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Helix and BindFollow

#1 Nov 08 2009 at 6:29 PM Rating: Good
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I just had a question about casting Helix spells on mobs that are bound.

Common sense says, the spell has initial damage, it will break bind.

Wiki, however, says that it doesn't:

"Helix will NOT break Bind. "

Taken from:
http://wiki.ffxiclopedia.org/wiki/Cryohelix

So I was wondering, if anyone here has actually seen it break bind, or has used it many times without breaking bind? Because I would imagine the initial damage could break it... but maybe helices are a special case.
#2 Nov 08 2009 at 7:24 PM Rating: Default
i've had AM 2 not break bind& & i've also had weak dmg spells break bind; personal experience says bind has a dmg cap before it 'breaks' what that cap is (dmg or time) no one has figured that out yet.
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#3 Nov 08 2009 at 9:12 PM Rating: Decent
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I've had Hydro Helix break bind on the Goldsmiths in the ruins. So yes, it can break bind. Due to it's low intial damage, it might have a higher chance of not breaking bind.
#4 Nov 09 2009 at 1:53 AM Rating: Default
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phrased as a question so i don't spread misinformation, but doesn't int determine bind duration? (as in dINT between you and the mob)
#5 Nov 09 2009 at 6:20 AM Rating: Decent
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It depends on the target's level vs your level TW~EM can be bound for a nuke or two, sometimes T mobs too but T~IT bind will almost always break after taking damage.

edit: maybe helix is glitched? got to check that when i login.

Edited, Nov 9th 2009 3:30pm by Sequ
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#6 Nov 09 2009 at 7:04 AM Rating: Good
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Maybe it's poorly phrased, and what the editor meant was that the per-tic damage doesn't break bind? I'm not certain why they'd think it necessary to mention, but unless they've made recent adjustments to the spell, I've broken Bind before with the initial casting of a helix...

Edit: Just checked it in campaign, Helix does definitely still break Bind on its initial casting.

Edited, Nov 9th 2009 8:26am by JaneisDoe
#7 Nov 09 2009 at 3:15 PM Rating: Good
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Any spell that deals initial damage, as in "xxx casts Dia. The xx takes 1 point of damage." can break Bind. Spells that do not deal initial damage will never break Bind. Helices will definitely break Bind, but the subsequent DoT will not.
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MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#8 Nov 09 2009 at 4:32 PM Rating: Good
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Quote:
Any spell that deals initial damage, as in "xxx casts Dia. The xx takes 1 point of damage." can break Bind. Spells that do not deal initial damage will never break Bind. Helices will definitely break Bind, but the subsequent DoT will not.


That's what I believed, but the wiki entry made it sound as if this wasn't the case with helix spells.
#9 Nov 10 2009 at 5:45 PM Rating: Default
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got this info from www.ffxiclopedia.com

Other Information

* Since this spell is Elemental Magic, it's not compatible with Manifestation.
* This spell does an amount of initial damage, and is repeated on each of its ticks.
* Unlike most DoT effects, this spells ticks every 9 seconds, with an average duration of 1 minute (duration may vary).
* Helix spell duration may vary depending on the target's resistance to an element. A helix on a target weak to the element may have the duration increased, especially with Elemental Seal or Klimaform, and may have the duration reduced, such as on a resist.
* "Damage dealt is greatly affected by the weather" means the spell always gains the damage bonus from matching weather (day too) that is usually randomly applied for other nukes.
* Helix will NOT break Bind.

notice the last line it says helix will not break bind in caps

my sch is only 18 so i can't say i've tried it yet
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#10 Nov 10 2009 at 9:36 PM Rating: Excellent
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This is basic game mechanics, it's hardly unique to SCH, it's not rocket science. If your spell deals initial damage that is greater than zero, it can break Bind. If your spell is a debuff; as in, adds an effect to the target, it will never break Bind.

Some examples!

"xxx casts Dia II. The xxx takes 2 points of damage."

This can possibly break Bind.

"xxx casts Dia II. The xxx takes 0 points of damage."

This has zero chance of breaking Bind.

"xxx casts Blizzard IV. The xxx takes 1000 points of damage."

This can possibly (most likely) break Bind.

"xxx casts Paralyze. The xxx is paralyzed."

This has zero chance of breaking Bind."

If you find the wiki confusing, disregard it and memorize these examples. If you're somehow still confused, level Samurai.
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#11 Nov 11 2009 at 5:57 AM Rating: Default
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i was just posting the wiki
it doesn't matter to me either way
but they should post the initial dmg to break bind instead of say it will NOT break bind
anyone can get confused reading that
but then again the wiki is edited by real people so someone has there info wrong
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#12 Nov 11 2009 at 10:15 PM Rating: Good
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Quote:

This is basic game mechanics, it's hardly unique to SCH, it's not rocket science. If your spell deals initial damage that is greater than zero, it can break Bind. If your spell is a debuff; as in, adds an effect to the target, it will never break Bind.

Some examples!

"xxx casts Dia II. The xxx takes 2 points of damage."

This can possibly break Bind.

"xxx casts Dia II. The xxx takes 0 points of damage."

This has zero chance of breaking Bind.

"xxx casts Blizzard IV. The xxx takes 1000 points of damage."

This can possibly (most likely) break Bind.

"xxx casts Paralyze. The xxx is paralyzed."

This has zero chance of breaking Bind."

If you find the wiki confusing, disregard it and memorize these examples. If you're somehow still confused, level Samurai.


Funny how since I said common sense says it breaks bind, but asked if helix for some reason was an exception.

See, this:

Quote:
Common sense says, the spell has initial damage, it will break bind.

Wiki, however, says that it doesn't:

"Helix will NOT break Bind. "
#13 Nov 12 2009 at 8:32 AM Rating: Default
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i agree with u about the quote from wiki b/c i looked it up myself.
the bad part is that the wiki is also edited by its users
so if helix does break bind, then the person put wrong info in the wiki is what it leads to
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#14 Nov 12 2009 at 9:10 AM Rating: Decent
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Wiki is a user edited place. It can have false information. Yes, Helix will break bind, when I get home from school, I'll go break bind for you with a helix and screenshot it if you like.
#15 Nov 12 2009 at 4:42 PM Rating: Good
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Quote:
Wiki is a user edited place. It can have false information. Yes, Helix will break bind, when I get home from school, I'll go break bind for you with a helix and screenshot it if you like.


Obviously I know it can have false information. Why do you think I asked in the first place?

I really don't require a screen shot. I just wanted someone to say "yeah wiki is wrong" or "yeah it's weird but wiki is right."
#16 Nov 12 2009 at 5:36 PM Rating: Good
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Annalise wrote:
Quote:
Wiki is a user edited place. It can have false information. Yes, Helix will break bind, when I get home from school, I'll go break bind for you with a helix and screenshot it if you like.


Obviously I know it can have false information. Why do you think I asked in the first place?

I really don't require a screen shot. I just wanted someone to say "yeah wiki is wrong" or "yeah it's weird but wiki is right."

Since the way people have mentioned it wasn't clear enough, yeah wiki was wrong. Just like it was wrong for the longest time about Helix base damage being 46 when it was calculated by myself and several others to be 25.

Wiki is a nice guide but because its user base edited and not developer edited you should test out things if it sounds suspicious from wiki.

Edit: I fixed the wording on the page you linked to this:
Helix initial damage has a chance to break Bind (Status Effect), however the subsequent DoT won't break any Bind (Status Effect).


Edited, Nov 12th 2009 3:51pm by Zagen
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