal .5MACC. On a positive note, keep pushing this so I'll have less competition camping these two NMs.

Also, yes the combo of Elemental Earring/Phantom Earring or X2 Phantom Earrings will give nearly the same MACC in situations...however, neither of those combos also adds 5MAB.

Edited, Nov 14th 2009 6:55pm by haleoale
#20 Nov 14 2009 at 5:56 PM Rating: Good
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Also, while the earring set is a fairly nice addition for SCH...the main thing I'll be after in this update are Shrewd Pumps. Again, they will barely beat Goliard for MACC in some situations, but they have the added bonus of 3MAB. As we all know, when we go full out resist nuking MAB isnt something that is easy to come by. In my current set for resisted nuking I have 6MAB, for those who have novio possibly 13MAB. When you add the 5 from the earrings, and 3 from the feet we gain 8MAB and lose no MACC in our resist setups. Hard for me to see how the items aren't useful.
#21 Nov 14 2009 at 8:32 PM Rating: Excellent
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Quote:
I suggest you do some more reading on basic game mechanics before you come in here telling me I have things backwards and spouting misinformation, thanks. In the situation where 2 INT+2 earrings would grant 4 accuracy, your 5 MACC earring would only grant 2.5 accuracy, clearly making it the inferior choice. A single Elemental/Enfeebing Earring would grant more accuracy alone than the 5 MACC earring.

It's the worst accuracy stat because it is dependent on another stat, INT/MND, to gain its full effect.


The one that needs to do some reading here is you. I can't believe the amount of misinformation on that post.

1 M.Accuracy is 1% Magic hit rate when your Hit rate is above 50% (Should always be).
It becomes .5 hit rate only when your accuracy is so piss poor like to go under 50% hit rate.

Elemental Magic is in essence M.Accuracy that is only applied to Elemental spells. One is not superior to the other in any way. Altho you could probably say M.Accu is superior since it applies to all magics.

1 INT will equal 1% Hit rate only when your int is below the Enemy's INT+10. After your dINT is above 10, 1 INT will equal .5% magic hit rate.
But the only mobs where you could find yourself with less than 10 dINT are Kirin and CoP wyrms (And maybe imps...); so it is usually a good idea to relay INT as Magic hit rate +.5%


So summing it up:
3Skill, 2INT combo will be at best 5 M.Accu, and at worst 4 M.Accu.
This earring combo will always be 5 M.Accu (Situations where LandRate<50% are irrelevant).

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#23 Nov 15 2009 at 3:13 PM Rating: Good
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0/27 with th4 on blighting =/
#24 Nov 15 2009 at 7:36 PM Rating: Good
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Finally having decent luck with some NMs in this game... both earrings within 2hrs of each other. Time to sell my elemental earring! (and start camping the foot fomor)
#25 Nov 16 2009 at 12:44 AM Rating: Excellent
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sdhfiosdf holy crap.

1/30 on cassandra's earring with TH4. God damn. 3 effin days in sauro. I can actually get back to playing this game again. fkin SE is sadistic.

Anyway, FINALLY have the set. My sch is happy. Now to find Wit Pendant.
#26 Nov 17 2009 at 5:16 PM Rating: Good
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Wit Pendant is off Gloom Eye...However it does not fit the area its in whatsoever, and I have no idea how it pops. Wiki says Lottery from Seeker bats. Ahriman mob from seekers, who knows. I'll try when I get back home this weekend.

Stimulus Sabots I believe are off the morboro in Rolan[S], Delicieuse Delphine. Seems fairly easy with movement speed.

On another note, I went out to mess around with Cass/Helenus Earrings. My first 4 nukes with them were 1345, 1345, 1345. I swapped back to Moldy/Morion+1 and got 1262, 1262, 1262...and just about freaked out thinking they actually stacked. Unfortunately, I did about 20 more casts and the 3 1262s were all very badly timed 10% resists in a row. Ah well, I knew they didn't stack but seeing that sequence gave me hope that SE made a mistake for about 5mins.

We also tried to knock of some of the new fomor NMs, unfortunately it seems I am going to need much better planning and strategy for those guys before I expect to see drops. Elatha, which I think is generally one of the easiest, is about as chaotic as this game gets. Buarenech, which is Shrewd Pumps NM, is just utterly painful. If anyone does find out some strats that work on the Elvaan (Buarenech or whatever) please post it as the most impressive thing for my SCH in this update would be Shrewd Pumps.
#27 Nov 17 2009 at 5:24 PM Rating: Good
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Other items worth mentioning not on the OP are the Headlong Belt (3% Haste) and the Fettle Belt (Up yo 4% Haste); for those of us without swift belt.

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It is better wither to be silent, or to say things of more value than silence. Sooner throw a pearl at hazard than an idle or useless word; and do not say a little in many words, but a great deal in a few.
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#28 Nov 17 2009 at 7:35 PM Rating: Good
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Quote:
Other items worth mentioning not on the OP are the Headlong Belt (3% Haste) and the Fettle Belt (Up yo 4% Haste); for those of us without swift belt.


Good call, didn't even think to mention those. While mentioning Fettle Belt, theres also the Mage version belt from the coffer that can give 5INT 5MND Macc and MAB among other useful stats. Can't remember the name.

Edited, Nov 17th 2009 8:40pm by haleoale
#29 Nov 17 2009 at 7:53 PM Rating: Good
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0/3 on Wit Pendant with TH4 now.

I dont know why SE decided to make a level 74 Ahriman NM off level 30 seeker bat phs, but I did confirm that it is in fact a lottery from the Seeker bats in that one room, not the 1 single bat or any of the ones in the hallway, just from those 3.

I'm never going to see a prudence torque so I'm really trying to snag a wit now.

Quote:
Stimulus Sabots I believe are off the morboro in Rolan[S], Delicieuse Delphine. Seems fairly easy with movement speed.



From what I understand (I've spent hours trying to pop Delphine to no avail) the NM has movement speed also. I'm sure its possible if you abuse terrain, but I'm thinking /nin? Impale is eaten by shadows and its grav/bind immune anyway. Kinda go with a draketrader solo strat, iono.

Edited, Nov 17th 2009 8:58pm by Logiks
#30 Nov 17 2009 at 9:09 PM Rating: Good
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For soloing Delphine, theres tons of cliffs, structure to use. It says it has 12% movement, so I'd assume with any form of movement speed at all you could pull away and use bio/poison. I'll probably try it on RDM since its generally safer for things I dont know much about.

Wit is a very nice piece for helix, but for nuking you could look into Caract Choker. That's currently what I use for pre-Ugg latent nuking.
#31 Nov 17 2009 at 9:36 PM Rating: Good
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1/4 on Wit Pendant

Duo'd as drg/sam and whm/nin, I was the whinja. EoM spam owned the drg, I managed to finish off the last 25% of the NM and got drop. Hell yea.


I've tried for carect choker, it's damn near impossible to get. I plan on using wit for pre ugg latent (was using ele torque or enlightened chain depending) and for helixes, so go go conserving inventory slots. I just finally got yigit gages too, so I can sell my mahatma cuffs.


I'm at rolanberry S now, trying to pop delphine. I dont suppose you could tell me exactly which ochus you killed to get it to pop? (if you have popped it anyway)
#32 Nov 18 2009 at 10:11 AM Rating: Good
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Delphine was up last time I was there, so I'm not sure which the PH is. That's actually my target after Wit Pendant (and Baurainech when I have the people for it). Currently 0/2 as RDM on Gloom Eye, and I definately underestimated EoM and how annoying this NM is.
#33 Nov 20 2009 at 2:00 PM Rating: Good
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Finally got Wit Pendant. 1/5, it dropped the time I had a TH4 friend come down.

That makes:
1/3 Cassandra's Earring
1/3 Helenus's Earring
1/5 Wit Pendant
0/1 Shrewd Pumps (wipe.)

#34 Nov 24 2009 at 5:42 PM Rating: Good
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Finally found someone who knew how to beat Buarainech fairly reliably. Apparently you take 10BLM/NIN and a tank party, and spam stone spells. Unfortunately, he still oneshots PLDs with Spirit Surge Penta Thrusts. We tried the method on Elatha last week, and wiped mainly just due to the lack of strategy... As soon as I get a new graphics card and or a new PC at my house I'll be going after this guy as much as possible.
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